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5/23/12 11:54:07 AM#41
MMORPG's are so bad right now that I am in no danger of becoming addicted to anything. In fact, I am spending far too much (mostly all) time in real life. I like some aspects of GW2 and see myself playing it casually as long as I have friends playing it. The triple A MMORPG genre though is just not fun anymore. There is no challenge, only time commitment. Hot key cooldown combat really isn't all that great though. It's just not exciting enough. It seems that most activities in MMORPG's are fairly meaningless and the games are designed so even a chimp would never "lose". I have no faith in the big developers but I am betting we will see some cool things from smaller developers and modders. The DayZ mod for Arma2 is a great example. The mod caused a nearly 3 year old rather buggy and unpopular game to suddenly start out selling CoD and BF3. Score one for the underdog! All it takes is a little innovation. Games like Mount and Blade Warband have shown us how fun medieval combat could be, but of course everyone seems to want hot key cooldown tab target instead. Does anyone actually enjoy killing 10 mobs? I doubt it, but I bet a lot of people think they do. MMORPG's are like one big social experiment, and people have shown the researchers that they can be tricked into paying to do something boring. It's crazyiness!!! Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/23/12 11:59:58 AM#42
Originally posted by MindTrigger + |
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5/23/12 12:01:22 PM#43
Originally posted by Drokar And why shouldn't I be dissatisfied that developers bring nothing unique, innovative and different to the gaming table? I am a customer, a gamer. It is the gamer's and the dollars they bring that are targeted. I would rather play a game then go to a movie, this is my choice of entertainment. The basic concept of an MMORPG is not in question. But why does this concept have to follow along the same track as their predecessors? Why are we seeing the same focus on content in these highly marketed, big name games? The problem is, big name developers have the resources to develop and market to the masses, to create and sell the hype and to cater to subscription numbers not depth of content. WoW is not to blame, it is a fine game in its own right and was different when it was first released in comparison to other online games at the that time. It implemented fresh and new ideas. So why now, when developers have all the more money to back these online projects, do we have regurgitated content and second hand ideas? This is why I bash games based on lack of innovation. Not because my life revolves around MMO's but because I believe that they are capable of so much more.
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5/23/12 12:05:02 PM#44
Originally posted by BigHatLogan Of course they do, as long as the combat is fun. Look at the huge success of D3. It is nothing but kill 10000000 mobs. And i love that game. |
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5/23/12 12:08:24 PM#45
Awesome job of generalising millions of players. To answer the question posed in your thread title. Its bad MMOs. I have been playing fighting games for over 20 years now, and I am not bored of that genre, but there are certainly new fighting games that I have tried that are crap and deserve my criticism. Games in other genres often get trashed by reviewers and players alike. Perhaps you should ask yourself, why do you think the MMO genre should be treated any different? Why do you think we should have lower standards for MMOs and just eat up any crap that the developers wish to spoon feed us? Do you honestly think that the MMOs released lately even come close to the quality of MMOs from over 6 years ago? At the end of the day, its our money and we can spend it as we choose, and we are entitled to our opinions about what products are worth our money. If you are satisified with the sub-standard releases of late, then good for you. You can go spend your money on it and tell us that you think those games are awesome, but you have no right to tell us that our opinions are worth less than yours and that they are simply because we are jaded with the entire genre. Most of the supposedly jaded players who are 'bored of the genre' are still happily playing older MMOs. We are just bored of the constant hype and let down of current releases. Its up to the gaming companies to make us happy, its not our job to fool ourselves into believing that we are happy with a product that we dont feel is up to scratch. |
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5/23/12 12:11:11 PM#46
Originally posted by BigHatLogan Or maybe we do. I like combat. I play for the combat. I hate crafting. I hate fishing. I do like pvp though. But when I go through an elderscrolls game I love exploring and destroyign the monsters I find. Same wiht an mmo. The problem with mmo's is that they sort of have thing ass backwards. Instead of saying "go out and kill 10 of these" they should say "go to x fortress and find the y". As they go throuhg X fortress they ill inevitably kill 10 mobs looking for the y. In one case you have a checlist of 10 mobs to kill. in the other case there is a greater purpose and in order to achieve that purpose you kill 10 mobs (or so). I can assure you that I like combat both pvp and pve. I would rather explore and kill mobs over the whoel qeust hub thing. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
