Trending Games | Trove | Elder Scrolls Online | Guild Wars 2 | Shroud of the Avatar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,768,161 Users Online:0
Games:720  Posts:6,186,597
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » You're in our world now

2 Pages 1 2 » Search
40 posts found
  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

 
OP  6/11/12 9:59:05 PM#1

All this debate about theme park vs. sandbox, action combat vs tab targetting, dynamic vs. scripted and the 'stagnation' of MMORPGs...

The biggest problem that has plagues the industry since WoW isnt that they are copying WoW, its that they aren't copying the GOOD parts of WoW.  'You're not in Azeorth anymore.'  No, I am in someplace much more generic and bland.

Games have lost sight of immersion and the RP part of MMORPG.  And I'm not talking about creating backstories for your characters or heading to the Goldshire Inn on Moonguard for some good ole kinky ERP, Im talking about the abilities for games to suck you into the world and create an attachment to your character.

This goes back to that greatest slogan ever created for an MMORPG.  Norrath was an actual world.  It was massive, and full of wonder.  There was tons of in game lore waiting to be discovered, and different races with different personalities and motivations.  So much care went into creating that world and it shows.  Vanilla Azeroth had this as well, and its a very big reason for its success.  As its gone farther and farther away from that approach, interest seems to have gone down.

Now we have games like Rift and SWtoR, where the game world is just a place to cram quests in.  Every bit of the map has its purpose to fulfill a quest of some kind, and the whole thing just feels fake and artificial.  The last time I rode around an MMORPG just taking in the world around me was in LOTRO, which is coincidentally (or is it?) the last game to not suffer a loss of subs in its first couple years.  It just seems games are now content first, world second.

There is some hope on the horizon though.  WHile it suffers from cramming in too much content like other games, at least GW2 gets the lore driven world.  Its glorious cities are the best cities an MMO has seen in a VERY long time.  Full of local flavor, they are wonders to explore.  Even the often too hectic zones in GW2 at least seem a bit less artificial.  Its a step in the right direction at least, and GW2 has that exploration factor because there could be something interesting lurking in that unmarked corner of your map.

Another completely different positive sign, one that DOES focus on the textbook definition of RP but will create a greater bond with your character for many is the SoEmote.  It is finally a company that is interesting on improving the social aspects of an MMORPG beyond just bigger and badder guild features.

I think the future is a return to the quality of game worlds, with more sandbox elements thrown in but not necessarily pure sandbox.  I still have never understood why companies don't look to SWG for inspiration, as that game was a disaster PvE combat wise (bad balance, lackluster and sparse content) but had a loyal fanbase around 300k people.  How did a game that did so poorly at what companies think people want have such a large following?  People felt connected.  They logged on not to a game, but a galaxy far, far away.

MMORPG developers:  bring back those immersive worlds.  We want to be in your world once more.

 

 

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3710

RIP City of Heroes!

6/11/12 10:04:11 PM#2

what will you do when your customers complain that something isn't the way they demand it should be?

Yes, the must have it now crowd.

  azmundai

Novice Member

Joined: 3/18/10
Posts: 1422

6/11/12 10:05:27 PM#3


Originally posted by teakbois
where the game world is just a place to cram quests in.  Every bit of the map has its purpose to fulfill a quest of some kind, and the whole thing just feels fake and artificial.  
 

 


Well put. Really most of what needs to be said. The same basic thing can be said about raiding, dungeons and pvp.

It used to be ok to say "brb" in Scholo. Now you just get booted from the group. Very telling.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

6/11/12 10:08:57 PM#4

As long as gamers keep paying for shallow, linear, and completely derivative MMOs that is all we'll get because they take less time and money to produce and keep up than virtual worlds.

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 2401

6/12/12 6:55:39 AM#5
Originally posted by pierth

As long as gamers keep paying for shallow, linear, and completely derivative MMOs that is all we'll get because they take less time and money to produce and keep up than virtual worlds.

This is the absolute truth. 

Give some players a simple, linear game where they can gather 10,000 Wolf Tails (or whatever other body part the 'inventive' game designers come up with) over a timespan of months and they're as happy as pigs in s*it.

There are also players that LOVE "Shiny Gear and Trinkets" gaming, epitomised by the End Game Nerds who can't get enough of raiding to get better gear to do more raiding to get better gear to... well, you see how it goes.  It's like they're stuck in Groundhog Day but, pathetically, loving it!

Any company catering to the two crowds described above will make mucho cash for a minimum of game design work.  They don't need to bother wasting money catering for anyone else.  You only have to look around to see it's true.

  User Deleted
6/12/12 6:59:22 AM#6

Developer X: I've created a vast expansive world to explore!  Enjoy the open spaces!

Player: Open spaces?  Bah, this game has a lack of content.  I ran 20 feet and didn't even see an NPC. FAIL!

