Trending Games | Warhammer 40K: Eternal Crusade | EVE Online | Landmark | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,919,313 Users Online:0
Games:760  Posts:6,309,630
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

Beta Reviews & Impressions [ARCHIVED]  » The deepest combat I've seen in a long time

5 Pages « 1 2 3 4 5 » Search
100 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15954

"what a boring life, HATING everything" -Gorilla Biscuits

5/22/12 10:30:22 PM#41
Originally posted by RebelScum99
Originally posted by Chopsticks
Originally posted by RebelScum99

Deep combat?  Really?

Yep, layers on top of layers I can't think of anything with more depth. EVE maybe, but that doesn't count :)

 

Look at the video then  google "Seki's Chart" The video doesn't even go into states triggers and types of attacks. 

Umm...NO.  I think you are confusing character customization/progression with combat.  The combat in this game is the opposite of deep.  It's laughably bad.  Spam your basic resource-gaining skill until you have enough to fire off a resource-using skill.  Rinse and repeat.  There is nothing deep, or interesting, about that combat.  It's one of the most boring combat systems I've ever played in a game.

The character skill progression and customization is a different story, however.  That is pretty deep.  But that has nothing to do with the combat itself, aside from allowing you to pick which skills you get to use during the spam, spam, spam, power skill rotation. 

Hmm now wait, some of the deepest combat I remember in this genre came form this sort of thing, at least the knowledge required to be successful in PVP was fairly deep. Now what are we saying is boring and shallow about combat, that's its not focusing on twitch skills? OR is it something else? I never really pay attention to MMO combat at the earlier stages as it's always rather shallow, TSW felt more of the same in that regard.But at least the skill system offered hope that strategy and knowledge was required to be successful. That's what makes for one portion of good end-game PVP in an MMO.

Skills and what they do was at the forefront of what makes for deep RPG style combat before gear was a major factor. In SHort to save a long rant about what makes good MMO combat (strategy) I'll just say, skills are what makes this type of combat deep....

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
OP  5/22/12 10:30:46 PM#42
Originally posted by Aerowyn
Originally posted by Chopsticks
 

No, it really isn't ;) Build and finish is part of it, but that's the part they give you when you leave the training center. Remeber you have 2 weapons.

 

Most  likely you will have 2 finishers as well (you by no means have to have 2) How do you build both? Some abilities may build both, others may only build 1. What if the ability you are using is a AoE but it doesn't build both. How do you get to your other finisher? 

 

 

These are things you figure out and create for yourself. 

it is no matter if you have one or two finishers doesn't matter a whole lot it's basically the same I have about 80 hours in this game it really doesn't get very complicated PVE wise outside instances.. pvp is another story since I haven't done enough to form a solid opinion... only reason I really enjoy it is because I can change playstyle whenever I want.. but complicated? not really at least not "in combat"

I'd rather not say how many I have.

 

What you are saying is that because a rogue in WoW or a person in TSW uses savage strike ( a builder) then eviserates (a finisher) that's all he needs to do. Sure he can, but he is doing it very wrong.

  Malevian

Novice Member

Joined: 3/18/10
Posts: 49

5/22/12 10:36:46 PM#43

I've played it.  You are not going to sell anyone on a combat system that is generic and well published in other MMO's.  No matter how you portray the character builds there will still be cookie cutters later on.  Stop trolling and move along.

 

The one thing that TSW has going for it is that the quests are actually intriguing.  You don't always get a marker on the map to point you in the right direction.  There is some investigative work, thinking, or exploring that needs to be done.

 

Now if only you as a player had some actual quest interaction other than standing there.  I always wanted to play a mute.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/22/12 10:36:48 PM#44
Originally posted by Distopia
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

You have no idea what content I have or haven't played in TSW, so perhaps you want to reserve your judgment.

Are you saying you only ever have access to one starter ability? I find that weird and almost hard to believe in a skill based character system.

No, I am not saying that. I said spam one button (whatever builder you choose). Try not to jump to conclusions.

"Resources are created through builder abilities and allow players to them consume them by using finisher abilities. Each weapon type has its own resource. A player does not need to use a skill specifically for creating the resource for their weapon, rather using any builder will create a resource for both their weapons regardless of type."

http://crygaia.net/wiki/Ability#Builders

The "builders" abilities change as you level but each section of the wheel you unlock usually gives you access to at least one builder. It is not always advantageous to use that builder in the place of one of the earlier ones. The finishers, aoe, rooting, elite skills etc may change but the essential function does not.

This is incomplete but it gives you an idea on elemental magic (the primary tree into which I put points)

http://crygaia.net/wiki/Elementalism

Basic idea is that you spam builders, expend them on finishers/aoe/roots/elites. This is true regardless if they are tier 1, 2 or 3 items.

