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Guild Wars 2

Guild Wars 2 

General Discussion  » What is it with these leveling speed complaints on the official forums?

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335 posts found
  Sythion

Novice Member

Joined: 6/30/11
Posts: 427

6/16/12 9:55:47 AM#281
Originally posted by terrant 

Except you're missing teh important point. Namely, the amount of TIME it would take to sitt ehre and max out those crafts is probably equivalent to the amount of time it would take to just go out and level by other means. Someone that crafts isn't going to level any faster than someone that does not simply because the person that does not is out there doing other things and levelling at the same time. 

That's actually not the point, because the amount of time something takes has no impact on the disparity between level progression and content progression for PvEers.

I also think you are incorrect (although I can only go off circumstancial info). I believe that if a crafter has the proper amount of resources he could level up extremely fast, especially considering the speedup you get for crafting in bulk.

  StoneRoses

Hard Core Member

Joined: 9/13/09
Posts: 912

6/16/12 9:57:28 AM#282
Originally posted by Sythions
 

That's exactly what's happening though. There is not enough PvE content (at least in the Charr zone) without supplementing that with something else (WvW, crafting, travelling to another area I have no in-character reason to go to) to allow me to progress to newer sets of content.

Here is the complete PvE content which collectively provides insufficient exp to proceed.

  • Hearts
  • DEs
  • Story
  • Exploration

 

I have a feeling you skipped a lot of stuff in the Charr starting zone.

 

I don't know what you are looking for or how much more you need your hand held. If this doesn't walk you through enough. Sounds like you just lacking Exploration, seeing how you would rather not go to other start zones.

 

A lot of us have figured it out. Anyhow good luck trying to put your finger on that one.

  Sythion

Novice Member

Joined: 6/30/11
Posts: 427

6/16/12 10:03:22 AM#283
Originally posted by StoneRoses
Originally posted by Sythions
 

That's exactly what's happening though. There is not enough PvE content (at least in the Charr zone) without supplementing that with something else (WvW, crafting, travelling to another area I have no in-character reason to go to) to allow me to progress to newer sets of content.

Here is the complete PvE content which collectively provides insufficient exp to proceed.

  • Hearts
  • DEs
  • Story
  • Exploration

 

I have a feeling you skipped a lot of stuff in the Charr starting zone.

 

I don't know what you are looking for or how much more you need your hand held. If this doesn't walk you through enough. Sounds like you just lacking Exploration, seeing how you would rather not go to other start zones.

 

A lot of us have figured it out. Anyhow good luck trying to put your finger on that one.

I was extremely completionist in the Charr zone. I searched for NPCs to start DEs, I wandered all around. I followed NPCs who seemed like they had a purpose. I did several DEs multiple times. If I missed any DEs it was very few. And I I got my 100% exploration reward.

But keep trying to make yourself feel superior. It's obvious you've found a good place to store your stone roses.

  StoneRoses

Hard Core Member

Joined: 9/13/09
Posts: 912

6/16/12 10:22:38 AM#284
Originally posted by Sythion 
It's obvious you've found a good place to store your stone roses.

 

Yes I did, stored in my itouch and the T-shirt of the band in my drawer.

 

What are you wearing?

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

6/16/12 10:37:45 AM#285
Originally posted by Gurpslord

People aren't used to this style of progression anymore.  We've been spoon fed and hand held for so many years that to a lot of gamers that's the only way there is.  The good news is that it's not hard to figure out where to go and what to do if EXP is your concern as the game practically has avenues of gaining it at every turn.

Exploration, Hearts, DE's, Personal Story, PVP, mob killin' etc etc.

