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News & Features Discussion  » The Elder Scrolls Online: Targeting the MMO Market

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105 posts found
  User Deleted
5/25/12 1:53:52 PM#41
Originally posted by sumsare

I wanted Elder Scrolls Online forever. Very disappointed in it being a wow clone.

How the hell is it a WOW clone? Action, combo typw combat with skills conected with weapons, open ended, hub-less quest system, similar to TSW and GW2, public dungeons, 3 faction pvp with RVR, and i hear about great crafting (not sure).

Skyrim Online? No and it sucks that's not, but WOW clone? I'm not interested in this game that much simply because it's not what i look for the most in an mmorpg, and i did want something different, but can people atleast not acuse the game of being something it isn't? It's still a typical EQ style themepark, yes, but not fully.


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Joined: 2/04/12
Posts: 38

5/25/12 2:12:37 PM#42
  User Deleted
5/25/12 2:16:27 PM#43

Its clever the way you used 'targeting' in the headline as that is an issue some people are bringing up.  (tab)


Novice Member

Joined: 11/07/10
Posts: 6

5/25/12 2:43:57 PM#44
Originally posted by DicksOnFire

Bethesda's not making the game though, it's being deveolped by Zenimax Online Studios. 

OMG, PLEASE STOP with this crud!   Zenimax is the parent company that owns bethesda!  Zenimax merely spins off new companies in name only, Therre have been several over the years.  Zenimax and Bethesda are in the SAME building, in the same offices, there is no real difference.  Everyone that works there is actually paid by Zenimax, not bethesda.  It says so right on our paychecks.

Now one thing you MUST realize is that the team of people that made oblivion and skyrim and fallout 3 are a core group that works at the zenimax offices.  These re NOT the same people that are making the online game.  There is a group in Hunt valley that is actually making the ESO, and except for some lore, they have nothing to do with the single player RPG's  Yes, they all work for Zenimax/Bethesda, but they came from different places, including the 'B' team from LOTRO development.  Many of the origional hires for ESO have already been fired for failure to produce anything.  Their staff changes a lot. 

None of this bodes well for the ESO game.  I fear it will be so far from skyrim and oblivion, that it will flounder and merely become another TTCWWAF game....

(Tried To Compete With Wow And Failed)



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Joined: 11/15/11
Posts: 9

5/25/12 2:44:26 PM#45

If all they've got to trumpet about this game is the hubless questing system and the 3 faction PvP then that's pretty uninteresting to me. I don't like forced, race-locked factions, that sounds lame.


They also  seem to have cut out all of the fun non-combat stuff you could do in the TES games, so all I'm left with is another factional PvP focused game with some PvE dungeons thrown in there, probably largely instanced, with classes and levels, mostly soloable, with little to nothing for me to do in the end except fight other people eternally without ever really being able to affect or mold the world (there will be no sand in this box), with what sounds like a typical tab target slow paced mmo hotbar combat system.

If I can't move while I'm fighting, I probably won't play. And being an emperor, if it gives you no way to shape the world at all, is utterly empty and pointless to me.



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Joined: 3/20/10
Posts: 1710

5/25/12 3:01:23 PM#46
Originally posted by buegur

Uhwop, if I had my rathers I would have them design the game as I wanted, but if what I heard that this game been under development for at least a couple of years I can live with less.  If it is true they are going to release the game next year there is very little time for them to change the core features.


"It doesn't bother you that it'll be a class/ level based character progression, with quest driven leveling, an ephasis on a single player storyline that incorporates heavy use of phasing, and an engame pvp system that is doesn't really have a true purpose? "

My rathers would have a skill based, but i can live with Class/Level based.  Everything I read on the end game PvP says that it would be based on DAoC type of realm warfare where it will indeed make a small difference, so I like that.  As i liked SWTor's storylines that would tweek my interest, but of course I'm for a more open feeling that Elder Scrolls has.  I am still open and hoping that is indeed the case and the single story line is just an additional content.

"They said that the winning faction will have a ruler designated based on who contributed the most during the fighting, but that it's only a title and has no impact on the game. The ruler is only a ruler because the game says he is, but he can't do anything in the position and it's only a "bragging right".

I see this as a thrown in extra that doesn't hurt the game but adds a little favor.

"As well as all the lore they're writting for the game has been admitted to not being considered canon by the guys at Bethesda."

