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6/11/12 9:50:23 PM#201
One thing to remember that if you are just grinding monsters in one spot then you are doing it wrong. That is actually the worst XP that you can get. You get bonus experience for kill variety and for killing stuff that hasn't been killed in a while. So really it is worth you effort to explore about (and even kill non-hostile creatures). |
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6/11/12 9:50:50 PM#202
I had no problem with exp at all. I was out of the starting zone with not even 60% of it done. I went from 15 to 21 just exploring zones with friends and wvw and idk what I was just leveling out of the blue. We would stop and do what ever cought our eyes of interst and leveled just by having fun. I don't know how you could 100% a starting zone and not being able to move on. I went through 3 differnt higher level zones in the 3 days I played. |
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6/11/12 9:55:07 PM#203
Originally posted by Creslin321 There seems to be an insane amount of available skill points in the game. I don't think getting every single one is going to be necessary. I didn't get close to every single one I saw and still had a large amount of my skills unlocked. |
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6/11/12 9:57:41 PM#204
I had the urge to do every skill point. But as a completionist I had the urge to do everything that was possible to do. Also here is part of a quote from one of the developers which should be a mantra for everyone playing this game Also guys, I personally feel that if getting to max level is your biggest concern, you’re going to miss out on a lot of what this game has to offer. |
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Originally posted by Atlan99 You're probably right, but I think the tier three skills take 5 points each to unlock...and if you always get 1 skill point per level...then I'm betting those skill points would be darn useful once you get to tier 3. Are you team Azeroth, team Tyria, or team Jacob? |
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6/11/12 10:00:01 PM#206
Originally posted by DJJazzy I had this urge also, but I had to remind myself that this was a beta and to save all that for the real thing. It didn't stop me from getting 100% in some zones though. |
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6/11/12 10:08:58 PM#207
Originally posted by Creslin321 I think that these people should take a page out of their own book. You see i have a feeling that they are the same ones that wanted to force having raids/groups only and gear progression in this game. They just need to take a page out of their own book (what they have been telling the rest of us for years in games where you rush to the end and stand around in a lobby waiting for a group) and "GET OVER IT" The progression is perfectly fine, no you won't reach the end and beat the game in 1 month like other games, so just relax and enjoy it. The game isn't going to be designed so that you can just jump to the end, this is a game where you explore the world. If you want a game where you jump to the end go play a wow clone, there are pleanty of them. (the word You isn't directed at anyone in particular) |
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6/11/12 10:09:04 PM#208
To be honest I had zero interest in this game, for many reasons but I won't get into them since they are off topic. That said I did the Amazon pre order which cost me zero and went into the game as objective as I could. I played several classes to find one which I enjoyed which ended up being a thief, while I had issues with the cut scenes and some of the so called DEs, I did not find leveling to be an issue at all. If GW2 is in anyway shape or form held to the same standards as GW1 then no the devs won't change the leveling nor the perceived difficulty of the mobs/events will not be tuned down, but the target audience of the two is very different this time around and as they have stated they are going after WoW. If this is the case I am afraid they might cave into the whinners, which would be a shame. |
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6/11/12 10:24:41 PM#209
It's not that bad at all, I read people getting to level 60-80 this BWE in WvWvW if anything leveling speed in World PvP might need a nerf. Remember... all I'm offering is the truth. Nothing more. |
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6/11/12 11:59:07 PM#210
Originally posted by itgrowls It's not about the speed, I did the human 1-6 hearts 1-6 personal story quests slightly more DE's then the number of hearts all with gold, explored most of the tiny little 1-5 human area in terms of space all of it in terms of unlocks I explored a third of lions arch and a bit of divinities reach yet I was still only lvl 4, 2 levels behind the content I was doing, that feels massively undertuned especially if personal story is supposed to be optional.
As a side note I played a norn in the norn area last BWE and I didn't experience this at all. |
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6/12/12 12:44:49 AM#211
The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. |
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6/12/12 1:25:09 AM#212
Originally posted by sk8chalif I am going to do this. SWTOR is the greatest mmo ever! |
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6/12/12 2:26:55 AM#213
Originally posted by Thorbrand i wonder if you left Queensdale at all ...
at the beta event i saw a lot of people who didnt knew even how to come at Black Citadel ..!!!
