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Guild Wars 2

Guild Wars 2 

General Discussion  » Pure arrogance will destroy this game

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268 posts found
  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 1946

5/21/12 3:14:22 PM#101

Okay, it's open again. Play nice. 

To give feedback on moderation, contact community@mmorpg.com

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

5/21/12 3:20:13 PM#102
Originally posted by Wolvards

And i agree on "Dynamic Events". I love this game, but to say those events are truely dynamic in my opinion is just marketing.. I do think they are an awesome change up to basic quests though :) And WvW, the life of this game! My personal opinion that is.

Dynamic events are dynamic events because

1.  That's their name.  (Sort of like quests are quests because they're called that, not because they're like finding the Holy Grail)

2.  They're changed up from public quests, so they wanted a different name.

3.  Dynamic can have a lot of meaning, and they are dynamic in some ways.  For example...

3a.  They change states, and can actually go back and forth.  They happen whether or not players are involved.

3b.  They can create changes in the world states that are persistent.

3c.  The difficulty change depending upon the amount of players involved.

  Connmacart

Hard Core Member

Joined: 2/24/12
Posts: 692

5/21/12 3:41:44 PM#103
Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2469

5/21/12 3:46:10 PM#104
Originally posted by Connmacart
Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.

Any GW2 forum discussion is a humongous disaster! Even if we were discussing butterflies and rainbows haters would compare them to the ones in WoW or Rift. :) 

I liked that conversation yesterday with the swords. Loke666 and others discussed a lot about armor and weapons. I thought it was really interesting. No one jumped in and hated on anyone...I know right? It was wierd.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2550

5/21/12 3:53:20 PM#105

GW2's release will be interesting times, that's for sure...

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

5/21/12 3:54:38 PM#106
Originally posted by SuperXero89

GW2's release will be interesting times, that's for sure...

Why do you say that?

Well for me it will be interesting in that I'll have an mmo to play.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2469

5/21/12 4:04:07 PM#107
Originally posted by Puremallace
Originally posted by Naqaj

First, notice how he says 'companies' as in plural?

Second, Rift? Seriously? 

I am sorry if GW2 fans are starting to sound like WoW fans with outrageous claims about your game inventing this and that. According to some of the post I have seen GW2 has invented RvR, dynamic eents, level scaling, and public quest. Oh also add in action combat.

 

You guys do realize you are going to be held to a standard that Rift and other games have set right? TOR devs played this same game before it launched and we all saw what happened.

 

STOP ACTING like there will be the same qq that there is in every mmo launch and release since ever.

. ZOMG no x-server LFG I cannot find a group!!!

. ZOMG why no addons the UI sucksssss

. Why can't I customize x feature

. Where are the mounts I  hate running QQ!!!

. [insert class here] is OP, nerf them now or I quit

. This roll over server crap sucks I want to be on the same server as my guild this sucks!!!! QQ

Already played it and it is awesome! Way above any other game that I have played. I haven't felt this excited about a game since UO came out years ago, and then Vanilla WoW! 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1382

5/21/12 4:06:12 PM#108
Originally posted by RebelScum99

Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

 

I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

 

Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2593

We all breathe and we all die.

5/21/12 4:12:35 PM#109
Originally posted by Vorthanion
Originally posted by RebelScum99

Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

 

I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

 

Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

 ...

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

5/21/12 4:13:08 PM#110

Rift had a couple nice new things to it:

1) you could combine up to three classes

2) The rifts.

 

But Rift is still a mostly quest driven, tank and spank holy trinity game.  Also the rifts were unfortunately rather samey.

There is nothing wrong with what Lye said Rift still follows alot of the WoW formula.  That is basically why I got bored of rift even though it had those extra things and I initially liked them.  In the end it really didn't evolve the environment much.

The zone wide events are the only thing in Rift I can say are all that I can really say made a real difference.  But in the end that mostly boiled down to a large boss fight and alot of running between rifts.

