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General Discussion  » ESO SpikeTV demo

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44 posts found
  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1055

6/06/12 2:35:14 PM#21
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

  Mishakai

Novice Member

Joined: 4/27/12
Posts: 106

6/06/12 2:41:06 PM#22

I'm spending more and more time w/ unknown IPs nowadays.  It seems to me that recently, any IP with a fond history for RPGs and PC Games is being used as a hype machine for smash and grab themepark clone games.  Personally, I'm sick of it.  I'd rather deal with the bugs, letdown and "shadiness" of developers like StarVault and the like before tossing any more of my hard earned cash at some multi-billion dollar gaming conglomerate looking for a quick way to get some cash out of my wallet.

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1382

6/06/12 2:44:29 PM#23
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

 I beleive what TES fans wanted from a TESO was for it to cement the sandbox style  gameplay of original TES games with the mmo formula to make the first succesful and easily accessible mmorpg sandbox since UO. TES has alchemy, later enchantment, stealth and all out combat, player housing, exploration and you are free to progress as you see fit, ignore the main quest, ignore quests altogether, choose your own path through the landscape and visit dungeons and areas in the order you decide.  a much more realistic graphic style than most rpgs, basic crafting and repairing items, no boundries and the outside area free of loadscreens. What i bleieve TES fans wanted was an mmorpg that was TES with laterations to fit the MMO formula and not a cookie cutter mmo with a TES skin mishapenly stitched to it.

 

So moving on to what i wanted from a tes mmo. I wanted to wake up as a prisoner or a nobody in a world that was breathing and evolving much like the worlds of sandbox mmos. I wanted to be able to swing my sword and aim my attacks, fire projectile based magic and bows. Sneak in shadows to avoid npcs. Jump from rooftop to rooftop at ngiht. Hunt down the thieves guild and partake in thievery or smuggle moonsugar from one city to the next. explore as far as i can see venturing into whcihever cave i choose. Or sit upon the shores of a river and fish to sell for goods. Buy a horse from the stables or prehaps even tame a horse myself. [artake with other on a main story line that evolves over time based on the actions of its mmo population, avoid the guards after stealing bread from a bakery, sell my wares and goods in town. venture to a tavern and get into a drunken brawl. complete some basic quests from npcs whenever i choose to and not to advance my character, level the skills i want to and create the class i want to paly and not some pre determined class.buy a house or prehaps build a house and store my goods within it, find hidden treasure and rare items to sell, all in all i want to be free, i dont want to have to be told were i can and cant go, who i can and cant kill, i dont want to have to grind mindlessly to reach the next zone or reach a skill cap and be faced with notihng other than mindless pvp.

there are 2 types of mmo, imitators and innovaters.

  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

6/06/12 2:44:48 PM#24
Originally posted by deathshroud

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

 

Well said. X2

BigCountry | Head Hunters | www.wefarmpeople.com

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1055

6/06/12 6:38:48 PM#25
Originally posted by deathshroud
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

 I beleive what TES fans wanted from a TESO was for it to cement the sandbox style  gameplay of original TES games with the mmo formula to make the first succesful and easily accessible mmorpg sandbox since UO. TES has alchemy, later enchantment, stealth and all out combat, player housing, exploration and you are free to progress as you see fit, ignore the main quest, ignore quests altogether, choose your own path through the landscape and visit dungeons and areas in the order you decide.  a much more realistic graphic style than most rpgs, basic crafting and repairing items, no boundries and the outside area free of loadscreens. What i bleieve TES fans wanted was an mmorpg that was TES with laterations to fit the MMO formula and not a cookie cutter mmo with a TES skin mishapenly stitched to it.

