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6/21/12 2:50:02 PM#321
Originally posted by Creslin321 i agree though i would say thats also the idea its to cater to how you want to play and if you want the easiest route then that works for you.but im guessing they made it that way to allow everyone to enjoy how they want and if ppl dont like it they will go as all mmo games are subject to. |
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6/21/12 3:32:07 PM#322
Originally posted by Sythion Can you clarify what you mean by "charr zone only" since I played a charr guardian through to 14 just in the charr zone... Although I was gathering a bit... just copper though, as it is a GREAT way to make money. was selling them at average 30c each... Selling 30-50 at a time. I was lvl 14 and hadn't even finished the majority of the charr 1-15 zone, imo. I mean, I hadn't even uncovered all of the map along the main roads and there is tons of exploration and stuff to do...
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6/21/12 4:35:57 PM#323
Originally posted by Mors-Subita I'd love to find out what you did differently than me. I explored everything, getting 100% completion on the exploration thing in both ascalon and black citadel, I completed my entire personal storyline through level 20 ( I just revived NPCs over and over to beat the level 20 boss). And I dilligently expereinced every DE on, around, and on-route to every one of the exporation points. To ensure I experienced the full DEs I did the following:
Here's what I did not do:
So yeah, I'm not sure what the key ingredient is. I have been thinking its crafting, based off the ridiculous EXP it gives, but maybe it's something else. Really I think that those defending the leveling speed here are either doing stuff that has unreasonably high EXP to Time ratios, or they are running around redoing stuff because it doesn't bother them to do the same DEs over and over (which is still much better than the mmo status quo). |
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Originally posted by Sythion Well, I see what you're saying, and it is true that I basically "don't care" about narrative cohesiveness in an MMO. IMO, story is basically bad for an MMO because it's a one-shot thing...and I include the GW2 personal story in this. That said though, I understand I am not the only person in the universe, and I am not against catering to folks who may not like exactly what I like. Anyway, I really think the best reason to your problem is, instead of upping exp rate, ANet can just give you a narrative reason to go to the other starter areas. Just have a scout or other NPC that tells you how the Charr or whatever need help and ties it into the story of your area. What woudl you think of this solution? Are you team Azeroth, team Tyria, or team Jacob? |
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6/21/12 4:55:37 PM#325
They will never be able to make it perfect for everyone. I had fun in the bwe's and didnt have a problem with the leveling speed so I would vote to keep as is. And that is my argument.. is it fun? Yes! ok, please dont change. |
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6/21/12 4:59:47 PM#326
Originally posted by p_c_sousa Maybe, but maybe is jsut the fine tuning not perfect yet. DEs did reoccur too often in BWE1. It didn´t think it were to rare in BWE2 myself though, but it is possible that they were. Tuning stuff like this is after all one of the reasons you have betas and not everything becomes perfect after you change it one time. |
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6/21/12 5:18:52 PM#327
Originally posted by Sythion just to add this: [GW2] Unskinned “Fun”
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6/21/12 5:25:02 PM#328
Originally posted by Creslin321 I think that's great, and I was implying that in my posts. Since that might come off a bit awkward, it might be better still to have a couple more DE's or Hearts in the zones. As far as a one-shot narrative thing goes, I think that's a feeling that's reverberated from the entire industrying basically doing-it-wrong for 20+ years. We have this medium that allows players to be put into the shoes of protagonists, and then we tell players what their characters (them) do. At its VERY best these linear, narrative heavy games take out the 'put you in the shoes of the protagonist' and just end up looking like a movie (and there are ways to improve this, such as giving actual choices and possibilities for failure, ala Heavy rain). More often the result comes off feeling like a novel written entirely in second person by a nerdy high-school kid. DE's are a step in the right direction towards making narrative non-linear, and I hope they are successful and that things progress further in that route. Narrative doesn't have to be linear anymore than gameplay does. |
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6/21/12 9:25:44 PM#329
Originally posted by Sythion I *think* I figured out what you might be lacking: Here's what I did not do:
There are a ton of DEs/"Hidden Gems" off the "Main Path" including "Elite Encounters" "Jumping Puzzles" and full-blown Dynamic Events amongst others that you "missed out" on. These things aren't necessarily near POIs, Skill Challenges, or any of the Hearts. You won't be guided to them in almost any way other than by seeking them out. Most importantly, I'd guess that anywhere from 30-40% of the PvE content (especially in higher level zones) is contained in these "Out of the Way" experiences. Step off the beaten path... you never know just what kinds of adventures you might find! |
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6/22/12 9:48:38 AM#330
Originally posted by Stx11 You may be right, but I'm going to assume you are either exaggerating or you are really bad with numbers. 30-40% is kind of a ridiculous figure to throw out, especially considering how much of the map is covered by hitting all PoIs and WPs. |
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6/22/12 10:16:27 AM#331
Originally posted by Sythion Yes and no. You probably missed a lot of unique DEs by not doing any non-guided exploring. I'm not sure it explains the gaps in your respective levelling vs other players though.
Mind you, I heard complaints from some people in Queensdale similar to yours and never could figue it out. I wonder if your level of participation, the number of people in the DE, etc has an impact on xp gain; in other words, being on a more (or less) populated server might make a difference. I hope that is not the case. |
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6/22/12 11:08:46 AM#332
Originally posted by terrant The level of participation has an impact on xp gain, gold, silver and bronze medals award different amounts of experience. I don't think server population has anything to do with xp gain though. Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/22/12 11:11:11 AM#333
Originally posted by Sythion The 30-40% was in reference to higher level zones. They have fewer Hearts as they ween you off of the "guided" experience. Almost every cave or remote area I've explored in the game had something going on in it - whether it was a mini-boss guarding resources, a jumping puzzle, or a DE there was still content there. Just the path you can take to a location can greatly affect how much content you encounter and what you get out of the experience. I have a Guildie that stuck to the roads and used Waypoints frequently when unlocked all while "rushing through" to try to get to the Personal Story instances as fast as possible. She had the same problem you did. Luckily she likes Crafting so that should address her issues. If you were as "Completionist-focused" as you've posted, I wouldn't be surprised if just the experience from Gathering (not even Crafting/Refining) would be more than enough to cover your XP shortage, but if that's too "immersion-breaking" for you then all I can say is there's nothing wrong with a player preferring a structured approach to playing but it doesn't mean ANet "did it wrong" just that this might not be the right game for you. Edit: Please remember, the *focus* of GW2 PvE is on Exploration and DEs, *not* the Personal Story, and the game's design reflects that. |
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6/22/12 1:33:36 PM#334
Its certainly not slow and besides, whats the rush? There's no monthly fee and no real POINT to being top level really fast. What are people going to accomplish that doesn't completely reset itself every 2 weeks? Its not like theres anything persistant to obtain before anyone. And like others said, if you're underleveled you've obviously missed a bunch of things, so GO DO THEM. I don't think we should have to go to another races areas just to level up, but you do miss out on skill points if you don't. Replay value is key in this respect. its one of those great things WOW had. Lots of different areas to level up in. |
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6/22/12 1:36:36 PM#335
ImaginaA-aa-AA-aa-a-A-tion...
MMO History: |
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