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5/19/12 4:28:19 PM#61
Originally posted by Yuui If KoA did much better with digital sales, EA and 38 Studios would have been bragging through the roof. KoA never even came close to a million sales, or it would have been blasted everywhere by both EA and Schilling. In fact, take a look at May 2012's statement: http://files.shareholder.com/downloads/ERTS/1819153208x0x566942/0a817daf-08b4-4e2d-bc35-c00d03059369/FINAL_Earnings_Release_withPressTables_1204pm_PDF.pdf While willing to throw out praise for the contributions of FIFA, SWTOR, Mass Effect 3, and Battlefield to EA's bottom line, the only mention of KoA is a quick blurb of it being a "successful" release. So, I hate to be the bearer of bad news, but your rose colored glasses are cracked. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/19/12 4:58:16 PM#62
I think SKyrim really hurt games like KoA......It just raised the bar so much on what is expected of a big time game anymore that everything else seems to fall short....If 38 had released KoA a year or two ago it would have done better.....KoA also felt too "fableish" for me......As for Copernicus, it just seems that a release date of June 2013 is really pushing it....Not so much that can they get in out in that time, but can the company stay afloat another full year without some other funding? |
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5/19/12 6:08:35 PM#63
Very nice video, pretty impressed with it. |
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5/19/12 6:21:21 PM#64
Originally posted by Theocritus I think trying to compare themselves to Skyrim hurt even more than just the existance of Skyrim itself. There would have been a lot less backlash and disappointment if they hadn't tried to play that card. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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5/19/12 6:24:54 PM#65
Originally posted by eyeswideopen My first thoughts on Amalur when I played it were "It's Skyrim lite!"
My second thoughts were: "If Skyrim and WoW had a love child, and it was some kind of idiot savant that was awesome at combat but mediocre or worse at everything else, it would be this game." |
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M.Pachter also happens to disagree with you.
This is way too reminiscent of "they should have released torchlight II before diablocraft III !!!" crap I have been hearing over here. Sorry no. Now while better than abysmal failures that were Oblivion and "Fallout" III, Skyrim was a disappointment. Streamlined, consolized, senseless thing without any atmosphere. It felt like a movie and not like an RPG. Skyrim was pretty much a "Oblivion-Lite: The Dragon Grinding Edition".
not to mention that Amalur actually had an actual good combat system and beautiful world instead of "tundra, tundra tundra, oh look some skeletons(I guess I have to click mouse a few times while jumping backwards), and now more tundra, oh a mammoth, now lets go back to skeletons" of skyrim. Amalur was met with huge critical and community praise. And Frankly I have not enjoyed an rpg this much since the masterpiece that was Dragon Age Origins. Amalur was first game to TRULY merge true RPG gaming and Action Combat and make it work on both fronts and just like I'd take Torchlight II over the mess that is D3, I will always take Amalur over Oblivion and Skyrim. Any Day. And i have no doubt that with Amalur II, Elder Scrolls franchise will be completely surpassed(just like how diablo3 was left in the mud by TLII) # A GRIM, ODD, ARCANE SKY |
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5/20/12 9:23:58 AM#67
They sure like to use lighting effects as much as possible. Graphics are ok. I think they'll look pretty standard when playing. Lighting effects can only do so much.
Also, it looks like a lot of closed areas. I hate walls.
KOA was a single player game with mmo quests. that was a huge disappointment. I'm sure an actual KOA mmo won't improve much.
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