 

So moving on to what i wanted from a tes mmo. I wanted to wake up as a prisoner or a nobody in a world that was breathing and evolving much like the worlds of sandbox mmos. I wanted to be able to swing my sword and aim my attacks, fire projectile based magic and bows. Sneak in shadows to avoid npcs. Jump from rooftop to rooftop at ngiht. Hunt down the thieves guild and partake in thievery or smuggle moonsugar from one city to the next. explore as far as i can see venturing into whcihever cave i choose. Or sit upon the shores of a river and fish to sell for goods. Buy a horse from the stables or prehaps even tame a horse myself. [artake with other on a main story line that evolves over time based on the actions of its mmo population, avoid the guards after stealing bread from a bakery, sell my wares and goods in town. venture to a tavern and get into a drunken brawl. complete some basic quests from npcs whenever i choose to and not to advance my character, level the skills i want to and create the class i want to paly and not some pre determined class.buy a house or prehaps build a house and store my goods within it, find hidden treasure and rare items to sell, all in all i want to be free, i dont want to have to be told were i can and cant go, who i can and cant kill, i dont want to have to grind mindlessly to reach the next zone or reach a skill cap and be faced with notihng other than mindless pvp.

TES are not sandbox games, They are themepark SPRPG. You want a sandbox game there are plenty of crappy games out there already for that. 

You can craft in TESO ie your alchemy, ench. Im sure there will be stealthing.

The combat was weak as hell in the ES series and not the strongest part of the game by far.

Player housing, not everyone is sad about not being able to make barbies dream house, I could care less if they have housing or not.

Exploration seems like its covered in TESO pretty good.

Progression as you see fit doesnt work in a MMO, please explain how you would make it work with others in your game? You want the mobs around you to always be your level? How would that work in a MMo with other people at different levels then you?

You can do whatever quests you want, have you actually even researched the game or read anything about it?

Visiting anywhere in the game when you decide falls back to the world leveling with you. Again how would you make this work with other players in the world at different levels then you?

Nothing else is worth responding too after that question just some blarb that didnt make sense.

Everything you wanted in the next paragraph seems like you don't want to play a MMO at all, so I could easily suggest the SPRPG games would fit into your wants perfectly.

  Distopia

Drifter

Joined: 11/22/05
Posts: 14332

"what a boring life, HATING everything" -Gorilla Biscuits

6/06/12 6:48:45 PM#26
Originally posted by SEANMCAD

I watched with the audio off so let me take a guess. During the Q and A session his answer to every question was 'no'.

 

The graphics are actually nice but to be honest the graphics never were the deal breaker for me. The 3rd person view is the biggest deal breaker for me , followed by a class based system.

There are some twists to the standard class system though.

 "You won't be able to create your own "classes", as everyone will choose an archetype from the start: tank, healer, mage, rogue, etc.  But once in the game, it's up to you how you build that character.  You can be a tank who wields a healing staff, or a mage who uses a sword and a shield.  Sure a a real healer is still going to do that role better than you, but essentially Matt wants to make sure players can and will take on several roles with their play.  Level 50 may be the cap, he said, but it's just a number.  Progression won't end there."

This is one of the better previews of the game.

http://www.mmorpg.com/gamelist.cfm/game/821/feature/6457/The-Elder-Scrolls-Online-You-Got-Elder-Scrolls-in-my-MMO.html

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1172

6/06/12 7:04:30 PM#27

Does somebody know how to increase the average IQ of the global population?
Do not count people in that call Skyrim a Themepark!

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
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  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/06/12 7:06:20 PM#28
Originally posted by Thorqemada

Does somebody know how to increase the average IQ of the global population?
Do not count people in that call Skyrim a Themepark!

It's not that most people are stupid, it's just that they are in constant denial.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 1041

6/06/12 7:19:16 PM#29
Originally posted by deathshroud
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

 I beleive what TES fans wanted from a TESO was for it to cement the sandbox style  gameplay of original TES games with the mmo formula to make the first succesful and easily accessible mmorpg sandbox since UO. TES has alchemy, later enchantment, stealth and all out combat, player housing, exploration and you are free to progress as you see fit, ignore the main quest, ignore quests altogether, choose your own path through the landscape and visit dungeons and areas in the order you decide.  a much more realistic graphic style than most rpgs, basic crafting and repairing items, no boundries and the outside area free of loadscreens. What i bleieve TES fans wanted was an mmorpg that was TES with laterations to fit the MMO formula and not a cookie cutter mmo with a TES skin mishapenly stitched to it.

