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Wurm Online

Wurm Online 

General Discussion  » Wurm - Come Play The Best Sandbox

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95 posts found
  User Deleted
5/30/12 9:14:45 PM#41
Originally posted by Revnik
Originally posted by Maxipad

Vesavius, obvious fanboy is obvious.

Not really, just someone with an open mind. All of the complaints I see about Wurm are the same and usually from the "I have to have instant gratification" crowd... Wurm is not flawless and it does need a lot of work, though you can easily see past most of the bad stuff with an open mind. I think Wurm attracts the oldschool MMO players. Sadly most of the genre's population started with WoW and are too narrowminded to think outside the box. I wish most of these new-age gamer kids could go back to when MUDs and Ultima Online were the rage. You didn't just do what the game mindlessly told you to do. You decided what to do. You had freedom.

If all else fails, blame wow. Wurm doesnt have freedom. You are limited to digging, and creating the things the developers programed in. And you just do it their way. You cant, for example, climb a tree. Or dive under water. Or move your legs.

  Revnik

Novice Member

Joined: 5/22/12
Posts: 12

5/31/12 8:35:37 AM#42
Originally posted by mCalvert
Originally posted by Revnik
Originally posted by Maxipad

Vesavius, obvious fanboy is obvious.

Not really, just someone with an open mind. All of the complaints I see about Wurm are the same and usually from the "I have to have instant gratification" crowd... Wurm is not flawless and it does need a lot of work, though you can easily see past most of the bad stuff with an open mind. I think Wurm attracts the oldschool MMO players. Sadly most of the genre's population started with WoW and are too narrowminded to think outside the box. I wish most of these new-age gamer kids could go back to when MUDs and Ultima Online were the rage. You didn't just do what the game mindlessly told you to do. You decided what to do. You had freedom.

If all else fails, blame wow. Wurm doesnt have freedom. You are limited to digging, and creating the things the developers programed in. And you just do it their way. You cant, for example, climb a tree. Or dive under water. Or move your legs.

Nor do you need to do any of those things. The only one that makes sense is diving under water. The rest of them are not needed and do not impact gameplay. 

Did you play MMO's before 2004? You are pretty much making my point. The sense of freedom I am talking about is to decide your character's destiny. In a themepark there is a finite beginning and ending. The story steers you through certain scenarios and encounters. Yes, there are short cuts along the way. If you are a warrior, you can pick up blacksmithing but you can't be a blacksmith. Most of your gameplay is spent as the warrior with some blacksmithing on the side. You must level up your warrior side to get access to the higher blacksmith stuff. These decisions are pre-made for you. A true sandbox doesn't limit you like this. In a game like Wurm you can be the blacksmith and focus all of your time on improving your skill trade. You never have to pick up a sword if you choose so. Or you can pick up that sword and never swing a hammer against an anvil. You are free to shape your character exactly how you want it. The developers do not make these decisions for you. You do. That is the sense of freedom I am talking about.

Listen, I am not sitting here saying Wurm is perfect. The concept of the game is awesome. The execution does kind of suck. If a game with modern graphics and controls comes along with the amount of detail and freedom that Wurm has, Wurm will quickly dry up and die. Up to this point no one has succeeded. So until then we will play our graphical MUD survivial game and you can play whatever floats your boat.

  User Deleted
5/31/12 9:04:06 AM#43
Originally posted by Revnik
Originally posted by mCalvert
Originally posted by Revnik
Originally posted by Maxipad

Vesavius, obvious fanboy is obvious.

Not really, just someone with an open mind. All of the complaints I see about Wurm are the same and usually from the "I have to have instant gratification" crowd... Wurm is not flawless and it does need a lot of work, though you can easily see past most of the bad stuff with an open mind. I think Wurm attracts the oldschool MMO players. Sadly most of the genre's population started with WoW and are too narrowminded to think outside the box. I wish most of these new-age gamer kids could go back to when MUDs and Ultima Online were the rage. You didn't just do what the game mindlessly told you to do. You decided what to do. You had freedom.

If all else fails, blame wow. Wurm doesnt have freedom. You are limited to digging, and creating the things the developers programed in. And you just do it their way. You cant, for example, climb a tree. Or dive under water. Or move your legs.

Nor do you need to do any of those things. The only one that makes sense is diving under water. The rest of them are not needed and do not impact gameplay. 

Did you play MMO's before 2004? You are pretty much making my point. The sense of freedom I am talking about is to decide your character's destiny. In a themepark there is a finite beginning and ending. The story steers you through certain scenarios and encounters. Yes, there are short cuts along the way. If you are a warrior, you can pick up blacksmithing but you can't be a blacksmith. Most of your gameplay is spent as the warrior with some blacksmithing on the side. You must level up your warrior side to get access to the higher blacksmith stuff. These decisions are pre-made for you. A true sandbox doesn't limit you like this. In a game like Wurm you can be the blacksmith and focus all of your time on improving your skill trade. You never have to pick up a sword if you choose so. Or you can pick up that sword and never swing a hammer against an anvil. You are free to shape your character exactly how you want it. The developers do not make these decisions for you. You do. That is the sense of freedom I am talking about.

