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General Discussion  » Can we all at least agree on one thing: Race-locked factions are terrible for ESO!

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64 posts found
  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

6/12/12 10:04:26 PM#21
Originally posted by Moaky07

They need to try to balance the 3 factions. Giving each a kick ass race insures the population will be spread.

I'd say on that alone the Dominion is incredibly underpowered then.  Ebonheart pact has Nords (pretty much the coolest human race), dark elves (again, bad ass simply because they are DARK), and argonians (reptile death-dealing assasins). 

Hammerfell has redguards, borg like warrior race with curved swords and orcs.

 

Dominion has two races with pointed ears and cat people.........

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/12/12 10:08:38 PM#22
Originally posted by ShakyMo
How's it being made to ride the hype of skyrim when they started working on it 5 years ago. It's scheduled for next year, they never started at skyrim launch, you can't build a mmo in 18 months.

You can with the HERO engine... and I don't quite believe the statement they released about it not being made with it. They wouldn't put all that effort into a 'prototype' and just make the 'real' game in tandem, on a completely different engine. I think it's bullshit, but only time will tell (or the first ACTUAL gameplay vid).

Sure, they could have started *pre-production* 5 years ago, but a design doc doesn't mean much.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

6/12/12 10:11:56 PM#23
Originally posted by GreenishBlue

Dark elves(check!), Nords(check! check!) and argonians(check check check!) are going to rule Tamriel.  So the Ebonheart Pact will faceroll in PvP. I would prefer to have the option to select a faction without race restrictions. After all, according to the devs, I am the Hero!

I don't know about faceroll, but it will be a pretty nasty zerg.  Will have to see how the mechanics of the "endgame" pvp work to see whether or not it is a zerg. 

For example, in Pirates of the Burning Sea, the OVERWHELMING amount of players were always British or Pirate.  The amount of players in Spain and France for all times didn't even come close to equaling the amount of Brits just on in prime time.  Yet with that massive numerical advantage, they almost never won a map.  Why?

Quite simply, there were restrictions in place.  On the open sea, fights were locked 6 v 6.  When fighting for the port, it was locked 24 v 24.  While this created its own problems, it allowed smaller more skilled nations to win.  If the zerg was led by competent individuals, they could simply overwhelm the smaller opposition, but that normally didn't happen.

But if they are expecting population to balance itself out, when all races are more or less the same (i.e. classes aren't restricted to certain races far as I'm aware), then Ebonheart is going to have at least half the players.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 755

6/12/12 10:15:52 PM#24
Originally posted by iceman00
Originally posted by Moaky07

They need to try to balance the 3 factions. Giving each a kick ass race insures the population will be spread.

I'd say on that alone the Dominion is incredibly underpowered then.  Ebonheart pact has Nords (pretty much the coolest human race), dark elves (again, bad ass simply because they are DARK), and argonians (reptile death-dealing assasins). 

Hammerfell has redguards, borg like warrior race with curved swords and orcs.

 

Dominion has two races with pointed ears and cat people.........

Too bad they arbitrarily threw them together because of geographical convenience rather than anything truly lore-based.  Lazy, stupid devs make lazy, stupid game.  What a shock...

  jiveturkey12

Novice Member

Joined: 12/22/04
Posts: 1284

 
OP  6/13/12 12:05:13 AM#25
Originally posted by Entinerint
Originally posted by iceman00
Originally posted by Moaky07

They need to try to balance the 3 factions. Giving each a kick ass race insures the population will be spread.

I'd say on that alone the Dominion is incredibly underpowered then.  Ebonheart pact has Nords (pretty much the coolest human race), dark elves (again, bad ass simply because they are DARK), and argonians (reptile death-dealing assasins). 

Hammerfell has redguards, borg like warrior race with curved swords and orcs.

 

Dominion has two races with pointed ears and cat people.........

Too bad they arbitrarily threw them together because of geographical convenience rather than anything truly lore-based.  Lazy, stupid devs make lazy, stupid game.  What a shock...

 

This is what really gets me pissed off too, and yes I know alot of you have heard that us ES fans are "Pissed off" well if anything at least see this as a plausible excuse. As the above poster said, they didnt link Dark Elves, Nords, and Argonians into a Pact because of Lore, (Which is obvious because anyone who plays Morrowind knows the Dark Elves Enslaved Argonians and used them as field workers, and this is the time AFTER ESO!!).

They did it because it was easier to develop, its just another corner they cut. Which is all this game is, anyone of the people defending this game can say one thing or anothr, but NO ONE can say this is an Elder Scrolls game. Literally if you say that, then you have no respect for lore or for the ideas presented by the original developers. Why do people defend third-party games with such enthusiasm anyways, can anyone name me the last third party game based off a popular IP that was anygood??

