Trending Games | ArcheAge | World of Warcraft | Destiny | Star Trek Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,612 Users Online:0
Games:740  Posts:6,240,988
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Probably the Best Description of TES Online I've heard

3 Pages « 1 2 3 » Search
50 posts found
  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

6/09/12 1:10:53 AM#21
Originally posted by Chrisbox
Originally posted by PyrateLV
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

But thats what the MMO majority want and the way MMOs are supposed to be.

Yup, because we'll actually be leaving the room while fighting in ESO, or GW2, or any game and thats exactly what we want (suprised they dont flag some of these things people write as trolling). Proceed with "sandbox is future" preaching.  Though as a sandbox player as well, I see themeparks are starting to use alot of sandbox elements in their games as of recent.

 because even themepark fans are now starting to cry out for sandbox like elements in their MMOS. I blame minecraft and skyrim for that :). stupid sandbox games that are now inlfuencing my wow clones :(

 

open world pvp? in this game? No chance at all. think you have more chance of the game featuring full frontal nudity and second life style orgies than open pvp.

there are 2 types of mmo, imitators and innovaters.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/09/12 2:34:15 PM#22
Originally posted by waynejr2
Originally posted by iceman00
Originally posted by waynejr2
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

Yet that same person would bitch about the lag in a skyrim mmorpg.  A bitch will always bitch.

Pot, meet kettle.

Fail troll is fail

Poeple who are inclined to complain about every little this and that won't be happy.

Gotta agree with ya.

 

This site is always about the glass being half empty. There is always room for constructive criticism. I wouldnt call what happens around these parts as such.

 

As far a GFX....not everyone can own a 2k plus PC. I think the GFX allows it to run on less beefier machines. I would imagine a bunch of players in the same area, with the amount of detail in the SP version, could probably cripple even the best rigs.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  zaylin

Novice Member

Joined: 4/11/06
Posts: 792

6/09/12 4:26:01 PM#23
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

As of E3 there will be NO auto attack...so far.

  Moaky07

Advanced Member

Joined: 2/24/07
Posts: 2199

MMO sandbox games are as exciting as watching paint dry.

6/09/12 5:45:41 PM#24
Originally posted by zaylin
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

As of E3 there will be NO auto attack...so far.

I guess next you will be telling us the Germans didnt bomb Pearl Harbor.

 

Spamming basic attack actually gets old IMO. Would be better using a controller.

Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  Jimmy562

Advanced Member

Joined: 10/12/06
Posts: 1099

6/09/12 5:55:49 PM#25
Originally posted by Fadedbomb
Originally posted by Chrisbox
Originally posted by PyrateLV
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

But thats what the MMO majority want and the way MMOs are supposed to be.

Yup, because we'll actually be leaving the room while fighting in ESO, or GW2, or any game and thats exactly what we want (suprised they dont flag some of these things people write as trolling). Proceed with "sandbox is future" preaching.  Though as a sandbox player as well, I see themeparks are starting to use alot of sandbox elements in their games as of recent.

Happily it isn't what the majority want anymore or SWTOR would be playing tug-o-war with WoW for subscribers right now, yet we know the truth is the exact opposite. SWTOR is the prime example of the "tired old worn combat" circa 2004' & has failed miserably. 

 

I'm happy that people are so adamantly against this WoW-Clone version of TESO :)! I sincerely hope developers are finally "getting it" when it comes to diversifying your product.

 

Look at consoles, almost every single game plays differently from the next, and then when you take a look at MMOs since WoW released they almost all play exactly the same without deviation except for a difference in ArtStyle. Sad to be sure.

 

I welcome our Sandbox overlords in the years to come :)!

I don't think many are against the WoW-Clones. People still enjoy everything about them and the biggest reason TOR is losing subscribers is because end game content is lacking. 

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

6/10/12 2:21:03 PM#26
Originally posted by Drakxii

The more I see and hear about this game the more I think that the Devs wanted to make an MMO with X, Y, and Z but the only way they could make it was with the Elder Scrolls IP.  So instead of making a n Elder scrolls MMO they are making MMO they wanted in the elder scrolls world.

 I thnk it's safer to say that ZeniMedia wanted to get into the MMO market, and like any good business they understood that original IP's in this market tend to have a hard time differentiating themselves from the crowd.