 

 

^^ this.. people would open the map to see if there are yellow circles but if they see a cave in front of them they won't go because it's not a DE event. This cave I went appeared to have nothing interesting. Players used the main path down the cave and there were just a couple of spiders, but if you back up to the main entrance and jump into some ledges, you will find an NPC(she has a nice animation script) and if you jump into other ledges you will find out a small chest behind a spider net and of course some spiders to fight. Then when you think there is nothing more, I found out a [ain't gonna say] underneath. There was no way to find [the thing I wont say] unless you follow the ledges. I got XP from all that including a green item. No one wanted to check even if I told them there was something else there. Someone from my guild went to the cave to see. No one else knew about this because they were focusing in chasing yellow circle DEs. Unfortunately, solo explorers will have a hard time unless they are lucky and find other players willing to explore.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

6/16/12 3:33:51 PM#286
Originally posted by Sythion
Originally posted by terrant 

Except you're missing teh important point. Namely, the amount of TIME it would take to sitt ehre and max out those crafts is probably equivalent to the amount of time it would take to just go out and level by other means. Someone that crafts isn't going to level any faster than someone that does not simply because the person that does not is out there doing other things and levelling at the same time. 

That's actually not the point, because the amount of time something takes has no impact on the disparity between level progression and content progression for PvEers.

I also think you are incorrect (although I can only go off circumstancial info). I believe that if a crafter has the proper amount of resources he could level up extremely fast, especially considering the speedup you get for crafting in bulk.

If the crafter has the mats to power through ALL 8 crafting professions in one go, yes they could level amazingly fast. The ridiculous amounf of materials and time to gather however would be insane. Basically, you'd be talking dozens, perhaps hundreds of hours in prep time, jsut to have someone do 1-80 in a few hours. The overall time to collect all that plus level the character via crafting would, I think, more or less equal the amount of time it would take someone to just level the "normal" way. 

 

The argument could be made someone with stupid amounts of gold could just buy it all in no time at all, but hey'd have to get the gold first. That would take tons of time again.

 

"But no Terr! "you say. They could buy gems from the cash shop, sell them in the AH for gold. Well, that's gonna depend a lot on who buys gems, how much gold they have available, and what the seller rate is for them. That could be tremendously easy, or near impossible. There's also the question of whether that much crafting material would even BE available. I suppose it IS theoretically possible for someone to throw a credit card out there, buy tons of gems, buy tons of gold, buy tons of mats, and powerlevel someone to 80 in no time flat.

 

A brand new 80 with no weapon skills, no karma for the best recipes/gear, and possibly no idea how to play their class. Not sure they're winning anything there.

 

I mean really, let's say someone DOES get to 80 before you. What difference does it make really?

  TheMagickDoll

Advanced Member

Joined: 2/20/03
Posts: 29

6/16/12 3:58:11 PM#287

I am at a lost to what the most of these people are talking about. I kept over leveling everything. If anything, XP gain needed to be slowed down, not up!  I do not see how anyone could even possibly under level anything in this game unless that individual completely skipped so much that was going on in the various "zones."  

For one, just because you "completed" a heart, doesn't mean it ends there.  There are multiple events connected to that one heart area.  There are also events happening all over the place, all connected to one another in some way or another unrelated to these annoying heart things (not really a fan of that particular system).  One of my favorites in the Norn starting area is the sleeping drunk of which you throw a water bucket on. And yes, he moves off to other areas soaked and can you can do the same silly thing over again in whatever place he goes to next.  But if you follow some of these NPCs around, they do lead you to some pretty neat events.

Not leveling fast enough is not a valid complaint.  Not enough to do, can be one, but if anyone is saying that, then clearly they have not been paying enough attention in the game to what is going on around their character.  These speed leveling complaints are bogus and I hope they get ignored like they should be.  Is there flaws and bugs in the current build of the game?  Definitely and I let A-Net know my displeasure of them, but leveling speed?  That is definitely not one of them.

And no, I never had to leave my character's "starting area" to another "starting area" to level up at all. There was just so much to do and see just there, I was lucky to even to get around to tackling the higher level areas.

For those who find or say they found themselves "under leveled," I find it difficult to believe you at all. If you were, they you have seriously must have skipped things in the game. Next time, take another look at the places you were in and find those things you missed.  You will be better off for the experience of it and for your own enjoyment of the this thankfully different game (aka, something not a WoW clone or the like).

  Trol1

Apprentice Member

Joined: 5/23/12
Posts: 184

6/16/12 6:03:23 PM#288
Originally posted by seridan
Originally posted by Trol1
Originally posted by seridan
Originally posted by Trol1

Have you seen how the skill system work?

Err... what has your comment got to do with my question?