 

So moving on to what i wanted from a tes mmo. I wanted to wake up as a prisoner or a nobody in a world that was breathing and evolving much like the worlds of sandbox mmos. I wanted to be able to swing my sword and aim my attacks, fire projectile based magic and bows. Sneak in shadows to avoid npcs. Jump from rooftop to rooftop at ngiht. Hunt down the thieves guild and partake in thievery or smuggle moonsugar from one city to the next. explore as far as i can see venturing into whcihever cave i choose. Or sit upon the shores of a river and fish to sell for goods. Buy a horse from the stables or prehaps even tame a horse myself. [artake with other on a main story line that evolves over time based on the actions of its mmo population, avoid the guards after stealing bread from a bakery, sell my wares and goods in town. venture to a tavern and get into a drunken brawl. complete some basic quests from npcs whenever i choose to and not to advance my character, level the skills i want to and create the class i want to paly and not some pre determined class.buy a house or prehaps build a house and store my goods within it, find hidden treasure and rare items to sell, all in all i want to be free, i dont want to have to be told were i can and cant go, who i can and cant kill, i dont want to have to grind mindlessly to reach the next zone or reach a skill cap and be faced with notihng other than mindless pvp.

Pretty much.  I don't think sandbox people know what the heck kind of game they want.  All Elder Scrolls have levels, none of them involve you building a single thing and the only thing you can really do with your house is put things in it. 

I still say this is IP rape, but sounds like a decent MMO game. I like the idea that the rumor of a all pvp game has been erased.  The spirit of Elder Scrolls to me is going to any dungeon quest or no quest.  Essentially doing a quest and going to turn in the reward for it later.  This seems to have that, so that sounds neat.  

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1382

6/07/12 12:42:28 AM#30
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

 I beleive what TES fans wanted from a TESO was for it to cement the sandbox style  gameplay of original TES games with the mmo formula to make the first succesful and easily accessible mmorpg sandbox since UO. TES has alchemy, later enchantment, stealth and all out combat, player housing, exploration and you are free to progress as you see fit, ignore the main quest, ignore quests altogether, choose your own path through the landscape and visit dungeons and areas in the order you decide.  a much more realistic graphic style than most rpgs, basic crafting and repairing items, no boundries and the outside area free of loadscreens. What i bleieve TES fans wanted was an mmorpg that was TES with laterations to fit the MMO formula and not a cookie cutter mmo with a TES skin mishapenly stitched to it.

 

So moving on to what i wanted from a tes mmo. I wanted to wake up as a prisoner or a nobody in a world that was breathing and evolving much like the worlds of sandbox mmos. I wanted to be able to swing my sword and aim my attacks, fire projectile based magic and bows. Sneak in shadows to avoid npcs. Jump from rooftop to rooftop at ngiht. Hunt down the thieves guild and partake in thievery or smuggle moonsugar from one city to the next. explore as far as i can see venturing into whcihever cave i choose. Or sit upon the shores of a river and fish to sell for goods. Buy a horse from the stables or prehaps even tame a horse myself. [artake with other on a main story line that evolves over time based on the actions of its mmo population, avoid the guards after stealing bread from a bakery, sell my wares and goods in town. venture to a tavern and get into a drunken brawl. complete some basic quests from npcs whenever i choose to and not to advance my character, level the skills i want to and create the class i want to paly and not some pre determined class.buy a house or prehaps build a house and store my goods within it, find hidden treasure and rare items to sell, all in all i want to be free, i dont want to have to be told were i can and cant go, who i can and cant kill, i dont want to have to grind mindlessly to reach the next zone or reach a skill cap and be faced with notihng other than mindless pvp.

TES are not sandbox games, They are themepark SPRPG. You want a sandbox game there are plenty of crappy games out there already for that. 

You can craft in TESO ie your alchemy, ench. Im sure there will be stealthing.

The combat was weak as hell in the ES series and not the strongest part of the game by far.

Player housing, not everyone is sad about not being able to make barbies dream house, I could care less if they have housing or not.

