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6/08/12 12:45:10 AM#121
Originally posted by psykobilly well all but the extractors wre still pretty easy to raise, but i always thoguht skill books shouldnt of been a passive skill but only increase the rate at which you raise when doing the action. So a skill book would give you like a 2x skill increase when you hit things with a sword if you are reading the swords book. there are 2 types of mmo, imitators and innovaters. |
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6/08/12 8:14:57 AM#122
Originally posted by deathshroud You obviously don't remember when shooting 1k arrows would not even get you one point of skill. |
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6/08/12 1:08:17 PM#123
Originally posted by psykobilly i do remember raising archery to max in kranesh by shooting an npc, i do remember raisng my swords to max by taming a hrose and handle hitting it to 100. whilst it did take lnoger than current it was still pretty quick compared to UO. It all comes down to your own interpretation of whats quick, UO system was quite lengthy and MO even pre skill books was quick compared to that. there are 2 types of mmo, imitators and innovaters. |
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6/09/12 7:55:15 AM#124
And now imagine how some of us were exposed to beta and a month after its"release." You think it is awful now... LOL. |
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6/09/12 10:04:42 AM#125
Originally posted by deathshroud In BETA? Calling bullshit on that.
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6/09/12 11:06:11 AM#126
Originally posted by psykobilly why would it be bullshit? they had both mounts and archery in late beta and open beta and i remember distinctly me and kopikat raising archery up on npcs with short bows for quite some time and not the first time i had done it. Since kopikat never played at release and later on it was impossible to raise skills by hitting npcs it had to be open beta i distinctly rmember him comnig to play the game during open beta. So please explain why it is bullshit? there are 2 types of mmo, imitators and innovaters. |
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6/12/12 1:00:20 PM#127
Originally posted by NaughtyP MO is a good concept, sadly its implementation sucks. I'd love to see MO in the hands of someone competent. |
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6/18/12 11:53:35 AM#128
Originally posted by GTwander Sorry, as a user experience person myself I felt the need to comment. Usability/user experience =/= ergonomics. If playing the game gave you back/neck strain issues, then it has a problem ergonomically. If it were impossible to use the UI, that would be one thing, but difficult to navigate UI, UI that lacks features seen in other modern games, lack of documentation, etc. still negatively affect user experience. Usability generally consists of three interacting components: the user (player), the system (MO), and the environment (nebulous here; could be the computer system MO's running on). The user's background knowledge and expectations, either a lack of or mismatched expectations, could negatively impact the user experience, but likewise the game lacking features that gamers have come to expect (e.g. tutorial, feedback for actions, etc.) could also negatively affect user experience. Often, usability is measured with the metrics effectiveness, efficiency, and satisfaction. From ISO standard 9241: effectiveness: the accuracy and completeness with which specified users can achieve specified goals in particular environments; efficiency: the resources expended in relation to the accuracy and completeness of goals achieved; satisfaction: the comfort and acceptability of the work system to its users and other people affected by its use. So here we might define effectiveness as "whether a player can complete an action such as chopping woodat all." Efficiency could be thought of in this case as "whether the UI, or controls, allow the player to complete actions efficiently." Satisfaction should be obvious. Just throwing these thoughts out. Edit: What you might have been thinking of is cognitive ergonomics or human factors. Still, I would argue that usability is more applicable here. |
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6/19/12 10:27:23 AM#129
[mod edit - do not discuss specific moderation instances on the forums, especialy when the circumstances are not as you say] |
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6/20/12 9:42:44 AM#130
Originally posted by Anubisan So much crap, so little quality. |
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6/20/12 9:49:33 AM#131
Here's to hoping goblinworks don't fail. |
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6/20/12 9:53:55 AM#132
Originally posted by DrNo172000 their game has 0 similarities with MO. there are 2 types of mmo, imitators and innovaters. |
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6/20/12 10:00:57 AM#133
I had the same experience as the OP. Started off and it was night, I could see nothing. After a while, I just quit. Kinda like going to a movie, and having the first 20 minutes being a blank screen. Not a good first impression. I did see some of the world, rubber-banding deer and huge empty spaces. ------------ |
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6/20/12 10:12:32 AM#134
Originally posted by deathshroud I meant as a sandbox in general (or least half sandbox according to their blog). However they don't actually have a game as of yet, just ideas on paper. So here's hoping they pull off those ideas. Personally I think the UO style sandbox (as much as I love UO), which is what MO draws from heavily is outdated. MO's style of gameplay only breeds asshats and clowns, there needs to be mechanics that actually make that behavior a real risk. |
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6/21/12 12:58:38 PM#135
Don't they only have like 3 employees left? How does anyone expect their product to improve with less people? |
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6/21/12 1:04:40 PM#136
Originally posted by PoopBucket 5 permanent employees + temporary contracted employees. The game is improving since the beginning. Im having fun playing it with my guild. |
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6/21/12 4:10:24 PM#137
I have a better idea. You can sit on your ass, stare at the ceiling hoping all you want for shit to happen, and I'll keep on playing games I enjoy. How does that sound? :) |
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6/22/12 9:55:06 AM#138
Originally posted by DrNo172000 plenty of people have ideas on bits of paper, Embers OF Caerus etc.. But im sure MO looked amazing on paper but the reality is a little different. Hopefully they do succeed like you said but i would rather have a full sandbox over a half sandbox. I think archeage suits those looking for a half sandbox better than pathfinder. there are 2 types of mmo, imitators and innovaters. |
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6/22/12 3:01:36 PM#139
Originally posted by deathshroud plenty of people have ideas on bits of paper, Embers OF Caerus etc.. But im sure MO looked amazing on paper but the reality is a little different. Hopefully they do succeed like you said but i would rather have a full sandbox over a half sandbox. I think archeage suits those looking for a half sandbox better than pathfinder. I honestly doubt MO looked great on paper. You would notice if MO was actually based on an existent design of a game. If there was a proper thieving system planned, or a proper combat system, or a proper horse breeding system, or a proper anything system, you could watch StarVault working step per step towards implementing said systems.
I doubt MO follows a real design. From what I know about SVs devs, I doubt they're able to formulate their goal on paper. I'm much more inclined to believe that the design of MO, if it exists, reads somewhat like: "And then we're going to make everything absolutely awesome by implementing awesome guards that will work awesomely, and then we have guards and thieves and illegally goods and combat in town but the awesome guards will make everything much more awesome for the player, so they can continue doing other awesome things. Oh and there'll be that one kickass sword in that awesomeness event. That'll be awesome." ;/ |
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6/22/12 6:16:25 PM#140
-64bit
They have been promissing that for oh, YEARS! Not something I would hold my breath for.
Fail game is a fail game. Like some other things..........They know who I am talking about. So much crap, so little quality. |
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