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/12/12 7:12:27 AM#7
Originally posted by Dibdabs

Give some players a simple, linear game where they can gather 10,000 Wolf Tails (or whatever other body part the 'inventive' game designers come up with) over a timespan of months and they're as happy as pigs in s*it.

Completely off topic, but I wonder how things would function in a game that doesn't ask you to kill anything, ever, and the death rattle of a simple pig is enough to emotionally scar a person for life. Like, actually having to have the real-life balls of a hunter to stomach it, and have poor little Babe stare up at you from the ground screaming "Whhhhy" from his dead eyes.

Would that truly be "hardcore" PvE?

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18783

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/12/12 7:29:58 AM#8

Unfortunately, the larger player base is not looking for an in-depth virtual world, they're here just to play a game for a short while and their dollars speak larger than any other demographic it seems.

I had totally expected MMORPG's to go another direction when I first started, if you told me that they would have evolved more and more towards single player, lobby based, almost console based experiences I would have scoffed at you.

Which would have revealed my lack of business sense and naivety when it comes to knowing what would sell and how MMO Dev would naturally go. (chasing the most dollars of course)

We might see a few indy titles attempt to create better virtual worlds, but major AAA houses aren't likely to chase that market any time soon.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/12/12 7:33:38 AM#9
Originally posted by Kyleran

We might see a few indy titles attempt to create better virtual worlds, but major AAA houses aren't likely to chase that market any time soon.

A good virtual world is one where you would literally "stop to smell the roses".

I don't see the common MMO player doing that... well, ever.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

6/12/12 7:37:52 AM#10
Originally posted by Kyleran

Unfortunately, the larger player base is not looking for an in-depth virtual world, they're here just to play a game for a short while and their dollars speak larger than any other demographic it seems.

I think it's very simple. Most people play games incl MMO's to have fun and an entertaining time. For some that's simply playing a game, for others that's wandering around in a virtual world, for again others both are good as long as it's fun.

Also, I think the demographics of the MMO playerbase has changed. Where before in the early years had a large percentage who'd feel comfortable with playing PnP RPG's or complex mechanics, that percentage has shrunk significantly when MMO's opened up to a mainstream audience, many of whom couldn't care less about the old RPG's or complex indepth mechanics.

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5178

6/12/12 7:39:42 AM#11
Originally posted by GTwander
Originally posted by Kyleran

We might see a few indy titles attempt to create better virtual worlds, but major AAA houses aren't likely to chase that market any time soon.

A good virtual world is one where you would literally "stop to smell the roses".

I don't see the common MMO player doing that... well, ever.

 Hell they almost never did. Not after the first time anyway. What replayability is there in a virtual world? Once you've seen it you've seen it and won't pay to see it again. The real attraction of the old days was the communities not the game. People were looking to make connections and share experiences. Now they just want to finish and move on. People visit Disneyland they don't really want to live there.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  darker70

Advanced Member

Joined: 10/21/08
Posts: 820

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

6/12/12 7:41:52 AM#12

OP Only AAA Mo recently announced that i think will do well because it is different is Defiance with the TV tie in possibly a real game changer,as for games being inspired and wanting to create the worlds of old SWG look no further than my banner 

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/12/12 7:46:16 AM#13
Originally posted by zymurgeist
Originally posted by GTwander
Originally posted by Kyleran

We might see a few indy titles attempt to create better virtual worlds, but major AAA houses aren't likely to chase that market any time soon.

A good virtual world is one where you would literally "stop to smell the roses".

I don't see the common MMO player doing that... well, ever.

 Hell they almost never did. Not after the first time anyway. What replayability is there in a virtual world? Once you've seen it you've seen it and won't pay to see it again. The real attraction of the old days was the communities not the game. People were looking to make connections and share experiences. Now they just want to finish and move on. People visit Disneyland they don't really want to live there.

People still want to sit in chairs, so perhaps there is still hope for the lot of em.

It's really about what a person does during downtime, but now the very idea of downtime scares the masses. Travel times included. Part of me wants to say they are just spoiled, but I can understand us older folks having more important RL-matters to attend to these days, and thusly limited time... but then what is the excuse for the impatient kiddos out there?

/backhands for all of them and their stupid smart phones and fast food drive-thru culture.

~Oh yeah, my point is you can't have a virtual world without the niggling hindrances that make you take stock in where you are at, and what you are doing at a given moment. Back in the day you had to wait for transit, move large distances, etc, etc, and it's pretty much what made a world... the niggling shit.

Even in real life you have a car drive between work and home that allows you to think and truly put things into perspective. Virtual worlds sometimes need that. If it was just instantaneous work then play, you'd be a bunch of boring and entitled motherf**kers.

