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6/09/12 1:10:53 AM#21
Originally posted by Chrisbox because even themepark fans are now starting to cry out for sandbox like elements in their MMOS. I blame minecraft and skyrim for that :). stupid sandbox games that are now inlfuencing my wow clones :(
open world pvp? in this game? No chance at all. think you have more chance of the game featuring full frontal nudity and second life style orgies than open pvp. there are 2 types of mmo, imitators and innovaters. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/09/12 2:34:15 PM#22
Originally posted by waynejr2 Gotta agree with ya.
This site is always about the glass being half empty. There is always room for constructive criticism. I wouldnt call what happens around these parts as such.
As far a GFX....not everyone can own a 2k plus PC. I think the GFX allows it to run on less beefier machines. I would imagine a bunch of players in the same area, with the amount of detail in the SP version, could probably cripple even the best rigs. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/09/12 4:26:01 PM#23
Originally posted by iceman00 As of E3 there will be NO auto attack...so far. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
6/09/12 5:45:41 PM#24
Originally posted by zaylin I guess next you will be telling us the Germans didnt bomb Pearl Harbor.
Spamming basic attack actually gets old IMO. Would be better using a controller. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |
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6/09/12 5:55:49 PM#25
Originally posted by Fadedbomb I don't think many are against the WoW-Clones. People still enjoy everything about them and the biggest reason TOR is losing subscribers is because end game content is lacking. |
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6/10/12 2:21:03 PM#26
Originally posted by Drakxii I thnk it's safer to say that ZeniMedia wanted to get into the MMO market, and like any good business they understood that original IP's in this market tend to have a hard time differentiating themselves from the crowd.
What people who keep telling everyone that doesn't like what they're hearing don't seem to get is that ESO is only going to stand out from the crowd because it's ES, and not because it offers anything different from what you get in any other MMO; which is exactly what ZeniMedia is shooting for anyways.
Rift is still just your a typical themepark, it only sets itself apart from the pack because of the rate of content release, which is the route Trion went for because they now full well that the game isn't a deviation from from what you can find in other MMO's. Trion had a target audience in mind, the typical mmo gamer who's tired of waiting for new content and then having to play for that content, so they made an MMO that plays just like every MMO that the typical MMO gamer is familliar with but gives them new content on a regular basis without making them pay for it. ZeniOnline stated very clearly who they're targetting, the typical MMO gamer. They are not hiding that that is who they want ESO to appeal to. They chose the ES name because it already has market awareness, and if you're going to make a typical themepark MMO you either need an IP people are familliar with or you need to make an MMO that isn't a typical themepark. Why people on these forums insist on telling everyone that it's not going to be a typical themepark MMO is beyond me. ZeniOnline made it very clear, saying otherwise is entirely contradictory to what the company making the game is saying. It's a typical themapark MMO, and that's what the guy in the article was saying. Or do I also have to explain the point of satire to some of you? |
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6/10/12 2:32:52 PM#27
Originally posted by Uhwop Heres how I see DAOC2..oops hehe, I mean TESO playing out. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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6/10/12 2:38:04 PM#28
Originally posted by PyrateLV Should have prefaced that with *Spoiler alert* |
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6/10/12 2:47:58 PM#29
this game is still in its infancy and 50% of what they say they are going to do will not even be on the table at launch. TOR said big things 3 years ago now its just WoW with lightsabers. TESO will just be WoW without cows and pandas. just roll a panda in panderia and stop whining. no point in rolling a new toon and wasting time in another WoW rehash. |
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6/11/12 8:43:52 AM#30
some of the replies I have read here are stunning I will try to address as many as I can, I am sure I will miss some
1. nobody, I mean nobody, is trying to suggest that a TES MMO has to be EXACTLY like Skyrim. We all understand the graphics are not going to be as good, we all understand we will not be able to pick up thousands of items and dump then at the front door someplace. None of that however is related to FPS view, FPS combat, player housing, class focused system, forced factions. 2. Nobody here who has been complaining is being anything other than hyper specific. We are not addressing abstractions we are addressing xplict statements on explict features the deeveloper has talked about. 3. FPS view vs 3rd person view for many players IS a HUGE deal. You will be spending 100% of your gaming time either looking at a characters back or you will not. Regardless of if you like that or not, its a large impact. 4. ALL of the items we would like to see in this MMO exist already in other MMOs and in those cases those specific features are working fine. 5. most of us DO NOT play TES for the lore. 6. We dont go around random MMO complaing about features we dont like. We have context. We are not, for example, going to Hello Kitty and asking why they are getting rid of a skill based system. We are doing that here for specific reasons and if you need those reasons explained to you then to be frank you arent very clever.