 

What people who keep telling everyone that doesn't like what they're hearing don't seem to get is that ESO is only going to stand out from the crowd because it's ES, and not because it offers anything different from what you get in any other MMO; which is exactly what ZeniMedia is shooting for anyways.

 

Rift is still just your a typical themepark, it only sets itself apart from the pack because of the rate of content release, which is the route Trion went for because they now full well that the game isn't a deviation from from what you can find in other MMO's.  Trion had a target audience in mind, the typical mmo gamer who's tired of waiting for new content and then having to play for that content, so they made an MMO that plays just like every MMO that the typical MMO gamer is familliar with but gives them new content on a regular basis without making them pay for it. 

ZeniOnline stated very clearly who they're targetting, the typical MMO gamer.  They are not hiding that that is who they want ESO to appeal to.  They chose the ES name because it already has market awareness, and if you're going to make a typical themepark MMO you either need an IP people are familliar with or you need to make an MMO that isn't a typical themepark.

Why people on these forums insist on telling everyone that it's not going to be a typical themepark MMO is beyond me.  ZeniOnline made it very clear, saying otherwise is entirely contradictory to what the company making the game is saying. 

It's a typical themapark MMO, and that's what the guy in the article was saying. 

Or do I also have to explain the point of satire to some of you?

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

6/10/12 2:32:52 PM#27
Originally posted by Uhwop
Originally posted by Drakxii

The more I see and hear about this game the more I think that the Devs wanted to make an MMO with X, Y, and Z but the only way they could make it was with the Elder Scrolls IP.  So instead of making a n Elder scrolls MMO they are making MMO they wanted in the elder scrolls world.

 I thnk it's safer to say that ZeniMedia wanted to get into the MMO market, and like any good business they understood that original IP's in this market tend to have a hard time differentiating themselves from the crowd.

 

What people who keep telling everyone that doesn't like what they're hearing don't seem to get is that ESO is only going to stand out from the crowd because it's ES, and not because it offers anything different from what you get in any other MMO; which is exactly what ZeniMedia is shooting for anyways.

 

Rift is still just your a typical themepark, it only sets itself apart from the pack because of the rate of content release, which is the route Trion went for because they now full well that the game isn't a deviation from from what you can find in other MMO's.  Trion had a target audience in mind, the typical mmo gamer who's tired of waiting for new content and then having to play for that content, so they made an MMO that plays just like every MMO that the typical MMO gamer is familliar with but gives them new content on a regular basis without making them pay for it. 

ZeniOnline stated very clearly who they're targetting, the typical MMO gamer.  They are not hiding that that is who they want ESO to appeal to.  They chose the ES name because it already has market awareness, and if you're going to make a typical themepark MMO you either need an IP people are familliar with or you need to make an MMO that isn't a typical themepark.

Why people on these forums insist on telling everyone that it's not going to be a typical themepark MMO is beyond me.  ZeniOnline made it very clear, saying otherwise is entirely contradictory to what the company making the game is saying. 

It's a typical themapark MMO, and that's what the guy in the article was saying. 

Or do I also have to explain the point of satire to some of you?

Heres how I see DAOC2..oops hehe, I mean TESO playing out.

You start the game and make your first character. You have a choice of 1 of 3 Warring Factions.
From there you pick your Race (1 of 3). From there, your gender and appearence. Then finally your Class (Fighter/Mage/Rogue).
Enter the game world where you will go through a Tutorial that shows you how to use WASD, TAB, 123456 and a few other keys (Inv,Compass,Map). How to equip weapons and armor. How to get quests and more.
Once done with the Tutorial, you will probably be given the first quest of your Personal Story. Which you can begin, or just venture out into your Faction specific lands and explore. Maybe pick up some open world quests from NPCs you happen by (you will know them by the Elder Scrolls Online symbol above their heads). Find an open world dungeon (you will know them by all the PCs standing around yelling LFG!). Send out your Companion to gather resources and more fun things.
So you level your charcter, moving further out into your Faction specific lands till finally you reach Max Level.
From there you will be given some form of "Alternate Advancement". Probably in the form of Scrolls and/or Artifacts that you can find as loot in the High Level Dungeons and Dailies. These you will level-up (Tiers) in order to obtain Epic Armor and Weapons, which you will use as you Battle for Cyrodiil against your Factions enemies. Capturing and Holding static control points for your Factions Dominion over Cyrodill.
Coming in the 1st Expansion Pack- Hold Dominion over Cyrodiil and unlock access to Black Marsh. Where your Realm..err.. I mean Faction, can find even more Ancient and Mystical Scrolls to level up for EVEN MORE EPIC Armor and Weapons
 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