Essentially the journey between rides at Disneyland is as important as the rides themselves... and some people would love to live there, you crazy.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Divona

Advanced Member

Joined: 3/02/11
Posts: 164

6/12/12 8:01:50 AM#14
Originally posted by zymurgeist
Originally posted by GTwander
Originally posted by Kyleran

We might see a few indy titles attempt to create better virtual worlds, but major AAA houses aren't likely to chase that market any time soon.

A good virtual world is one where you would literally "stop to smell the roses".

I don't see the common MMO player doing that... well, ever.

 Hell they almost never did. Not after the first time anyway. What replayability is there in a virtual world? Once you've seen it you've seen it and won't pay to see it again. The real attraction of the old days was the communities not the game. People were looking to make connections and share experiences. Now they just want to finish and move on. People visit Disneyland they don't really want to live there.

The problem with replayability in MMO is that because the contents are static. What has been put there will always be there, where in the real world, things are changing because of the people and the nature themselves. A real virtual world is the one that even when there is no player around, things still change. Day and night, seasons through out the years, weather condition, organisms migrate from one part to another, sea level rise and low depend on luna cycle, building are destroy and has been rebuilded. Current MMO are just linear scripted world with high predicability. Community definately part of what make the world interesting, but the world itself should moving on through time as well, not just stuck in time.

  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 550

Kneel.

6/12/12 10:16:35 AM#15

Nowdays when you log in there is only a few things to do.. simply put, level progress or craft stuff. Ill use SWG as an example, when I logged in to SWG I could progress in combat skills on my choice of planets or work on my piloting in space.. Work on my profession (dancing.. etc) or craft weapons or browse the market for nice stuff to put in my house... hang out in the catina to heal up and chat with guild or start a fight (asking somebody to step outside) or just PvP...

I played it for years even after the Combat upgrade... most games I play I find myself jumping from game to game along with the rest of the masses

*some spelling

  hercules

Advanced Member

Joined: 4/21/03
Posts: 4786

6/12/12 10:43:24 AM#16
To be fair i think rift did copy the good part of wow just added nothing original .
Ps they copied it well might I add.
  rothbard

Apprentice Member

Joined: 10/20/09
Posts: 251

6/12/12 10:56:13 AM#17

IMO, it is the focus on "game" that kills the immersion.  When the entire reason for the virtual world is to support a single game, it loses something.  Let there be games IN the world, not make have the world itself be a game.

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

6/12/12 11:05:33 AM#18
Originally posted by hercules
To be fair i think rift did copy the good part of wow just added nothing original .
Ps they copied it well might I add.

 

I think it copied the worst parts and made it worse (maybe just a differnce in taste). The exact reasons why I dislike WoW for becoming too casual are what drove me away from Rift. The dungeon finder, the endgame rat race, the poor community (which was made worse by the server transfers).

In my mind they lied about the "Your not in Azeroth anymore". It headed in the direction to become more like Azeroth than Azeroth was. My account ran out  around last september as I had no urge to log in anymore. Most of the people I  played with felt the same way about the game.

  User Deleted
6/12/12 11:17:45 AM#19

I'd actually have to disagree with you on Rift. Their design doesn't just use real estate for throwing in some questlines. The world isn't bland because of the design, it's bland because of the writing. I had a hard time following the lore on any part of Rift because the writers they had created a backstory that wasn't easily followable. The world itself actually felt more alive then most due to the Rifts opening and due to the events happening in various zones in the world and there are pleanty of puzzles there. (once had to jump up the steps of a sheared off mountain cliff to get to a puzzle piece.) So really if Trion had better writers they would have made it easier to follow the lore, however, lore isn't the only thing that makes a world immersive. They had immersion but the lore pretty much broke it by being bad writing. The rest of the immersion process in Rift was actually sound, some kind of events happening nearby, very few safe places, mobs that actually patrolled. 

I agree that GW2 appeals to me because they have more immersion, they have ambient talking nearby, they are sharing lore with the public before the game releases so we understand what's happening and the lore is easier to follow. GW2 is a beautiful game as well as Rift, but because of the design of GW2 there is more immersion then the other games and your right it does show in the gameplay. Critters etc all doing their thing in GW2.

 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7677

Logic be damned!

6/12/12 11:24:37 AM#20

GW2 is the first AAA Themepark in a long, long time that I feel really gets the immersion right and persuades you quite actively to stop and smell the roses, explore, and have FUN on the journey not just at the destination because you never know what you'll run into if you just pick a direction and go.

Game doesn't have to be a sandbox to be a virtual world, just needs to be designed in a way to encourage immersion.

Many themepark games have tried to immerse you in the story and/or immerse you in YOUR character, but most have completely forgotten about immersing you in the world itself.

GW2 has been a huge gusting hurricane of fresh air for me, this old haggard burned-out MMO veteran.

 

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

2 Pages 1 2 » Search