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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I am surprised open world dungeons isnt getting a positve response...

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81 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16766

6/04/12 6:31:11 AM#21
Originally posted by Thorqemada

Skyrim is a Sandbox-mode game - Sandbox in computergames terminology never meant a wooden frame with a sand in it but freeform, out of order, dynamic world interacting gameplay which Skyim is!

+++

TESO has one problem - the game development was started years back when all publishers and developers still had the crazy idea that a WOW-Clone could beat the original.

They had the crazy idea that the Brand would attract masses of players while forgetting the the Brand awareness is fundamentally connected with specific gameplay elements that be not recognizeable in the TESO MMO.

They now try to damage control it and focus on the better ideas of past mmos but struggle to overcome the obstacle of their own brand and the fundamental expectations connected to it.

But telling the veteran community that things that have been in many MMOs of the past be technically impossible is not a working strategy!

Skyrim is not really a complete sandbox, no. Minecraft is a typical sandbox, skyrim is more of a hybrid.

But all games like this have some part sandbox and some part themepark, even Wow have some small sandbox features and UO had some themepark parts.

But if Skyrim is a sandbox you could argue that GW2 is one as well.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2401

Whatever you do, do NOT speak ill of Asheron's Call 2...

6/04/12 6:34:33 AM#22
Originally posted by Moaky07

Here on the forums.

 

Folks claim to want sandbox on MMORPG.com, and yet when they are presented with a game utilizing a sandbox mechanic, they spend their time dissing the game.

 

Open World dungeons  helped community in EQ. Run across someone needing the same thing you do, and you team up to get it done.

 

They are giving 3 factions PVP for folks that like it as well.

 

I just dont get it. I wont be playing this game, but it appears to be adding some of the things sandboxers are wanting, yet it still is being flamed. I guess folks expected a UO/SWG type sandbox, but a themepark is exactly how ES plays.  EQ, to be specific, is exactly what I would expect from this ES MMO.

 

Sure the tab target isnt the FPS esque gameplay from the SP games, but it isnt enough to lose ones mind IMO. Like I said...SP sandboxes play just like themeparks, and anyone expecting an Uncle Owen economic sim was kidding themselves.

 

That is my 2 credits worth anyways. /shrug

Sure people want open world dungeons, it is just what is wrapped around those dungeons that people are up in arms about.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1919

I'm a leaf on the wind. Watch how I soar.

6/04/12 6:40:24 AM#23
Originally posted by Moaky07

Here on the forums.

 

Folks claim to want sandbox on MMORPG.com, and yet when they are presented with a game utilizing a sandbox mechanic, they spend their time dissing the game.

 

Open World dungeons  helped community in EQ. Run across someone needing the same thing you do, and you team up to get it done.

 

They are giving 3 factions PVP for folks that like it as well.

 

I just dont get it. I wont be playing this game, but it appears to be adding some of the things sandboxers are wanting, yet it still is being flamed. I guess folks expected a UO/SWG type sandbox, but a themepark is exactly how ES plays.  EQ, to be specific, is exactly what I would expect from this ES MMO.

 

Sure the tab target isnt the FPS esque gameplay from the SP games, but it isnt enough to lose ones mind IMO. Like I said...SP sandboxes play just like themeparks, and anyone expecting an Uncle Owen economic sim was kidding themselves.

 

That is my 2 credits worth anyways. /shrug

maybe we are just sick of "big companies" or "bug games" riding the mmo train?

seriously, elder scrolls online? that wont work. that's what they told us for ages now.

how did that change all of a sudden ^^

"I'll never grow up, never grow up, never grow up! Not me!"

  Rophez

Novice Member

Joined: 2/02/06
Posts: 46

6/04/12 9:15:49 AM#24

Yeah, I'm excited about the open dungeons.  This game has a lot of sandbox elements going for it.  It isn't a complete sandbox, obviously, but it is a lot more 'off the rails' than for instance SWTOR.  They went so far as to create hubless quest systems and massive guild faction systems (mage guild/fighter guild, etc.) to encourage open exploration.

Hopefully the crafting will encourage more of a sandbox, do what you want, type of game as well.  We'll see.