If you've played a bit of GW2 you would know there are skill challenges, but I guess you didn;t bother at all

Worse replay value than SWTOR? Seriously? In SWTOR you have 4 class stories split into 2 planets. In Guild Wars 2 you have 15 backgrounds (5 races * 3 backgrounds each) with completely different storylines, in 5 different zones. How does GW2 has less variation and worse replay value than SWTOR is beyond me. Even if you've played a "Noble" and play a "Noble" again you get to make choices that actually lead to different quests, you don't just see different dialogue.

Seriously, WHAT are you talking about? 8 classes (where did you get 4 from?) 2 planets? You are just referring to the starting planets? Then we are talking 4.

There are 4 classes per side, no? Even if you add both sides it's 8 vs 15 so what's your point? And you can't even mix your characters if they are on different sides. SWTOR has far more limited options than GW2. If you've played you would've known that

Meaning second, third time around on the same race you may skip the personal story completely... and if personal story and say crafting were to cutyour XP gain down from 110% to 90%, well, things may get tight getting correctly levelled to the next zone...

Why are you going to skip the personal story? You make different choices at character creation, you get completely different story unline SWTOR which has 4 stories....

Why would I skip the PS? How about you asking that all the SWTOR haters raging about boring cutscenes and voice overs, etc.

What does that have to do with anything? If cutscens were boring and voice over was the limiting factor you wouldn't play the PS at all.

 

Off topic:

Is TOR really dying so badly and all you can do is go to other game's forums and post your crap?

The truth of the matter is that GW2 offers far more different story options that SWTOR. And the backgrounds consist of 3 questions with limitless combinations, according to wiki there are 7k options for players, not including gender. Also you keep making choices that affect the game, they don't just give some more dialogue, like in SWTOR. I've played up to the level 20 story (final in the beta) and I'm still playing a "Noble". In GW2 the stories NEVER actually converge, even at the high levels you get to choose one of the 3 "Orders" to follow, so you will need AT LEAST THREE characters to see them as well.

SWTOR has a very very very very limited fraction of the options available in GW2, it's not even funny to compare them. You don't care about some of them, bad for you, others will like them, they don't all think like you (thank god) there are people who enjoy playing different races in a FANTASY game. There are people who won't even touch humans because they are not original enough. Others don't care about SWTOR's story either. I hate everything about the Force, black and white / dark/light sillyness.  Only the Smuggler / Sith Inquisitor had some great stories but they were limited by the worthless class mechanics.  

On Topic:

This video is enough for "end of topic" http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=player_embedded


SERIDAN,

the thing is that you are trying to defend GW2 by using incorrect data for SWTOR.

Now, the skill challenge (just to go back to that initial point) is one of many ways you can get XP in GW2. The skill system is about as relevant for that as knowing that you have weapon skills that when you use them to kill somebody, will give you XP - woohoo! Wait, I think my DM told me that in 1982: "kill the monster and you'll get XP"... yup...

Now, the whole personal story complex: first order of the house - Get your fucking facts straight!

From your posting I would venture the guess that you've actually never played SWTOR. Or at best maybe 10 lvl or so.

Which would be fine as this is about GW2... but you are trying to "devaluate" SWTOR with your "experience" of it, which, well, is like me saying that GW2 sucks because it doesn't have lightsabers.

Now, I'll leave it open whether GW2 actually offers "far more" different story options than SWTOR, mostly because you are basing your words on your lack of experience with SWTOR and I'm basing mine on my limited experience with the PS in GW2.

But what I'll say from my end is that GW2 would have to pick up the options quite a bit after the Norn has defeated the evil boss son and his pet out to eat the minotaurs.

Because frankly, I only ever made 1 (one) choice up till then...

"And the backgrounds consist of 3 questions with limitless combinations, according to wiki there are 7k options for players, not including gender."

I don't know where you got your information from exactly - Wiki is a bit broad, isn't it ;-) - but what's worse is that you don't really understand what you are posting!

So, excluding gender you get 7K options... well, I don't know if that includes class and race or not... the thing is if you look at all the cosmetic options most races have to offer, your 7K is easily broken.