Passives are generally more interesting and can include self-heals and buffs to damage abilities and mob debuffs..

As I said, interesting in concept, less interesting in practice. Some people will appreciate this system but for me personally, combat is not where this game shines.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
OP  5/22/12 10:44:20 PM#45
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

You have no idea what content I have or haven't played in TSW, so perhaps you want to reserve your judgment.

Are you saying you only ever have access to one starter ability? I find that weird and almost hard to believe in a skill based character system.

Resources are created through builder abilities and allow players to them consume them by using finisher abilities. Each weapon type has its own resource. A player does not need to use a skill specifically for creating the resource for their weapon, rather using any builder will create a resource for both their weapons regardless of type.

http://crygaia.net/wiki/Ability#Builders

The "builders" abilities change as you level but each section of the wheel you unlock usually gives you access to at least one builder. It is not always advantageous to use that builder in the place of one of the earlier ones. The finishers, aoe, rooting, elite skills etc may change but the essential function does not.

This is incomplete but it gives you an idea on elemental magic (the primary tree into which I put points)

http://crygaia.net/wiki/Elementalism

Basic idea is that you spam builders, expend them on finishers/aoe/roots. This is true regardless if they are tier 1 or tier 3 items.

Passives are generally more interesting and can include self-heals and buffs to damage abilities.

As I said, interesting in concept, less interesting in practice.

Yeah it's pretty simple on the surface.  Again though spamming builders then hitting a finisher will do damage, but by know means "maximizes dps"  It's like one guy parsing 2k and another parsing 4k.

 

What I underlined is wrong. All builders do not build both resources. Some do but not all.  That's another cool thing, we all are still learning the system :)

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/22/12 10:50:45 PM#46
Originally posted by Chopsticks

Yeah it's pretty simple on the surface.  Again though spamming builders then hitting a finisher will do damage, but by know means "maximizes dps"  It's like one guy parsing 2k and another parsing 4k.

What I underlined is wrong. All builders do not build both resource. Some do but not all.  That's another cool thing, we all are still learning the system :)

Look, I don't really want to debate this any more. You see complexity here, fine.

The way I see it is that shortly after release, some clever person will figure out the "best" builds for PvE. People will use them or just use the decks. There will be a standard rotation. There will be spamming of builders.

PvPers can tinker with this stuff all they want, though I don't really see TSW as a grand PvP game.

As I said, from my point of view, the charm of this game is not the combat, and in fact the combat takes away from the areas in which this game excells.

Feel free to continue this debate without me.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

5/22/12 10:52:35 PM#47

Actually I'm with the OP, except more the hypothetical. The combat is terrible, but the theory behind it would have been phenomenal. He's right, the customization is great, the skill wheel is nice even if you're restricted to two weapons at a time, and even though everyone can get ALL skills eventually, you're probably still never going to find someone with the same build as you (unless you go cookie cutter, but then that's your own fault). Funcom just, in my opinion, didn't do as good a job of bringing out the potential of the combat as they could have.

 

But that's why I still won't write the game off. I won't play it in its current state, but I'm going to keep it on the list of things to keep an eye on.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
OP  5/22/12 10:53:40 PM#48
Originally posted by Charlizzard
Originally posted by Chopsticks

Yeah it's pretty simple on the surface.  Again though spamming builders then hitting a finisher will do damage, but by know means "maximizes dps"  It's like one guy parsing 2k and another parsing 4k.

What I underlined is wrong. All builders do not build both resource. Some do but not all.  That's another cool thing, we all are still learning the system :)

Look, I don't really want to debate this any more. You see complexity here, fine.

The way I see it is that shortly after release, some clever person will figure out the "best" builds for PvE. People will use them or just use the decks. There will be a standard rotation. There will be spamming of builders.

PvPers can tinker with this stuff all they want, though I don't really see TSW as a grand PvP game.

As I said, from my point of view, the charm of this game is not the combat, and in fact the combat takes away from the areas in which this game excells.

Feel free to continue this debate without me.

It wasn't a debate I was just pointing out misconceptions. No problem it's your right to see things how you want. 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/22/12 10:54:51 PM#49
Originally posted by Chopsticks
Originally posted by Aerowyn
Originally posted by Chopsticks
 

No, it really isn't ;) Build and finish is part of it, but that's the part they give you when you leave the training center. Remeber you have 2 weapons.

 

Most  likely you will have 2 finishers as well (you by no means have to have 2) How do you build both? Some abilities may build both, others may only build 1. What if the ability you are using is a AoE but it doesn't build both. How do you get to your other finisher? 

 

 

These are things you figure out and create for yourself. 

it is no matter if you have one or two finishers doesn't matter a whole lot it's basically the same I have about 80 hours in this game it really doesn't get very complicated PVE wise outside instances.. pvp is another story since I haven't done enough to form a solid opinion... only reason I really enjoy it is because I can change playstyle whenever I want.. but complicated? not really at least not "in combat"

I'd rather not say how many I have.