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 920

6/04/12 9:53:17 AM#25

Few things I'd like to know about them before I pass judgement, though. My experience with open dungeons comes mainly from Age of Conan, BTW

What is the difference between an open dungeon and a regular area that just happens to be underground?. At least that's how they felt in Age of Conan. I honestly didn't feel much difference between an open dungeon there, and an open world cave in WoW, except maybe the presence of bosses in some spots.

Is there anything to prevent groups from just camping the boss spots 24/7 (that's how it was in AoC, anytime you went into a public dungeon you just saw the bosses dead all the time and groups camping their spawn spots). I assume that PvP might be a posibility in that sense, just wondering if it would be the only one, since if there are PvE servers you'd basically be screwed.

What can men do against such reckless hate?

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/04/12 9:55:58 AM#26

Open world dungeons are the best, MMOs need to get rid of all instancing anyway. People that can't handle playing a MMO with other people even in a dungeon might need to just play a different type of game. Let's get back to the basics (EQ1) when MMOs had depth and content that you couldn't fininsh and no one care about levels.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11552

6/04/12 10:01:00 AM#27

camp check!

 

just kidding - i fully support public dungeons

  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 2008

6/04/12 10:02:26 AM#28
Originally posted by Thorbrand

Open world dungeons are the best, MMOs need to get rid of all instancing anyway. People that can't handle playing a MMO with other people even in a dungeon might need to just play a different type of game. Let's get back to the basics (EQ1) when MMOs had depth and content that you couldn't fininsh and no one care about levels.

This is clearly hindsight coloring your perceptions.

Back in the day, remember the lines waiting for that one creature to spawn?  Remember that 1 jerk who skipped everything, ganked the kill, and then LOLOLOLOL'd at you? 

Now, imagine that with the sheer number d!cks that seem to be playing games currently, NTY.  That is an outdated feature that disappeared because people ruined other players experiences.

SWTOR: F2P or Premium? Want Galactic Strongholds early? http://www.swtor.com/r/LbMdN7 Use the referral for 7 days of subscriber access. Unlock your GS today!

  Terranah

Advanced Member

Joined: 7/03/04
Posts: 3618

6/04/12 10:07:15 AM#29

So if you like coffee and I put a coffee bean in a steaming pile of crap, you're supposed to like the taste? 

 

 

  Ikeda

Hard Core Member

Joined: 10/07/10
Posts: 2008

6/04/12 10:09:12 AM#30
Originally posted by Terranah

So if you like coffee and I put a coffee bean in a steaming pile of crap, you're supposed to like the taste? 

It's funny you should mention that as that VERY coffee that you speak of costs like 200 a pound.

http://en.wikipedia.org/wiki/Kopi_Luwak

 

 

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  Krellen

Novice Member

Joined: 6/20/06
Posts: 84

6/04/12 10:13:35 AM#31
Originally posted by pierth
Originally posted by Moaky07

Here on the forums.

 

Folks claim to want sandbox on MMORPG.com, and yet when they are presented with a game utilizing a sandbox mechanic, they spend their time dissing the game.

 

Open World dungeons  helped community in EQ. Run across someone needing the same thing you do, and you team up to get it done.

 

They are giving 3 factions PVP for folks that like it as well.

 

I just dont get it. I wont be playing this game, but it appears to be adding some of the things sandboxers are wanting, yet it still is being flamed. I guess folks expected a UO/SWG type sandbox, but a themepark is exactly how ES plays.  EQ, to be specific, is exactly what I would expect from this ES MMO.

 

Sure the tab target isnt the FPS esque gameplay from the SP games, but it isnt enough to lose ones mind IMO. Like I said...SP sandboxes play just like themeparks, and anyone expecting an Uncle Owen economic sim was kidding themselves.

 

That is my 2 credits worth anyways. /shrug

Open world dungeons are a wonderful thing in games with high player interdependence and moderate populations- with too many players per server or player independence (ability to solo/cc multiple mobs) you wind up with people training others out of spite.


Ahh, I fondly remember some nasty trains from EQ that I may have started.