And please, don't try and tell me that those 7K options come from the background choices:

"

Biography

Primary article: Biography

Steps five to nine involve answering five separate multiple-choice questions that influence the biography or background of your character.

  • The first question determines a profession-dependent aesthetic aspect of your character, the choice and the appearance of one piece of your armor; the options are the same for all races, except for Rangers, whose pet choice-set is affected by race.
  • The second question determines the character's initial personality, which affects how NPCs react to the character (typically as differences among dialogue choices).
  • The final three questions determine the personal storyline of the character; questions relating to the character's background, motivations, and experiences. These questions are determined by race."

http://wiki.guildwars2.com/wiki/Character_creation

i think we can drop the aesthetic from the equaltion.

Peronality is of course important (if there ever are any dialog choices to be made): ferocity, dignity, and charm

Background, motivation and experience all are factoring in with a choice of one out of 3 each.

Now, you may want to ask your math teacher to help you determine the total number of variation you can come up with but here is a hint: it's not 7000 ;-)

Anyhow, given that you make a choice in SWTOR at just about every turn in the PS, well, I can see that "SWTOR has a very very very very limited fraction of the options available in GW2"... do me a favor and wake me when you actually start believing that...

" I hate everything about the Force, black and white / dark/light sillyness.  Only the Smuggler / Sith Inquisitor had some great stories but they were limited by the worthless class mechanics."

And this is where you finally have outed yourself as a SWTOR cryboy! Weren't you able to understand how to play a Smuggler? Was the cover mechanic to complex for you? Sheesh, I should almost say I'm sorry... but hey, as you said we aren't all the same. So where I had fun with the Smuggler/Gun Slinger/Saboteur making my way thru a fun story with my fair share of trusty onliners, you apparently couldn't... boohoo...

Yes, maybe you need to have that feeling of being a fairy, of everything being about fantasy... nothing wrong with that... but please understnd that other games offer other choice options which in turn potentially make the story much complexer than what other games offer. And frankly, if you try to persuade me that there are 3 orders in GW2 and so you need 3 characters to see them all, blablabla, well, I raise you dark side and light side choices in SWTOR AND the fact that you can vary in degrees towards which you tend (or even be perfectly neutral) not to mention different story progress results based on different (light side/dark side) choices made over the course of the story.

Anyhow, the matter at hand is not which game has the better PS, it's the simple question, with PS being one of a number of tools to generate XP, would you feel like repeatedly going thru it in order to get those XP?

Your answerr is obviously "of course".

My answer is "if somebody were to gift me GW2 and I couldn't return it or pass it on as a gift to somebody else (most likely somebody I don't like), no, I wouldn't even waste a sec with any of the PS as my experience in the BWE1 has already shown me that I can't be remotely motivated to put my foot back into that pile of shit".

But as you said, we are not all the same...

  User Deleted
6/16/12 7:16:44 PM#289
Originally posted by Cromica
Originally posted by Thorbrand

Let's see in BWE 1 I leveled to 21 in BWE 2 I am still lvl 21...

LOL I was 10 when I logged in on Friday and when it ended I was 32, and that was all PVE playing.

Beta weekend one i was at end max lvl 11 and some of my toons where 3-7-8 lvl.

Beta weekend two i was max lvl25 rest of my toons not gain any lvls.

When game launches ill take my time explore pve pvp craft and enjoy the game i will by no means rush to end game, if it takes a 6 months or longer to become lvl80 so be it.

If my ass is kicked in WvW becouse im still low lvl i realy don't care i play games for fun and relaxations not make it into race so i can brag about how fast i lvled no thx lol

Im also prolly one of the few who won't research any info on game so i have edge or know all before even trying.

Im gonne play and find out every inch of game ingame and not through walkthroughs wiki's and other cheat sites.

  Sythion

Novice Member

Joined: 6/30/11
Posts: 427

6/17/12 12:00:58 AM#290
Originally posted by terrant

If the crafter has the mats to power through ALL 8 crafting professions in one go, yes they could level amazingly fast. The ridiculous amounf of materials and time to gather however would be insane. Basically, you'd be talking dozens, perhaps hundreds of hours in prep time, jsut to have someone do 1-80 in a few hours. The overall time to collect all that plus level the character via crafting would, I think, more or less equal the amount of time it would take someone to just level the "normal" way. 

