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Will Star Wars: The Old Republic go the route of DC Universe Online and implement large capacity 'mega servers' to address the game's population issues? What are the implications for the game if they do? We discuss it all in this week's SWTOR column.
Read more of Michael Bitton's Star Wars: The Old Republic: Will TOR Adopt 'Mega Servers'? Michael "MikeB" Bitton |
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5/29/12 7:46:19 AM#2
^-^ you dont need mega servers for the 5 people still playing this jk
or am i? |
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aktalat
Spotlight Poster
Joined: 1/30/11
Wookiee. Jetpack. Lifeday moomoo. Flying into the SWG sunset on Lok. |
5/29/12 7:50:36 AM#3
Let's say just for arguments sake this "mega server" merger goes through. SW:TOR is the most instanced non-interactive single-player MMO I've ever played in 10+ years. When you could have potentially 100k+ people on a planet, and yet you can only 'see' 3 of them at any one time in the instance / warzone / flashpoint / whatever, will this change the nature of SW:TOR? Even in the Beta test I was unable to chat with people who were standing right beside me, we had to use a weird instanced chat texting area. When 10 people standing side-by-side cannot 'talk' in-game, what will a 'mega server' merger do? |
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5/29/12 7:51:33 AM#4
tbh I thought it would be mega-server when it was announced, as it would make more sense for the story and all. Therefore yey for non-empty servers :) oh and I thought it worked out pretty well for Anarchy Online and gazillion of kmmo's, so it definitely would be a big step forward for western game to implement it
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5/29/12 7:55:51 AM#5
First the first time in my posting here on MMORPG.com I get to say a particular sentence, without being sarcastic. You were doing it wrong. Of all the issues that SWToR might have had, talking to people wasn't one of them. Join the League For Gamers. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
5/29/12 8:08:44 AM#6
Well for one mega servers only fixes one of the problems. That is the population spread out over 214 servers. The largest pvp being "Fatman" the largest PVE being "Jedi Covenant". However Like I said that just addresses the population problem. You still have they hey I am max level and there is no content. Well there is some content, like grinding dailies for whatever currency there is nowadays black hole commendations, corellia commendations, daily commendations and so forth. However that is what you are stuck with. Then you have the hard mode and easy mode of raids or operations as they are called in swtor. The problem there being the loot, What you get is the same stuff. Thus leading most folks not to want to try hard mode. So until they start having better loot there really is no reason to run hard mode operations. This has been a gripe for a long time. Then there is the boxed in feel to the game. The game feels closed in, and on the rails just like space combat is on the rails. There really is not much exploration other than datacrons. Now lets talk about patch 1.3 what does it have to offer. More legacy patches. Legacy is OK but it is a huge cash sync, and honestly other than the buffs you get there is no reason to it. So Patch 1.3 is mostly fluff. There is no new operations, no new flash points. So what you have after super servers and fix the population is a game at level 50 that lacks a lot of end game and is quite stale at this point. Fixing the population is one thing, that might get folks back to running operations, but how long is that going to last before they get stale again. I will end my little rant now by asking this question. Where is the10 years of content that we were told there was going to be in beta, and where is the 100's of planets that was going to be added. And what is going to happen now that 200 of the staff got the axe. SWTOR has a lot more to fix than just population problems, this coming from an x-fan-boy who use to defend the game. |
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5/29/12 8:17:02 AM#7
How about this... It wouldn't hurt They need to get this game back on track and they will. Just thinking positively instead of the doom and gloomers. |
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5/29/12 8:33:55 AM#8
While I agree there are more issues with the game that need fixed, I am looking forward to this. I recently rolled a smuggler and have not been able to do any heroics from start to Tattooine. I also find it hard to get a group for flashpoints. I stand around and ask in chat for about 20 minutes then get tired and move on to the next planet. |
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5/29/12 8:43:36 AM#9
You cant really fix ghost towns without getting rid of leveling and linear progression. Theres no reason to go back to areas once youve done the missions. So you end up with a bunch of 50s hanging out in the station or pvp, and noobs have no one to play with at lower levels. |
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5/29/12 8:48:39 AM#10
This game os so single-player that they could probably just allow players to create their own servers... like in Battlefield 1942, Unreal Tournament, and Quake. SWTOR = Single Player Game with Co'op option. D3 is more interactive that this game. |
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5/29/12 9:08:34 AM#11
Well maybe this would allow for more peeps in a zone, or maybe they could scale ambient world activity to population somehow. In this way you could see more ambient environmental stuff going on and reduce the static feel of the world.
I think there's things that could be done to make the game better. This might be one of those things.
And fix my light side points bug. |
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5/29/12 9:26:56 AM#12
Server merge with higher caps could work if handled right.
At the moment I am in a raid guild on a standard server and at the moment it is a very close not community whwere everyone knows each other and to new level cap players it might be hard to break into that world.
More people makes it easier for the new guys to blend in. |
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5/29/12 9:46:23 AM#13
Well first off I'd like to say that I haven't played SW:TOR. It's not that I think the game is bad it's just not my type of MMO.