 

What you are saying is that because a rogue in WoW or a person in TSW uses savage strike ( a builder) then eviserates (a finisher) that's all he needs to do. Sure he can, but he is doing it very wrong.

no I'm not I'm saying limiting it to the 7 skills in a system that uses builders and finishers type system limits the complexity of the system. Don't get me wrong it has a lot of options and  I like it but.. actually nevermind I really don't feel like arguing this point anymore.. system is ok not amazing but its a ton better than the standard swtor crap just wish the actual combat flowed a little better.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
OP  5/22/12 10:57:34 PM#50
Originally posted by Aerowyn
Originally posted by Chopsticks
Originally posted by Aerowyn
Originally posted by Chopsticks
 

No, it really isn't ;) Build and finish is part of it, but that's the part they give you when you leave the training center. Remeber you have 2 weapons.

 

Most  likely you will have 2 finishers as well (you by no means have to have 2) How do you build both? Some abilities may build both, others may only build 1. What if the ability you are using is a AoE but it doesn't build both. How do you get to your other finisher? 

 

 

These are things you figure out and create for yourself. 

it is no matter if you have one or two finishers doesn't matter a whole lot it's basically the same I have about 80 hours in this game it really doesn't get very complicated PVE wise outside instances.. pvp is another story since I haven't done enough to form a solid opinion... only reason I really enjoy it is because I can change playstyle whenever I want.. but complicated? not really at least not "in combat"

I'd rather not say how many I have.

 

What you are saying is that because a rogue in WoW or a person in TSW uses savage strike ( a builder) then eviserates (a finisher) that's all he needs to do. Sure he can, but he is doing it very wrong.

no I'm not I'm saying limiting it to the 7 skills in a system that uses builders and finishers type system limits the complexity of the system. Don't get me wrong it has a lot of options and  I like it but.. actually nevermind I really don't feel like arguing this point anymore.. system is ok not amazing but its a ton better than the standard swtor crap just wish the actual combat flowed a little better.

all good fun talk. It is what it is ;)

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1049

5/22/12 11:07:37 PM#51
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard
Originally posted by Distopia
Originally posted by Charlizzard

The theory is sound, but in practice the combat leaves much to be desired. Spam 1 button to generate combo points. Ugh.

WOW, you actually believe it's like that outside the beginning periods of the game? Come on man, that could be said about any MMO when you've only aquired this or that skill.

You have no idea what content I have or haven't played in TSW, so perhaps you want to reserve your judgment.

Are you saying you only ever have access to one starter ability? I find that weird and almost hard to believe in a skill based character system.

No, I am not saying that. I said spam one button (whatever builder you choose). Try not to jump to conclusions.

"Resources are created through builder abilities and allow players to them consume them by using finisher abilities. Each weapon type has its own resource. A player does not need to use a skill specifically for creating the resource for their weapon, rather using any builder will create a resource for both their weapons regardless of type."

http://crygaia.net/wiki/Ability#Builders

The "builders" abilities change as you level but each section of the wheel you unlock usually gives you access to at least one builder. It is not always advantageous to use that builder in the place of one of the earlier ones. The finishers, aoe, rooting, elite skills etc may change but the essential function does not.

This is incomplete but it gives you an idea on elemental magic (the primary tree into which I put points)

http://crygaia.net/wiki/Elementalism

Basic idea is that you spam builders, expend them on finishers/aoe/roots/elites. This is true regardless if they are tier 1, 2 or 3 items.

Passives are generally more interesting and can include self-heals and buffs to damage abilities and mob debuffs..

As I said, interesting in concept, less interesting in practice. Some people will appreciate this system but for me personally, combat is not where this game shines.

And the basic concept for most of the classes and class combinations in Rift 

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2435

"Free crack and everybody gets laid."

5/22/12 11:08:27 PM#52

Really?  Deep customization?  Looks like the pretty typical mmorpg style talent tree disguised with a wheel form and some passives.

Also lol @ 4:41 charge.

  Homitu

Novice Member

Joined: 10/01/09
Posts: 2045

5/22/12 11:19:23 PM#53

That video's examples of "synergy" are terrible.  You can choose passives, like increased crit chance, that BEAUTIFULLY synergize with and augment ALL of your abilities!  That's not synergy; those are just stats.

I mean character builds in TSW may very well be quite complex.  I don't know.  I haven't played the game.  But that video did an awful job of demonstrating any complexity or actual synergy that may be present.  Artificially tossing out boosting adjectives with every other sentence didn't help.  

