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Mortal Online

Mortal Online 

General Discussion  » Man, Mortal Online is absolutely terrible!

8 Pages « 1 2 3 4 5 6 7 » Last Search
154 posts found
  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

5/22/12 8:45:32 PM#21
Originally posted by Flex1
Originally posted by GTwander
Originally posted by Flex1

From what I have read this game is in dire need of a tutorial.

Needs one for almost every mother skill, and for the pk/political systems in place. Wiki is the poor man's tutorial... but people get offended when you refer them to one.

They could do an ingame tutorial for first time players.

 

Game starts you in a safe zone and with windows and arrows shows you the UI, how to interact with npcs(and how to know you are interacting with one), show you, once, to the safest place you can go to start playing. How to fight and use skills. How to move, etc.

Then as you play and unlock other features it does the same thing.

 

Just because a game is sandbox doesn't mean it does not have to show you how to play it. 

I agree with you, but considering how buggy and unfinished the game sounds, they probably couldn't afford it.

 

Unfinished MMORPGs with massive potential are so depressing....sigh.

  Quirhid

Advanced Member

Joined: 1/28/05
Posts: 5492

I dare you to pin a label on me.

5/23/12 10:40:39 AM#22
Originally posted by GTwander
Originally posted by Quirhid

Usability contributes to quality. It is not a separate thing.

Some players actually take pride in playing games that lack in this respect saying the game "demands skill",it is "hard mode", "sorts out the riff-raff" or whatever. I study usability and user experience and i shake my head bemused when I read stuff like this. Would you say that I'm wasting my time?

First off, Usability =/= Quality, it's akin to Ergonomics (and the game does fine to that respect)

Secondly, the word you are looking for is Familiarity. It's not impossible to learn how to navigate the UI, and combat works great when you gets some points invested in relevant skills, and use anything *other than* the noob hatchet. You can apply this phliosophy to ALL games you think are too complicated for their own good.

I had plenty fun spearing rabbits with a short sword... once I figured out that [alt] primes a stabbing attack. My point with that, again, it's not that hard to figure out or research. People just have zero patience for that which isn't familiar, and then tend to bore quickly with that which is.

That is why I love games like this.

I didn't say usability is the same as quality, I said usability contributes to quality. And what you understand familiarity is included in usability too. Every miss-click, every wrong key, wrong menu, skill, item or feature that is unknown to the player after the tutorial can be viewed as a failure for a usability engineer.

You don't get any points from me by playing a game with piss-poor documentation, UI and lacking a proper tutorial. You don't want to lose customers over those.

Eating a soup with a fork. Thats what that is.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/23/12 10:53:56 AM#23

Reading the fanboy responses in this thread, and then people are surprised sandboxes aren't popular. It's because of crap like this.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

5/24/12 11:20:18 AM#24
Haha awesome thread.

Yeah I've had a couple friends try to suck meninto this game. Tried it out and hated it.

I kind of followed the goings on with the game for a bit out of curiosity and to see why they liked it. Not only is the game all messed up, but the company behind it is ran really poorly it seems. They get involved in the territory wars sometimes and have actively interfered with battles for keeps and stuff, it seems.


That alone was a huge red flag. When the company is showing bias to some players in a full loot territory control PvP game, something is seriously wrong.

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  ltank

Advanced Member

Joined: 9/19/04
Posts: 323

5/30/12 8:54:18 PM#25
Originally posted by dubyahite
Haha awesome thread.

Yeah I've had a couple friends try to suck meninto this game. Tried it out and hated it.

I kind of followed the goings on with the game for a bit out of curiosity and to see why they liked it. Not only is the game all messed up, but the company behind it is ran really poorly it seems. They get involved in the territory wars sometimes and have actively interfered with battles for keeps and stuff, it seems.


That alone was a huge red flag. When the company is showing bias to some players in a full loot territory control PvP game, something is seriously wrong.

No they haven't.

  Saerain

Advanced Member

Joined: 3/27/06
Posts: 942

5/31/12 2:30:41 AM#26

There are reasons I don't play MO, but they sure don't include its very typical disk space requirements or night-like nights.

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1435

5/31/12 2:37:00 AM#27

If your interested in a sandbox with open world pvp Id suggest EVE.  Basically nailed it there vs. , mortals less user friendly formula.

