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The Pub at MMORPG.COM  » DayZ. A game mod better than all MMO's i've played in the last 5 years or so.

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204 posts found
  Goreson

Novice Member

Joined: 1/26/11
Posts: 128

5/17/12 6:43:41 PM#41
Originally posted by GTwander
Originally posted by Goreson
Originally posted by Larsa

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

Larsa, that is exactly how I feel. Chances are (very good I assume) that you don't have enough time to connect with your character.

Which IS important!

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. I'm not going to argue semantics about how many people fit on a server at once (50 atm), but this is simply a take on the ARMA franchise with zombies. It's not meant to be anything else, at least atm.

All the characters are stock ones from the main game itself - if you wanted to connect with them, you'd have to play the single player to even get who they are.

Ya'll need to drop the MMO-baggage at the door and see this game for what it really is... an FPS MOD, not some end-all zombie MMO. Jesus...

"It is what it is because it's what it was meant to be."

see, and there it could already be more!

think simple Battlefield Heroes: it i far from being a MMORPG but you still connect with your character by a) getting him skills , and b) getting him gear. 

You want him to be the best looking loon out there that can shoot anybody's nuts off!

I'm not saying that the character's should be your very own, unique character concept (as we know it from MMO character creation) but he should still feel like being more than just some stock cardboard cutout that will die in 5, 4, 3, 2, 1 with a wilhelm scream overlaid.

but on the other side, if it really is just about the quick flash of a hardcore gaming experience being given, well... *shrug* - too bad I guess...

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

5/17/12 6:44:09 PM#42

Could someone answer this for me quickly? Sorry if someone already asked this D:

 

Does Dayz require only ARMA 2 and the Arrowhead expansion?

 

And! Would a torrented version of both games run on the server..?

 

And is there a difference between the ARMA from amazon Us and arma from the EU version? It's double the price for us in EU

Scratch that, "Game Downloads are only available to US customers"

 

Hope a torrented version of the game works..

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1310

5/17/12 6:48:49 PM#43
Originally posted by Params7

Its build on concepts no dev today would have the guts to try, but after experiencing this game I'm convinced permadeath is the future of RPG's.

 

Wanna bet against me on that? I'm looking for 100% guaranteed wins, and it seems like I finally found it.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/17/12 6:59:45 PM#44
Originally posted by Netspook
Originally posted by Params7

Its build on concepts no dev today would have the guts to try, but after experiencing this game I'm convinced permadeath is the future of RPG's.

 

Wanna bet against me on that? I'm looking for 100% guaranteed wins, and it seems like I finally found it.

Permadeath works when there is little investment in the character itself. Thusly, DayZ permadeath is likely a 'perfect' incarnation.

This game treats longevity as a high score, others do it for the sake of doing it - and that's stupid.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

5/17/12 7:00:04 PM#45
Originally posted by Goreson
Originally posted by GTwander
Originally posted by Goreson
Originally posted by Larsa

I don't doubt that it's a good game, with depth and providing tense gameplay.

I wonder, however, about the longevity. You spawn, try to survive, and sooner or later you get killed and that was it, you spawn again, try to survive ... I can see how that is good gameplay for a few weeks maybe, but I reckon that when you've done the cycle 10 times or so you move on.

Am I missing something?

Larsa, that is exactly how I feel. Chances are (very good I assume) that you don't have enough time to connect with your character.

Which IS important!

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. I'm not going to argue semantics about how many people fit on a server at once (50 atm), but this is simply a take on the ARMA franchise with zombies. It's not meant to be anything else, at least atm.

All the characters are stock ones from the main game itself - if you wanted to connect with them, you'd have to play the single player to even get who they are.

Ya'll need to drop the MMO-baggage at the door and see this game for what it really is... an FPS MOD, not some end-all zombie MMO. Jesus...

"It is what it is because it's what it was meant to be."

see, and there it could already be more!

think simple Battlefield Heroes: it i far from being a MMORPG but you still connect with your character by a) getting him skills , and b) getting him gear. 