  Chopsticks

Advanced Member

Joined: 5/22/12
Posts: 121

 
OP  5/22/12 11:25:44 PM#54
Originally posted by Homitu

That video's examples of "synergy" are terrible.  You can choose passives, like increased crit chance, that BEAUTIFULLY synergize with and augment ALL of your abilities!  That's not synergy; those are just stats.

I mean character builds in TSW may very well be quite complex.  I don't know.  I haven't played the game.  But that video did an awful job of demonstrating any complexity or actual synergy that may be present.  Artificially tossing out boosting adjectives with every other sentence didn't help.  

I'm sure you didn't read the entire thread but this is on page 3. Forgive me for the repost, but it builds upon what the video is showing you.

 

Synergy is abstact.. Synergy means a lot of things when you hear it used with TSW: 

 

Types of attacks - GTAoE, PBAoE, Channels, Cones, Single target, Multi target, types of CC and about 6 other types 

Sub types  -Chains, Bursts, Blasts, Strikes, Focus, Freenzys, and a few more.

States -  Hindered, impaired, weaken, afflicted

 

Now the goal is to put all of this together into something that works for you, "synergy"

 

I could make a Melee build  based PBAoE (Point Blank) and hinders. With passives that give survivability. Or I could take the same build's actives and support them with dps passives, or even healing passives. Someone else could have the exact same idea with a totally different build.  Using none of the abilities I used.

 

Pretty deep if you ask me ;)

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

5/22/12 11:29:55 PM#55
Originally posted by TheHavok

Really?  Deep customization?  Looks like the pretty typical mmorpg style talent tree disguised with a wheel form and some passives.

Also lol @ 4:41 charge.

I disagree. In other MMO's you don't have the freedom to combine all the available skills ingame, instead you have a limited set of skills and abilities that are linked to your class. In TSW you can obtain and mix up the existing skills in any way you like, create your own 'class' or role that fits best with your playstyle or to counter a specific situation.

 

Next to that, the interaction between skills and their affecting eachother is more so than in most other MMO's. A skill might for example cause an additional AoE explosion effect if you or other players got the targeted mob burned, or if a target got slowed another skill cause an additional DoT on it or severely decreased armor etc.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6213

5/22/12 11:40:01 PM#56
The Passives need a redesign. The Passives rely far to much on certain skills, which makes them useless at times.

Also the main active skills need a more general skill list on the wheel, instead of weapon based skills.

  DrNo172000

Apprentice Member

Joined: 12/22/10
Posts: 48

5/22/12 11:42:17 PM#57
Originally posted by CujoSWAoA

I'm not sure I agree with "no two characters are alike" with this skill system.

Because the idea here is to use a Build that is the smartest design for your current enemy.  So essentially, that means players will be striving toward the same layout of active skills to be most appropriate for the current situation in front of them.

Thusly making them similiar (if not identical) to the person beside them.

Correct you are.  At first many people will be like I'm going to be a jack of all trades or a hybrid.  However when they find out they are garbage compared to a min/max build they will see that there are definatley classes built into the system.  The advantage with the system is versatility, you can swap your roll quickly.  Need a healer no problem just swap out the skills so you are min/maxed for healing.

All it takes to realize this is look at the wheel, there are different skills per weapon and each weapon has a defined roll.  From the skill wheel go to skills (where you put SP points into weapons).  Now highlight the weapons and look at the tooltip.  For example Assualt rifle says in the tooltip damage/healing.  Shotgun says damage/support, hammer damage/tank. 

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

5/22/12 11:45:52 PM#58
Originally posted by Deivos

Please don't pull the uninformed noob comment on me. It's not very appreciative and offers zero constructive value.

 

Perhaps make an actual comment on the system, that would provide context to the conversation.

OK

understanding the basics of the secret world combat.

start here, then after reading and making sure you understood go here, after reading the two, be sure you understand everything so far, I think you can go here and try to learn one idea that belongs to the normal level of knowledge about the combat, anything more specific than that, you have to play the CB to full understand.

if you have any questions, I will try to answer, but english is not my main language.

  User Deleted
5/23/12 12:26:21 AM#59
Originally posted by RebelScum99
The combat in this game is the opposite of deep.  It's laughably bad.  

Still better than SWTOR was at launch.

  Gwahlur

Apprentice Member

Joined: 8/28/11
Posts: 198

5/23/12 6:07:17 AM#60

I see a lot of people start looking at TSW with their mind already made up that it will be bad, see the combat looks like other games, and don't look any deeper into it before writing the whole thing off.

 

While I agree the actual fighting itself isn't anything really special, the process of putting together a build, testing it and always analyzing how your theory works out in practice makes it pretty damn interesting.

And in addition to the builder->finisher combat skills, you also have skills that are neither builder or finisher, mostly on a longer cooldown. You can make a build without a single builder or finisher if you want.

5 Pages « 1 2 3 4 5 » Search