5/23/12 12:12:34 PM#47
It's not so much bad MMO's, it's just they are too much alike (standard theme parks a la WOW) There are other ways to create MMO's (see EVE) however most modern MMO's follow a formula that I'm a bit tired of honestly. So no, I'm not bored of the genre, MMO's have most definitely gotten stale and evolved (devolved?) in ways I don't care for.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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5/23/12 12:24:27 PM#48
The solution to being bored of doing something is to either do something else or take a nap. Unfortunately, more and more, when people get bored they go online and generate some kind of drama to relieve them of their boredom. Which brings us to online forums. |
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5/23/12 12:25:05 PM#49
I think as players, our tastes have grown. Our desires and demands of the genre have become more refined. I don't think we're bored with the genre per say. But I think what we want, or at least, what "sells" us changes faster than the industry can keep up with. The MMO industry as a whole is a growing, breathing, ever changing beast. Those changes come slowly. The games we receive today began development anywhere from 3 to 5 years ago. |
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5/23/12 12:28:35 PM#50
Originally posted by Meleagar The cure-all.
Man, I need a nap.................... I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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5/23/12 12:29:08 PM#51
Which isn't to say that MMOGs aren't boring - most are. So is most TV, and so are most movies that come out. So is most music. Unfortunately, there are very few instances where truly innovative, creative talent teams up with high-quality production values and produces a product popular enough to survive. |
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5/23/12 12:39:54 PM#52
Originally posted by Corehaven That was well said, and nicely sums up my opinion. It's not just me as I still to this day find MMOs (and non MMOs) that I love, we just had an unfortunately long and stale period in MMO development when creativity ground to a halt as everyone scrambled for a piece of WoWs pie - sadly they sidled up to the table with an inferior imitation of WoW as their meal ticket. It didn't work out well, over all. There's a handful of great MMOs out there (mostly made prior to WoW imo), and GW2 just proved to me that great games can still be made, unfortunately in the wake of WoW there was an indisputable span of years that produced some god awful attempts at MMOs. |
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Neiken
Novice Member
Joined: 12/10/04
Take time to deliberate; but when the time for action arrives, stop thinking and go in. |
5/23/12 2:46:41 PM#53
Its not exactly bad MMOs, but like so many others say, the genre is stale. Its the same quest system, same crafting mechanics, same fantasy core, same everything with different shaders and textures and world design. When Tera launched I posted in the Tera forums that the game really wasnt anything new, just a different spin on the same design with a twist on combat, but just a small twist. And how the developers dropped the ball on PvP when their combat system is what it is..well its just a wonder...but I digress.... The genre needs innovation or im back to being a FPS/single player RPG person for good. Im sure that innovation is going to eventually happen, but when it happens is up in the air. Im not paying to kill 10 wolfs again, period. No matter how viciously pretty the wolves are looking. Im not willing to accept rep and dungeon grinds as endgame anymore. Thats why I quit Rift 2 weeks after I hit level cap. And more and more people are starting to feel this way, apparently.
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5/23/12 3:04:06 PM#54
I think it's both/and, not either/or. That is, MMORPG's as a genre have stagnated AND gamers have become jaded and these form a vicious cycle. Devs have the impossible task of trying to satisfy at least three categories: Solo PvE, PVP, multiplayer pve--all while trying to provide meaningful end game and a crafting system that isn't a complete waste of time. The problem is it becomes a zero sum game. Throw a benefit to pvp, and the carebears howl in protest; beef up a classes' survivability, then people whine that it might as well be a single-player game; beef up multiplayer dungeons and then it's "forced grouping! rawr!" and by trying to please everyone, they end up pleasing no one. How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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5/23/12 3:09:05 PM#55
Originally posted by Drokar Unfortunately this, all too often, is not the case. Development studios often put a great deal of study and effort into figuring out ways to entice players into treating their games as if they were the player's life. When all has been said and done, more will have been said than done. |
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5/23/12 3:13:55 PM#56
The themepark sub-genre has stagnated considerably since 2004. Not at all surprised that many people are burned out and bored with the genre as it stands (myself included.) Though there are a few games releasing in the near future that hold the promise of something different, and as such the hype and expectations are high.