You want him to be the best looking loon out there that can shoot anybody's nuts off!

I'm not saying that the character's should be your very own, unique character concept (as we know it from MMO character creation) but he should still feel like being more than just some stock cardboard cutout that will die in 5, 4, 3, 2, 1 with a wilhelm scream overlaid.

but on the other side, if it really is just about the quick flash of a hardcore gaming experience being given, well... *shrug* - too bad I guess...

I guess I don't understand why it's "to bad"?  It's one guy creating an experience he was looking for, and he's proven there's certainly a market for that kind of experience.  Now hopefully others will pick up the baton and run with it and create some really great games.

Here's a great interview where he talks about why he created it, what he was thinking etc.

http://www.pcgamer.com/2012/05/12/for-the-love-of-pc-gaming-download-day-z-arma-2s-zombie-survival-mod/

 

 

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

  Asheram

Hard Core Member

Joined: 3/24/10
Posts: 1661

What happens when you get 5 stars do you get a cookie? ;)

5/17/12 7:04:22 PM#46
Originally posted by citalkay

Could someone answer this for me quickly? Sorry if someone already asked this D:

 

Does Dayz require only ARMA 2 and the Arrowhead expansion?

 

And! Would a torrented version of both games run on the server..?

 

And is there a difference between the ARMA from amazon Us and arma from the EU version? It's double the price for us in EU

Scratch that, "Game Downloads are only available to US customers"

 

Hope a torrented version of the game works..

Operation Arrowhead is on http://www.gamesrocket.com/download/Arma-II-Operation-Arrowhead.html?currency=EUR for 9.49 euros and I heard you can get Arma 2 free somewhere, check spizz's thread.

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

5/17/12 7:04:56 PM#47

Sorry, misread post.

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1310

5/17/12 7:10:54 PM#48
Originally posted by GTwander
Originally posted by Netspook
Originally posted by Params7

Its build on concepts no dev today would have the guts to try, but after experiencing this game I'm convinced permadeath is the future of RPG's.

 

Wanna bet against me on that? I'm looking for 100% guaranteed wins, and it seems like I finally found it.

Permadeath works when there is little investment in the character itself. Thusly, DayZ permadeath is likely a 'perfect' incarnation.

This game treats longevity as a high score, others do it for the sake of doing it - and that's stupid.

 

Well, that's kinda my point. RPGs are almost always about a lot of investment, spending lots of time developing your toon. Permadeath forces you to start over from scratch. It may work in some games, but not in typical RPGs. Which is why I'm sure it's NOT "the future of RPGs".

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/17/12 7:15:10 PM#49
Originally posted by GTwander
...

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. ...

Yes, very strange. Here you are on a forum called MMORPG.com and you find people crazy wanting MMORPG features. Crazy indeed.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/17/12 7:16:03 PM#50
Originally posted by Larsa
Originally posted by GTwander
...

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. ...

Yes, very strange. Here you are on a forum called MMORPG.com and you find people crazy wanting MMORPG features. Crazy indeed.

Then where is the usual argument that "This is not an MMO, why is it here?" at?

Too busy in the Diablo 3 section?

 

~Even the thread title says "A game MOD better than any MMO I  played..." and people are just throwing their expectations at it ahead of time.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Don-Quixote

Apprentice Member

Joined: 3/30/12
Posts: 81

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

5/17/12 7:22:49 PM#51
Originally posted by Goreson

see, and there it could already be more!

think simple Battlefield Heroes: it i far from being a MMORPG but you still connect with your character by a) getting him skills , and b) getting him gear. 

You want him to be the best looking loon out there that can shoot anybody's nuts off!

I'm not saying that the character's should be your very own, unique character concept (as we know it from MMO character creation) but he should still feel like being more than just some stock cardboard cutout that will die in 5, 4, 3, 2, 1 with a wilhelm scream overlaid.

but on the other side, if it really is just about the quick flash of a hardcore gaming experience being given, well... *shrug* - too bad I guess...

