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The Pub at MMORPG.COM  » DayZ. A game mod better than all MMO's i've played in the last 5 years or so.

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204 posts found
  Decadentia

Advanced Member

Joined: 8/29/05
Posts: 467

"I haven't a particle of confidence in a man who has no redeeming petty vices."

5/22/12 8:23:58 AM#141

Sadly the 15$ amazon deal seems to be only downloadable for people in the US. Oh well, I may still bite the bullet and buy the pack off of Steam.

I've watched a ton of videos of people playing, very entertaining stuff. This mod gives me hope into future gaming. I may be more into Sandbox than I thought.

  LizardEgypt

Novice Member

Joined: 2/25/09
Posts: 359

Hmm ?

5/22/12 8:25:48 AM#142

This game is amazing. Everything on Arma 2 is solid as hell, there's a bunch of great mods, but with Official support this one will definetly take the cake.

Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  spizz

Apprentice Member

Joined: 7/11/04
Posts: 2582

5/22/12 10:24:25 AM#143
Originally posted by Corehaven

I looked at videos of the DayZ mod and it looked really awesome.  Then I looked at Arma2 general multiplayer videos and I'm even more blown away.  I can only see playing DayZ once you get a little burned out on the core multiplayer and thats really understandable.  Probably a breath of fresh air for long time Arma players. 

 

So by golly I want to buy Arma 2 and play it!  I want Arma2 Combined Operations!  But but....then I find out Arma 3 is coming out fairly soon.  AAAAAAHHH!!!!  So now.....now....sniff.....I dont know WHAT to do! 

 

Well i did start playing almost ten years ago with Operation Flashpoint and it was a revolutionary gameplay and very famous in its times. Arma 1, Arma 2, Arrowhead did follow. Arma 3 version, aswell the Iron Front: Liberation 1944 version will be released soon. It is for sure one of the best multiplayer games out there. The modding community is really strong and did release fantastic mods for all the game versions in the years. They released whole gameplay mods, whole Islands i.e. Jungle, desert, snow...so many things.

It depends on your budget, but the 15$ currently for Arma 2 CO is really a bargain. I will get Iron Front Liber. 1944 in a couple of days and will post about the gameplay, Iam really curious and excited already. Arma 3 will be for sure another highlight, but you have to think about that the new version will need an up to date pc system. In the first months after release there were always performance problems which got fixed with patches later on. 

DayZ is just a tiny mod and offers only a small part of the available game content, If the mod succeeds for longer and isnt just only a short hype they will try to rewrite it for Arma 3 for sure. But this will take time.

By the way Dayz is not the only RPG mod for Arma 2, there are mods out there which are a lot more deeper with more roleplaying than DayZ. Take for example City Life, where you have 2 factions. One is police and the other one are gangster, robbing banks or smuggling drugs, taking jobs for money. Wheras the police can arrest them into prison, search for illegal weapons or goods, watching crimes and so on...really fun.

Anyway the core game of  Arma 2 is really fantastic, you would miss a lot of fun and most mods out there if you would play only DayZ. The game is still a military sim, probably one of the best currently and not solely a zombie game. At the moment there is a big hype about DayZ but Iam sure in some weeks you will see more core gameplay server again, Arma 2 or from the new release Iron Front Liberation ´44. DayZ is still a funny mod which people enjoy and Iam sure full servers will be seen also in the longer run, the mod is still in alpha anyway.

 

@ if you want to play the original game i.e. offline campaign, I recommand you the following:

Get a good AI mod:  Zeus AI  (this makes the game even more fun with more intelligent AI behaviour)

Get a good sound mod: JSRS  (there are more sound mods around of course)

 

 

I think the FPS-Simulation genre, games like Arma 2, are still the most fun for the buck with always new innovations and the challenge is just bigger, mmorpgs did stagnate already years ago.

  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

5/22/12 12:12:40 PM#144
Originally posted by AticusWelles

Thing is, I don't believe he's shooting for longevity, or popularity, he's not trying to make millions of dollars and hook gamers for years.  He created an experience that he felt was missing from gaming today, an experience that he himself was looking for, and it just happens that it's caught on with a lot of other people looking for the same experience.

Perhaps another modder, developer, or publisher will pick up where he left off and make something more fitting to what you desire, while keeping the core ideas he brought to the table. 

But either way, he reminds me more of old school visionary developers who created games they themselves wanted to play, and not games that they thought could sell the most copies possible.  IMO That's what the gaming industry needs more of.  Especially in the virtual world department.

 

Well said.

