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General Discussion  » How combat works in The Elder Scrolls Online

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53 posts found
  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

5/28/12 8:40:21 PM#41
Originally posted by PyrateLV

So TESO Combat is basically going to be - TAB 1 2 3 4 5 6 TAB 1 2 3 4 5 6 TAB 1 2 3 4 5 6

It may be less than that. Say I play a mage, usually casting spells would be 1 (main nuke), (secondary nuke), 3(dot) and the rest of the slots may be for defensive abilities which wont need to be used all the time. So pretty much combat may be TAB - 123, 123. For those who need a quick spam fix, just TAB 111 would do.

  pokrak

Apprentice Member

Joined: 8/20/11
Posts: 88

there is always another battle to win

5/30/12 11:41:13 AM#42
  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/30/12 11:55:52 AM#43

Combat is not really the end off for mmorpgs to me. Whether it has real time aiming, tab targeting or whatever. As long as its fun. Their ideas on combat seem ok.

Anyway, I think Tera showed us that a new mmorpg needs more than fun combat to stand out. They need to translate the huge freedom, immersion and choice you have in TES games into TESO. As well as the IP's RP values (player housing, a lot of random, unguided content, radiant AI, interaction with the environment, etc).

If it ends up being a typical themepark it will come tumbling down faster than Swtor did.

 

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 557

5/30/12 10:34:34 PM#44

 

Well it looks like they got tired of hearing "WoW clone" and decided to copy GW2 instead.

Zenimax is in full damage control right now

 

 

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

5/30/12 10:57:34 PM#45
Originally posted by WardTheGreat
Originally posted by Fadedbomb

So I read the entire article twice, and the Idea I got from this system is to dumb down combat even further than what WoW did to the MMO genre's combat system?

 

Six slots? REALLY? Much rather have a twitch based system like TES than TESO. Just saying.....it's not impossible either. Look at Planetside 2, they've got some crazy open-world mechanics going on with twitch based combat with THOUSANDS of players on the field at once shoot/fighting each other.

 

The "If i used my weapon more over time it gives me more abilities to use over time" doesn't justify the StoryDriven SWTOR copycat style they're going with the game. It wreaks with "Oh, btw, we're going to instance the game to death" like SWTOR as well. 

 

I don't believe in giving out bits & pieces over time about a product. It only causes confusion & mixed information. I'd much rather they hold on to everything until a month prior to closed beta, and then release all the information at once. The route they're taking with this can only hope to generate horribly negative hype even if it turns out to be half-decent.

 

Continueing to be disappointed over here.

Really?  Can you please think about what you just said?  You know, not all of us want twitch based combat systems, I actually prefer an in depth reactionary use of skills with a mixture of some twitch for my MMO's.  When I want pure twitch I play an FPS, or I will play Planetside. 

More importantly, six slots dumbing down the combat system?  Are you serious?  GW1 had one of the most complex/ in depth combat systems and it had only 8 skills.  These are systems that are built more around stuff like Magic the Gathering, and the complexity is in putting together an actual build with those skills.  Whenever you allow players to have access to all skills like in the past 8 years of WoW clones you actually lose out on complexity, and you lose out on identity. 

The real test will be in how the skills are designed, I am curious to see an example of some. 

I agree with you on the twitch controls, it has its place, its place is in FPS. I think it sucks in a MMORPG where you just hold down the left mouse to hack, hack, hack... Tera is the example I'm gonna use. I think the game is boring as hell but thats another thread, well its already covered in many other threads.

The combat is equally boring in that I don't have to think at all, I just hold down left mouse button then hit 1 then hit or hold space bar for the rest of the chain skills. Not sure how people are going ape shit over this method.

I like they are making block an action/stam skill instead of random passive. Gives a different feel in combat. I'm interested in seeing the layout for the skill also.  

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

5/31/12 1:53:29 PM#46
Originally posted by Fearum

I agree with you on the twitch controls, it has its place, its place is in FPS. I think it sucks in a MMORPG where you just hold down the left mouse to hack, hack, hack... Tera is the example I'm gonna use. I think the game is boring as hell but thats another thread, well its already covered in many other threads.

The combat is equally boring in that I don't have to think at all, I just hold down left mouse button then hit 1 then hit or hold space bar for the rest of the chain skills. Not sure how people are going ape shit over this method.