 

The argument could be made someone with stupid amounts of gold could just buy it all in no time at all, but hey'd have to get the gold first. That would take tons of time again.

Except it wouldn't take tons of time, because even if you don't harvest, getting tons of crafting resources is a natural by-product of the game's salvage and "loot bag" systems.

 

So it's free XP for doing almost nothing. I could theoretically store all my resources away for like 3 characters who get to 80, and then have a 4th level 80 for free within a few hours. This is why providing XP crafting as it's implemented in GW2 is super dumb. A system like that could work for a more in depth crafting system that consumes time intentionally, such as Vanguards, but not for GW2.

 

Originally posted by terrant

 

I mean really, let's say someone DOES get to 80 before you. What difference does it make really?

 

 

no no No No NO NO NO! NO! NO!!! How many times do I have to say this:

 IT IS NOT ABOUT LEVELING SPEED!!

This is solely about a disparity in PvE content and level progression that exists when crafting is not utilized, making it so that players have to either craft, or go to other zones to stay even with their content. However, non-crafter's aren't seeing this. They are just seeing that they can't level fast enough to keep up with the content.

It's likewise an issue, as many here have complained, that they can easily become TOO HIGH of a level if they craft.

I don't care how fast I level, but if I explore everything in a zone, do every DE (some more than once), every Heart, and my story quest up to 4 levels above myself, I should be above the level of the content, not sickeningly below it. I've confirmed that this is the case for Charr. It might not be the case for other starting areas.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

6/17/12 1:08:40 AM#291
Originally posted by Sythion
 

So it's free XP for doing almost nothing. I could theoretically store all my resources away for like 3 characters who get to 80, and then have a 4th level 80 for free within a few hours. This is why providing XP crafting as it's implemented in GW2 is super dumb. A system like that could work for a more in depth crafting system that consumes time intentionally, such as Vanguards, but not for GW2.

I think, oddly enough, that's the point. If you've gone through all the content with 6 characters, here's an alternate way to get a 7th to max level with less repetition for you.  Not sure how well it will work, but I get the feeling that is what they had in mind. 

 

no no No No NO NO NO! NO! NO!!! How many times do I have to say this:

 IT IS NOT ABOUT LEVELING SPEED!!

This is solely about a disparity in PvE content and level progression that exists when crafting is not utilized, making it so that players have to either craft, or go to other zones to stay even with their content. However, non-crafter's aren't seeing this. They are just seeing that they can't level fast enough to keep up with the content.

It's likewise an issue, as many here have complained, that they can easily become TOO HIGH of a level if they craft.

I don't care how fast I level, but if I explore everything in a zone, do every DE (some more than once), every Heart, and my story quest up to 4 levels above myself, I should be above the level of the content, not sickeningly below it. I've confirmed that this is the case for Charr. It might not be the case for other starting areas.

Sorry, being in a levelling speed thread, I kinda had that on the brain. Excuse my lack of reading comprehension.

 

I can't speak for the charr zone, because honestly I never spent a lot of time in a charr zone. I played a lot of human and Norn. I can say for sure that I got my Norn guardian to 13 without touching half of the Norn starting area and no crafting. My human thief is 12 in Queensdale with no crafting and tons of content to go (I DID WvW with that one for a little bit in all fairness), and my Mesmer got to 16 in Queensdale before he touched the stuff. Also, I don't think I've even gotten a quarter of a level crafting on him, I didn't play with it much. Based on what I'm running into, I've yet to see it be necessary to craft in order to maintain a level high enough to keep moving on to other content without runing out. Now, again, I haven't really touched the Charr areas. You're tempting me to go roll yet another alt on BWE3 just to test that out.

 

Now. Outlevelling content...doesn't exist. There's no such thing as "too high" for content in this game, thanks to scaling. I do get the point you mean, just that it's largely irrelevant. If I get to 24 in a 20 zone, I just get knocked back to 20, but get viable xp and loot. Not sure that's the case with the PS quests, cause I never outlevelled them. I tended to have those 1-2 levels above me.

