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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Can we all at least agree on one thing: Race-locked factions are terrible for ESO!

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64 posts found
  jiveturkey12

Advanced Member

Joined: 12/22/04
Posts: 1284

 
OP  6/08/12 7:03:00 PM#1
I mean everyone on each side of the ESO discussion has something to lose. The Hardcore ES fans lose continuity lore wise and are given a major restriction that was never present in any other ES game... And the theme-park crowd are just given a major balance problem long term when everyone joins the faction with dark elves and nord in it. I mean whose going to want to be on the khajit-high elf-wood elf faction? It just seems a little weak compared to the others. Plus wouldn't you all love to see each race able to fight along side each other? Surely it would look a lot more badass than being limited content wise to only fighting with two other races per faction. Anyone else in the same boat as me with this? That both sides have something to lose by there being such a rediculous restriction like they've presented.
  nilden

Novice Member

Joined: 4/26/05
Posts: 886

6/08/12 10:29:07 PM#2

I wish they would just say hey pick any race and any faction. If they do have race locked factions at character creation I hope they at least put in a crazy quest to join another faction.

Hell why not just go all Shadowbane and have guilds become factions that build Cities and hou- oh wait those are too hard.

So this is what we get...

 

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  Chrisbox

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6/08/12 10:30:55 PM#3

Well I mean you can still play whichever race you want, it will just determine faction.  Hopefully passives and such will be balanced across all of them.

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  pmaura

Apprentice Member

Joined: 5/11/06
Posts: 512

6/09/12 8:52:25 AM#4

agree completly the idea goes against the entire series it was always about choosing any race and any faction and screwing them over at any time.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/09/12 1:24:54 PM#5

They need to try to balance the 3 factions. Giving each a kick ass race insures the population will be spread.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  User Deleted
6/09/12 1:47:24 PM#6

I can overlook the overall layout of the factions and race limitations if the combat and the pvp do not take away from the game.

 

I do not want to see another combat system that is based more on C.C. spam, root and knockback mechanics. This should be sword and board, range, staff and magic, dagger. If I see every class with stuns and multiple versions with goofy tree based progression. My money will be saved or spent elsewhere.

On top of that, I want to pvp for a purpose. Territory control is a purpose. Keeping enemies out of my territory is a purpose. I do not enjoy logging into War Zones or Battlegrounds where the same boring strategies are employed with small groups of 3 on 3, 5 on 5, or 8 on 8 battles take place. I do not enjoy time limits and afk pvp farmers. I do not want to lose in war zones because people quit thirty seconds after entering and have decided its too hard to fight back.

If TESO tries to maintain their pvp with this type of model I will save my money. This is not the type of thing I am looking for. Other games have teased me with promisses of large scale and deep pvp and have failed.

I do not want to walk out side my main city and get farmed by open world gankers either mind you, but I can at least live with that in my games. Leveling and watching my back is part of the fun. Risk vs reward. In this scenario I can always go somewhere else, fight back, or just do something else.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/09/12 2:25:36 PM#7
Originally posted by chefdiablo

I can overlook the overall layout of the factions and race limitations if the combat and the pvp do not take away from the game.

 

I do not want to see another combat system that is based more on C.C. spam, root and knockback mechanics. This should be sword and board, range, staff and magic, dagger. If I see every class with stuns and multiple versions with goofy tree based progression. My money will be saved or spent elsewhere.

On top of that, I want to pvp for a purpose. Territory control is a purpose. Keeping enemies out of my territory is a purpose. I do not enjoy logging into War Zones or Battlegrounds where the same boring strategies are employed with small groups of 3 on 3, 5 on 5, or 8 on 8 battles take place. I do not enjoy time limits and afk pvp farmers. I do not want to lose in war zones because people quit thirty seconds after entering and have decided its too hard to fight back.

If TESO tries to maintain their pvp with this type of model I will save my money. This is not the type of thing I am looking for. Other games have teased me with promisses of large scale and deep pvp and have failed.

I do not want to walk out side my main city and get farmed by open world gankers either mind you, but I can at least live with that in my games. Leveling and watching my back is part of the fun. Risk vs reward. In this scenario I can always go somewhere else, fight back, or just do something else.

I seriously doubt they make the entire game world PVP.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1116

6/09/12 3:06:29 PM#8
Originally posted by Moaky07
Originally posted by chefdiablo

I can overlook the overall layout of the factions and race limitations if the combat and the pvp do not take away from the game.