 

Seriously if this was a singleplayer game people would have no problem damning it, but because its an MMO and everyone wants MMO's to be awesome (Which sorry they havent been for years) they cling to every new game like its going to be some savior, or something better than WoW. Well sorry WoW beat everyone the minute Company Execs decided to start going for quick copy cash grabs instead of making original games.

 

And No ESO isnt a WoW clone, but its made in the same shitty vein of MMO's that exsist now, which is lets make everything as CONVIENIENT as Possible for the player, lets tell him everything to do, lets give him no ability to act outside the box....which is exactly the opposite of what the OPEN WORLD RPG's known as ELDER SCROLLS was all about. Is anyone on the opposite end seeing the correlation? Can anyone actual come up with a counter-argument to me that isnt "O your whining cause the games not what you want", no it isnt what I want, because its what weve already had a thousand times! We need a progressive game, now take your fucking three faction pvp, and your open world dungeons and go stick them under a different IP and then I wont be pissed.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/13/12 12:14:09 AM#26
Originally posted by jiveturkey12
Is anyone on the opposite end seeing the correlation?

Most people totally for this game are blinded by two things;

They think the team behind Bethesda's version is behind it, and fail, utterly, to do their research.

They are DAoC vets that don't give a shit about TES as long as it means a reboot of 3-faction PvP.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

6/13/12 7:14:17 PM#27

Problem is that investors are obsessed with IPs.  Its probably damn near impossible to get adequate MMO funding these days, without an IP to work with.. but, they know racially distinct FvFvF works really well.  Almost anyone who played DAOC knows this.  and sure, they've had to shoe-horn it into an IP where it doesn't quite fit, but I guess I can understand why they've done it.   Doesn't necessarily mean they don't care about TES, but they had to make a choice.

 

This is one thing I'm willing to reserve judgment on, admittedly, because I loved DAOC.  It looks like the only AAA game even attempting what DAOC vets have been clamoring for.  If not TESO, then what?  Apparently, if not TESO, then its not going to happen at all.. and it might just work out really well, at least in terms of gameplay, all lore aside.

 

I'm not going to get into discussing why 3-faction PvP works so exceptionally well, though.  If I hadn't played DAOC myself, no amount of discussion would sell the idea to me.  Having played it though?  No amount of discussion will change my mind against it.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Dalmont

Novice Member

Joined: 2/07/04
Posts: 281

https://secure.eveonline.com/trial/?invc=697091a4-c86e-4bfe-98e2-b1810df7eb0b&action=buddy

6/14/12 1:40:28 AM#28

Oh god does it really matter?

 

Not seen a valid reason why not yet. Also in regards to racism....this is a game where there is fundermental racism as each race actually does have negative or positive traints and works well with certain groups.

 

Standard forum rubbish here, moaning about 3 faction system when people usually want 3 faction systems, moaning about restrictions when people moan about no restrictions....blah blah blah.

 

I will say, its not elder scrolls if you can't be any faction, but its better for MMO's and people who haven't played the series, like you know, casual players :P

  Lucioon

Novice Member

Joined: 1/12/06
Posts: 840

6/19/12 8:39:58 AM#29
Originally posted by Dalmont

Oh god does it really matter?

 

Not seen a valid reason why not yet. Also in regards to racism....this is a game where there is fundermental racism as each race actually does have negative or positive traints and works well with certain groups.

 

Standard forum rubbish here, moaning about 3 faction system when people usually want 3 faction systems, moaning about restrictions when people moan about no restrictions....blah blah blah.

 

I will say, its not elder scrolls if you can't be any faction, but its better for MMO's and people who haven't played the series, like you know, casual players :P

I don't think you realize the actual argument here.

Three Faction system is a great system, it keeps each faction in check and balance by the other two.

The problem is not in the factions, its in the race restrictions, when you have the freedom to choose which faction to join regardless of race, the game itself can help move players to other factions without fear of one getting too strong.

When you race lock factions, one can grow larger than others without check and balance.

Besides, one of the largest argument is that every person in a guild have to choose among the three races. SWTOR thought it was a great idea, so the Dark side over populated almost every server available, they thought it will balance itself out. Guess what, it didn't, and it definitely destroy the pvp experience for me.

When you have a great story and ideal for the factions, people will join you without having to be forced based on race.

 

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/19/12 9:28:43 AM#30
Originally posted by Lucioon
Originally posted by Dalmont

Oh god does it really matter?