Listen, I am not sitting here saying Wurm is perfect. The concept of the game is awesome. The execution does kind of suck. If a game with modern graphics and controls comes along with the amount of detail and freedom that Wurm has, Wurm will quickly dry up and die. Up to this point no one has succeeded. So until then we will play our graphical MUD survivial game and you can play whatever floats your boat.

And Im saying I want all that and more. I want the graphics and sounds and immersion and action of a themepark, with the sandbox of wurm, AND THEN I want even more freedom. The reason wurm is bad because its missing the fun and beauty of a themepark. Themeparks are bad because they are missing the flexibility of a sandbox. And theyre both missing the freedom of a tabletop rpg.

  User Deleted
5/31/12 9:07:29 AM#44

And Im saying I want all that and more. I want the graphics and sounds and immersion and action of a themepark, with the sandbox of wurm, AND THEN I want even more freedom. The reason wurm is bad because its missing the fun and beauty of a themepark. Themeparks are bad because they are missing the flexibility of a sandbox. And theyre both missing the freedom of a tabletop rpg.

Oh, and this is why EVE is the best sandbox. It has the most of both beauty and freedom.

  Revnik

Novice Member

Joined: 5/22/12
Posts: 12

5/31/12 9:15:00 AM#45

I agree with this. I too want the same thing. The fact is, it doesn't exist yet. Until it does, I will take the limited freedom Wurm offers over the linearity of a themepark. I've spent years playing themeparks and the concepts that Wurm offers are a welcome breath of fresh air to a stale genre.

  User Deleted
6/01/12 8:42:00 AM#46
Originally posted by Revnik

I agree with this. I too want the same thing. The fact is, it doesn't exist yet. Until it does, I will take the limited freedom Wurm offers over the linearity of a themepark. I've spent years playing themeparks and the concepts that Wurm offers are a welcome breath of fresh air to a stale genre.

Im totally fine with that. The only point was to try to get everyone to stop acting like everything great. Wurm has just as many flaws as WOW.

  Revnik

Novice Member

Joined: 5/22/12
Posts: 12

6/02/12 7:24:44 AM#47
Originally posted by mCalvert
Originally posted by Revnik

I agree with this. I too want the same thing. The fact is, it doesn't exist yet. Until it does, I will take the limited freedom Wurm offers over the linearity of a themepark. I've spent years playing themeparks and the concepts that Wurm offers are a welcome breath of fresh air to a stale genre.

Im totally fine with that. The only point was to try to get everyone to stop acting like everything great. Wurm has just as many flaws as WOW.

I would say "features" rather than "flaws." The game as a whole is pretty fluid for what it offers. There are bugs here and there but most everything works as intended right now. It lacks the features you crave, like moving legs, swimming under water, ect. It isn't as though they are in the game and broken...

For an oldschool style graphical MUD it does everything beautifully.

  User Deleted
6/02/12 12:20:08 PM#48

Lack of features is a flaw. New MMOs should have all the great things about MMOs that came before them AND more.

  Revnik

Novice Member

Joined: 5/22/12
Posts: 12

6/02/12 9:43:00 PM#49
Originally posted by mCalvert

Lack of features is a flaw. New MMOs should have all the great things about MMOs that came before them AND more.

I would say Wurm is rather unique. We aren't talking about a WoW succeeding EQ. Also, failure see a game for what it really is, that is flaw lies with the player.

  Eyesgood

Novice Member

Joined: 5/18/12
Posts: 51

 
OP  6/04/12 4:48:15 PM#50

It was NOT the OP that reported you.  It had to have been someone else besides me.

  Eyesgood

Novice Member

Joined: 5/18/12
Posts: 51

 
OP  6/04/12 5:12:07 PM#51

I am the OP of this chain of posts about Wurm Online.  I will confess that the first, very first time I logged into Wurm, I walked around for about 10 minutes and left the game thinking it was the worst game I had ever downloaded...

A little while passed and my oldest son decided he wanted to try something a little different.  He jumped on Wurm and I watched him play for a few days.  I decided I should overlook my initial gasp at the horrid animations and give it a try.  I have never looked back.  I just past the three year mark.  I have never played any MMO three year's straight.  What has kept me going is the incredible sense of ownership that this game offers.  I own land - two deeds in fact.  I own 3 merchants.  I have gained skills that are marketable and I am able to earn enough silver in the game to pay for my deeds and sometimes even the subscription for my 2 characters (crafter type and priest type).  

Negatives can always be found and spoken about a game.  My advice to anyone considering a new MMO, that has deep crafting and a deep sense of ownership and satisfaction, to have a try for yourself.  Don't do like I did and drop out after a few minutes.  Give yourself 8 hours or so of game play and then decide if you haven't just found what you have always been looking for in an MMO.

