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5/17/12 10:45:31 AM#21
"In today’s world of short attention spans and throw away gaming" |
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5/17/12 10:51:34 AM#22
Originally posted by Suzie_Ford
I really don't buy that excuse. Yeah, it definately makes animation trickier, but there are lots of games that have done it well, in spite of that. When I look at the animations, even just looking at the upper body, or cutscenes, they just look robotic and simplistic to me.
On a very related note, there's also a lack of idle animations for all the NPCs standing around, which makes them so lifeless. To me, this implies they lack animators, like they didn't have enough money to hire enough good artists and had to put it way down the list of priorities. The game isn't just animated badly, it's also animated just barely enough to be functional. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/17/12 11:15:28 AM#23
As far as sounds go, I'd be happy if they'd allow a "silencer" mode for the guns, there's only so much of hearing constant gunfire that I can deal with before I just turn sounds off altogether. |
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5/17/12 11:20:04 AM#24
Of all the feedback and previews I have read suprisingly ( also my own experience from the 1st beta weekend) people have appreciate the questing , investigative mode and skill system.
Haveing been burned off AOC and Funcoms reputation it was refreshing to see that players were giving favorable opinion for the game so far
Coming to the combat mechanics , animations and sound this areticle has hit the point. Combat animation are clunky weird and and dont have that ompph effect and that is important I ran an assualt rifle/hammer build and the whole time the hammer attacks felt very weird as if I was swining in the air and not hitting anything
Now all this mojovojo about unting the upper part of the body , the assualt rifle animations were totally off.While strafing and shooting it seem bullets from the rifle where coming at 45 degrees angles and not staright at 90 degrees angle.
It is so weird to see fire going sideways while moving. for me this is the biggest concern at the moment .i hope the devs will fix this issue
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5/17/12 11:36:54 AM#25
I guess it's better to see everyone whining about animations in the game rather than actual problems with the game... I understand, you want them changed. Funcom said they're going to change. So in response.. you make another article asking them to change it. Are there other games out there you could give coverage to? I mean.. great we're talking about TSW.. but it's the same thing over and over again... opinions on opinions on opinions. Ugh. |
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5/17/12 12:12:18 PM#26
The pistols brutally suck when it comes to sound and significance. I've heard better gun sounds come from children's mouths. I hated combat with the pistols, and that is a real disappointment. |
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5/17/12 12:16:21 PM#27
Originally posted by Dakirn The game has a myriad of bugs. Major ones. I reported a lot more problems than I expected to for a final beta. Character models disappearing, including mine. Getting stuck on things, and not being able to teleport or use /stuck, crash to desktop, etc. I hope they can get all these things fixed before their impending launch, otherwise it's going to be a disaster. |
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5/17/12 3:06:50 PM#28
Lol this isn't the released version of the game! Most of you don't even know what a "beta" is, expect to find bugs, glitches ect that's what a beta is and also your responsibility to report said bugs. Stop reviewing a product that's still in production, that's like reviewing a car with no engine that's still being made and saying " yeah the interior is amazing, the color complements the car well but the vechicle doesn't excelerate very well and has poor torque and take off speed" well yeah the engine wasn't installed yet lol you get what I mean Lol
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5/17/12 3:56:10 PM#29
needs some but not all animations touching up - especially that bloody jump animation and the weightlessness of the hammer AOC fatalities would be cool too
does not need over the top sparkle effects and imposibly large swords, its not a fanatasy mmo.
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5/17/12 3:57:17 PM#30
Originally posted by MindTrigger only major one i found was the baldy man thing near the end of the beta. |
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5/17/12 3:58:20 PM#31
Originally posted by MindTrigger actually, the made the pistols too realistic. games players are used to hollywood guns. |
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5/17/12 4:05:28 PM#32
Originally posted by ShakyMo Yeah I don't know about this guy.. Something just don't jive, but anyway. The beta client runs smooth as silk with 50+ people on the screen, which is very impressive. Yeah I got caught on some invisible walls next to bolders or next to a fence, they were far and few in between though. So yeah there are some graphical errors on the beta client. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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5/17/12 4:18:39 PM#33
it was no better or worse bug wise than the gw2 BWE, its a bloody massive step up from the AOC launch. |
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5/17/12 4:20:55 PM#34
I have to say that the sound doesn't bother me. Not saying would not be bothered by it being upgraded but I really don't notice that. The animations mean nothing to me. I don't understand the complaints and not saying they are not valid. I am just one that for me it is about the gameplay and enjoying that. I normally look at how my character looks like when standing still and the stuff out in the distance. When I am fighting then I don't notice as I look for where I am and check health bars/skills. Hope things get better for the ones who do pay attention as this is first MMO in long time that I really am enjoying. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
5/17/12 4:30:14 PM#35
I think wanting more visceral combat through animations and sound is not shallo at all! It is a valid and important part of a game, and I could not agree more! Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/17/12 4:41:03 PM#36
I don't mind the animations. That said, I wouldn't complain if they had better looking movements put in later. This game is just so delightfully awkward and nerdy. Not the pseudo hipster I <3 Geeks bs. Im talkin shut in, socially awkward, never been kissed nerds making this game and I find it calling to me like the mother ship lol |
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5/17/12 4:56:57 PM#37
Am I missing something - Why is Tera and GW2 able to have moving attack animations based on user input along the course of the attack and TSW can't??? As a proffesional 3D animator of over 15 years funcoms excuse is rubbish, they simply haven't created postures for their combinations, for anyone interested in such a thing read up on the riggers and animtors who did Gollum for LOTR movie, they made lots of combinations for the various combo postures, Funcom simply haven't done this - yet., but to release a beta with the way it is currently is very sloppy....
Trying to convince your audience something is very difficult when all the other Dev companies do it as second nature is laughable... |
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5/17/12 9:02:15 PM#38
Hence why it's a beta and not the released game. Things could be in the works behind closed doors that you cannot see, and every company has different ways of doing things.
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5/17/12 9:12:29 PM#39
Originally posted by madjonNZ ? TSW does have moving attack animations, only it doesn't look as awesome as (some) people'd prefer it. Does TERA have moving attack animations? I thought you could only fire your skills from a standing position, or that's what it does, it's not really like GW2 where animations are shown triggered from moving positions. At least, that's what I could glean from TERA videos and forumthreads. |
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5/18/12 1:24:46 AM#40
A lot of the animations are just place holders due to the game still in beta. |
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