Exploration seems like its covered in TESO pretty good.

Progression as you see fit doesnt work in a MMO, please explain how you would make it work with others in your game? You want the mobs around you to always be your level? How would that work in a MMo with other people at different levels then you?

You can do whatever quests you want, have you actually even researched the game or read anything about it?

Visiting anywhere in the game when you decide falls back to the world leveling with you. Again how would you make this work with other players in the world at different levels then you?

Nothing else is worth responding too after that question just some blarb that didnt make sense.

Everything you wanted in the next paragraph seems like you don't want to play a MMO at all, so I could easily suggest the SPRPG games would fit into your wants perfectly.

 you are wrong, tes is a sandbox. You know why? becuase tes provides you with tools to play with and you use them how you see fit, there are people who played skyrim and spent thier time not even doing the main quest, some ventured from dungeon to dungeon, others maxed smithing, some visited all the lovations whilst other focused on specific types of quests like the demon ones. Players played their character how they wanted to play and not how a predetermined class forced them to. TES is a sandbox game there is no mistaking that, the difference is that TES is became more and more user friendly when gonig from morrowind to oblivion to skyrim.

 

world doesnt need to level with you simple. Mobs have a set difficulty not a level, there are no levels and i understand that is almost impossible for you to get your head aronud, but mmorpgs actually dsont need levels. Mobs are mobs a dragon is a dragon and a troll a troll you dont get level 20 trolls and level 40 trolls you get a troll, you can find these trolls as a beginer and get compeltely smashed by said troll or you can find them as a veteran and defeat them. If it looks dangerous then it usually is, none of this your in x zone and mobs in x zone are your level so you can kill them all thats no fun. Now i know players in the world of elderscrolls have levels and thats fine, mobs level with oyu but its a common complaint of many tes fans and they quickly mod it so they dont. As for it becoming an mmorpg you could easily keep the levels for players as a means to show progression or remove it completely and use a skill system were skills increase when you use them, levels are redundant realy. but for mobs its obviously not possible to have them level with you and honestly who would want that.

Also there is an mmo that lets you do a hell of alot of the features i listed already. Its call ed mortal online and they made it with a 10 man team, its buggy as hell rather unfinished but all those concepts exist and if they managed it with 10 guys then imagine what a multi billion dollar games company can do.

 

there are 2 types of mmo, imitators and innovaters.

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1382

6/07/12 12:48:40 AM#31
Originally posted by dontadow
Originally posted by deathshroud
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

 I beleive what TES fans wanted from a TESO was for it to cement the sandbox style  gameplay of original TES games with the mmo formula to make the first succesful and easily accessible mmorpg sandbox since UO. TES has alchemy, later enchantment, stealth and all out combat, player housing, exploration and you are free to progress as you see fit, ignore the main quest, ignore quests altogether, choose your own path through the landscape and visit dungeons and areas in the order you decide.  a much more realistic graphic style than most rpgs, basic crafting and repairing items, no boundries and the outside area free of loadscreens. What i bleieve TES fans wanted was an mmorpg that was TES with laterations to fit the MMO formula and not a cookie cutter mmo with a TES skin mishapenly stitched to it.

 

So moving on to what i wanted from a tes mmo. I wanted to wake up as a prisoner or a nobody in a world that was breathing and evolving much like the worlds of sandbox mmos. I wanted to be able to swing my sword and aim my attacks, fire projectile based magic and bows. Sneak in shadows to avoid npcs. Jump from rooftop to rooftop at ngiht. Hunt down the thieves guild and partake in thievery or smuggle moonsugar from one city to the next. explore as far as i can see venturing into whcihever cave i choose. Or sit upon the shores of a river and fish to sell for goods. Buy a horse from the stables or prehaps even tame a horse myself. [artake with other on a main story line that evolves over time based on the actions of its mmo population, avoid the guards after stealing bread from a bakery, sell my wares and goods in town. venture to a tavern and get into a drunken brawl. complete some basic quests from npcs whenever i choose to and not to advance my character, level the skills i want to and create the class i want to paly and not some pre determined class.buy a house or prehaps build a house and store my goods within it, find hidden treasure and rare items to sell, all in all i want to be free, i dont want to have to be told were i can and cant go, who i can and cant kill, i dont want to have to grind mindlessly to reach the next zone or reach a skill cap and be faced with notihng other than mindless pvp.

