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MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers are being laid off. The news seems all gloom and doom. We think, however, that there are ways that the MMO-niverse will keep on keepin' on. See what we think in our latest edition of The List.
Read more of Suzie Ford's The List: 5 Ways MMOs Will Survive. |
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5/28/12 10:20:59 AM#2
1. " F2P is happening" Yes it is. Yes it will continue. There will still be non-cash shopped games. They might be a miniority, but there will be. There'll always will be players that don't like it and so there will be companies that will bring some titles for them. Yeah even some AAA titles. Maybe not for some time, but sooner or later. yes.
Market is always changing and same as P2P was not "final" model and end of history. Same F2P , cash-shops,etc won't be final and only model.
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Not to mention some companies expertimenting with having both f2p and p2p and maybe some other as separate services for one game in some years. Not now, maybe not in 3 years. Who knows what will happen in 5 or 8 years though. |
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5/28/12 10:22:01 AM#3
Only if the cash shop makes sense. Most F2P games are a turn off while others are welcome. Prime example Age of Conan = total turn off and Aion = perfect F2P model.
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xaritscin
Advanced Member
Joined: 9/25/11
"Antherea Online will see the light, eventually" |
5/28/12 11:01:35 AM#4
i would add a #6 the community has to change. these people wants all quicly and that cannot be, also they want to rush everything, you should calm down. its both for hardcore and casual players, how can someone finish a game in 30-80 hours?, its not only because of the unfinished state of the released game, its also a fault in the players. these games are about time, you cannot experience 100% in 2 hours, take it easy. "endgame" has killed the gameplay. |
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5/28/12 11:15:52 AM#5
The big market is going to be on the next gen console so thats where they should be trying to be. Also people need to buy games that are worth buying and not just buy them because of who the developers are. Notice the company's you complain about in your article. Bioware an EA. People buy anything from these guys and talk like their the greatest things ever to hit gaming even though they know the games suck. I guess since they spend their money on it they cant accept how bad it is. Those comanys know they'll sell millions even if its a bad game so why should they try to do any better. |
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5/28/12 11:38:13 AM#6
*Applause* Very good Run down, agreed on all 5 points, specially the ones about Publishers and their unneded pressure. I have had personal experiences with this aspect and i vowed never to do business with people who only understand Business but not the Art of Making Games ever again, unless they have the experience to remain silent partners untill the product is finished, and then are happy with reaping the profits from a properly finished piece of art. But during devellopment - yes it has to stop. Cheers! |
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5/28/12 11:47:34 AM#7
Nice article, I would like to see the positives from points 1-4 coming to pass.
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
5/28/12 12:20:46 PM#8
This new (and successful) prepurchase thing that's started its going to be a fix 3 + 4. Publishers now know that we are willing the pay for the game before we even have it, so they have less reason to rush it out of the door. I'm pretty certain thats the reason ANet are able to say 'when it's ready'.. because NCSoft arn't hassling them as they already have a ton of revenue from the game. |
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5/28/12 12:24:43 PM#9
Originally posted by xaritscin That is the world today. People want it all now and it's not just limited to games. Asking for that to change is not realistic. |
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5/28/12 12:27:10 PM#10
7 Not copying wow and growing your own market.
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5/28/12 12:28:08 PM#11
I'd rather they didn't survive, to be perfectly honest. We're inundated with MMOs that are half the game they're supposed to be for one reason or another. I'd rather 90% of the MMOs in the world all fail, crash and burn so people start realizing these aren't like single player action games that you can just crank out. The amount of planning, thought and development that should go into every, single, mmo, should take so much time and effort that a new MMO every 4-5 years seems like a marathon.
Imagine that, a handful of really unique, awesome MMOs at any one time, each with updated technology and new gameplay styles, instead of 100 MMOs that all essentially look and play the same. All because every company and their mothers want a slice of the pie. Just how big do they think the gamer pool is? "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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5/28/12 12:30:46 PM#12
I do agree with most of Suzies points, but why do everyone think F2P will save the genre? Most normal people have a static sum they use on games every month and there is a limit to how much money that we can spend. Changing the payment method doesn't really change that even if some nutjobs spends way too much. The market still can only hold that many MMOs and paying customers will play the best game, B2P, F2P, P2P or Freemium. Of course there are always the people there for the free ride but they don't actually generate money, at best they make the game feel more populated. "Better games" is the real solution here. |
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5/28/12 12:40:36 PM#13
I predict another 10 years of solocentric games. |
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5/28/12 12:47:58 PM#14
Development Needs to Have Time to Finish This may never change. Businessmen are born believing that the consumer will buy anything that you give them regardless of quality. They don't see the difference between excrement in a bowl and a quality made product. They stand perplexed at their constant failure to compete. Pardon any spelling errors |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
5/28/12 12:49:18 PM#15
I'm glad that we're finally seeing a nice purge of the market. The past five years especially were akin to a backed up toilet chock full of corn laiden excrement. We were long due for a flush. |
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5/28/12 1:02:00 PM#16
8 - they have a chance as long as cryptic doesn't touch it
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5/28/12 1:07:14 PM#17
Originally posted by gaeanprayer What you "imagine that" is what I would call magical thinking. |
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5/28/12 1:11:49 PM#18
I don't think I really agree with much of this article outside of #5. What do MMOs need to survive? Nothing. They're doing fine. There's no dark clouds on the horizon. Free to Play is part of that, everything else isn't. 4. Kickstarter is a joke. Any MMO that can be funded through Kickstarter isn't going to be something that you want to play. Double Fine is great, but when they're the talk of the town after raising a few million dollars, that's not something that will translate well. MMOs of a modest budget at today's standards are going to be into the 8 figures. Kickstarter won't get you there. 3 (and 2). "The publisher made me do it!" is a cop out. It's not as though waiting until a game "is done" is going to help its chances as an MMO. The nature of the genre is that it's not done. Part of the development process is releasing the game and seeing what breaks when more people than your friends and family play it. Furthermore, the point of making games is making money - that's what publishers know how to do. Development studios left to their own devices would, more often than not, turn out "The Homer" than some profound gaming experience. 1. I agree on the basic point, but again, I don't think you really understand the business side of things. Who can self-fund a MMO project? These take years and millions of dollars, and it's mostly on spec. If anything, we need _more_ studios - the cream naturally rises to the top. And don't be surprised if it's published by EA. |
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5/28/12 1:18:32 PM#19
Colage I must disagree with you.
Firstly Kickstarter won't fund a mmorpgs game developement but it will as the name suggests give it a kickstart. A developer can show that people are interested in his game idea and it gives him enough monry to get a good presentation togather. The most important factor being the fact taht people support the idea. The Publisher made me do it .... IS not a cop out look at th TV Series like Firefly and Crusade great series with top notch directors destroyed because the publishers stuck their thumb in. A great game just like a great film and series are not developed by spreadsheets. Publishers know how to make money they do not necessarily know how to make great games. When a Publisher makes a design ruling it is not necessarily for the betterment of the game its often due to personnal bias or trying to "follow the trend". Just my 2 cents Gadareth |
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5/28/12 1:23:43 PM#20
Originally posted by gaeanprayer I would absolutely hope your vision comes true. |
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