 

Even at the time a number of players were advocating for the idea that Rift would be awesome if you solely leveled on rifts and hub invasions.  Their system is in many ways very close to GW2.  The main difference is that GW2 commited to it completely and Rift tried to play both sides and just made it lose its flavor.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1382

5/21/12 4:18:12 PM#111
Originally posted by RizelStar
Originally posted by Vorthanion
Originally posted by RebelScum99

Well, I'll give you credit, you managed to make it until the very last paragraph before you mentioned Rift.  Btw...Rift is EXACTLY the type of cookie-cutter MMO he should be complaining about.  The only thing "revolutionary" that Rift brought to the genre were the Rifts, and they weren't implemented particularly well.  The rest of the game is a carbon copy of WoW, and has evolved into more of a lobby-based game than a true MMO.  

 

I really love how you guys seem to think everyone wants a revolutionary or even drastically evolutionary MMO.  Way to project your feeling on the entire genre.  Personally, I'm absolutely despising this trend to make all new MMOs with action combat.  I love casual games with story content, but that doesn't mean I don't want large interesting worlds that are not on rails, I merely don't want them to become simulators that are hugely complex and incredibly time consuming.

Here's to hoping that EverQuest Next can actually give me an updated EQLive without putting it on rails, but also without all of the stupid downtime mechanics of the original.

Here's to hoping that The Elder Scrolls Online sticks to their no action combat stance.  Would be nice since these will be the only two games out of the dozens releasing in the next year or two that will not embrace spaz monkey combat.

 

Enjoy your games like GW2.  While it has some aspects that are friendly to casual gameplay, it is not a casual game by any stretch of the imagination, unless you are viewing it with jaded hardcore eyes, then everything seems casual to them.

 ...

...

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

5/21/12 4:21:34 PM#112

i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 920

5/21/12 4:24:08 PM#113

I agree with most of what he (the arenanet guy) said..

I hope his game delivers, can be nothing but good for the industry if it does. Wouldn't you think?

Hype is hype, who cares? The game sinks or swims on its own merits.
 

  grimm6th

Advanced Member

Joined: 10/22/10
Posts: 977

5/21/12 4:25:00 PM#114
Originally posted by Amjoco
Originally posted by Connmacart
Sorry Amana but reopening this is nothing short of a humongous disaster waiting to happen. I fail to see the wisdom in doing so and frankly anything that comes from it should be placed on the shoulders that let it happen.

Any GW2 forum discussion is a humongous disaster! Even if we were discussing butterflies and rainbows haters would compare them to the ones in WoW or Rift. :) 

I liked that conversation yesterday with the swords. Loke666 and others discussed a lot about armor and weapons. I thought it was really interesting. No one jumped in and hated on anyone...I know right? It was wierd.

 

That might have something to do with the fact that nobody is going to go and say, with a straight face, that "the swords are too big, therefore this game was overhyped."  That means that the discussions don't get sidetracked by people claiming that their opinion on something means that the game isn't worth getting.

The same really can't be said for things involving DEs.  For whatever reason, people aren't really willing to cool their heads for a few minutes to think to themselves that, if speaking in terms of literal definitions and technical analysis of GW2's DE system, it is dynamic.  They are events.  We can realize this, and many other things, without bringing in the whole debate over whether GW2 or rift or WAR or [insert game here] makes their system more dynamic.

 

When speaking relatively and in terms of player perspective and opinion on these sorts of topics, everything is free to hit the fan, nobody has to be correct, and nobody can be, as it is all opinion.  Pure arrogance will destroy any hope you have of communicating what you believe effectively to others.

 

@Puremallace - One last thing concerning the original topic.  I get why you might dislike Anet's marketing strategies and/or statements made by Anet, concerning their game, but how does lead to the game being destroyed?  Hype isn't the reason MMOs fail.  Hype backlash isn't the reason MMOs fail.  The game not living up to the hype could be forgivable, but only if the game was still fun.  I believe that many gamers, even those who jump on band wagons, know that hype is rarely/never met. If the game ends up being fun, they play it.  If not, they don't.

Puremallace, if you really want to keep your skeptics's hat on, and not believe or listen to the folks who played in the BW1, that is fine.  Just so long as you remember that your standards apply only to you...and maybe people who know they have similar tastes in games as you.  Optionally, you could try the game out for the next BWE (find somebody with an account and willing to let you play for a few hours...or get one yourself), after which you would be perfectly justified in telling us how and why you don't like GW2.