How come an MMO is more than an FPS mod?

Define more.

Also : in Battlefield Heroes you still connect with your character by a) getting him skills , and b) getting him gear.

Nah, in Battlefield Heroes I connected with my character in spite of a) and b), not because of it.

Playing DayZ I have felt more connected to my character than I have to any avatar I created in any MMO for the last 6 years. What I find this mod does is, because we are out in the wild alone (in the way he possibly represents me in the gameworld) I am more attached to my character.

I do not need to get some shiny armour for my character in order to feel connected to it.

I do not need to progress some skill-tree.

I do not need to go into instances in order to progress anything.

I do not need to get to a place late in the game where danger rears its head, because the whole concept of the game is to survive.

MMOs use these things sure, but not in order to make you feel connected to your character, but to represent a story within the game's limits, which is a different thing.

Why would anyone want to introduce MMO concepts into it?

I am dreading that with the boost in sales ARMA 2 is getting, a big publisher will buy the studio and ruin the experience. They will do exactly what you guys are asking:

(At the grey suits HQ):

- So lads, here we are with this game and the mod, what should we do?

- Let's get rid of the permadeath, we will broader the game's appeal.

- Let's include some instances filled with zombies and a couple of end-game raids against Rob Zombie.

- Hey, how about an auction house where players can sell the items they found in the island?

- Classes, we should put in some classes and some skill trees in there.

- Why there be no collectable companions in teh game, let's include them too!

- We could name the first expansion "Rise of the Elf zombies"!

 

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

5/17/12 7:23:36 PM#52
Originally posted by Larsa
Originally posted by GTwander
...

I think I found the problem;

You crazy folks out there are confusing an FPS MOD for an MMO. ...

Yes, very strange. Here you are on a forum called MMORPG.com and you find people crazy wanting MMORPG features. Crazy indeed.

I see your point, but its like going to a forum for Burger King, talking about Taco Bell, and demanding Taco Bell include hamburgers and fries on their menu.

Or if you prefer, going to a forum about Breaking Bad tv show, talking about Modern Family, and demanding Modern Family include more drug manufacturing in it's storylines.

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/17/12 7:25:44 PM#53

^ @Don-quixote

Seriously, though I will argue that all an RPG is to some is those skill trees, end-game shinies and giant shoulderpads.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

5/17/12 7:34:56 PM#54
Originally posted by citalkay

Could someone answer this for me quickly? Sorry if someone already asked this D:

 

Does Dayz require only ARMA 2 and the Arrowhead expansion?

 

And! Would a torrented version of both games run on the server..?

 

And is there a difference between the ARMA from amazon Us and arma from the EU version? It's double the price for us in EU

Scratch that, "Game Downloads are only available to US customers"

 

Hope a torrented version of the game works..

 

No please don't pirate the game.  You wont be able to connect to the servers anyways, so good luck with that one.  If you are speaking about Amazon, you just have to use a (fake) US billing address I beleive to get around that (this is just what I hear, I do not condone this).   Or you can wait for it go on sale on Steam.  You will need both Arma 2 and Arma 2: Operation Arrowhead to play the game, effectively known as Arma 2: Combined Operations.  They are standalone games basically.  The games themselves are worth it to me, I enjoyed the campaigns, mission editiors, scenarios etc along with the other aspects of multiplayer and co-op.  A lot of servers are running Dayz now though, but there are still normal servers.

 

Anyways... I don't think anyone is calling this an MMO.  It does have some persistence, however in the end it's a multiplayer co-op experience.  Personally though I have had more fun playing though than most MMO's as of the last few years. 

  AvsRock21

Hard Core Member

Joined: 7/26/10
Posts: 249

5/17/12 7:36:18 PM#55

Player interaction?  This mod is nothing more than a co-op game...  Maybe if the zombies were human players, but they are not.  This doesn't compete with RvR mmos...