 

I wouldn't want to deal with that crap again though.  Spawn camping sucked.  I hated zoning in and yelling spawn check.  And then sit around the entrance until a spot opened.  So I can then sit in one room and kill same mobs every 15 minutes for hours.  Never doing that again.

  User Deleted
6/04/12 10:15:37 AM#32
Originally posted by Terranah

So if you like coffee and I put a coffee bean in a steaming pile of crap, you're supposed to like the taste? 

 

 

You know the game's crap because you played it right?

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

6/04/12 10:22:09 AM#33
Originally posted by Moaky07

Here on the forums.

 

Folks claim to want sandbox on MMORPG.com, and yet when they are presented with a game utilizing a sandbox mechanic, they spend their time dissing the game.

 

Open World dungeons  helped community in EQ. Run across someone needing the same thing you do, and you team up to get it done.

 

They are giving 3 factions PVP for folks that like it as well.

 

I just dont get it. I wont be playing this game, but it appears to be adding some of the things sandboxers are wanting, yet it still is being flamed. I guess folks expected a UO/SWG type sandbox, but a themepark is exactly how ES plays.  EQ, to be specific, is exactly what I would expect from this ES MMO.

 

Sure the tab target isnt the FPS esque gameplay from the SP games, but it isnt enough to lose ones mind IMO. Like I said...SP sandboxes play just like themeparks, and anyone expecting an Uncle Owen economic sim was kidding themselves.

 

That is my 2 credits worth anyways. /shrug

I agree with your opinion OP. I also think that the majority of mmo'ers (and public in general) are lacking in many things though. Anytime the majority of people agree with you its time to re-examine yourself. Im not saying that TESO will be awesome because it probably wont be, its a themepark afterall. Im just saying that open dungeons are the very first good thing Ive heard about this game (and probably the only).

  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 916

6/04/12 10:26:54 AM#34
Originally posted by Ikeda
Originally posted by Thorbrand

Open world dungeons are the best, MMOs need to get rid of all instancing anyway. People that can't handle playing a MMO with other people even in a dungeon might need to just play a different type of game. Let's get back to the basics (EQ1) when MMOs had depth and content that you couldn't fininsh and no one care about levels.

This is clearly hindsight coloring your perceptions.

Back in the day, remember the lines waiting for that one creature to spawn?  Remember that 1 jerk who skipped everything, ganked the kill, and then LOLOLOLOL'd at you? 

Now, imagine that with the sheer number d!cks that seem to be playing games currently, NTY.  That is an outdated feature that disappeared because people ruined other players experiences.

for one Id rather see MMOs die all together if 100% instancing is the future, but do see individual encounter scaling to be the future, so far its the best solution imo

but do somewhat miss the interaction, even the negative parts of it, absolutely hate that the gameplay is so sterile and by now boring - mind aint saying I want the time back where the one rare named, needed to progress one of the main quests, got stolen from you....but rather thinking of the dungeons where all nameds had same loot table, and then just a matter of go through the dungeon tracking down the nameds, or try camp one spawn if that what your group decided to do, Id usually drop a group like that though... 

but doubt you could "police" the game as you´d used to, people seem to have just given up on the idea of it being possible, yell out kill stealers and people training mobs on you, and feel somewhat certain, they would get a very hard time to find groups again..

  Eladi

Apprentice Member

Joined: 11/23/06
Posts: 1063

6/04/12 10:29:30 AM#35
Originally posted by Hedeon
Originally posted by Ikeda
Originally posted by Thorbrand

Open world dungeons are the best, MMOs need to get rid of all instancing anyway. People that can't handle playing a MMO with other people even in a dungeon might need to just play a different type of game. Let's get back to the basics (EQ1) when MMOs had depth and content that you couldn't fininsh and no one care about levels.

This is clearly hindsight coloring your perceptions.

Back in the day, remember the lines waiting for that one creature to spawn?  Remember that 1 jerk who skipped everything, ganked the kill, and then LOLOLOLOL'd at you? 