Pretty much.  I don't think sandbox people know what the heck kind of game they want.  All Elder Scrolls have levels, none of them involve you building a single thing and the only thing you can really do with your house is put things in it. 

I still say this is IP rape, but sounds like a decent MMO game. I like the idea that the rumor of a all pvp game has been erased.  The spirit of Elder Scrolls to me is going to any dungeon quest or no quest.  Essentially doing a quest and going to turn in the reward for it later.  This seems to have that, so that sounds neat.  

 that is the beauty of a sandbox though, your interpritation of what made TES is extremely different to someone elses becuase there are so many different paths to take, for me cashing in quests was one of the least important features.

there are 2 types of mmo, imitators and innovaters.

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1055

6/07/12 1:17:00 AM#32

They arent sandbox games and there are levels. Yes you can mod it then you change the game so your wrong. If sandbox mmo's actually had a future then big companies would have already raped that market.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

6/07/12 1:35:16 PM#33
Originally posted by Uhwop

WoW!

Literally.

It looks like WoW.  Amazingly original look they got going there.  My god.

 

You might try out some other glasses, beacuse the one you wear dont work.

If it's not broken, you are not innovating.

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1382

6/07/12 2:46:34 PM#34
Originally posted by Fearum

They arent sandbox games and there are levels. Yes you can mod it then you change the game so your wrong. If sandbox mmo's actually had a future then big companies would have already raped that market.

 who ever said sandbox games cant have levels? or quests? or raids? nobody.

there are 2 types of mmo, imitators and innovaters.

  jiveturkey12

Advanced Member

Joined: 12/22/04
Posts: 1284

6/07/12 3:37:27 PM#35
Originally posted by Torgrim
Originally posted by Uhwop

WoW!

Literally.

It looks like WoW.  Amazingly original look they got going there.  My god.

 

You might try out some other glasses, beacuse the one you wear dont work.

Yeah I know right Icant believe this dudesaying ESO looks like Wow? This guy really needs to get his lenscrafter subscription payed (Lenscrafter is an online game right??)

As I posted in a really sweet-ass thread yesterday, this game LOOOKS NOTHIN LIKE WOW!!! Its way too amazing to even be compared to a game from "2000-boner kill" like WoW. This is the image I posted in the other thread which is obviously way more like GW2 meets SWG meets Knight Rider than anything.

 

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

6/07/12 5:35:21 PM#36
Originally posted by deathshroud

 

you are wrong, tes is a sandbox. You know why? becuase tes provides you with tools to play with and you use them how you see fit, there are people who played skyrim and spent thier time not even doing the main quest, some ventured from dungeon to dungeon, others maxed smithing, some visited all the lovations whilst other focused on specific types of quests like the demon ones. Players played their character how they wanted to play and not how a predetermined class forced them to. TES is a sandbox game there is no mistaking that, the difference is that TES is became more and more user friendly when gonig from morrowind to oblivion to skyrim.

 

 

So here's a question:

This player reached level 85 in WOW without killing a single mob and doing almost not a single quest. Just did gathering/crafting. 

So it's conceivable there are people in WOW who not only do not do the main quest, but do not do any quest at all. Play how they want to play. The tools are there.

Does that mean WOW is a sandbox?

 

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

6/07/12 9:05:37 PM#37
Originally posted by Fearum
Originally posted by deathshroud
Originally posted by BigCountry
Originally posted by SEANMCAD

I clearly dont speak for all TES fans but I think in general the graphics is fairly far down the list of concerns/deal breakers.

yes the first screens made us think of WoW mostly because of the character/NPC models. That all said, its still a class based, 3rd person, tab targeting, faction dependent generally lagard game design with a company that has zero idea what is possible, that is the main issue

 

QFT

 i think the biggest disapointment is in the hearts of those who have folllowed TES for such a long time. I think we all dreamed of what it would be like to play an Elder Scrolls MMO how we would do it, what aspects would translate easily and what might need alteration. How much fun TES would be if you werent alone in this amazing world.