  Thrashbarg

Novice Member

Joined: 5/20/12
Posts: 126

6/17/12 1:15:18 AM#292
Originally posted by terrant
 

Now. Outlevelling content...doesn't exist. There's no such thing as "too high" for content in this game, thanks to scaling. I do get the point you mean, just that it's largely irrelevant. If I get to 24 in a 20 zone, I just get knocked back to 20, but get viable xp and loot. Not sure that's the case with the PS quests, cause I never outlevelled them. I tended to have those 1-2 levels above me.

Personal story will also down-level you to match, so you really can't outlevel anything. Level has so little bearing on fun in GW2, it's something people haven't really caught onto yet.

  garretth

Apprentice Member

Joined: 8/08/03
Posts: 319

6/17/12 1:24:42 AM#293
Originally posted by Loke666

I thought most people here agreed with me that leveling in modern MMOs is too fast nowadays... I guess I was wrong.

But seeing how fast some people levels just during 2 weekends tells me that if the leveling speed should be changed it should be slowed down, not be increased.

 

Folks it doesn't matter how fast you level...you will be knocked down to the level of the mobs anyway.

 

Some people think they need to fight mobs at least 2 levels higher so they level faster...well, it will take them a while to get used to the GW2 way of leveling and what it really means. 

 

You cannot overlevel content in the game.  

 

  Sythion

Novice Member

Joined: 6/30/11
Posts: 427

6/17/12 1:38:20 AM#294
Originally posted by terrant

Sorry, being in a levelling speed thread, I kinda had that on the brain. Excuse my lack of reading comprehension.

 

I can't speak for the charr zone, because honestly I never spent a lot of time in a charr zone. I played a lot of human and Norn. I can say for sure that I got my Norn guardian to 13 without touching half of the Norn starting area and no crafting. My human thief is 12 in Queensdale with no crafting and tons of content to go (I DID WvW with that one for a little bit in all fairness), and my Mesmer got to 16 in Queensdale before he touched the stuff. Also, I don't think I've even gotten a quarter of a level crafting on him, I didn't play with it much. Based on what I'm running into, I've yet to see it be necessary to craft in order to maintain a level high enough to keep moving on to other content without runing out. Now, again, I haven't really touched the Charr areas. You're tempting me to go roll yet another alt on BWE3 just to test that out.

 

Now. Outlevelling content...doesn't exist. There's no such thing as "too high" for content in this game, thanks to scaling. I do get the point you mean, just that it's largely irrelevant. If I get to 24 in a 20 zone, I just get knocked back to 20, but get viable xp and loot. Not sure that's the case with the PS quests, cause I never outlevelled them. I tended to have those 1-2 levels above me.

Sorry for being rude. There are very negative connotations with being a content locust trying to super level, and it's very easy for GW2 fans to take the high-road and claim that they simply have more refined taste than those who wish to play "like another mmo."

The issue is the same, whether it's caused by level speed, lack of available content, etc. It's not able greed rushing to end game, or some non-sense. It's about being forced to do something I don't want to do because it's free XP and the pve XP curve has to account for it. It's about when I played AoC and ran out of content for my level, then quite playing rather than grinding out 2 more levels.

I DON'T WANT THAT TO HAPPEN AGAIN.

Anyway, I will try Norn next BWE. I'm truly hoping it's just an isolated issue with the Charr zone. If that's the case then there are probably plenty of stats being tallied, and it should be resolved by ANet without any real fuss.

I still think crafting XP is ridiculous given GW2's implementation, but I can live with that if I can gain a sufficient amount of XP from the 4 types of pve content I engage in.

Anyway, about out-levelling content, that's only partially true. Gear progression still matters. When you go back to older areas you will have an easier time with it than you did when you were that level. The system is in place to ensure that you can hang out with lower level friends and actually have something of a challenge, not to keep the challenge of all zones equal at all times.

  Wolfynsong

Novice Member

Joined: 3/21/12
Posts: 241

6/21/12 12:02:33 AM#295

I still think that the mere existence of this debate only shows that the leveling speed is a little too slow.

You can't outlevel content, so if some people are having trouble, then why wouldn't you raise the rate a bit?

 

Right, I nearly forgot.  It's because the only people having trouble are apparently either 1) stupid, 2) powerlevelers, 3) lazy, or 4) all of the above.