Unfortunately standard practice for MMO's.  We will have to wait and see how much this truely effects the game.  A few deviations won't matter to me if they get the main feel for the Elder Scroll worlds.

I think more importantly are they going to have the open feelingness of ES worlds and the multitudes of choices we have in them, such as advancing in the various guilds?  It seems to me most MMO's out there today fail in keeping our interest once we level because of a lack of depth at the top.  Add in all the extras such as working for the various guilds, meaningful RvR, communities/housing, trades that have purpose in the end games and I'm betting it will succeed even with its short comings in other areas.  The ES world has openess needed to put back the community experience back into MMO's thats been sorely lacking of late.

 Fair enough.

Won't be any housing though, and we haven't heard yet if crafting is actually going to be meaningful.  As well they haven't actually said what "meaningful pvp" is yet; only that one person will get a title that doesn't actually have any impact.

I have no problem with 3 faction pvp.  I'm not FFA pvp junky who thinks that the only good pvp is FFA/ full loot.  I just have my concerns that with the direction they're going, and the emphasis on solo quest lines with phazing, no real need to group, and quest grinding (yeah, they have varified that they still have quest hubs, just a diffirent variation of them.  Gotta watch the latest interview), and a really big emphasis on casual, accessable play were the biggest impact you have is on the phasing of the world, that the PvP is going to boil down to fight over a zone for the right to say you won, but little else.

Don't take that as me being the sort that wants hardcore gameplay were your actions have huge impacts on what you can or can't do.  It's just that, for me, the impacts of my actions in the ES games made the game fun.  If I can't do a quest because I did something early on in the game that would prevent me from doing it, then so be it.  That's the fundimental point of having your actions impact the world, not haveing the world phase in new landscape that someone else can't see because I failed to save an NPC while my friend did save him.  Phasing in a persistant online world is just about the worst thing blizzard came up with.

I just don't see any divergent gameplay coming out of this, and that's really a staple of the ES games.


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5/25/12 4:19:29 PM#47

My biggest gripe so far is, that NOTHING indicates that TESO has anything remotely that made the Elder Scrolls single player series great: the detail, the sandbox elements, the many non heroic things you could do. I wish TESO would be more like a modern type of SWG or UO than what sounds like SWTOR 2.

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  User Deleted
5/25/12 5:26:22 PM#48

As long Bethesda keep making good solo TES games i realy don't care about Zenimax game into mmo scene it seems only name and some lore have to do with TES rest seems another WoW clone in the making.


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Joined: 6/08/04
Posts: 364

5/25/12 8:14:01 PM#49

What I dont get, all the 'its not really elder scrolls' aside, is how can, after so many games being plopped and dropped nowdays, a game designer, online/multiplayer or single player designer both, think that the sucessful way to go is 'copy that big guy cuz it worked for them'


I mean, yes new movies, for the most part, are re-told stories of the past with a little twist/change to make them unique, but the writers all go in with an original idea. This is more like a 'lets make a game like wow, and hey, lets call it elder scrolls' and not what a fan of TES games thinks, which is 'hey this game rocks, wish we could take it online'



I think, even as dated as it might be, taking morrowinds engine, updating it, and using THAT (And the world) as the basis for an online universe would be a far smarter idea. Would need tweeking, sure, and balancing would be an issue, but if they used a similar idea to darkfalls degenerationg skills idea(Don't use a skill, it slowly drops) then the 'level cap' would be a fair value. Nobody could possibly keep all skills maxed out AND keep adventuring/pvping.


But wow with TES scribbled on it as an afterthought? I for one, as a TES fan from way back when daggerfall was released, am quite insulted. Not just upset with them, but really I find it offensive that they would even attempt to 'sell me' this garbage.


One day, soon, a company who actually 'listens' to the players will appear. And no this does not mean 'listens only to what they want to hear'


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Joined: 11/16/09
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5/25/12 10:24:08 PM#50

morrowind = original gangsta


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Joined: 2/04/12
Posts: 38

5/25/12 11:04:34 PM#51

Where is all this shit coming from? Read the PC Gamer interviews - PC Gamer = proper source. = shite.

There combat described on PC Magazine is what you would expect from Oblivion


Advanced Member

Joined: 3/20/10
Posts: 1710

5/25/12 11:16:24 PM#52
Originally posted by AtmaDarkwolf

But wow with TES scribbled on it as an afterthought? I for one, as a TES fan from way back when daggerfall was released, am quite insulted. Not just upset with them, but really I find it offensive that they would even attempt to 'sell me' this garbage.