When they released details of TESO it was the realisation that this MMO was nothing like the imagined MMO of TES fans. It is compeltely the opposite to it infact. Sandbox gameplay best fits TES world. If the original TES had been dungeon crawler hack and slash games then this new TESO game would of fit the formula nicely but TES wasnt that sort of game at all.

Its almost as bad as turning an eagerly awiated franchise like XCOM into a first person shooter. Its a retarded move by bethesda and whilst both this Themepark mmo and the FPS xcom game could of been good games for the new fans that enjoy that type of gameplay. The people who played the original games and supported them from one game to another feel let down, betrayed and unloved. This is not TESO the fans wanted and feels like a slap in the face.

 

so lets not forget that XCOM was also bethesda and with enough complaining from gamers they quickly scrapped it and remade XCOM with the support of the civilisation team to turn it back into a strategy game. I beleive enoguh complaining and maybe they will turn TESO back into something gamers actually want to play.

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

1.)  Player Housing

2.)  I'd actually like to see more region city/hold based alliances as opposed to "factions."  And let those alliances shift.  I mean come on, there is no Emperor right now.  Everyone is gunning for the throne.  Let there be some wheeling and dealing, betrayal, etc.  That's what I always loved about EvE, even if the game bored me to death.  They didn't have a "political system."  They let the playerbase create one.  This kinda setting is screaming for that.

3.)  No "classes."  want to be a warrior who specializes in illusion magic on the side?  Welcome to the game.  Now I've read a bit of conflicting reports, so I guess we gotta see just how much "customization" ESO allows, and how it plays out. But it sounds like they at least have a bare-bones system like that.  Waiting and watching.

4.)  Heavy randomization.  I want events like in Skyrim where you start a fight with one group only to have another outside "player" join in (a bandit, a DB assasin, a dragon, etc.)  A more public questing system is a step in the right direction, but it's not this.

5.)  Fully player-supported economy.  All the best items in the game are player made.  Hell I'd say even have skill books available, and make them player crafted. 

6.)  Do away (or severely minimize) the idea of a centralized auction house.  Have lots of opporunities to buy and sell in different places.  Heck, have player owned shops/structures with NPC vendors that sell stuff.

 

Give me SWG's economy, mix in a bit of single player TES, EvE's politics, and WoW's level of polish.  That's my "perfect game."  And if possible, give me POTBS' level of tactical pvp.  It was very unforgiving, and tended towards play2crush, but man was it fun when you got great fights.

Note for the record, I said absolutely nothing about "sandbox" or "themepark."  Now does this limit somewhat the importance of "raid for the best gear" twenty thousand times?  Yes it does.  I make no apologies for that.

  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2233

6/07/12 9:52:52 PM#38
Originally posted by Elikal

As usual the questions were too harmless. I dunno, are all game moderators paid or drugged? Ever so often when I seen a video interview with some game dev, I felt I wanted to jump out of my seat and wished *I* was there asking questions! They never ask hard and important questions! (And this mod clearly needs a haircut...)

Anywhoo... on the one hand everything this Zenimax dude says here and in other interviews is horrible PR bla bla. For a game that is 5 years in development, his info is really close to zero. So they want to make the game accessible. Yes. What the moderator SHOULD have asked: What EXACTLY does that mean, as opposed to other MMOs? What will you make different? Those zombie/sheep moderators drive me nuts. I mean, heck, we all know some hallmarks of what makes a MMO. Would it be so difficult to ask some substantial questions, and NOT let the Zenimax Dev wiggle itself out by hogwash no-info answers?!

On the other hand, the visuals in the vid don't look as bad as some early leaked screenshots. I mean, ok it's not Skyrim quality, but then, no one could expect that. What made me cringe is that some stuff looks too much like from SWTOR, especially some landscape elements. (Oh seriously if you think it looks like WOW you need glasses. No NOT those to drink from. Those for the eyes!) The dungeons looked quite good IMO, actually.

