|24 posts found|
6/18/12 6:25:36 AM#21
Originally posted by Kiljaedenas
Granted, 38 Studios hired far too many people, it was a disaster from the start. It is also true that you could not make Eve today for 6 million either. Kickstarter campaigns, so far, rarely go above 1-2 million. Hence I still think making a MMO using funding like this is something that is not likely to happen. You need very talented people to make a MMO and I don't see them working for low wages when they are in such demand in the industry.
The "Real Game" begins at character creation.
6/18/12 6:45:32 AM#22
Originally posted by Ozmodan
It's not laughable at all if it's planned out well. If there are realistic goals and wise use of the funds, then it could go a long way toward helping see the project to completion.
Would it be sufficient to fund a MMO capable of satisfying your typical unreasonably self-entitled gamer who demands everything they want in a MMO and then some working perfectly from day 1? Probably not. But then, they're not going to get that from a AAA MMO with millions of dollars invested either, so they'll never be happy regardless.
Could you create a Kingdoms of Amalaur with kickstarter money? Well, that would depend on if you're able to raise millions of dollars with it. Conventional wisdom would say "not likely".
But then who says it has to be something on scale of a KoA?
There are people out there who have created MMOs entirely out of their own pockets without any outside funding, before Kickstarter even existed. Are they AAA blockbusters competing with the likes of a WoW or anything like that? No, of course they're not. But they exist and they offer an experience for a population of people who enjoy what they offer.
My philosophy on MMORPGs:
Leveling is what happens while you're playing the rest of the game.
Don't worry about levels. Just play.
10/24/12 1:49:32 AM#23
I see no reason not to help kickstart an MMO that I want to play.
Studios turn to Kickstarter because they need a hand in their game development. Not every studio can afford experienced developers, million dollar budgets, and high end technolofy to compete with those who already have it. Game developers only want to create somthing extraordinary and most gamers just want a great game handed to them. Why not help the developers out once in a while? They work so hard to give you something and you can't even go so far as to show them a little support?
Would you not support the cure for breat cancer because you're a guy? Would you not support police officers because you don't like going the speed limit? Would you not support starving children because you want to spend you own money on Doritos?
Game developers are hard working people who give so much and ask so little. Why not show a little support?
Google is your friend.
10/24/12 2:23:23 AM#24
As MumboJumbo mentions I think it may have been left off because it was for the PFO Tech Demo which Goblinworks will use to secure the money they need to make the game. I think a big difference here with PFO as compared to EoC and TR is that those two companies are made up of folks laregly unknown to the gaming world. That's part of what makes it a tough choice to back them. With Goblinworks you have people who are known commodities in the gaming world that have shipped multiple titles or titles that are very well known. For instance they have folks who worked on Eve Online as well as Fallen Earth.
Does that mean they will do a better job than the EoC or TR teams? Not at all. Indeed I wish the TR team would send me a testing invite! LOL!
Personally the Pathfinder Tech Demo is the only MMO related Kickstarter I've contributed to. The only reason being that I just don't know that some of the sandbox titles, like TR and EoC, are going to make. EoC has a ways to go (2015 or 2016) and TR does look like it will launch next year, but you never know. I certainly plan to play TR once it goes live.
As for single player projects I've back 4 or 5. They all are by people who have easy name recognition if you've been playing computer games since the late 1980s. That, in fact, is my first prerequisite to kickstarter. If I haven't heard of the company or person in relation to gaming OR played something of theirs and enjoyed it in the past, then I don't even bother looking at hte kickstarter. Well, I take that back. I may look, but the odds of me donating are less than .00000000000000001%.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Kickstarter 1 / Naysayers 0