 

I do not want to see another combat system that is based more on C.C. spam, root and knockback mechanics. This should be sword and board, range, staff and magic, dagger. If I see every class with stuns and multiple versions with goofy tree based progression. My money will be saved or spent elsewhere.

On top of that, I want to pvp for a purpose. Territory control is a purpose. Keeping enemies out of my territory is a purpose. I do not enjoy logging into War Zones or Battlegrounds where the same boring strategies are employed with small groups of 3 on 3, 5 on 5, or 8 on 8 battles take place. I do not enjoy time limits and afk pvp farmers. I do not want to lose in war zones because people quit thirty seconds after entering and have decided its too hard to fight back.

If TESO tries to maintain their pvp with this type of model I will save my money. This is not the type of thing I am looking for. Other games have teased me with promisses of large scale and deep pvp and have failed.

I do not want to walk out side my main city and get farmed by open world gankers either mind you, but I can at least live with that in my games. Leveling and watching my back is part of the fun. Risk vs reward. In this scenario I can always go somewhere else, fight back, or just do something else.

I seriously doubt they make the entire game world PVP.

No. World PvP wouldnt be a good idea as I believe it would just turn into a Darkfall gankfest.

Keeping PvP isolated to a specific contested area I believe is a better way to go.

 

However, by problem with the Race/Faction lock idea is, what if I want to play a Redguard, but fight for a different faction?

I cant because of my Race. To me thats like WWII and Im Japanese or German, but I cant fight for the Americans because my RACE is the perpetual enemy.

Seems kinda..well..racist

 

The other issue I have is, what if I want to play a Khajiit and just be an Adverturer with no side?

What if I dont care about the freaking War and I just want to travel Tamriel finding the cool "open world" quests? Can I? Probably not. I can only do the quests in my Faction/Race specific lands.

What if I want to explore all the cool "open world" dungeons? Can I? Again, unlikely. I can only explore the dungeons in my Faction/Race specific lands.

 

Why does a 3 way War have to happen anyway? Why must the Devs force a conflict between ALL players? Why cant they just have a large contested landmass and allow players to join up together with whoever they want and fight for whatever reason they wish? Or not fight at all if they so choose?

 

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  UWNVME

Apprentice Member

Joined: 4/16/06
Posts: 174

6/11/12 3:53:27 PM#9
Originally posted by Chrisbox

Well I mean you can still play whichever race you want, it will just determine faction.  Hopefully passives and such will be balanced across all of them.

But what if I want to play with a friend whose favorite race is on another faction? That's already a huge bummer.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4634

6/11/12 4:25:17 PM#10
Originally posted by UWNVME
Originally posted by Chrisbox

Well I mean you can still play whichever race you want, it will just determine faction.  Hopefully passives and such will be balanced across all of them.

But what if I want to play with a friend whose favorite race is on another faction? That's already a huge bummer.

yeah I fail to see how any one can view  a 3 faction system as anything other than MORE restrictive than if there was no faction at all.

Bizzare.

Does you MMO have rainbow sprinkles?

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 713

6/12/12 7:52:24 PM#11

We agree, in terms of The Elder Scrolls, it is a terrible and moronic design decision.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/12 7:58:20 PM#12
The best way would have been to have 3 different imperial factions. When you start you are neutral. Once you go cyrodil, you join one of those 3 armies for life. That way people can join their friends playing a different races side, we don't get a frankly weird argonian / dark elf alliance. And we don't get the problems with gvg, especially what we get in Europe with people joining real nationan based huge zerg guilds.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/12/12 8:00:02 PM#13
The other problem with gvg setups, locks out new players and game levels out / stagnates
  cooper85

Novice Member

Joined: 6/03/12
Posts: 390

6/12/12 8:01:15 PM#14

race lock is good. It's a plus.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16942

6/12/12 8:10:03 PM#15
Originally posted by PyrateLV
 

I cant because of my Race. To me thats like WWII and Im Japanese or German, but I cant fight for the Americans because my RACE is the perpetual enemy.

Seems kinda..well..racist

 

The idea is to give an identity and flavor for each faction. So, going a bit geeky, the romulans fought against the federation and the Klingons did as well. It wasn't the Romulans and some humans and some Vulcans fighting against the federation or the Klingons evenly mixed with whatever other races that were there.