Agree 100%

BigCountry | Head Hunters | www.wefarmpeople.com

  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

5/22/12 12:30:05 PM#145
Originally posted by GTwander

Now I agree that EVE's player interaction is bar-none the most interesting out there, but EVE is 80% metagame (if you ask me). The discussion could be over tons of aspects of gameplay, but the fact remains that you can't immediately trust anyone you run into while out in unprotected space - which in essence - is close to the idea of meeting people in this one... then again, it's no different than running into a stranger in MO, DF, old-school UO, etc, etc, etc. You have to have the assumption that their first reaction is going to be jump-kicking your balls. Luckily, this mod seems to have a very interesting mechanic tied in with it's omnidirectional voicechat. It pretty much boils down the sociopaths to only the silent ones, or the convincing liars.

 

Agreed. Well said.

BigCountry | Head Hunters | www.wefarmpeople.com

  ForTheCity

Spotlight Poster

Joined: 12/10/11
Posts: 289

5/22/12 5:27:32 PM#146

What is the difference between Arma 2 and DayZ?

  Decadentia

Advanced Member

Joined: 8/29/05
Posts: 467

"I haven't a particle of confidence in a man who has no redeeming petty vices."

5/22/12 6:26:50 PM#147
Originally posted by ForTheCity

What is the difference between Arma 2 and DayZ?

One is the original game, the other is a MOD that is based around zombie-apocalyptic-survival.

  Righteous

Novice Member

Joined: 11/04/04
Posts: 88

Fearless in his righteous cause. --Milton.

5/22/12 8:59:48 PM#148

http://www.amazon.com/Meridian4-40365ned-Operations-ArmA2-Combined/dp/B003UV8RRE 

$14.99 for both the arma II and the expansion!

 

Then...install the first one, next install the expansion...run each game so that they atleast run...update them...run them again.

Lastly, download the DayZ mod and install it. Look for guides online.

HAVE FUN whoooo'!

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/23/12 10:58:32 AM#149

Meh. Another PvP based sandbox, and around zombies...

  mr.neutron

Novice Member

Joined: 9/08/05
Posts: 6

5/23/12 4:17:58 PM#150
Originally posted by Irus

Meh. Another PvP based sandbox, and around zombies...

How dare they not do another WOW clone? Did they learned nothing from the glorious success TOR had last months?

Seriously, the mod is fabulous, practicaly forces roleploaying. Also incredibly immense. After Playing it for a week I logged on to play GW2 for the monday stress test and it felt so lifeless in comparison. GW2 is a great game, but nothing near the experience this mod gives if played well.

"Can I crush his neck now, master? Just a little? It's been a long time fantasy of mine..." - HK-47

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/23/12 4:26:11 PM#151
Originally posted by Params7

Basically its a mod for a military simulator, ARMA 2. Its a persistent world, with permadeath. You only start out with a can of beans, a handgun. No compass though you can find it. No radar and map but you can find compass and a piece of the map, which won't have your positions so you'll have to figure out where you are on the map.

 

 

Sounds pretty anti-casual, but it has by FAR, has the greatest potential for human interaction because you depend on each other so much. This one mod is better than the entire show of Walking Dead when it works right, though sadly its plagued by a host of server issues right now.

Trailer:

http://www.youtube.com/watch?v=A7Q8c8jnL3s

 

Some gameplay vids:

 

http://www.youtube.com/watch?v=KRpPIyJDSEQ

http://www.youtube.com/watch?v=wSWRfI4SkWc

if you venture out alone at night and put a flare down this can easily happen to you as resources are VERY rare and people easily turn on each other.

 

http://www.youtube.com/watch?v=OoMcXjOv-VI&feature=related

 

Its build on concepts no dev today would have the guts to try, but after experiencing this game I'm convinced permadeath is the future of RPG's.

Permadeath is a very interesting concept.  I think it would work fine in MMO games (perhaps hardcore MMOs) if the risk of death from combat or the environment is fairly blanaced between characters.  In other words, the game is going to need something other than levels and gear to propell people forward, because people who have been "alive" longer cannot have a huge advantage over newer characters.  This would help avoid ganking.

I think there are all kinds of MMO mechanics out there that people are scared to death to try.  What we need is a MMO development system that will allow players like us to quickly prototype and test gameplay ideas.  I have several myself that I would love to model.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/23/12 7:39:36 PM#152

After reading the PC Gamer interview, I have decided to buy Arma 2 on Steam and get involved with this.  I think this has tremendous potential to make some changes in the MMORPG genre. 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 464

5/24/12 12:38:24 AM#153
Originally posted by mr.neutron

Seriously, the mod is fabulous, practicaly forces roleploaying.

 

It really does, and even more so once the locational VOIP is working properly and the global chat channels are disabled.

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

5/24/12 12:48:13 AM#154

Mod looks excellent. One thing that's a deal breaker to me personally is the 24 hour day-night cycle especially when you can hardly see anything in pitch black and I can imagine the eye-strain to be experienced there :/.

Looking forward to EQL and EQN.

