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Someone help me out, what is the purpose of farming like a slave in Diablo 3? The level cap can be reached in a few weeks, even by "casual" players. After you finish Inferno, what is there left to do that requires better gear? Having such a low level cap just destroyed this game. Diablo 2 had an almost unreachable level cap with more power and a more robust character every level. That doesn't exist in D3. 8 player games in D2 were quite difficult no matter what level you were on, D3 is mindlessly easy until you get halfway through Hell. Better gear meant you could level faster and the game be easier. D3 you MUST have a certain level of gear to even play on Inferno and you MUST buy that gear from the AH because you can't farm it yourself as it only drops in Inferno. So, there is no replay value at all once you finish Inferno. Your character is as powerful as it's ever going to be and the gear is the best it's ever going to be because you needed that gear to finish Inferno. There is no purpose to playing other than to have gear drop that you don't need or selling it for gold that you also haev no need for anymore. Oh wait, Blizzard planned this all along so you would sell gear on the RMAH once the above happened. Instead of making Diablo 3 as good as D2, they built the entire game experience around the RMAH to make up for declining wow subscription money. The super-low level cap exists to be used as a selling point for expansion packs, basically forcing you to buy it and completely reset everything you have slaved to achieve, just like they do to the wow drones who eat it up and keep asking for more. I didn't wait 12 years for another Diablo game just to have it be another scheme to manipulate money from Blizzard's near-mindless wow playerbase. WoW destroyed what was cool about MMOs and it did the same to Diablo. |
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6/07/12 2:04:49 PM#2
The purpose of farming like a slave is to get stuff. That's what the game is, always has been, and probably always will be about. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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6/07/12 2:08:31 PM#3
According to Jay Wilson, you were not supposed to beat inferno. In fact according to him all the content they cut from the game was all great design choices which added to the game. He doesnt want you to farm anything, even though people still do and he thinks playing the same stupid story over and over is better than any free roam mode or other such replay value adding mode. I mean this is the guy who thinks Bosses shouldnt drop the best loot. In short, they put an idiot in charge of Diablo 3. The guy with only a few titles under his belt and no real rpg experience. As a matter of fact, he even brags about not playing Nightmare Mode yet because he is still exploring all the different characters in normal mode. Blizzard should have known better than to put a toddler at the helm of a major franchise like Diablo. |
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6/07/12 2:14:01 PM#4
Originally posted by Rabenwolf Jay Wiilson is a fucking cunt. ruining the best RPG franchise ever made. now we can only pray for patches/expansion/..DLC -_- |
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6/07/12 2:19:25 PM#5
Yes D3 is the primary test for the RMAH because this will be in their new MMO if it ever come to be and it will be the standard if it is successful for all MMOs. Real money needed to buy inflated items on the AH unless you grind 24/7. Welcome to the world of money over customer happiness. |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
6/07/12 2:44:49 PM#6
The goal of this game was to create revenue through the RMAH. Unfortunately, they screwed the game up by making that the ultimate goal and the replay value is dismal. Blizzard is now fail like most gaming companies out there today. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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6/07/12 2:55:29 PM#7
Also to be noted as one of the most annoying thing, but not yet implemented. -> The linear progression <- That mean that when they'll bring an expansion for Diablo 3 all the gear that has been farmed until the expansion will be useless and remplace by much better gear has soon as the player set foot in this expansion and get a drop. Exactly like in World of Warcraft, all the best item ingame were brought to nothing by the new expansion items (first green from quest were almost as good as higher tier from before the expansion) SO beware before "investing" time and money for gear, because it will devaluate like crazy on the expansion day, and you will have to star it all over again. (doing it over and over like crazy folks) Diablow 3, it sucks ... |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/07/12 3:01:44 PM#8
Originally posted by uncleFester
THIS is what most people forget. Your revenue model fundamentally effects your game design, and never for the better with F2P This is huge part of why I generally loathe the revenue model |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/07/12 3:03:00 PM#9
Originally posted by Bushi13 Well sure, they took everything they learned about their customer base from WOW and implemented the same mechanics in D3.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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6/07/12 3:04:01 PM#10
Originally posted by Vesavius We ignored that. Cause you people know nothing about what you post. It's the same game...period
You that think otherwise...were never there preivious....period! |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/07/12 3:05:37 PM#11
Originally posted by Kinchyle
Eh? |
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6/07/12 3:08:21 PM#12
Originally posted by uncleFester
What are you ranting about? A $60 game for a few weeks (last time i check, i took me 70-80 hrs to get to L60) is a prettty good deal. Most SP games last a week. Plus, you don't get to finish Inferno mode in those few weeks. Why do you need more? This is a box MP game. This is not a MMO. |
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6/07/12 3:11:32 PM#13
Originally posted by Vesavius " Originally posted by uncleFester |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/07/12 3:14:34 PM#14
Originally posted by Kinchyle
Eh?
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6/07/12 3:18:59 PM#15
Originally posted by zymurgeist Edited for clarity. |
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6/07/12 3:19:12 PM#16
Originally posted by Vesavius Think he means 'Diablo 3 is the same as Diablo 2'.
Which...well...it's not, Enough people have covered the differences in previous threads that at this point it's just a matter of if people like the new game or not, and their goal to justify it one way or or the other.
Mostly his comment is a bid to assume authority by claiming 'You boviously didn't play the game if you don't think they are the same.' in order to discredit player commentary on the changes between the way mobs, loot, skills, or other game aspects are generally handled. The lack of support items like the horadric cube, imbuing, a more complex socket system, etc or the unique encounters and mobs associated with higher difficulties, unique boss events, etc apparently are things that didn't actually exist in D2 to these kinds of people. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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6/07/12 3:20:55 PM#17
Originally posted by Deivos You spoke too much. This person obviouldy has no mind... |
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6/07/12 3:22:39 PM#18
On second thought , maybe he's just trolling. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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6/07/12 3:26:13 PM#19
Originally posted by Unlight Don't edit my words to change their meaning. If you have something to say use your own. I stand by my statement Diablo is about PHAT LEWT. always has been. The auction house doesn't change that. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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6/07/12 3:26:58 PM#20
Well this is true only recently in computer gaming history, let be honest here. But ye i think in most case, today, the revenue model dictate the design, because obviously revenue took precedence over the gameplay this last decade. Usually game companies would get revenue if they happen to make a successful game (design), but now they look how to make a lot of revenue and use game design to achieve this goal. The shift is not new honestly when game designer understood how well they could manipulate player psychology, i think this all began to be very obvious around 2k when both sub and cash shop mmo begin to manipulate their design to boost their income. This is something pretty obvious both for free2play as well as sub like games. In any case it is very healthy that "AT LAST" players are getting aware of this. Because during many years people were ignoring it totally, and when i say ignoring it mean both they weren't aware of it, and those claiming this would be thrown into denial. |
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