Played-Everything
Playing-WoW,FFXIV:ARR,AA
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  VassagoMael

Hard Core Member

Joined: 3/09/12
Posts: 492

5/31/12 2:41:02 AM#28

I actually ordered the physical copy of the game a little while after launch and when I received it, it really seemed as though they went "Oh shit, someone want's a physical copy" and found the metal case that they were using to balance their coffee table with (it was all scratched up) and then tpaed it shut with packing tape (no seal of plastic wrap or anything that seems standard with games these days). There was also no manual or anything inside the case other than the disc which wasn't secure because the disc mount was broken. I still tried the game, but after killing a bunch of pigs and realizing that it was NOTHING even close to my beloved UO I quit. Yeah. Darkfall was 100x better than this game fun wise and quality wise.

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

5/31/12 2:47:38 AM#29
Originally posted by HappyFunBall

I was *really* bored today, so I gave Mortal Online a shot, after hearing about a free trial.

After the huge download, I was expecting, something, at least... The game install directory was a ridiculous 20 gigabytes... and for what?

This "game" felt like a side-project a HS student and his friends made.  It *really* is THAT bad.

The graphics felt like a game from 10 years ago.  The interface is terrible, the movement, well, everything, was terrible.  There are very little cues to figure out what's going on.. if you are interacting with something or not, no sound-effect cues to speak of, etc.

10 mins after starting my ugly-as-hell character, it suddenly turned to night, and I literally could not see much of anything.. only places with torches showed up at all, and as a new player, I didn't even have a torch.. so, I stumbled around for a while, then said screw it and uninstalled..  Before that though, I saw some loot on the ground, so I looted it, then in about 5 seconds, I was dead.  I had no idea what killed me.  I checked the log and found out a player had killed me.. I was in a town, a guarded town, but maybe the loot set off a criminal flag (b/c there was NO indication of anything), like one of the zillion things they "tried" to copy from UO.  What a waste of time.

Seriously, they charge MONEY for this game?

Please, AVOID this trash... do not waste the download time on it.  It's total garbage.

[mod edit]   You would think after 10 years, one company could make a good sandbox fantasy RPG.

 

Ah you see you didnt even give it a chance... it takes a bit to get used to it thats for sure but when you get into it the game is actualyl really good..

 

Graphics wise.. there are some parts of the world that look amazing then there are others that dont, character models also suck donkey balls.

UI.. well its a bit crap but its getting re-done in the next exp thats due soon..

Nights.. yes its stupid dark its designed that way, buy a cheap torch from the vendor where you start. (Or turn the brightness up on your monitor as this is what most people do)

 

The loot you picked up was probally from someone that was not a criminal, so its kind of like stealing so you go grey and someone calls the guards on you.

If you had read the turorial info thats pops up when you first create a cahracter you migth have known about that.

 

Dont get me wrong the game needs a proper tutorial and needs to ease new players into the game a bit better but you didnt even give it a chance, you didnt get to see any of the game in the 10 mins you played and realyl thats your loss.

 

 

My 3D models
http://dragon3d.webs.com/

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1116

5/31/12 2:52:08 AM#30
Originally posted by Flex1
Originally posted by GTwander
Originally posted by Flex1

From what I have read this game is in dire need of a tutorial.

Needs one for almost every mother skill, and for the pk/political systems in place. Wiki is the poor man's tutorial... but people get offended when you refer them to one.

They could do an ingame tutorial for first time players.

 

Game starts you in a safe zone and with windows and arrows shows you the UI, how to interact with npcs(and how to know you are interacting with one), show you, once, to the safest place you can go to start playing. How to fight and use skills. How to move, etc.

Then as you play and unlock other features it does the same thing.

 

Just because a game is sandbox doesn't mean it does not have to show you how to play it. 

Since MOs inception they have stated that its not a hand-holding game and to do things you have to figure it out for yourself.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
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  StarI

Hard Core Member

Joined: 1/18/06
Posts: 764

5/31/12 2:53:40 AM#31
Originally posted by stragen001

This is exactly the same experience I had. 

I know you need to work things out for yourself in sadboxes, but this game is just rediculous. I persevered for about an hour or so and got absolutely no where. I had no more of a clue about what was going on after playing for an hour than I did when I logged in. I was just clicking things randomly to see what happened. Stupid game. 

 

I can agree game lacks on polishing and bug fixing thus can easily turn people off, but...

What you're mentioning is not as much of a case of stupid game as it is a stupid player. Happens when people randomly click instead think and ask after if needed. ;)

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

5/31/12 3:13:29 AM#32
Originally posted by StarI
Originally posted by stragen001

This is exactly the same experience I had. 