 

Not seen a valid reason why not yet. Also in regards to racism....this is a game where there is fundermental racism as each race actually does have negative or positive traints and works well with certain groups.

 

Standard forum rubbish here, moaning about 3 faction system when people usually want 3 faction systems, moaning about restrictions when people moan about no restrictions....blah blah blah.

 

I will say, its not elder scrolls if you can't be any faction, but its better for MMO's and people who haven't played the series, like you know, casual players :P

I don't think you realize the actual argument here.

Three Faction system is a great system, it keeps each faction in check and balance by the other two.

The problem is not in the factions, its in the race restrictions, when you have the freedom to choose which faction to join regardless of race, the game itself can help move players to other factions without fear of one getting too strong.

When you race lock factions, one can grow larger than others without check and balance.

Besides, one of the largest argument is that every person in a guild have to choose among the three races. SWTOR thought it was a great idea, so the Dark side over populated almost every server available, they thought it will balance itself out. Guess what, it didn't, and it definitely destroy the pvp experience for me.

When you have a great story and ideal for the factions, people will join you without having to be forced based on race.

 

I dont agree. Factions in general are a bad idea in an MMO. Its far more intresting to allow players to create their own factions and clans. I speak from experience.

Correlation does not imply causation

  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

6/19/12 9:30:44 AM#31

This is the way it should be and thank thee lord it is being done this way.  Once again another reason why this game will stand out above all the others.

  Ikeda

Elite Member

Joined: 10/07/10
Posts: 2099

6/19/12 9:34:40 AM#32
Originally posted by Betaguy

This is the way it should be and thank thee lord it is being done this way.  Once again another reason why this game will stand out above all the others.

Yea, best at being the worst.  I can see the razzies drooling right now.

Atleast TOR had the storyline going for it.  When they've screwed these factions as bad as they did. 

Again, like another person mentioned.  Why not have 3 factions but allow a person to join them at say 20-30.  Then make it permanent at say 60-70.

Example, group a loves the gods, group b hates the gods, group c thinks gods exist to serve people.  All races can join whichever they want but each race has a tendancy.  You get introduced into the factions early on and then you choose.  You become a choir boy or page or the like.  As you do missions, you earn factions and gain rank.  You also get to feel the FLAVOR of the faction.  By late game, you have to lock in to a certain faction (this prevents people from jumping factions at end-game).

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  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

6/19/12 9:43:33 AM#33
Originally posted by Ikeda
Originally posted by Betaguy

This is the way it should be and thank thee lord it is being done this way.  Once again another reason why this game will stand out above all the others.

Yea, best at being the worst.  I can see the razzies drooling right now.

Atleast TOR had the storyline going for it.  When they've screwed these factions as bad as they did. 

Again, like another person mentioned.  Why not have 3 factions but allow a person to join them at say 20-30.  Then make it permanent at say 60-70.

Example, group a loves the gods, group b hates the gods, group c thinks gods exist to serve people.  All races can join whichever they want but each race has a tendancy.  You get introduced into the factions early on and then you choose.  You become a choir boy or page or the like.  As you do missions, you earn factions and gain rank.  You also get to feel the FLAVOR of the faction.  By late game, you have to lock in to a certain faction (this prevents people from jumping factions at end-game).

I stopped taking anything you said seriously after you referenced TOR in this thread..

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/19/12 9:44:42 AM#34
Originally posted by Ikeda
Originally posted by Betaguy

This is the way it should be and thank thee lord it is being done this way.  Once again another reason why this game will stand out above all the others.

Yea, best at being the worst.  I can see the razzies drooling right now.

Atleast TOR had the storyline going for it.  When they've screwed these factions as bad as they did. 

Again, like another person mentioned.  Why not have 3 factions but allow a person to join them at say 20-30.  Then make it permanent at say 60-70.

Example, group a loves the gods, group b hates the gods, group c thinks gods exist to serve people.  All races can join whichever they want but each race has a tendancy.  You get introduced into the factions early on and then you choose.  You become a choir boy or page or the like.  As you do missions, you earn factions and gain rank.  You also get to feel the FLAVOR of the faction.  By late game, you have to lock in to a certain faction (this prevents people from jumping factions at end-game).

The first year of Darkfall I think is a great example of how well a community based alliance/clan system can create its own exciting lore even with the main concern of zergs.

I submit to the jury Darkfall World War 1.

Zerg existed, server wanted it gone, the formed alliances, secret alliances, deployed spies into the zerg and eventually did bring it down. It providing large scale battles, intresting political drama and the cost to the developer was 0

Correlation does not imply causation

  Ikeda

Elite Member

Joined: 10/07/10
Posts: 2099

6/19/12 12:17:30 PM#35
Originally posted by Betaguy

I stopped taking anything you said seriously after you referenced TOR in this thread..