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 448

5/17/12 7:37:19 PM#56
Originally posted by Corehaven

Is there some kind of built in voice chat too this? 

 

I only have to wonder because in one of the vidoes when the players were talking to each other I noticed their avatars mouths moving so I had to think it wasnt vent or something like it. 

 

Im just curious.

Yeah there is but it's not working properly in this build. There's a local channel called direct communication where only players within in-game earshot can hear you. It worked earlier in the alpha, just not at the moment. It's one of the priority fixes though.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/17/12 7:37:56 PM#57
Originally posted by AticusWelles
...

I see your point, but its like going to a forum for Burger King, talking about Taco Bell, and demanding Taco Bell include hamburgers and fries on their menu.

Or if you prefer, going to a forum about Breaking Bad tv show, talking about Modern Family, and demanding Modern Family include more drug manufacturing in it's storylines.

Hihi, I couldn't understand a single of your examples, but that's prolly because I don't live in the US and don't have the habit to watch your TV shows. :)

Aticus, it's no problem anyway, I already said that I think it's a very good mod - I questioned the longevity of it, and that's all. Funny that one has to defend asking for MMORPG features on a MMORPG forum. :) No big deal.

Concerning this other guy and his Diablo reference ... *shrugs shoulders*

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

5/17/12 7:43:31 PM#58
Originally posted by AvsRock21

Player interaction?  This mod is nothing more than a co-op game...  Maybe if the zombies were human players, but they are not.  This doesn't compete with RvR mmos...

It's technically an FFA/Co-op game. I mean, you don't have to help anyone... you could damn well shoot at them and rob em.

~Which is probably enough to turn a lot of people off (sheer frustration). It's also international (atm), and I played enough HnH and APB to not trust anyone with Russian letters in their name.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

5/17/12 7:46:59 PM#59
Originally posted by Larsa
Originally posted by AticusWelles
...

I see your point, but its like going to a forum for Burger King, talking about Taco Bell, and demanding Taco Bell include hamburgers and fries on their menu.

Or if you prefer, going to a forum about Breaking Bad tv show, talking about Modern Family, and demanding Modern Family include more drug manufacturing in it's storylines.

Hihi, I couldn't understand a single of your examples, but that's prolly because I don't live in the US and don't have the habit to watch your TV shows. :)

Aticus, it's no problem anyway, I already said that I think it's a very good mod - I questioned the longevity of it, and that's all. Funny that one has to defend asking for MMORPG features on a MMORPG forum. :) No big deal.

Concerning this other guy and his Diablo reference ... *shrugs shoulders*

Longevity isn't the point though. Having a certain type of experience is. 

It's not an MMORPG, it's not trying to be an MMORPG, it's a FPS mod, set in a persistant world, that is trying to scare and frustrate people and give them a hardcore survival horror experience with emergent gameplay, an experience that can't be found anywhere else.  The point isn't to hook players and get them addicted to a game they play for years.

Making it into an MMORPG would defeat the entire purpose of the mod.  Though I would love to see a developer take the concepts and make an MMORPG out of it, I just don't believe this is the mod to do it with.

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 84

5/17/12 7:53:09 PM#60
Originally posted by GTwander
Originally posted by AvsRock21

Player interaction?  This mod is nothing more than a co-op game...  Maybe if the zombies were human players, but they are not.  This doesn't compete with RvR mmos...

It's technically an FFA/Co-op game. I mean, you don't have to help anyone... you could damn well shoot at them and rob em.

~Which is probably enough to turn a lot of people off (sheer frustration). It's also international (atm), and I played enough HnH and APB to not trust anyone with Russian letters in their name.

Frustration is part of the experience the dev was shooting for.  He wanted an experience that was so hardcore that it would frustrate him and piss him off so much that he'd leave the game, only to come back a couple days later ready to have another go at it.

 

So yeah, you are probably right, it's to hardcare and frustrating for most players.

"When did having enough stop being enough?"

"The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story.” - Chimamanda Ngozi Adichie

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