I know you need to work things out for yourself in sadboxes, but this game is just rediculous. I persevered for about an hour or so and got absolutely no where. I had no more of a clue about what was going on after playing for an hour than I did when I logged in. I was just clicking things randomly to see what happened. Stupid game. 

 

I can agree game lacks on polishing and bug fixing thus can easily turn people off, but...

What you're mentioning is not as much of a case of stupid game as it is a stupid player. Happens when people randomly click instead think and ask after if needed. ;)

People are used to having their hand held at every step, its what themepark games done to people LOL..

 

Sure MO is buggy and could be a shit load better in that respect but Starvault are a very small company and things move slowly becauseo f that.. As others have said if some big investor came along then MO could be so much better... but sadly investors like to bet safe and go with WOW clones..

My 3D models
http://dragon3d.webs.com/

  wartyxwt

Novice Member

Joined: 4/17/10
Posts: 181

5/31/12 3:32:31 AM#33
Originally posted by Irus

That sound a lot like my experience with Darkfall.

"You should write a macro to open your inventory".

No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.

  ltank

Advanced Member

Joined: 9/19/04
Posts: 323

5/31/12 10:51:15 AM#34
Originally posted by wartyxwt
Originally posted by Irus

That sound a lot like my experience with Darkfall.

"You should write a macro to open your inventory".

No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.

Not really. There are some functionality things that could use polishing like needing to exact change to buy some things, and how manipulating some windows use a left click while others use a right click but I don't think most people would really take that long to learn it unless you are a total UI nazi.

Anyway it is supposed to be moot since the UI is getting worked over for the "Awakening" patch.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

5/31/12 11:46:59 AM#35

I was excited to try a trial of this game. While I enjoyed the environment and the concepts were great... it was just too buggy for me and I had a lot of lag/animation problems and a few crashes right off the bat.

Enter a whole new realm of challenge and adventure.

  drakaena

Hard Core Member

Joined: 1/11/06
Posts: 501

5/31/12 12:12:46 PM#36

Never played. Never will.

But a player shouldn't have to do wiki homework to even begin to have a fun in a game. Because homework isn't fun!

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1337

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/31/12 12:18:56 PM#37
Originally posted by ltank
Originally posted by wartyxwt
Originally posted by Irus

That sound a lot like my experience with Darkfall.

"You should write a macro to open your inventory".

No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.

Not really. There are some functionality things that could use polishing like needing to exact change to buy some things, and how manipulating some windows use a left click while others use a right click but I don't think most people would really take that long to learn it unless you are a total UI nazi.

Anyway it is supposed to be moot since the UI is getting worked over for the "Awakening" patch.

How is that not awful?

 

Imagine if Windows8 came out and backspace was the new "enter"...but only on half of the programs..

Or xbox decided that "up on the dpad" was going to replace the "A" button on the controller?

 

I mean, doing things a little diffrent.... and doing things backasswards are two totaly seperate things... And from what I've read this sounds AWFUL.

 

I played FFXI for a few years, and anyone who's played that game knows the controls and UI are diffrent then any standard MMO.. BUT 2 minutes in the manual, and a half hour of gameplay and you are playing with those controls and UI like you've been playing that way for years.. they are intuitive.

(In face I prefere those controls over any other mmo controls scheme, way better and faster)..but thats a diffrent discusion.

  ttomm46

Novice Member

Joined: 7/27/05
Posts: 447

5/31/12 1:12:30 PM#38

Tried it..Lousy play and graphics..

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2716

5/31/12 1:20:02 PM#39

You know a game is terrible when the monthly sub fee could buy 750 shares of the company running the game.

And that is the case here...

 

 

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1658

5/31/12 1:36:35 PM#40
Originally posted by wartyxwt
Originally posted by Irus

That sound a lot like my experience with Darkfall.

"You should write a macro to open your inventory".

No no nono no, you need to get some perspective, the interface, etc in MO, it actually makes DF look polished. It's that awful.

I agree,

I played Darkfall at launch (F5 FTW ) and lasted a couple of months, I have also played the MO trial and Mortal Online makes Darkfall look like a fully featured, polished, ground breaking AAA MMO, Mortal Online is that bad. Though what made me laugh the most was remembering the flamewars between DF & MO fans with the MO fans baiting DF fans about DF's launch, bugs and exploits, AH! the irony in that one still makes me chuckle today.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

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