I suppose those of us who had trouble ought to just suck it up and agree with everyone who tells us we're doing it wrong.  We clearly have no idea how to play the game, and there is no way our complaints could be legitimate.  I do hope some more enlightened soul will be kind enough to guide me along after release.

 

...Also, a fun fact: excessive sarcasm concentrations can actually condense into a liquid form which is not only visible to the naked eye, but also stains virtually every surface it comes into contact with.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

 
OP  6/21/12 12:15:38 AM#296
Originally posted by Wolfynsong

I still think that the mere existence of this debate only shows that the leveling speed is a little too slow.

You can't outlevel content, so if some people are having trouble, then why wouldn't you raise the rate a bit?

 

Right, I nearly forgot.  It's because the only people having trouble are apparently either 1) stupid, 2) powerlevelers, 3) lazy, or 4) all of the above.

I suppose those of us who had trouble ought to just suck it up and agree with everyone who tells us we're doing it wrong.  We clearly have no idea how to play the game, and there is no way our complaints could be legitimate.  I do hope some more enlightened soul will be kind enough to guide me along after release.

 

...Also, a fun fact: excessive sarcasm concentrations can actually condense into a liquid form which is not only visible to the naked eye, but also stains virtually every surface it comes into contact with.

First off...the mere fact that someone complains doesn't mean a problem is real.

Second, raising the exp rate is not a all around good thing like you seem to think.  Yes, there is level scaling and that helps...but would you really want to hit max level when you haven't even been to the upper tier zones?  Personally, I think it would suck to hit level 80 before I even step foot in the highest level zones.  Leveling is a large part of the "fun" of a game to me, and if it's too fast, then that fun ends quicker.

Also...your philosophy is basically saying "let's cater to the lowest common denominator."  It's kind of like a "no player left behind" rule.  Which, honestly, I do not think is a good idea.  Tweaking the exp rate so that NO player will think it is too slow, will result in MOST players thinking it is too fast.

I mean, it may seem all well and good now, but imagine you are on the other side of this equation.  Imagine that you thought the exp rate was fine, but other players whined and ANet wound up increasing it, and now you are consistently 6-12 levels above your zone and wind up hitting max level before you even see 50% of the game.

I also feel like a too rapid exp rate trivializes the feeling of accomplishment you get from becoming more powerful.  Believe it or not, but I actually like finding areas that are too high level for me.  It gives me a goal to shoot for.  It feels great when I can go back to an area that kicked my butt 2 days ago, and hold my own.  You never get this when you level so fast that you are consistently more powerful than every area you find.

Finally...it really is not that hard to find stuff to do in this game.  It has been mentioned several times in this thread that there will be FIVE starter zones...and it should take at most two starter zones to get you significantly higher than you need to be to advance...of course if you want to go to all five, you can have at it.

Now, if you have a problem with this, and you think that you should be able to just roll through your race's starter zone ala WoW and move on...then well, that's more of a problem with your outlook than the game.

Are you team Azeroth, team Tyria, or team Jacob?

  Wolfynsong

Novice Member

Joined: 3/21/12
Posts: 241

6/21/12 12:42:39 AM#297
Originally posted by Creslin321

First off...the mere fact that someone complains doesn't mean a problem is real.

Second, raising the exp rate is not a all around good thing like you seem to think.  Yes, there is level scaling and that helps...but would you really want to hit max level when you haven't even been to the upper tier zones?  Personally, I think it would suck to hit level 80 before I even step foot in the highest level zones.  Leveling is a large part of the "fun" of a game to me, and if it's too fast, then that fun ends quicker.

Also...your philosophy is basically saying "let's cater to the lowest common denominator."  It's kind of like a "no player left behind" rule.  Which, honestly, I do not think is a good idea.  Tweaking the exp rate so that NO player will think it is too slow, will result in MOST players thinking it is too fast.

I mean, it may seem all well and good now, but imagine you are on the other side of this equation.  Imagine that you thought the exp rate was fine, but other players whined and ANet wound up increasing it, and now you are consistently 6-12 levels above your zone and wind up hitting max level before you even see 50% of the game.