I like they are making block an action/stam skill instead of random passive. Gives a different feel in combat. I'm interested in seeing the layout for the skill also.  

I hate to keep bringing up darkfall but its what I know and the resembence for this conversation is flat out stunning.

FPS combat in darkfall is the is fanfrigginstatic. I think even people who dont like the game can say that much.

Correlation does not imply causation

  Alioth

Novice Member

Joined: 3/20/06
Posts: 235

5/31/12 2:03:40 PM#47

I'm with SEANMCAD. Have the people who continually mention "FPS style combat doesn't work in MMOs" ever played any MMOs with FPS mechanics? Darkfall in particular comes to mind. There are some problems with that game, but the combat system is incredible.

TESO combat system doesn't sound all that bad on paper, but neither did the last 15 or so "AAA" MMOs that have chunked.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 347

6/01/12 12:57:59 PM#48

As long as there is 3rd and 1st person perspectives with Real Time aiming and no tab targeting, Im stoked to check it out. Games like Darkfall failed for other reasons than their combat perspectives, such as the worst customer service and dev support team...ever. 

Now: Skyrim
Later: ?
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  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1123

6/01/12 1:14:47 PM#49
Originally posted by ZigZags

As long as there is 3rd and 1st person perspectives with Real Time aiming and no tab targeting, Im stoked to check it out. Games like Darkfall failed for other reasons than their combat perspectives, such as the worst customer service and dev support team...ever. 

TAB target, 3rd POV only

 

sorry. game isnt made for you either

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  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

6/01/12 4:32:48 PM#50
Originally posted by SEANMCAD
Originally posted by Fearum

I agree with you on the twitch controls, it has its place, its place is in FPS. I think it sucks in a MMORPG where you just hold down the left mouse to hack, hack, hack... Tera is the example I'm gonna use. I think the game is boring as hell but thats another thread, well its already covered in many other threads.

The combat is equally boring in that I don't have to think at all, I just hold down left mouse button then hit 1 then hit or hold space bar for the rest of the chain skills. Not sure how people are going ape shit over this method.

I like they are making block an action/stam skill instead of random passive. Gives a different feel in combat. I'm interested in seeing the layout for the skill also.  

I hate to keep bringing up darkfall but its what I know and the resembence for this conversation is flat out stunning.

FPS combat in darkfall is the is fanfrigginstatic. I think even people who dont like the game can say that much.

Running in a figure 8 and jumping around for pvp was not fantastic for me.

  Destai

Elite Member

Joined: 8/31/09
Posts: 526

6/01/12 10:26:37 PM#51

Some of this sounds promising. I certainly like the features that are similar to Guild Wars 2. I also enjoy the prospect of getting better at a weapon as I use it more. I believe creative and flexible character builds can be enabled by a succint and simple skill system. Let's hope they pull it off.

  Rophez

Novice Member

Joined: 2/02/06
Posts: 46

6/02/12 12:00:16 PM#52

I think the "rotation" generation that WOW started are going to either: A: really enjoy the strategic combat -or- B: cry a river of tears.

  Isane

Novice Member

Joined: 5/24/06
Posts: 2698

"Some do , Some don''t , Others just cry"

Jean Sali

6/04/12 12:44:06 PM#53
Originally posted by PyrateLV
Originally posted by ZigZags

As long as there is 3rd and 1st person perspectives with Real Time aiming and no tab targeting, Im stoked to check it out. Games like Darkfall failed for other reasons than their combat perspectives, such as the worst customer service and dev support team...ever. 

TAB target, 3rd POV only

 

sorry. game isnt made for you either

Large open worlds are idea for longevity of play and tactical approach. For anyone who wishes real time aiming all they need is a small scale arena style environment because if you want real skill then youd be hypocrits wanting to learn advanced in game skills else that would defeat the object of showing off your twitch skills.

I really hope they produce a Elder scrolls world true to form with depth decent NPC, AI and an expansive world. The game I want to play is elder scrolls against their world. If thats what they deliver they will have an success.

Sadly it will probably be end game in 3 months and lack pretty much what every MMO has done in the last 8 years with the exception of one.

 

________________________________________________________
SWTOR and COS games that could deliver !!

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