Thank you for that.  For you sir, did not even bother to read what I said therefore look like an idiot to the entire MMORPG.com world.  

 

@Sean

I never really played Darkfall so I can't reference that or put it into perspective.  

SWTOR: F2P or Premium? Want Galactic Strongholds early? http://www.swtor.com/r/LbMdN7 Use the referral for 7 days of subscriber access. Unlock your GS today!

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 755

6/19/12 2:55:24 PM#36
Originally posted by Vhaln

Problem is that investors are obsessed with IPs.  Its probably damn near impossible to get adequate MMO funding these days, without an IP to work with.. but, they know racially distinct FvFvF works really well.  Almost anyone who played DAOC knows this.  and sure, they've had to shoe-horn it into an IP where it doesn't quite fit, but I guess I can understand why they've done it.   Doesn't necessarily mean they don't care about TES, but they had to make a choice.

 

This is one thing I'm willing to reserve judgment on, admittedly, because I loved DAOC.  It looks like the only AAA game even attempting what DAOC vets have been clamoring for.  If not TESO, then what?  Apparently, if not TESO, then its not going to happen at all.. and it might just work out really well, at least in terms of gameplay, all lore aside.

 

I'm not going to get into discussing why 3-faction PvP works so exceptionally well, though.  If I hadn't played DAOC myself, no amount of discussion would sell the idea to me.  Having played it though?  No amount of discussion will change my mind against it.

I played DAOC and I enjoyed the RvR for a time.  It eventually got a little stale but it's a good system overall.  Better and more dynamic systems have come since (player-driven conflict like EVE and Darkfall, for one)

But why on earth do you imagine they HAD to do this?  Was it so vital to the world that DAOC must have a sequel that they are, as you say, shoe-horning it into TES?

The fanbase of DAOC is vastly dwarfed by the fanbase of TES, so how do the wants of these few supercede the desires of the many who have been waiting for their TES to become an MMORPG in the spirit of TES? 

If the DAOC IP isn't enough to garner investment on the grand scale needed to produce a modern MMORPG, then that is its own fault.  DAOC still exists and is playable, there are even classic servers which have the original, more balanced gameplay: http://www.youtube.com/watch?v=wbZnI7vTugA

Go play it!  Leave TES to be TES. 

So a few DAOC fans who wanted a prettier DAOC and weren't satisfied with WAR get what they wanted while millions (yes millions) of TES fans (The people who made TES what it is by buying the games in droves) get fucked over in the process.  Sounds fair.

Originally posted by SEANMCAD
Originally posted by Ikeda
Originally posted by Betaguy

This is the way it should be and thank thee lord it is being done this way.  Once again another reason why this game will stand out above all the others.

Yea, best at being the worst.  I can see the razzies drooling right now.

Atleast TOR had the storyline going for it.  When they've screwed these factions as bad as they did. 

Again, like another person mentioned.  Why not have 3 factions but allow a person to join them at say 20-30.  Then make it permanent at say 60-70.

Example, group a loves the gods, group b hates the gods, group c thinks gods exist to serve people.  All races can join whichever they want but each race has a tendancy.  You get introduced into the factions early on and then you choose.  You become a choir boy or page or the like.  As you do missions, you earn factions and gain rank.  You also get to feel the FLAVOR of the faction.  By late game, you have to lock in to a certain faction (this prevents people from jumping factions at end-game).

The first year of Darkfall I think is a great example of how well a community based alliance/clan system can create its own exciting lore even with the main concern of zergs.

I submit to the jury Darkfall World War 1.

Zerg existed, server wanted it gone, the formed alliances, secret alliances, deployed spies into the zerg and eventually did bring it down. It providing large scale battles, intresting political drama and the cost to the developer was 0

Ah Hyperion, those were the days!

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1123

6/19/12 3:10:41 PM#37
Originally posted by Entinerint

The fanbase of DAOC is vastly dwarfed by the fanbase of TES, so how do the wants of these few supercede the desires of the many who have been waiting for their TES to become an MMORPG in the spirit of TES? 

If the DAOC IP isn't enough to garner investment on the grand scale needed to produce a modern MMORPG, then that is its own fault.  DAOC still exists and is playable, there are even classic servers which have the original, more balanced gameplay: http://www.youtube.com/watch?v=wbZnI7vTugA

Go play it!  Leave TES to be TES. 