6/10/12 2:38:04 PM#28
Originally posted by PyrateLV
Originally posted by Uhwop
Originally posted by Drakxii

The more I see and hear about this game the more I think that the Devs wanted to make an MMO with X, Y, and Z but the only way they could make it was with the Elder Scrolls IP.  So instead of making a n Elder scrolls MMO they are making MMO they wanted in the elder scrolls world.

 I thnk it's safer to say that ZeniMedia wanted to get into the MMO market, and like any good business they understood that original IP's in this market tend to have a hard time differentiating themselves from the crowd.

 

What people who keep telling everyone that doesn't like what they're hearing don't seem to get is that ESO is only going to stand out from the crowd because it's ES, and not because it offers anything different from what you get in any other MMO; which is exactly what ZeniMedia is shooting for anyways.

 

Rift is still just your a typical themepark, it only sets itself apart from the pack because of the rate of content release, which is the route Trion went for because they now full well that the game isn't a deviation from from what you can find in other MMO's.  Trion had a target audience in mind, the typical mmo gamer who's tired of waiting for new content and then having to play for that content, so they made an MMO that plays just like every MMO that the typical MMO gamer is familliar with but gives them new content on a regular basis without making them pay for it. 

ZeniOnline stated very clearly who they're targetting, the typical MMO gamer.  They are not hiding that that is who they want ESO to appeal to.  They chose the ES name because it already has market awareness, and if you're going to make a typical themepark MMO you either need an IP people are familliar with or you need to make an MMO that isn't a typical themepark.

Why people on these forums insist on telling everyone that it's not going to be a typical themepark MMO is beyond me.  ZeniOnline made it very clear, saying otherwise is entirely contradictory to what the company making the game is saying. 

It's a typical themapark MMO, and that's what the guy in the article was saying. 

Or do I also have to explain the point of satire to some of you?

Heres how I see DAOC2..oops hehe, I mean TESO playing out.

You start the game and make your first character. You have a choice of 1 of 3 Warring Factions.
From there you pick your Race (1 of 3). From there, your gender and appearence. Then finally your Class (Fighter/Mage/Rogue).
Enter the game world where you will go through a Tutorial that shows you how to use WASD, TAB, 123456 and a few other keys (Inv,Compass,Map). How to equip weapons and armor. How to get quests and more.
Once done with the Tutorial, you will probably be given the first quest of your Personal Story. Which you can begin, or just venture out into your Faction specific lands and explore. Maybe pick up some open world quests from NPCs you happen by (you will know them by the Elder Scrolls Online symbol above their heads). Find an open world dungeon (you will know them by all the PCs standing around yelling LFG!). Send out your Companion to gather resources and more fun things.
So you level your charcter, moving further out into your Faction specific lands till finally you reach Max Level.
From there you will be given some form of "Alternate Advancement". Probably in the form of Scrolls and/or Artifacts that you can find as loot in the High Level Dungeons and Dailies. These you will level-up (Tiers) in order to obtain Epic Armor and Weapons, which you will use as you Battle for Cyrodiil against your Factions enemies. Capturing and Holding static control points for your Factions Dominion over Cyrodill.
Coming in the 1st Expansion Pack- Hold Dominion over Cyrodiil and unlock access to Black Marsh. Where your Realm..err.. I mean Faction, can find even more Ancient and Mystical Scrolls to level up for EVEN MORE EPIC Armor and Weapons
 

 Should have prefaced that with *Spoiler alert*

  zyklonian

Novice Member

Joined: 11/07/08
Posts: 52

6/10/12 2:47:58 PM#29

this game is still in its infancy and 50% of what they say they are going to do will not even be on the table at launch.  TOR said big things 3 years ago now its just WoW with lightsabers.  TESO will just be WoW without cows and pandas.  just roll a panda in panderia and stop whining.  no point in rolling a new toon and wasting time in another WoW rehash.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/11/12 8:43:52 AM#30

some of the replies I have read here are stunning I will try to address as many as I can,  I am sure I will miss some

 

1. nobody, I mean nobody, is trying to suggest that a TES MMO has to be EXACTLY like Skyrim. We all understand the graphics are not going to be as good, we all understand we will not be able to pick up thousands of items and dump then at the front door someplace. None of that however is related to FPS view, FPS combat, player housing, class focused system, forced factions.