Skeptical, but sure to give it a fair chance when I can try it out.

The reason their PR guys are more guarded with information is due to the backlash of them finally even allowing a hint this game was being made with even minute details.  I'm sure if the general concensus with the first promo pieces of info came out were positive, they'll be spilling all kinds of beans about this game.  But since they're actually surprised at the HATE going for this game, even from TES fans, they're more hesitant about mentioning details that could drive a wedge even further.

It's really funny when you step back and look at it.  They figured:  Popular RPG IP + MMORPG = Teh Win.

I mean, a popular IP in MMORPG format is always the recipe for success!

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

6/07/12 10:03:04 PM#39
Originally posted by iceman00
Originally posted by Fearum

Nobody is making you play this game for one, how is this game a dungeon crawler?

Also I would like you to shed light on what exactly TES fans wanted in a mmo, be exact here with examples of what type of gameplay, dungeons, pvp? if any, graphics, skills, weapons, crafting and questing. Lets hear your perfect game.

1.)  Player Housing

2.)  I'd actually like to see more region city/hold based alliances as opposed to "factions."  And let those alliances shift.  I mean come on, there is no Emperor right now.  Everyone is gunning for the throne.  Let there be some wheeling and dealing, betrayal, etc.  That's what I always loved about EvE, even if the game bored me to death.  They didn't have a "political system."  They let the playerbase create one.  This kinda setting is screaming for that.

3.)  No "classes."  want to be a warrior who specializes in illusion magic on the side?  Welcome to the game.  Now I've read a bit of conflicting reports, so I guess we gotta see just how much "customization" ESO allows, and how it plays out. But it sounds like they at least have a bare-bones system like that.  Waiting and watching.

4.)  Heavy randomization.  I want events like in Skyrim where you start a fight with one group only to have another outside "player" join in (a bandit, a DB assasin, a dragon, etc.)  A more public questing system is a step in the right direction, but it's not this.

5.)  Fully player-supported economy.  All the best items in the game are player made.  Hell I'd say even have skill books available, and make them player crafted. 

6.)  Do away (or severely minimize) the idea of a centralized auction house.  Have lots of opporunities to buy and sell in different places.  Heck, have player owned shops/structures with NPC vendors that sell stuff.

 

Give me SWG's economy, mix in a bit of single player TES, EvE's politics, and WoW's level of polish.  That's my "perfect game."  And if possible, give me POTBS' level of tactical pvp.  It was very unforgiving, and tended towards play2crush, but man was it fun when you got great fights.

Note for the record, I said absolutely nothing about "sandbox" or "themepark."  Now does this limit somewhat the importance of "raid for the best gear" twenty thousand times?  Yes it does.  I make no apologies for that.

I agree with this, though I would add-

7.) Race/Faction Lock is removed. Give players the opportunity to choose which of the 3 warring Factions they wish to join. Or not join. No matter what Race they choose

8.) Allow ALL of Tamriel to be explored regardless of Faction (though enemy faction would cause wariness and distrust in another factions land) and have Cyrodill be the  locked "Faction Contested" land to fight over.

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Corehaven

Apprentice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

6/08/12 12:14:43 AM#40

" One of the things thats really telling is that uh.....you know....when we looked at how we wanted to explore the world origionally, it was more of a directed vector ( I assume he means extremely linear ) through the world and we said thats not what Elder Scrolls is about..."

 

Okay.  Why would you even begin to start out with the idea of a "directed vector".  Thats all I need to know.  The very fact they started out programming a linear game tells me everything.  These guys likely dont have a clue.  I imagine it was Todd Howard or someone from Bethesda who are really the ones who said, " Guys, thats not the way Elder Scrolls is meant to be done.  MMO or not...." and the devs said, " Derp?  Wer derpy der?  " 

 

For those saying it looks like WoW, well not quite.  Id say it looks graphically similar.  Its a step up from WoW to be sure but Im not impressed.  I wouldnt be if this were a stand alone mmo, or based on the Elder Scrolls.  It just seems bleh to me. 

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