Now, imagine that with the sheer number d!cks that seem to be playing games currently, NTY.  That is an outdated feature that disappeared because people ruined other players experiences.

for one Id rather see MMOs die all together if 100% instancing is the future, but do see individual encounter scaling to be the future, so far its the best solution imo

but do somewhat miss the interaction, even the negative parts of it, absolutely hate that the gameplay is so sterile and by now boring - mind aint saying I want the time back where the one rare named, needed to progress one of the main quests, got stolen from you....but rather thinking of the dungeons where all nameds had same loot table, and then just a matter of go through the dungeon tracking down the nameds, or try camp one spawn if that what your group decided to do, Id usually drop a group like that though... 

but doubt you could "police" the game as you´d used to, people seem to have just given up on the idea of it being possible, yell out kill stealers and people training mobs on you, and feel somewhat certain, they would get a very hard time to find groups again..

well time for some inovation!  open world dungeons and Phased by solo/group/raid  mob spawns and boss timer spawns.. issue solved...

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

6/04/12 10:29:34 AM#36

Open world Dungeons will be fun, if they operate like they are supposed too. Im more looking forward to end game 3 realm PVP. I hope they make it fun. Im not into raiding, gear grinding, pvp gear grinding or any gear grinding because its boring as hell. Open world dungeons will be cool if they sqeeze into questing. I hope they don't go into any gear grinds for anything though as it always kills the game for me.

If they didnt have PvP then the game would just turn into an end game gear grind, which there are many of already and thats where I always hit a wall and stop playing.

Too add one more thing, I hope the game is hard, I want the PvE to be challenging. I hope that it takes some time to actually get to end game instead of the quick runs that most games have now. The MMO genre needs to sway from the casual only games they are putting out and make a few that actually take some time to progress in again.

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/04/12 10:32:02 AM#37
Originally posted by Ikeda
Originally posted by Thorbrand

Open world dungeons are the best, MMOs need to get rid of all instancing anyway. People that can't handle playing a MMO with other people even in a dungeon might need to just play a different type of game. Let's get back to the basics (EQ1) when MMOs had depth and content that you couldn't fininsh and no one care about levels.

This is clearly hindsight coloring your perceptions.

Back in the day, remember the lines waiting for that one creature to spawn?  Remember that 1 jerk who skipped everything, ganked the kill, and then LOLOLOLOL'd at you? 

Now, imagine that with the sheer number d!cks that seem to be playing games currently, NTY.  That is an outdated feature that disappeared because people ruined other players experiences.

Yet EQ was worth the money and took over a year to max level, plenty of gameplay and content. Oh and we are talking about dungeons not rare spawns I thought.

Todays MMO have maybe 3wks worth of gameplay before any true gamer is done waiting for new content. So todays instance BS is worth all this money? Is better in anyway? You really going to tell me that a game that has years of gameplay is outdated and worse than a game that only has 3wks of gameplay? Please!

Today's MMOs are just trash, instance trash not even worth playing any longer.

  Terranah

Advanced Member

Joined: 7/03/04
Posts: 3618

6/04/12 10:36:05 AM#38
Originally posted by FredomSekerZ
Originally posted by Terranah

So if you like coffee and I put a coffee bean in a steaming pile of crap, you're supposed to like the taste? 

 

 

You know the game's crap because you played it right?

Didn't say I had played it. 

 

Using your reading comprehension, I would assume you played it and are refuting my comment.  Since I do not have your reading comprehension though, I will not assume that.

  Terranah

Advanced Member

Joined: 7/03/04
Posts: 3618

6/04/12 10:37:35 AM#39
Originally posted by Ikeda
Originally posted by Terranah

So if you like coffee and I put a coffee bean in a steaming pile of crap, you're supposed to like the taste? 

It's funny you should mention that as that VERY coffee that you speak of costs like 200 a pound.

http://en.wikipedia.org/wiki/Kopi_Luwak

 

 

That's awesome, lol. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7750

Logic be damned!

6/04/12 10:40:01 AM#40

The "modern" MMO player is motivated by reward, not adventure.

Open world dungeons work when the motivation is adventure, not when the motivation is reward.

When the motivation is reward, expect camping, griefing, and a complete lack of all the positive social variables that the TESO devs claim open world dungeons bring.

They are living in the past with this design - it can work but requires the game to be about something other than loot.

All signs are pointing to that not being the case in TESO.

Now Playing: Destiny, WoW

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