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 464

5/24/12 3:37:04 AM#155
Yeah, the realtime day/night cycle is something that sounds good and immersive on paper but all it means is that people log onto more westerly servers to chase the daylight. I'd like to see a 3 or 5 hour night and similar length day. Also the recently added body temperature mechanic is a bit out of whack at the moment. It can easily rain for two or three hours at a time, during which you're almost certain to get ill.

It is still alpha though and all these things will probably change as the mod develops.
  BigCountry

Novice Member

Joined: 5/31/05
Posts: 480

5/24/12 7:25:21 AM#156
Originally posted by mr.neutron
Originally posted by Irus

Meh. Another PvP based sandbox, and around zombies...

How dare they not do another WOW clone? Did they learned nothing from the glorious success TOR had last months?

Seriously, the mod is fabulous, practicaly forces roleploaying. Also incredibly immense. After Playing it for a week I logged on to play GW2 for the monday stress test and it felt so lifeless in comparison. GW2 is a great game, but nothing near the experience this mod gives if played well.

 

X2. I backed down playing TSW closed beta so much due to this mod.....it really is awesome.

 

Yesterdays patch was money. I was logging in and out of servers almost effortlessly.

 

I am in desperate need of a blood transfusion atm though....problem is who do I trust to perform it for me??? lol

:D

BigCountry | Head Hunters | www.wefarmpeople.com

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

5/24/12 9:57:51 AM#157
Originally posted by mr.neutron

How dare they not do another WOW clone? Did they learned nothing from the glorious success TOR had last months?

Seriously, the mod is fabulous, practicaly forces roleploaying. Also incredibly immense. After Playing it for a week I logged on to play GW2 for the monday stress test and it felt so lifeless in comparison. GW2 is a great game, but nothing near the experience this mod gives if played well.

Yeah, because Darkfall and Mortal Online and Eve and Xsyson don't exist already.

I didn't say it was a bad mod. But PvP sandboxes are not for me. Let alone with zombies. Such a dull, unimaginative, overused concept. It doesn't matter if it's immersive if I simply do not find that kind of gameplay enjoyable in the least, getting ganked all the time. And it seems the only sandbox anyone ever does is a PvP one.

I'm really not sure what's with the random GW2 attack, either. Where did I mention GW2?

  ennymith

Novice Member

Joined: 5/03/09
Posts: 115

5/24/12 10:39:55 AM#158

Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts.  Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map.  Once that permeates most of the servers, it becomes just one more so so FPS.

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/24/12 10:55:13 AM#159

I disagree, because the antidote to bandit groups is 'good guy' groups.  A balance can easily be struck here, and if the game was a long-term MMO, you could have some EVE-style feuds that last months or years.

The point anyway, is that people need to get out of their ruts and start thinking about radical changes to games.  Almost all of the main gaming genres are constantly rehashing the same tired ideas now.  The fact that one guy can come and shake things up like the developer of this mod just shows that people are hungry for more, whether they know it or not.

It also takes us back to a fundamental idea that has been lost in recent years.  Modding communities can bring major value to an existing game franchise.  According to the PC Gamer article, about 40k people are trying Day Z, and alot of those people went and bought "Arma II Combined Operations" (base game plus expansion) just to try this mod. I was one of them, and I have no intention of playing the base Arma II games.

Back in the days of the original Quake 1 and 2 games, mods and community made maps were commonplace, and they not only extend gameplay, but they extend sales of the base games.  You couldn't even join a server that didn't at least have a bunch of community-made maps that were often better than the base maps.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Decadentia

Advanced Member

Joined: 8/29/05
Posts: 467

"I haven't a particle of confidence in a man who has no redeeming petty vices."

5/24/12 11:28:54 AM#160
Originally posted by ennymith

Plenty of u tubes poping up now of Dayz 'teams' that are totally bandit with all the maps goodies stock piled in ridiculous amounts.  Dayz is allready devolving into the typical MMORPG world PVP where a few elite groups dominate the map.  Once that permeates most of the servers, it becomes just one more so so FPS.

It really doesn't matter if teams stockpile items in certain areas etc. The map is so large, and the odds are against them, regardless of  how great they work as a unit. Inevitably, they will die...that's the beauty of the game. The other beauty is that while you are hindered, all it takes is a few bullets from a fresh player to take one out (with a bit of tactics/patience of course). If anything, groups forming like that will only create another dynamic to the mix. If the programmer remains true to his roots, it will never be like other FPSs...due to there mere fact that if you die or kill, it actually effects you considerably. Death means very little in other FPS, thus you have many people running in like rambo as they will just spawn in again, players scrape to stay alive in this game.

If 25 man or so teams form all together on one server at some point, that could durastically change the atmosphere however. Though, it would be a very boring situation for that 25 man team, as they would see very little player action. (due to the 50 man limit on servers)

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