2. Nobody here who has been complaining is being anything other than hyper specific. We are not addressing abstractions we are addressing xplict statements on explict features the deeveloper has talked about.

3. FPS view vs 3rd person view for many players IS a HUGE deal. You will be spending 100% of your gaming time either looking at a characters back or you will not. Regardless of if you like that or not, its a large impact.

4. ALL of the items we would like to see in this MMO exist already in other MMOs and in those cases those specific features are working fine.

5. most of us DO NOT play TES for the lore.

6. We dont go around random MMO complaing about features we dont like. We have context. We are not, for example, going to Hello Kitty and asking why they are getting rid of a skill based system. We are doing that here for specific reasons and if you need those reasons explained to you then to be frank you arent very clever.

 

Correlation does not imply causation

  Distopia

Drifter

Joined: 11/22/05
Posts: 15581

"what a boring life, HATING everything" -Gorilla Biscuits

6/11/12 9:19:49 AM#31
Originally posted by SEANMCAD

some of the replies I have read here are stunning I will try to address as many as I can,  I am sure I will miss some

 

1. nobody, I mean nobody, is trying to suggest that a TES MMO has to be EXACTLY like Skyrim. We all understand the graphics are not going to be as good, we all understand we will not be able to pick up thousands of items and dump then at the front door someplace. None of that however is related to FPS view, FPS combat, player housing, class focused system, forced factions.

2. Nobody here who has been complaining is being anything other than hyper specific. We are not addressing abstractions we are addressing xplict statements on explict features the deeveloper has talked about.

3. FPS view vs 3rd person view for many players IS a HUGE deal. You will be spending 100% of your gaming time either looking at a characters back or you will not. Regardless of if you like that or not, its a large impact.

4. ALL of the items we would like to see in this MMO exist already in other MMOs and in those cases those specific features are working fine.

5. most of us DO NOT play TES for the lore.

6. We dont go around random MMO complaing about features we dont like. We have context. We are not, for example, going to Hello Kitty and asking why they are getting rid of a skill based system. We are doing that here for specific reasons and if you need those reasons explained to you then to be frank you arent very clever.

 

All fine and dandy, however at the end of the day it's all for nothing. Tacking 1st person view onto a system designed around 3rd person play never turns out well. Controls are designed first and foremost around perspective, just look at most of Bethesda's third person experiences be it Fallout or TES, even Skyrim's improved third person still leaves a lot to be desired. It's a trade off, you focus on one or the other and design combat effectiveness around it.

Player housing is another area you can't just "throw in" as a fan service. It takes a world and design built to support it. At this point housing would simply turn out like LOTRO or EQ2 instanced and/or zoned. Which would still completely undermine the way in which housing is approached in TES games.

Fans who want that TES experience in MMO form, aren't going to get it out of this game, it's foundation is obviously not any where close to a TES foundation. It's not going to happen in TESO. On top of that, any information received about what some want here, will not see it's way into this genre until 5-10 years from now. That's the way this genre works. Which renders these topics moot in regard to TESO.

To make this worse those who do release games from now until then will in large part be under funded indie studios, who do not have a workforce required to complete a project of such scope; meaning a bunch of games using these features doing it wrong and turning even more away from the SB formula. IE more MO's and DF's.

As for TESO I have no idea how the game will end up, I'm not sold on it, I'm not against it. Which is the same way I approach any MMO, until I see it in action in beta or a trial. I'm not even following the game at this point, not enough information to warrant that IMO.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/11/12 9:22:56 AM#32
Originally posted by Distopia
Originally posted by SEANMCAD

some of the replies I have read here are stunning I will try to address as many as I can,  I am sure I will miss some

 

1. nobody, I mean nobody, is trying to suggest that a TES MMO has to be EXACTLY like Skyrim. We all understand the graphics are not going to be as good, we all understand we will not be able to pick up thousands of items and dump then at the front door someplace. None of that however is related to FPS view, FPS combat, player housing, class focused system, forced factions.

