|2 posts found|
OP 6/09/12 2:59:33 AM#1
I hae been looking forward to GW2 as kind of a casual anticipation. I respect what they did with the first one, which especially after Nightfall became a pretty fantastic single player RPG (with multiplayer options). I figured with the b2p deal I would definitely buy GW2, so figured id pre-order and hop into beta.
First off, the Norn city is amazing. Havent checked out the others yet, but this is how you make an MMORPG city. Trion, take note. Big, sprawling and full of atmosphere. Talking to random NPCs walking around occasionally gets you a mini conversation (not just a one off greeting or message), which just adds some more flavor.
The story is a mixed bag so far. The portrait screen is a bit disconnecting and the voice acting is a bit flat. Its interesting enough overall, but the presentation here is a little weak, but the presentation for the rest of the game is pretty muh spot on so its kind of a minor gripe.
The dynamic events...I like the variety. there are simple one stage ones, and then there are some neat multiple stage ones. A fairly long early level one involves helping an NPC build an ice statue to trick the local baddies into worshipping the Norn. When its all said and done the baddies become non-kos, and even give you a merchant that sells a few crafting recipes unique to the event. What hurts the experience is after a couple minutes they turn aggro again so it can repeat itself (I did not watch the statue to see if they worked into the script the reason they trned aggro again, its quite possible because there are scripts that its easy to miss things in between stages)
Overall the levelling feels quite a bit different than most MMORPGs. You arent held by the hand where to go and you will need to poke around a bit to level without repeating the same area's events or grinding. Some of the events are rather blah, but then since they replace blah quests its not a tragic thing. I really have enjoyed so far the longer chains though, they give a variety that Rift never had. Theres nothing as thrilling as zone invasions (yet), but after the first 5 rifts in Rift you knew pretty much the pattern youd get with every other rift and here you don't get that feeling, you sometimes wonder where it will lead.
I think the levelng style will turn some off. Events are frequent and you are constantly branching off to doing something else and it can have a hectic feel to it, or a lack of flow. I thinkk the good outweighs the bad by a good margin though, at least early on.
Cant really judge the combat yet, but the game is certainly more difficult than WoW/Rift/SWToR. It is neat during some of the tougher events seeing everyone rezzing each other mid fight, you can even rez the npcs. I saw a lot of polite people thanking each other as well.
After 1 day and 12 levels I walked away very impressed. The game wont be for everyone (no game is), but it certainly isnt a wow clone (even if it would still be considered a themepark). Its also the first game since LOTRO to seem to focus on the quality of the world and its atmosphere. It comes up big in one area where SWToR and especially Rift falter: soul.
Tomorrow hopefully I have enough time to get to 20 and maybe Ill try some PvP as well. Im playing an engineer, and its fun whipping out my flamethrower.
6/09/12 3:26:29 AM#2
I hope you add to this review after the beta event is over.
I'm 50/50 on the game and quality discussions such as this one will help me decide.
Playing: Lotro (lifetimer), DFUW