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6/12/12 2:40:34 AM#214
I didnt read all the pages, but i just wanna say that just by doing my personal story, random event on the way , all the reputation like quests(the one with the hearts) and a few puzzles i kept finding myself OVERleveled , but thats not a problem since the game underlvls u to keep up with the area....
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6/12/12 2:54:59 AM#215
Originally posted by Creslin321 I actually do think that leveling is too slow at times, making players underleveled. A lot of the posts you made here are taking GW2 as a GAME and not a MMO WORLD with consistany, coherence and its own universal laws. I roleplay in MMORPGs, and content has to have come coherence and consistancy to make for immersive experience of my character in the GW2 universe. Now I am not saying that GW2 does not have this potential, but its broken by the way you suggest people should level. When I explore an area, i do so out of motives that I describe to my chracter. I try to explore everything in the map, most of the times I check every corner etc. Eventhough this gives me experience, the DEs that occur when my character is exploring to provide a certain amount of exp that makes my character progress and enables it to continue its journey. However, it is very possible that on certain moments during exploration my chracter does not stumble upon a lot of events, this is realistic as events are random occurances that to my character are random. So far all good, but what if now my chracter is 3 levels too low for the next area, because only a few events occured when my character explored the entire area. Now the solutions offer to this problem are all immersion breaking to me, and destroying the coherence and consistancy of GW2. - Wait for events / search for events: That defeats the idea behind random events that my character exerpience ALONG his journey. Now all of the sudden he is running in circles wait for random stuff to happen for no reason. How does this make DEs anythign better than regular quests? It is now assumed as nothing other than a mean of leveling experience, not random events that happen in my adventure. - Go to other starting areas: Immersion breaking. My character is of a certain race in a particular area of a world with a particular atmosphere. Now all of a sudden i hit a soft border in my journey and my chracter, out of nowhere just figure, meh ill go to this area to exerpience some random, contextless DEs there just so that I can contrinue the journey that I originally envisioned. I have no problem with visiting the other areas at all. But it doesnt coem naturally in the way suggested here. It isnt consitent or coherent with my character and the universe he is in. The idea behind going to other zones here is purely reasoned out of the need to level, not for my character to get there naturaly. - Do WvW: Same story as the above. You see when you take a video game only for its content as being fun, without that content having any coherence or consistancy to the universe it takes place in, then the experience is, while a lot of fun, that of game, while not so much that of a virtual world. What I like about MMORPGs are virtual worlds. The way lot of people take GW2 here is as a MMO, not a MMORPG. Convience and direct fun is taking over consistancy and coherence, defeating the purpose of having an openworld with a preset context entirely. |
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6/12/12 2:59:10 AM#216
Isn't keeping leveling speeds slow in favor of Anet? otherwise how would they be able to sell XP oosters if everyone can level up faster? i personally found leveling speed to be allright, compared to games like Rift and Swtor it is a lot slower though. But i understand why Anet wouldn't want players to level fast. They have to make their CS of some use. |
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6/14/12 10:59:22 PM#217
At lvl 39 I had all the elite skills I wanted. - I had two of the 10 pts elite skills and one 30 skill pt elite. At lvl 45 I had sp sitting there doing nothing. I figure I will do this in retail, and then start experimenting more with utility skills.
Basically I did all Queensdale sp, all Kessex hill sp, then I went to the norn starter area, wayfarer hills, and did all the sp there, then all the sp from Snowden drifts. Then I did the char area SP and their lvl 15-25 are sp. - I did not do all the heartquests in these areas. I was at that point so high lvl for the content, I just did the areas I enjoy the most, and wvwvw. |
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6/15/12 12:40:30 AM#218
It takes 3 days to reach lvl 60 if you know what to do. I wouldn't be surprised to see people hit lvl 80 in 4-5 days with a dedicated guild or group. WvW is broken and too easy to dominate with level advantage, abuse it. |
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6/15/12 3:17:54 AM#219
Originally posted by raven29 Maybe change that to level 30? Those who fast level in MMOs are ruining the genre.... A "normal" player won't level to 30 in 3 days, it will take them a LOT MORE days than that. Obviously "normal" is not someone who plays the game 24/7. I takes more than 30 hours to get to 30 but the whole point is NOT to play the game for the shake of leveling. Those who do it will miss what the game is all about.... Block the trolls, don't answer them, so we can remove the garbage from these forums |
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6/15/12 3:29:55 AM#220
Originally posted by raven29 Five level 10 players or one level 80 in The Mists: who wins? |
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