I actually prefer race locked factions. There I said it. If not race locked factoins then open world pvp with guilds being their own faction.

Remember, race is more than a look. Gamers seem to forget that because in the end what they want is what they think is "cool". But race is a set of beliefs, it's a culture, a way of doing things, a philosophy. Having specific races uniting for a side is a very powerful concept because it then becomes different cultures that are fighting for the same things, even if they don't always seem eye to eye.

Not having race locked factions means that the factions themselves need to be of entirely different philosophical ideas. But that doesn't get conveyed in a game where players are just joing a faction because their friends are there. If a faction is supposed to be stoic and non warring and they are fighting against a faction of psychopaths, that doesn't get portrayed as players will most likely not be role playing these things.

That leaves race and then the lore of each race fills in the gaps and provides a oohesive whole as to why each faction is what it is.

Otherwise it just becomes a mixed (excuse the term) cluster fuck of nonsense. Might as well go ffa pvp at that point because at least each guild will have a driving philosphy based on its members that doesn't need to be steeped in lore.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3705

RIP City of Heroes!

6/12/12 8:11:53 PM#16
Originally posted by Sovrath
Originally posted by PyrateLV
 

I cant because of my Race. To me thats like WWII and Im Japanese or German, but I cant fight for the Americans because my RACE is the perpetual enemy.

Seems kinda..well..racist

 

The idea is to give an identity and flavor for each faction. So, going a bit geeky, the romulans fought against the federation and the Klingons did as well. It wasn't the Romulans and some humans and some Vulcans fighting against the federation or the Klingons evenly mixed with whatever other races that were there.

I actually prefer race locked factions. There I said it. If not race locked factoins then open world pvp with guilds being their own faction.

Remember, race is more than a look. Gamers seem to forget that because in the end what they want is what they think is "cool". But race is a set of beliefs, it's a culture, a way of doing things, a philosophy. Having specific races uniting for a side is a very powerful concept because it then becomes different cultures that are fighting for the same things, even if they don't always seem eye to eye.

Not having race locked factions means that the factions themselves need to be of entirely different philosophical ideas. But that doesn't get conveyed in a game where players are just joing a faction because their friends are there. If a faction is supposed to be stoic and non warring and they are fighting against a faction of psychopaths, that doesn't get portrayed as players will most likely not be role playing these things.

That leaves race and then the lore of each race fills in the gaps and provides a oohesive whole as to why each faction is what it is.

Otherwise it just becomes a mixed (excuse the term) cluster fuck of nonsense. Might as well go ffa pvp at that point because at least each guild will have a driving philosphy based on its members that doesn't need to be steeped in lore.

Very well stated.   For me, it gives a virtual world a flavor that everyone running around doing everything they want doesn't.

  DeserttFoxx

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Joined: 5/11/04
Posts: 2312

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6/12/12 8:20:52 PM#17

Define Irony.

Create a MMORPG based off a franchise made popular by the abundance of freedom and choice, and remove a lot of freedom and choice that made the game so popular.

 

I got suckered with star wars, i refuse to buy this game that is clearly being made to ride the hype of skyrim. For fuck sakes guys, this is obviously just a money grab looking to play off the elder scrolls name. There isnt a single elder scrolls game that has race locks or faction restrictions, yet here we are, preparing to accept this bullshit.

 

The only thing about this game that is elder scrolls is the damn title.  What makes elder scrolls so great is the freedom, this game just by reading the stuff they are willing to share will not have anywhere near the freedom or choice the series is known and reckognized for.

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  GTwander

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Joined: 3/14/09
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6/12/12 8:23:13 PM#18
Originally posted by cooper85

race lock is good. It's a plus.

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  ShakyMo

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Joined: 11/21/11
Posts: 7246

6/12/12 8:25:10 PM#19
How's it being made to ride the hype of skyrim when they started working on it 5 years ago. It's scheduled for next year, they never started at skyrim launch, you can't build a mmo in 18 months.
  GreenishBlue

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Joined: 5/27/12
Posts: 266

6/12/12 8:30:20 PM#20

Dark elves(check!), Nords(check! check!) and argonians(check check check!) are going to rule Tamriel.  So the Ebonheart Pact will faceroll in PvP. I would prefer to have the option to select a faction without race restrictions. After all, according to the devs, I am the Hero!

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