So a few DAOC fans who wanted a prettier DAOC and weren't satisfied with WAR get what they wanted while millions (yes millions) of TES fans (The people who made TES what it is by buying the games in droves) get fucked over in the process.  Sounds fair.

Exactly.

DAOC wasnt all that popular. Never beat EQ. It maxxed at only around 250k subs.  SWG even had more than that.

Once WoW came out it was all over for poor little Camelot.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Lucioon

Novice Member

Joined: 1/12/06
Posts: 840

6/19/12 3:11:52 PM#38
Originally posted by SEANMCAD
Originally posted by Lucioon
Originally posted by Dalmont

Oh god does it really matter?

 

Not seen a valid reason why not yet. Also in regards to racism....this is a game where there is fundermental racism as each race actually does have negative or positive traints and works well with certain groups.

 

Standard forum rubbish here, moaning about 3 faction system when people usually want 3 faction systems, moaning about restrictions when people moan about no restrictions....blah blah blah.

 

I will say, its not elder scrolls if you can't be any faction, but its better for MMO's and people who haven't played the series, like you know, casual players :P

I don't think you realize the actual argument here.

Three Faction system is a great system, it keeps each faction in check and balance by the other two.

The problem is not in the factions, its in the race restrictions, when you have the freedom to choose which faction to join regardless of race, the game itself can help move players to other factions without fear of one getting too strong.

When you race lock factions, one can grow larger than others without check and balance.

Besides, one of the largest argument is that every person in a guild have to choose among the three races. SWTOR thought it was a great idea, so the Dark side over populated almost every server available, they thought it will balance itself out. Guess what, it didn't, and it definitely destroy the pvp experience for me.

When you have a great story and ideal for the factions, people will join you without having to be forced based on race.

 

I dont agree. Factions in general are a bad idea in an MMO. Its far more intresting to allow players to create their own factions and clans. I speak from experience.

Factions are a great tool because they keep everything organized. What they need for in an TES game is an faction based Guild system, that each guild is an faction, and based on the number of people in the guild, they can have an guild wide battle, but its only limited to the maximum of people at a time and they get to choose which faction they want to support at that time.

Before anyone said anything about Guild sizes, you can always have an title system that begins as an Party 2~ 10 , Club 10~20 , ..........Legion 300~400 , that helps the computer keep track of how many people is joining in on the battle.

Especially in an TES game, where freedom has always been biggest sell point.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/19/12 3:22:32 PM#39
Originally posted by Lucioon
Originally posted by SEANMCAD
Originally posted by Lucioon
Originally posted by Dalmont

Oh god does it really matter?

 

Not seen a valid reason why not yet. Also in regards to racism....this is a game where there is fundermental racism as each race actually does have negative or positive traints and works well with certain groups.

 

Standard forum rubbish here, moaning about 3 faction system when people usually want 3 faction systems, moaning about restrictions when people moan about no restrictions....blah blah blah.

 

I will say, its not elder scrolls if you can't be any faction, but its better for MMO's and people who haven't played the series, like you know, casual players :P

I don't think you realize the actual argument here.

Three Faction system is a great system, it keeps each faction in check and balance by the other two.

The problem is not in the factions, its in the race restrictions, when you have the freedom to choose which faction to join regardless of race, the game itself can help move players to other factions without fear of one getting too strong.

When you race lock factions, one can grow larger than others without check and balance.

Besides, one of the largest argument is that every person in a guild have to choose among the three races. SWTOR thought it was a great idea, so the Dark side over populated almost every server available, they thought it will balance itself out. Guess what, it didn't, and it definitely destroy the pvp experience for me.

When you have a great story and ideal for the factions, people will join you without having to be forced based on race.

 

I dont agree. Factions in general are a bad idea in an MMO. Its far more intresting to allow players to create their own factions and clans. I speak from experience.

Factions are a great tool because they keep everything organized. What they need for in an TES game is an faction based Guild system, that each guild is an faction, and based on the number of people in the guild, they can have an guild wide battle, but its only limited to the maximum of people at a time and they get to choose which faction they want to support at that time.

Before anyone said anything about Guild sizes, you can always have an title system that begins as an Party 2~ 10 , Club 10~20 , ..........Legion 300~400 , that helps the computer keep track of how many people is joining in on the battle.

Especially in an TES game, where freedom has always been biggest sell point.

player creates clan for 2k gold and a min of 3 people, max 200. All clans are neutral toward you until you or another clan declare enemy , ally or war. I think I just described Darkfall clan system

Correlation does not imply causation

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1123

6/19/12 3:25:33 PM#40

Its not so much the static NPC Factions themselves, but the fact they are locking you into them AND making it a racial factor in order to even play the game.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

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