  Thrashbarg

Novice Member

Joined: 5/20/12
Posts: 126

6/06/12 11:22:18 PM#52

I saw this thread a few days ago and it prompted me to give this game a try. I liked the idea of starting off in the wilderness with only basic supplies and creating things like a home/farm/forge/etc, and I'm not hung up on graphics if the game play itself is entertaining.

I'm sure it's a great game if you started 3 years ago and have your lands staked out and your skills leveled up high.

I was willing to go through the process to get there myself, but it seems most of the usable land (accessable by newbies anyway) has long since been claimed/deeded/walled-off and mostly abandoned.

I spent the first couple days exploring as far and wide as my nubby legs would carry me, and everywhere there were walls around huge sections of wilderness. In talking to a nice person I met, I found out about a small abandoned homestead area with a nice mine, forges and a fountain which had been left so long the walls were falling down and she offered to help me fix them and get set up. When I logged in today I was nearly walled in by an angry neighbor who didn't want anyone new moving in (his "deed" was as far away as the person who showed me the place originally)..... 

So, it's not really as much of a "sandbox" as I had hoped (although there is plenty of sand....). I heard about a brand new server, filled almost immediately with high leveled players. Guess if you want to play this game you'll have to join a village of some sort (which isn't terrible, but not exactly the game I had envisioned, was thinking totally open world, not medival village simulator).

 

tldr: complicated crafting game+ village simulator, but not newbie friendly. so few people online and world so over-developed that it's like someone re-created europe from 150 years ago and removed 99.99% of the people from the landscape. massive and online, but barely multi-player......

  

  fuzzylogic11

Apprentice Member

Joined: 11/14/11
Posts: 56

6/07/12 5:09:31 PM#53

 

I too saw this post and decided to give Wurm a try. Really enjoy the game so far. Yes the graphics aren’t the best but the game play elements and depth of everything makes up for this. I never had such a sense of accomplishment after digging dirt for 3 hours and realizing I had many more hours to go.
  Eyesgood

Novice Member

Joined: 5/18/12
Posts: 51

 
OP  6/07/12 5:28:53 PM#54

Thrash,

Thanks for the post and your honest opinions on the game.  Yes, I have been playing long enough to have skills that protect me and make me pretty much self-sufficient.  But I will also say this, there is a special kind of feeling you get in Wurm when you start a brand new character and dedicate yourself to trying to make it with little to no help.  I have done this and even blogged about it, and let me tell ya, no other game gave me that kind of feeling.  

Have a peek at my blog and maybe you will get another inspiration to try Wurm again.  http://surviverman-on-wurm.blogspot.com/

 

  Revnik

Novice Member

Joined: 5/22/12
Posts: 12

6/08/12 12:38:49 PM#55

The new server is not full. Not even close. If you are near the spawn point then yes. If you walk a ways you will be able to claim your own spot and be very far from another deed. I have just done this and found many unexplored, and unsettled lands.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/15/12 8:30:09 PM#56
Originally posted by Maxipad

If you play this game, you are basically brain dead.

Coming from a guy named after a tampon...

 

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  FastSloth

Novice Member

Joined: 6/11/12
Posts: 144

6/16/12 4:36:09 AM#57
Hurr hurr.
  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/16/12 4:39:42 AM#58
[mod edit]

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Eyesgood

Novice Member

Joined: 5/18/12
Posts: 51

 
OP  6/16/12 7:30:50 AM#59
[mod edit]

It doesn't take much brains to click on an NPC, read a quest, and then follow the map indicators to your destination, and return for your reward.  No, it takes brains to find a place to settle, make some crude tools, clear off the timber, flatten the ground, design a house, prospect the rocks for iron, mine into the ground, harvest the iron, find clay, construct a forge, smelt the ore, create an anvil, make some nails, process the timber into planks, build each wall of the house, go hunting for a wolf, harvest the fur, construct a bed, and call it a day - or two.

So, quite the opposite is true.

  User Deleted
6/16/12 11:28:05 PM#60

I'm playing wurm for a couple of month now and it wasn't love at first sight to be honest. But besides all flaws and obstacles its meanwhile the game with the most diversity and freedom I've ever played. As an example there is me and my neighbor, both grumpy old hermits that first learned to respect each other and now even became friends even though (or because?) we are different as 2 people can be: While he is the farmer and massive terraforming type of player I prefer hunting, adventures and living in the wild, leaving nature as untouched as possible. Both kinds of playing styles are perfectly possible in this game without the need of making any frustrating compromises.

It's a harsh world for beginners (don't expect to win any fight in your first days, even large rats can kill you there) and not for the ones seeking instant gratifications. To me it's paradies, full of thrilling adventures that happen in a 'natural way', not in form of quests, scripts or by GM interventions. But it's all up to you. If you prefer the safer way of life you can also have it. In this case you would need some help of other players, at least in the beginning (which can't hurt in any case when you are new to wurm, seek a job as a villager).

There's even a place for casual players. Just find a village that is looking for a dedicated cook, farmer, smith, miner or whatever...

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