One day, soon, a company who actually 'listens' to the players will appear. And no this does not mean 'listens only to what they want to hear'

 This is exactly what I'm saying. 

How can you announce a game, and in that announcement say that you're making the ES mmo that the fans have always wanted.  Then release all this info for the game, including an article in which you literally state that the game will play a lot like another mmo in order to appeal to the "typical" mmo player beause they "wouldn't understand how to play it" if it actually played like an ES game?


That is not making a game for ES fans.  That's an MMO for DAoC, WoW, and ToR fans, and no ES fan ever asked for, or would ever think of, an ES mmo that played anything like those games.


You lied to me.  You said it was the mmo I've always wanted.  I am an ES fan, and this is not an ES mmo for me, it's an mmo for another group of people.  Which means you only expected me to buy it because it says ES on the box. 


No thank you.  It may only be a video game, but I do have this thing called dignity.  I know it's pretty nerdy of me to say that in regards to a video game, but I"m not going to buy crap just because you tell me it's crap I want, even if that crap turns out to be good crap. 


I want an ES mmo that plays like morrowind, oblivion, or skyrim; not this.


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Joined: 10/05/03
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Gaming should be about fun, not gender equality.

5/26/12 4:46:41 AM#53
Anonther single player MMORPG. Wonderful...

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Joined: 10/30/05
Posts: 248

5/26/12 6:49:18 AM#54
I definitely will not be buying this game and it's heartbreaking to say as a long time ES fan. I feel completely let down by the design and then to boot I only ever play imperials. What a joke. I hope everyone sticks to their guns and boycotts this one. If a major company like this took a huge loss I'm sure the genre would wake up. I only wish it had been EA instead.

I'm a unique and beautiful snowflake.


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Joined: 8/11/03
Posts: 3042

5/26/12 8:25:13 AM#55

Just for the record Bethesda's name and logo are appearing on the trailers along with Zenimax Online Studios.

Their name is on the product so they are responsible for it as well and should be praised or blamed just like anyone else involved.


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Joined: 3/01/07
Posts: 1532

5/26/12 8:39:48 AM#56

The more I read about this game, the less appealing it gets. For example, lately there's been huge focus on PvP, and it sounds like this is one of the most important aspects of the game. And I'm not gonna buy a PvP game, it's just not for me.

Didn't like the initial news about TES going MMO, and for me it's getting worse whenever something new is revealed.

I love the TES series, but I'm probably skipping this one.


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Joined: 12/25/03
Posts: 699

5/26/12 8:48:03 AM#57
If you think about it, it's a good move. Bethesda didn't want to ruin or abandon it's single player game, so they let zinimax create a game using their lore. if you don't look at it as skyrim but as a totally new mmo, it sounds pretty f'n sweet.

professional web programming and design.


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Posts: 699

5/26/12 8:48:34 AM#58
If you think about it, it's a good move. Bethesda didn't want to ruin or abandon it's single player game, so they let zinimax create a game using their lore. if you don't look at it as skyrim but as a totally new mmo, it sounds pretty f'n sweet.

professional web programming and design.


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5/26/12 8:56:44 AM#59

I find it rather ridiculous that people think that if TESO would play and feel like the Singleplayer games that they would stop making the singleplayer games. Did Square stop making FF games after FF11 nope they didn't. The singleplayer games would first of all tell different stories, secondly would be able to have vastly superior graphics.

I honestly care less about the engine they use, it being 3rd person or  have a skillbar. They removed the most important aspect of TES games for me. Freedom to do what I want by making it class based and faction locked. Don't much care about the me being the "hero " either. It should have been about the world. You can't have hundreds of thousands heroes running around.


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Joined: 2/21/09
Posts: 377

5/26/12 9:43:30 AM#60
Originally posted by Suzie_Ford
The biggest is the single player experience that Elder Scrolls has set the bar with. In terms of RPGs not too many games can hold a candle to Oblivion and Skyrim. Both games gave an incredible new depth to the single player experience. That aspect most certainly has to be in the game. From what Matt Firor mentioned in his interview the IP lends itself to a fantastic experience and the team is trying to make sure they live up to the single player awesome that goes with Elder Scrolls.

I have to say: I loled when I read that... and it sent a chill down my spine as well.

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