I used to TL;DR, but then I took a bullet point to the footnote.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

5/21/12 4:25:12 PM#115
Originally posted by Meowhead
Originally posted by Wolvards

And i agree on "Dynamic Events". I love this game, but to say those events are truely dynamic in my opinion is just marketing.. I do think they are an awesome change up to basic quests though :) And WvW, the life of this game! My personal opinion that is.

Dynamic events are dynamic events because

1.  That's their name.  (Sort of like quests are quests because they're called that, not because they're like finding the Holy Grail)

2.  They're changed up from public quests, so they wanted a different name.

3.  Dynamic can have a lot of meaning, and they are dynamic in some ways.  For example...

3a.  They change states, and can actually go back and forth.  They happen whether or not players are involved.

3b.  They can create changes in the world states that are persistent.

3c.  The difficulty change depending upon the amount of players involved.

They are events not quests.  Quests always exist.  Events occurr.  Quests are started.  In GW2 you cannot predict what content is in existence at anyone time.  You can completely predict and plan out quests.

There are a few DE that are started the way a quest is, usually some sort of escort so there is some overlap in mechanics.  However even these differ from conventional escort quests (which also have scripted events usually) in that as it goes on it is an event.  When I see people escorting a hobbit rhough the barrow downs in LOTRO they are on a quest and I am an outsider.  When I see a caravan in GW2 I am already part of that event.  Its a thing that is happening.  Mechanically these things are very similar but how they play out to the populace as set of people (rather than the pure solo POV) is different

 

They are dynamic because the state is created at runtime by runtime factors.  A kill X quest has nothing to do with runtime factors.  What stage comes next can branch or change.  How the event plays out can be affects by other events.

 

They are dynamic and they are events.  You are just reading too much into what dynamic means.

 

DE exist at unpredictable times and do not always follow a consistent course.  Just because something is scripted does not make it non-dynamic.   Even the caravans and other player triggerable events exist at unpredicable times.

Nor do you need a big change to have a large effect.  The difference is elegant.  That means its simple but powerful.  It merely removes predictability from the equation.  But this has a HUGE effect on how you approach the game.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6988

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/21/12 5:07:16 PM#116
Originally posted by cyress8
Originally posted by Maephisto
Originally posted by DarkPony

Well, at least he didn't say "paradigm shift". That accounts for something.

 

 

Dark Pony ..... this is what I think of your witty, "im sitting on the fence" comments.


[mod edit]

 

It's getting old.

Poor Pony! :( 

 

Have to agree with Maeph though, to be fair.

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 5:10:47 PM#117
Originally posted by sonoggi

i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

 

meh

i put more of the blame on the community then bioware though.who knows,bioware could of figured the community was gonna stay longer then they did and were gonna eventually add in all the stuff they said they were,i mean.its not like they can just clap there hands and the stuff they said they were gonna do could of been done

i mean,im sure if everyone came to swtor and had the atittude of,yeah.the game doesnt have much content now,but overtime content will be added.swtor wouldnt be in that bad of shape right now,but people i guess figured that the game was gonna be busting at the seems with features from day 1 and forgot that mmos dont work that way

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/21/12 5:16:23 PM#118
Originally posted by CrunkJuice2
Originally posted by sonoggi

i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

 

id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

 

it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

5/21/12 5:19:26 PM#119
Originally posted by Aerowyn
Originally posted by CrunkJuice2
Originally posted by sonoggi

i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

 

id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

 

it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

why fix what isnt broken 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

5/21/12 5:21:41 PM#120
Originally posted by CrunkJuice2
Originally posted by Aerowyn
Originally posted by CrunkJuice2
Originally posted by sonoggi

i bet OP thinks his post is clever and well thought out because he has a bunch of quotes in it.

ANet devs are actually extremely humble. theyre communicating with players and listening to every tidbit of feedback. they just wanna make a fun game. if you wanna discuss arrogance and the downfall of games, you should write a dissertation about Bioware.

 

id put the blame more on the community in terms of bioware then themselves though.or at least for the downfall of swtor

 

it's the fans fault bioware created a substandard MMO trying to use the basic themepark model and not improve on much at all aside from a single player full voiced story?

why fix what isnt broken imo.i guess mmo players have never heard of that phrase before since they want everything new

pong was a smash hit guess we should all still be playing that why try anything new?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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