does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:19:49 AM#31
Originally posted by SEANMCAD All fine and dandy, however at the end of the day it's all for nothing. Tacking 1st person view onto a system designed around 3rd person play never turns out well. Controls are designed first and foremost around perspective, just look at most of Bethesda's third person experiences be it Fallout or TES, even Skyrim's improved third person still leaves a lot to be desired. It's a trade off, you focus on one or the other and design combat effectiveness around it. Player housing is another area you can't just "throw in" as a fan service. It takes a world and design built to support it. At this point housing would simply turn out like LOTRO or EQ2 instanced and/or zoned. Which would still completely undermine the way in which housing is approached in TES games. Fans who want that TES experience in MMO form, aren't going to get it out of this game, it's foundation is obviously not any where close to a TES foundation. It's not going to happen in TESO. On top of that, any information received about what some want here, will not see it's way into this genre until 5-10 years from now. That's the way this genre works. Which renders these topics moot in regard to TESO. To make this worse those who do release games from now until then will in large part be under funded indie studios, who do not have a workforce required to complete a project of such scope; meaning a bunch of games using these features doing it wrong and turning even more away from the SB formula. IE more MO's and DF's. As for TESO I have no idea how the game will end up, I'm not sold on it, I'm not against it. Which is the same way I approach any MMO, until I see it in action in beta or a trial. I'm not even following the game at this point, not enough information to warrant that IMO. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/11/12 9:22:56 AM#32
Originally posted by Distopia you are addressing intresting points but not the points I am bringing up. I am showing specifics of what TES fans are concerned about as an example of how we are NOT dealing with abstractions. I didnt bring them up to debate the specifics themselves. does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 9:33:27 AM#33
Originally posted by SEANMCAD I understand what you were saying and my point wasn't at you more so this board in general. I just think these topics are more general discussion related rather than TESO specific. As the problems people are seeing in TESO, are genre related. I get where it's coming from, I'm sure many felt if there was a IP that could really turn this genre on it's head, it was TES. I'm sure any fan who is also an MMO player, has had day dreams about the possibilities of such a game. Again though the problem here is genre specific, MMO devs never really do IP's justice, very few have, the bottomline is they think of revenue and potential profits. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/11/12 9:42:48 AM#34
Originally posted by Distopia no, its not genre specific its TESO specific. There are RPG MMOs that have these features we are requesting, its not part of the genre. I was addressing the common topic of 'until we play it we really dont know'. Yes, we do know on the specifics that we are adrressing. we dont need to play the game to know its not FPS view. does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 11:55:54 AM#35
Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting. I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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6/11/12 12:00:36 PM#36
Originally posted by AlBQuirky It's a problem when people drop the RPG from mmorpg. They confuse all mmos as one thing. |
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6/11/12 12:01:00 PM#37
Originally posted by AlBQuirky Wrong. there are RPG MMOs out there that are not tab targeted. I have no issue in people not taking targeted based systems. that is fine, but dont suggest its a genre requirements that is silly talk does your game have rainbow sprinkles and magic ponies!? |
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6/11/12 12:03:39 PM#38
Originally posted by SEANMCAD Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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6/11/12 12:43:59 PM#39
Originally posted by PyrateLV Apart from the factions and race/class options, you pretty much just played out the start of every MMO in the last 7 years.. not just this game |
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6/11/12 1:03:43 PM#40
Role Play. Playing the role of another character. In my pen and paper days, I NEVER swung a sword at an orc. I NEVER dodged an incoming blow. MMORPG is taking the role of a character. Always has been, always will be, no matter what twitch gamers want it to mean. Twitch combat, where YOU aim, YOU swing the sword, YOU block the incoming blow is from FPS based games. From console players. Well... maybe some LARPA players, too... MMOFPS MMOAAG (action adventure) There are a couple of industry genres already available for your kind of combat. MMORPG is NOT one them. Why does this from of gameplay ONLY involve combat? Why does a player's faith not affect their divine abilities? Why does a player's IQ not affect their magical aptitude? No... only their manual dexterity counts. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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