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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
6/10/12 3:08:15 AM#21
I'd almost think mesmer would be more popular. As much as I disliked GW1, Mesmer was by far such a cool class concept for me I really admired it. |
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6/10/12 3:10:23 AM#22
I have no idea why some people posting in this thread are saying one of the reasons lots of people play Elementalist because if the ranged/aoe aspect of the class. I've played one in all the BWEs and only used dagger/dagger, meaning, melee. Regarding the OP, my guess is the versatility of the class is what grabs so many people towards playing it. |
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6/10/12 3:10:42 AM#23
Originally posted by Gurpslord Or..they could crank up healing a bit to make survival easier for melee classes during seiges. I don't mind dying but i do mind sniffing the floor for the entirety of bashing doors and walls. |
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Originally posted by Purutzil I almost rolled Mesmer as my first class actually, the originality of the class seemed cool. then I saw that fugly mask and changed my mind.
Apparently I'm shallow...sue me. And for the above poster...yes, they could crank up healing..but BOATS MAN! UPSIDE DOWN BOATS! No? |
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6/10/12 3:15:20 AM#25
I have an idea! They could implement a class that could feelably and effectively heal others! |
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6/10/12 3:17:28 AM#26
Originally posted by Slayra The expectation of big magics and fiery balls of fire could still be the reason why many roll that profession in the first place. And then they discover the versatility of that profession :) Or not and they keep spamming fire AOE everywhere and get killed by what were neutral mobs before they arrived :p That stays funny to see :) |
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6/10/12 3:18:12 AM#27
Originally posted by Gurpslord Well lets start by asking why did YOU choose the elementalist seeing as your playing one. Then you'll have your answer.
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MMO_REVIEWER
Novice Member
Joined: 8/20/09
MMO's are the ark of the gaming world. let it take us in new directions |
6/10/12 3:21:17 AM#28
Originally posted by Gurpslord Agreed. WE NEED BOATS! MMO's are the ark of the gaming world. Let it take us in new directions. |
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Rhoklaw
Advanced Member
Joined: 1/12/04
My Top 3 List: |
6/10/12 3:27:40 AM#29
I have to say, one on one, Thieves have a hard time in PvP, but Im still new to the game. Wearing leather is a problem when you don't have sustained stealth. On a positive note, we are now more of a magical Thief instead of a stealthy one teleporting around to stay alive. I still love playing my Thief though and hope to improve my PvP effectiveness over time. Currently Playing: LOTRO - GW2 - TSW Waiting For: EQN and Camelot Unchained cause Mark Jacobs is a friggin genius. |
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6/10/12 3:33:54 AM#30
I think there is a lot pushing players towards these classes... It is not really a problem as long as all the classes are balanced fairly well. I have been playing ranger but at release I will probably do something else, I haven't decided yet. Like many have said, pet classes are popular. Both ranger and elementalist are staples of GW1, which also make them popular choices. Everyone loves wizards, and players gravitate towards what they perceive as the DPS class, although GW2 doesnt really have a trinity. In WvW, I have to somewhat agree with sentiments that range makes up a lot of the large scale fights... !!! BUT, !!! You could play for days as a ranger or ele though without getting a proper kill in WvW, because in these larger fights where lines are drawn only players who cross the line will die and in those cases they would have died with or without any individual ele/ranger shooting a few projectiles at them. I have been more impressed by some of the warriors and theives who move in quickly to take down stragglers and get out before dying themselves and also these melee classes being used in smaller skirmishes. I am a big fan of WvW, and I am probably going to go with a melee class at release. This is the first RPG I have played with this sort of WvW large scale PvP gameplay, and I have to admit I am a little disappointed. I guess I expected it to be more like Planetside 1 with equal faction populations (right now it seems populations are so skewed that 1 sever can often take on 2 others and still dominate), more shifts in control of bases (PS1 base fights would often taken around an hour and up to 20 hours... In GW2 they are lasting significantly longer), a more fluid front line (in PS you can go behind enemy lines with cloaking or temporarily blast through with a few tanks, etc), and more choices for how to approach taking over bases (PS1 had a back door and several options for shutting bases down, hitting bases from the air, cutting their supply of pwer out, etc). That being said I know GW2 cant have the same variety in PvP that PS1 had because it is also an RPG, PvP arena, and a great PvE game... But I think that arenanet will make adjustments in the future and there is a lot of room for improvement. I especially hope they give more incentives to encourage players to WvW in worlds that are at a disadvantage. I feel that players may be going to PvE and PvP arena when their server starts to lose at WvW, and that is causing populations to quickly become unbalanced in WvW... Or something else is causing major population unbalance, far far far beyond what I have seen in PS1. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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6/10/12 3:47:10 AM#31
@wormywyrm: there's at least 1 balancing system but that one'll only become apparent over time, namely the ranking system where strong winner servers will end up against other servers that won their 2 week battles, where as servers that are weaker, less organised or with lower populations that because of it lose more than they won, will end up against other servers that are in force more of their level. Of course, this can't be shown in a weekend beta, but it should help in the longer term. |
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6/10/12 3:49:14 AM#32
Well, Jade Quarry was put up against new (read empty) servers twice after facerolling the first round.