I can speak from experience from other games however. I knew TOR was bleeding subs but didn't realize it was bad enough to have "Ghost Town" servers already. From my days playing SWG I can say I know what this is like in a MMO. Server mergers while good in the short term will just lead to more down the road if they don't raise the population per server cap. Mega servers would eliminate this issue and allow them to only have one major population reshuffle for the foreseeable future. This would be the way to go. The server communities as they are now may suffer a little in the short term but would quickly grow stronger then ever before. Yes there would be a major problem with naming collisions but that is a small price to pay for building a stronger and larger community in the long term. This would be the right thing for them to do.
Bren while(horse==dead) |
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5/29/12 10:55:02 AM#14
SWTOR feels and plays -- to me anyway -- like an online SPRPG/Co-Op RPG. For a game that's supposed to be an MMO, it certainly doesn't feel very "massively multiplayer-ish" to me. I also think the mechanisms for getting players together to do things in groups are quite poor. That said, I like SWTOR; I find it more engaging than most games out there at present (at least until GW2 comes out...). TERA does not interest me, nor does D3. WoW or LotRO would be hard to go back to at this point, etc. TSW is not going to draw me away from SWTOR. What Bioware needs to do -- and, I think, SHOULD have done from the beginning -- is design SWTOR as a SPRPG/Co-Op RPG. Period. It works just fine on that level. The problem now is that the "MM" parts of the game are broken and virtually not playable because the player populations are inadequate. FInding groups for heroics on most any planet past Coruscant/Dromund Kass is an exercise in frustration for most players. I think Bioware should play to its strengths and drop (or at least markedly decrease the sub fee), build up the individual player story content and companion content, and make the game MORE soloable, not less, while at the same time making it easier and very beneficial to find groups for the flashpoints. In my opinion, there ought to be better perks and social point advantages for compleing heroics in player groups, but the heroics ought still to be "completable" on your own if no one else is around or online. It's a false notion of economy to say "but we need to charge $15/month" when you could probably have twice as many players at $10/month or four times as many players at $5/month. If you "do the math", sometimes charging less (or going F2P) is actually much more lucrative in the long run. STO foudn that out; they were charging premium grade A sub prices for a non-premium grade A game. Bad idea. Now SWTOR is charging premium grade A sub prices for a pretty good grade B (imo) SPRPG/Co-OP RPG. Bad idea. I'm fine with server mergers and/or the introduction of an LFG tool, but they are not going to fix the fundamental problem of the heroics and the general nature of this game, imo. This is why WoW converted a lot of formerly heroic areas (e.g., Jintha-Alor in Hinterlands) and made them "non-heroic." Bioware needs to wake up -- soon! -- and do likewise. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
5/29/12 11:14:09 AM#15
Again, its the solocentric companion system, the small group limits, the over abundant XP per planet, made worse when you factor in space and PVP, and the easy to get gear that make group reward drops unimportant until the highest levels, that make even the most busy server feel like you are playing alone. Whether you are playing with 5 or 500 players the world just feels like a single player, or at best a small co-op game, with general chat. Mega servers aren't going to fix the population angst issues as its core game design flaws that causes these issues. What they will do is take away the massive list of green (light) pop servers you see and replace them with a few standard to heavy. Which by istelf isn't a bad thing and fewer servers with higher pop caps would have been excellent for game launch. Now though its going to be a nightmare for players, as from previous game merger experiance, people are going to lose cheerished character names, players with legacies will do likewise. Guilds could potentially get wrecked or disenfranchised, the economy will be in chaos. All of that does not seem worth it just so Bioware can get a little PR boost. Remember when all is said and done, you are still going to only get to see 200 of those new people at a time in your game instance. Doesn't seem worth going through the potential horse shit.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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5/29/12 11:19:49 AM#16
Predicted timeline: Server merges 'mega' style --> F2P to level 15 -----------> Full F2P 'LOTRO' style, P2W DLC ---------------> SWTOR might still be alive in 2014. ![]() |
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5/29/12 11:26:06 AM#17
People complain about everything but the main issue was game design and lack of content. How is mega servers going to help ? |
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5/29/12 11:44:15 AM#18
or they could fix the problems that are causing people to not play the game. Linear gameplay, No immersion (mobs that don't move, can't swim or climb, no day/night cycle) No meaningful end game content Terrible performance, 5 minute loading screens Very little multiplayer in an "MMO" etc, etc, etc |
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5/29/12 11:46:41 AM#19
Originally posted by drumchannell Don't worry with the mega servers now you wan't be alone to experience all that goodness. Life is good! |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
5/29/12 11:55:34 AM#20
Originally posted by Tardcore
Agree with most of this. Are they raising the cap on players in a zone? Only seeing 200 is still demoralizing. Until they get rid of the stupid phasing and over-use of instancing and instead go for a more public quest system, i just don't see the game moving in the right direction as an MMO. It still lacks so many social features to help build communities that even with more players, the game will still feel like a single player. If they really want to fix what's wrong at the games core then they really have to do a few things in my eyes: -Get rid of instancing in the open world and go with public quests. Should be playing WITH people and not against them or in another instance and not even see them. -Get rid of companions. While i actually like the premise, they're more of a crutch than anything. -Get rid of the 4-man party limit. Seriously, who thought it was a good idea to allocate only 2 dps per tank? -Get rid of the fleet and move the action to the planets. -Implement level syncing/side-kicking so everyone can play together no matter what level, without ruining other players experience by steamrolling content.
All this would help the PVE side of the game along with what they're already planning for 1.3. PVP is unfixable with the current gear and class system so i'll leave that at a lost cause.
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