The sandbox sub-genre has remained largely unchanged since the dawn of the entire MMORPG genre. I'd really like to see some innovation and original ideas come forth in the sandbox sub-genre. As it stands, it's simply too niche and (IMO) the archaic game design of many "new" sandbox games really, really hold the sandbox sub-genre back.
MMO History: |
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5/23/12 3:25:39 PM#57
They are just bored of ever mmorpg pretty much copy and paste wow's formula's without the devs ever trying to innovate them at all. Only mmo I am waiting for atm is Phantasy Star Online 2, because even from the videos it does not look anything like wow clone like Gw2, swtor, rift, and pretty much every other release the last 4-6 years ended up being. Players are just finally geting sick of it and starting to show it. GW2 while it looks ok is just wow again just you go to hearts insted of town quest hubs, its the same shit as wow pretty much with no choices on where to go zone wise in your lv range either I bet.
Single player games kinda have the same issues too, its the same shitty games being redone over and over, with the only ones saving gaming being the indie devs since they are the only ones who will take a risk. Space pirates and zombies and terraria are 2 of the funnest games I have played in the last 5-6 years. Starbound which is bascally a Terraria clone will be next on the list, Starbound is bascally Terraria on crack with vast improvments like multiple worlds and such. Here is the website: http://playstarbound.com/ One of the guys who used to work on Terraria now is on the Starbound team. best thing is both games are modable so you can replay them over and over with new mods, I use about 10 diff mods for terraria that add hundreds of new items, monsters and such to the game. No modability is why i think D3 sucks and will suck compared to Torchlight 2. I bought D3 and i regret buying a boxed copy because I cannot get a refund on it, if I got it driect from blizzard I could. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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5/23/12 4:50:37 PM#58
I thought long and hard about this thread topic as I read through all the pages of replies, and I came to the conclusion that there were 2 MMO's that really entertained me: pre-NGE Starwars Galaxies and EVE. The only 2 games that kept me totally entertained for years, not months.
And why only those two ? Because I could not play those games the way I wanted to play them by playing solo. I needed to form social contacts in both those games to fully enjoy the game. And "fully enjoying the game" (in my case) did not remotely involve running the same dailies or dungeons a thousand times over and over.
I treat "modern" themepark MMO's like single-player games nowadays. Play to level-cap and leave. The journey to cap is usually entertaining and varied, but I seem to get there quicker with each new game I play. I'm not a "rush-to-cap" type player, I like to stop and enjoy the scenery, which usually irritates the hell out of any groupmates (on those rare occasions that I need to group for content... ). But leveling-up keeps getting faster and easier. |
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5/24/12 11:19:51 AM#59
Originally posted by Meleagar You don't have time to play/watch them all anyway. There are more than enough fun stuff to keep us entertained. |
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5/24/12 11:28:10 AM#60
I don't like this claim.
I mean I will defend all sorts of games that I like, but I don't think gamers are the problem just because they dont like something. You can't please everyone. No matter what game it is, there will be people that dislike it, and there is nothing wrong with that. If enough people dislike something then that has value to the market. Take sandbox gamers as an example, if developers don't provide products for them then they should voice their distaste for games. Like I said if enough of them speak out maybe they will get the product they are looking for. If not, then the market probably isnt capable of supporting that niche. Sure they might be burned out on a style of game, but that is no reason for them to be silenced and ignored. They are burned out for a reason and use sites like this one to be heard. Perfectly reasonable. Of course, then there are the trolls...I won't even go there. Shadow's Hand Guild The Secret World - Dragons Planetside 2 - Terran Republic Tera - Dragonfall Server |
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