2. Nobody here who has been complaining is being anything other than hyper specific. We are not addressing abstractions we are addressing xplict statements on explict features the deeveloper has talked about.

3. FPS view vs 3rd person view for many players IS a HUGE deal. You will be spending 100% of your gaming time either looking at a characters back or you will not. Regardless of if you like that or not, its a large impact.

4. ALL of the items we would like to see in this MMO exist already in other MMOs and in those cases those specific features are working fine.

5. most of us DO NOT play TES for the lore.

6. We dont go around random MMO complaing about features we dont like. We have context. We are not, for example, going to Hello Kitty and asking why they are getting rid of a skill based system. We are doing that here for specific reasons and if you need those reasons explained to you then to be frank you arent very clever.

 

All fine and dandy, however at the end of the day it's all for nothing. Tacking 1st person view onto a system designed around 3rd person play never turns out well. Controls are designed first and foremost around perspective, just look at most of Bethesda's third person experiences be it Fallout or TES, even Skyrim's improved third person still leaves a lot to be desired. It's a trade off, you focus on one or the other and design combat effectiveness around it.

Player housing is another area you can't just "throw in" as a fan service. It takes a world and design built to support it. At this point housing would simply turn out like LOTRO or EQ2 instanced and/or zoned. Which would still completely undermine the way in which housing is approach in TES games.

Fans who want that TES experience in MMO form, aren't going to get it out of this game, it's foundation is obviously not any where close to a TES foundation. It's not going to happen in TESO. On top of that, any information received about what some want here, will not see it's way into this genre until 5-10 years from now. That's the way this genre works. Which renders these topics moot in regard to TESO.

To make this worse those who do release games from now until then will in large part be under funded indie studios, who do not have a workforce required to complete a project of such scope; meaning a bunch of games using these features doing it wrong and turning even more away from the SB formula. IE more MO's and DF's.

As for TESO I have no idea how the game will end up, I'm not sold on it, I'm not against it. Which is the same way I approach any MMO, until I see it in action in beta or a trial. I'm not even following the game at this point, not enough information to warrant that IMO. Still I wish this site would stick to it's pollicy on issues like this:

This one:

"Posting the same or similar messages over and over again for the sole purpose of disrupting a board's activity is against the rules."

And this one:

"If there is one game that you did not enjoy, voicing your opinion is encouraged. Posting this opinion in every thread concerning that game to the point that it disrupts all other conversation is not tolerated."

To put it simply there's not a topic on this board that "you folks" do not bombard with this stuff.

 

you are addressing intresting points but not the points I am bringing up.

I am showing specifics of what TES fans are concerned about as an example of how we are NOT dealing with abstractions. I didnt bring them up to debate the specifics themselves.

Correlation does not imply causation

  Distopia

Drifter

Joined: 11/22/05
Posts: 15581

"what a boring life, HATING everything" -Gorilla Biscuits

6/11/12 9:33:27 AM#33
Originally posted by SEANMCAD
 

you are addressing intresting points but not the points I am bringing up.

I am showing specifics of what TES fans are concerned about as an example of how we are NOT dealing with abstractions. I didnt bring them up to debate the specifics themselves.

I understand what you were saying and my point wasn't at you more so this board in general. I just think these topics are more general discussion related rather than TESO specific. As the problems people are seeing in TESO, are genre related. I get where it's coming from, I'm sure many felt if there was a IP that could really turn this genre on it's head, it was TES. I'm sure any fan who is also an MMO player, has had day dreams about the possibilities of such a game. Again though the problem here is genre specific, MMO devs never really do IP's justice, very few have, the bottomline is they think of revenue and potential profits.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/11/12 9:42:48 AM#34
Originally posted by Distopia
Originally posted by SEANMCAD
 

you are addressing intresting points but not the points I am bringing up.

I am showing specifics of what TES fans are concerned about as an example of how we are NOT dealing with abstractions. I didnt bring them up to debate the specifics themselves.