Seems something is off in their matchmaking algorithm |
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Originally posted by AwDiddums I'm guna giive you an honest answer here...I chose elementalist cuz the mesmer mask was fugly and the chick I made looked hot in the dress... We've covered this already tho..I'm shallow. To my delight, I found the class not only aesthetically pleasing to my shallow eyes, but also remarkably versatile and fun. ^^ |
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6/10/12 3:54:03 AM#34
Originally posted by Gurpslord Just so you know, you can hide headgear :p |
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6/10/12 3:55:34 AM#35
Originally posted by Gurpslord Right click on the Mesmer mask, select hide, and now profit from MULTIPLE hot chicks pupping up around you! |
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Originally posted by StrixMaxima Sunuvabitch! Fugly masks be gone! I Invoke the hotness that is these character models! |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
6/10/12 4:11:35 AM#37
Originally posted by Chrome1980 Well atleast in GW2 every class has viable ranged options, thats a step up from all other MMO's.
Its easier for noobs to survive at ranged, but i bet in the end all the pros in structured PvP will rule with Mellee classes, they require more skill, but will be even better then ranged classes in the hands of a pro.
WvWvW might be a different story as a whole.... Mexican standoffs where never favourable to mellee's, so everyone should have allways a ranged weapon equiped.... But allready most winning tactics require a lot of mellee classes too.
Elementalist are peoples choice because they have more potential skills, but then people choose to stick to a single attunement in battle, and therefore lose most of the classes potential. Just watch all those elementalists, and youll hardly ever see any switching switching attunement mid combat. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
Originally posted by Lord.Bachus You may be right there, I learned early that to take advantage of my elementalist I need to switch attunements to fit my situation, not just battle by battle, but second by second within even a single battle. I swap out a LOT! |
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6/10/12 4:20:18 AM#39
I'm positive that this will change. I noticed that some melee combos with my warrior kill a lot faster then ranged with rifle for example. Not to mention that some melee weapons have great CC skills. The moment you get organised teams in structured PVP and WvWvW, I think you will see more of a mix of ranged and melee. DE's and keep sieges just give the wrong impression. In a massive DE , melee is just a gamble. If 20 centaurs attack, it makes more sense to spam AOE at them from a safe distance then charging at them with a 2hnd sword and hope for the best. All the particle spam can make it very difficult to be aware of your surroundings when in melee range. I also think that performance issues have a part in this. Melee is just difficult when you experience low fps in massive fights. |
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6/10/12 4:20:26 AM#40
Originally posted by xxpigxx I'm on Blazeridge Mountains which was one of the worst in the first beta. First day we slaughtered 2 new servers then got matched again today and now we are second to Tanglewood Copse but it looks like a bit of fight. You can't expect beta to match up perfectly due to population differences across the servers and so forth. Over time is should even out some more. The Enlightened take things Lightly |
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