I also feel like a too rapid exp rate trivializes the feeling of accomplishment you get from becoming more powerful.  Believe it or not, but I actually like finding areas that are too high level for me.  It gives me a goal to shoot for.  It feels great when I can go back to an area that kicked my butt 2 days ago, and hold my own.  You never get this when you level so fast that you are consistently more powerful than every area you find.

Finally...it really is not that hard to find stuff to do in this game.  It has been mentioned several times in this thread that there will be FIVE starter zones...and it should take at most two starter zones to get you significantly higher than you need to be to advance...of course if you want to go to all five, you can have at it.

Now, if you have a problem with this, and you think that you should be able to just roll through your race's starter zone ala WoW and move on...then well, that's more of a problem with your outlook than the game.

Allow me to apologize for writing from a certain amount of frustration which stemmed from the earlier reception of my posts in this thread.

I do want to say, though, that the mere fact that someone thinks a problem is bogus doesn't mean it is.

Moving on.  I'm not advocating, and have never advocated, catering to the lowest common denominator.  When I talk about an experience boost, I'm talking 10% per heart quest / DE at maximum.

You see, the problem I encountered was that I did every bit of content I came across while roaming about - yet once I had explored virutally all of a zone, done every heart and grabbed every skill point, I would be underleveled for the next zone.  Not by much, usually just about 1.5-2 levels, but it was still enough to be noticeable, especially when event rewards were consistently out of my reach due to level restriction (even though I was earning the "gold" reward for said events).

To this, the unanimous reply was "go to the other starting zones,"  because a linear progression path with optional side routes is apparently too much to ask for.  Well, actually, not unanimous.  Some of the replies just called me a liar and left it at that.

Also, with regards to finding high-level areas - just look at GW1.  You hit max level within half a campaign (maybe 12% total game completion?), but that didn't trivialize the content, at least not to me.  You could easily walk into areas which were very dangerous at max level.  I see no reason why that couldn't be the same way here.  I think slapping a level range label on each zone was a huge mistake.  It encourages the content to be looked at in terms of level rather than difficulty.

As for the sense of accomplishment, well, I personally think that defeating difficult challenges gives that feeling far more than having slashed my way up to a special big number.  I'd rather hoped GW2 would move away from this a bit.  But I understand that I'm probably an odd case in that sense.

Finally, the experience rate isn't a deal-breaker for me.  I find it, at most, mildly disappointing.  If I have to go run around and repeat some of the easier to locate DE's, so be it.  I'd prefer not to though.

  AIMonster

Hard Core Member

Joined: 12/31/08
Posts: 2025

6/21/12 12:45:57 AM#298
Originally posted by TwoThreeFour
Originally posted by raven29

It takes 3 days to reach lvl 60 if you know what to do.  I wouldn't be surprised to see people hit lvl 80 in 4-5 days with a dedicated guild or group. WvW is broken and too easy to dominate with level advantage, abuse it.

Five level 10 players or one level 80 in The Mists: who wins?

Depends on the skill level of the players.

Probably the 80.  (Not kidding)

Raptr link because it's the cool new trend:

  kafka1984

Novice Member

Joined: 6/07/12
Posts: 83

I am Jack's complete lack of surprise.

6/21/12 1:20:05 AM#299
Personal Storyline + Exploring + Crafting + Dynamic Events + Hearts = adequate amount of exp for any given zone

Roll the Dice

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

6/21/12 2:12:47 AM#300

I've mentioned it before. probably in this very thread, I don't think the levelling speed was to low. Rather I found that the amount of natural occuring DEs were lower than in the first BWE. So it gave the perception of a slower levelling speed.

Lowering the time certain DE's activate would most likely solve the problem.

Now for those that keep saying do some crafting, or go to another starter zone. I point you to the latest blog post. It's all about fun and that means playing how people want to play within the game's gameplay mechanisms. 

So people shouldn't be forced to craft or PvP to get that extra level for them to feel comfortable. Nor should grinding certain fast spawning DE's be necessary. For me this also includes going to other starter zones. A starter zone should have enough natural occuring content to get people to the cap of that zone without having to resort to doing something else or grinding. If a zone doesn't have enough than more content is needed.

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