I understand what you were saying and my point wasn't at you more so this board in general. I just think these topics are more general discussion related rather than TESO specific. As the problems people are seeing in TESO, are genre related. I get where it's coming from, I'm sure many felt if there was a IP that could really turn this genre on it's head, it was TES. I'm sure any fan who is also an MMO player, has had day dreams about the possibilities of such a game. Again though the problem here is genre specific, MMO devs never really do IP's justice, very few have, the bottomline is they think of revenue and potential profits.

no, its not genre specific its TESO specific. There are RPG MMOs that have these features we are requesting, its not part of the genre.

I was addressing the common topic of 'until we play it we really dont know'. Yes, we do know on the specifics that we are adrressing. we dont need to play the game to know its not FPS view.

Correlation does not imply causation

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3189

Tomorrow's just a future yesterday...

6/11/12 11:55:54 AM#35


Originally posted by seniorfrito

Originally posted by PyrateLV

Originally posted by iceman00 Came from a commenter at, of all places, IGN:   " Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."
But thats what the MMO majority want and the way MMOs are supposed to be.
Since when are MMOs "supposed" to be auto target and auto attack?  This is a major misconception that has been destroying the MMO industry for years.  You start seeing these more innovative games with non-traditional combat style and what happens?  People start hyping it like crazy.  What happens when everyone sees a new game with the traditional MMO combat style?  They all cry WoW Clone.  Here's two examples of recent games that went the tradtional route.  Rift and SWTOR.  Both are failing.  PyrateLV, your entire comment is completely false.


Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting.

I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

6/11/12 12:00:36 PM#36
Originally posted by AlBQuirky

 


Originally posted by seniorfrito

Originally posted by PyrateLV

Originally posted by iceman00 Came from a commenter at, of all places, IGN:   " Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."
But thats what the MMO majority want and the way MMOs are supposed to be.
Since when are MMOs "supposed" to be auto target and auto attack?  This is a major misconception that has been destroying the MMO industry for years.  You start seeing these more innovative games with non-traditional combat style and what happens?  People start hyping it like crazy.  What happens when everyone sees a new game with the traditional MMO combat style?  They all cry WoW Clone.  Here's two examples of recent games that went the tradtional route.  Rift and SWTOR.  Both are failing.  PyrateLV, your entire comment is completely false.

Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting.

 

I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this.

It's a problem when people drop the RPG from mmorpg.  They confuse all mmos as one thing.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5322

6/11/12 12:01:00 PM#37
Originally posted by AlBQuirky

 


Originally posted by seniorfrito

Originally posted by PyrateLV

Originally posted by iceman00 Came from a commenter at, of all places, IGN:   " Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."
But thats what the MMO majority want and the way MMOs are supposed to be.
Since when are MMOs "supposed" to be auto target and auto attack?  This is a major misconception that has been destroying the MMO industry for years.  You start seeing these more innovative games with non-traditional combat style and what happens?  People start hyping it like crazy.  What happens when everyone sees a new game with the traditional MMO combat style?  They all cry WoW Clone.  Here's two examples of recent games that went the tradtional route.  Rift and SWTOR.  Both are failing.  PyrateLV, your entire comment is completely false.

Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting.

 

I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this.

Wrong.

there are RPG MMOs out there that are not tab targeted.

I have no issue in people not taking targeted based systems. that is fine, but dont suggest its a genre requirements that is silly talk

Correlation does not imply causation

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

6/11/12 12:03:39 PM#38
Originally posted by SEANMCAD
Originally posted by AlBQuirky

 


Originally posted by seniorfrito

Originally posted by PyrateLV

Originally posted by iceman00 Came from a commenter at, of all places, IGN:   " Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."
But thats what the MMO majority want and the way MMOs are supposed to be.
Since when are MMOs "supposed" to be auto target and auto attack?  This is a major misconception that has been destroying the MMO industry for years.  You start seeing these more innovative games with non-traditional combat style and what happens?  People start hyping it like crazy.  What happens when everyone sees a new game with the traditional MMO combat style?  They all cry WoW Clone.  Here's two examples of recent games that went the tradtional route.  Rift and SWTOR.  Both are failing.  PyrateLV, your entire comment is completely false.

Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting.

 

I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this.

Wrong.

there are RPG MMOs out there that are not tab targeted.

I have no issue in people not taking targeted based systems. that is fine, but dont suggest its a genre requirements that is silly talk

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  General-Zod

Advanced Member

Joined: 9/19/06
Posts: 558

Kneel.

6/11/12 12:43:59 PM#39
Originally posted by PyrateLV

Heres how I see DAOC2..oops hehe, I mean TESO playing out.

You start the game and make your first character. You have a choice of 1 of 3 Warring Factions.
From there you pick your Race (1 of 3). From there, your gender and appearence. Then finally your Class (Fighter/Mage/Rogue).
Enter the game world where you will go through a Tutorial that shows you how to use WASD, TAB, 123456 and a few other keys (Inv,Compass,Map). How to equip weapons and armor. How to get quests and more.
Once done with the Tutorial, you will probably be given the first quest of your Personal Story. Which you can begin, or just venture out into your Faction specific lands and explore. Maybe pick up some open world quests from NPCs you happen by (you will know them by the Elder Scrolls Online symbol above their heads). Find an open world dungeon (you will know them by all the PCs standing around yelling LFG!). Send out your Companion to gather resources and more fun things.
So you level your charcter, moving further out into your Faction specific lands till finally you reach Max Level.
From there you will be given some form of "Alternate Advancement". Probably in the form of Scrolls and/or Artifacts that you can find as loot in the High Level Dungeons and Dailies. These you will level-up (Tiers) in order to obtain Epic Armor and Weapons, which you will use as you Battle for Cyrodiil against your Factions enemies. Capturing and Holding static control points for your Factions Dominion over Cyrodill.
Coming in the 1st Expansion Pack- Hold Dominion over Cyrodiil and unlock access to Black Marsh. Where your Realm..err.. I mean Faction, can find even more Ancient and Mystical Scrolls to level up for EVEN MORE EPIC Armor and Weapons
 

Apart from the factions and race/class options, you pretty much just played out the start of every MMO in the last 7 years.. not just this game 

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3189

Tomorrow's just a future yesterday...

6/11/12 1:03:43 PM#40


Originally posted by SEANMCAD

Originally posted by AlBQuirky  

Originally posted by seniorfrito

Originally posted by PyrateLV

Originally posted by iceman00 Came from a commenter at, of all places, IGN:   " Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."
But thats what the MMO majority want and the way MMOs are supposed to be.
Since when are MMOs "supposed" to be auto target and auto attack?  This is a major misconception that has been destroying the MMO industry for years.  You start seeing these more innovative games with non-traditional combat style and what happens?  People start hyping it like crazy.  What happens when everyone sees a new game with the traditional MMO combat style?  They all cry WoW Clone.  Here's two examples of recent games that went the tradtional route.  Rift and SWTOR.  Both are failing.  PyrateLV, your entire comment is completely false.
Auto targeting is part the RPG part of MMORPG. Your character is the one doing the fighting, not the player. MMOFPS (and MMOAAG (Action Adventure Games)) is where the player is doing the fighting.   I SUCK at mouse targeting. Half the time I am staring at the ground, not the enemy. When I play MMORPGs, I want my character to do the fighting. I am sorry you don't understand this.
Wrong.

there are RPG MMOs out there that are not tab targeted.

I have no issue in people not taking targeted based systems. that is fine, but dont suggest its a genre requirements that is silly talk



Role Play. Playing the role of another character. In my pen and paper days, I NEVER swung a sword at an orc. I NEVER dodged an incoming blow. MMORPG is taking the role of a character. Always has been, always will be, no matter what twitch gamers want it to mean.

Twitch combat, where YOU aim, YOU swing the sword, YOU block the incoming blow is from FPS based games. From console players. Well... maybe some LARPA players, too...

MMOFPS
(can't think of any examples...)

MMOAAG (action adventure)
Dragon's Nest, Vindictus, etc

There are a couple of industry genres already available for your kind of combat. MMORPG is NOT one them.

Why does this from of gameplay ONLY involve combat? Why does a player's faith not affect their divine abilities? Why does a player's IQ not affect their magical aptitude? No... only their manual dexterity counts.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

3 Pages « 1 2 3 » Search