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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR is dead because of arrogant, clueless lead devs

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168 posts found
  midmagic

Apprentice Member

Joined: 8/10/09
Posts: 617

5/27/12 9:59:53 PM#161
Originally posted by Gardavsshade
Originally posted by Demmi77

 

It's sad really, how people can respond to, and treat their customers so badly. The only reason they have a job at bioware right now is because of loyal star wars fans hoping for change. 
 
I remember when the game was first announced and shortly thereafter some screenshots were released. There was a humungous constructive thread on character design and armor/item looks. Developers openly said they were stylizing the game to their liking. In beta (closed and open), the armor and stylization came up numerous times, to no avail.
 
There was also alot of developer interaction good and bad during development. People asked questions and posted ideas. When it came to the wow clone, kill x, courier, sandbox/themepark elements, it was very clear. Bioware, refused to lsiten to their customers on what they wanted. They were going to develop what they thought we wanted. 
 
The development at bioware really opened my eyes , to how they manage their development. Their treatment of the community is terrible.
 
things that really went wrong with swtor imo:
 
 
MMO , i feel like im playing a nexon game. It's less mmo than guild wars. 
 
space combat, probably one of the biggest things. It's star wars, space is 3/4 of what it's about. Bioware "focused on ground" k, but it's star wars, make a different mmo if you want to take the space out of star wars.... I just don't get how they could release a space combat like this. IT's like they got to end development and one of the developers was like "we forgot space". Developer lead says "oh man we gott ado something we release soon". Random developer "i can rip open my star fox cartridge and we can emulate it into our game". Lead developer "k , awesome dude, you saved us".
 
Solo, lonely feeling empty huge worlds.
 
 QA tester employed by bioware "hey guys, it feels really lonely here, the worlds are large but desolate". Lead developer "don't worry you will have a companion", "and the best thing about taht companion is you will need it to do all of your leveling". They made these huge worlds with no ambience, no interaction, hoth was when i realized they were just making larger zones so i would spend 90% of the quest just getting to the objective and back.
 
MOBS... the same thing ever zone. Static 4 normals, or 2 normals 1 silver etc... it never changes. No big roaming packs not suprises. By the time i was level 25 , i started to ask myself if they forgot to add some randomness to enemy npcs.
 
cities and hubs are void of life. THere is nothing going on. Again, it seems like they forgot or lost 25% of their development somewhere.
 
Crafting, just send companions....no originality whatsoever. It is a ripoff of wow, made easier. Seriously, take a step back and realize, one of the crafting skills was slicing. Send companion to go get money........come on.
 
The ui , macros , combat delay. All these things should have been addressed prior to release. It shows taht the developer has little to no respect for it's customers.]
 
pvp - 4 hours ques on servers for random warzones. I would say that open world pvp was a disaster since they shut it down. Snuffing ranked warzones 30 seconds before patch deployment probably cost them at least a chunk of subs.It ws the final nail in the coffin for me to be 100% honest. I did in fact enjoy pvp more than anything in star wars. It was the closest aspect of the game that gave me a star wars feel. After the duplicate random item bag issues, farming comms, etc i felt that ranked would at least give me a goal to shoot towards. 
 
1.2 and test realm. A$$hats , no character copies to test server, put end game content on test server. WTF is the point. Only thing people got to test was the ui change. hey they tested it, it works, everything else that was lvl 50+. They can't test it, durrr wonder why it still sucks.
 
forum moderation. Never seen anything like it, there is no community interaction from the developers. Its the same copy/paste posts over and over. Threads locked at an astronomical level. 
 
tldr game is crap, selfish devs, great single player, no community, no open world, no space combat, dead servers, horrible community management. wish it would get better, but after latest press release, selfish developer is selfish.
 

This pretty much sums up my feelings about SWTOR.

Guess what was one of the major reasons I gave up MMOs?

SWTOR.

and I no longer believe that the MMO Owners give a damn about the Players one bit... as long as the Owners get their money that don't care. SWTOR proved that if it proved anything at all.

enough said.

 

Which makes terrible business sense. I'll never understand, especially when price is not the competative factor.

Forever looking for employment. Life is rather dull without it.

  observer

Novice Member

Joined: 2/17/05
Posts: 2008

First came pride, then envy.

5/27/12 11:56:23 PM#162
Originally posted by holdenhamlet
Originally posted by garretth

players have a long memory.

 

I'd suggest that Bioware talk to the folks over at Turbine about AC2 and its sad demise years ago.

Turbine had the bones of a great game and ruined it...simply threw it down a stinkpit...by not understanding or listening to their playerbase.

 

 

I liked everything up to and including Moria (especially Moria).  The problem was they just stopped developing new content.

Moria expansion was alright, but i seriously hated the layout inside the mines.  They really dropped the ball on that one.

  Greyhawk4x4

Apprentice Member

Joined: 1/26/06
Posts: 463

-Beer is proof that God loves us and wants us to be happy. - Ben Franklin

5/28/12 9:51:54 AM#163

The problem with 99% of MMOs is that the Devs keep trying to force "the game that they want us to play" instead of "the game that we want."


  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

5/28/12 11:23:09 AM#164
Originally posted by eagle4x4

The problem with 99% of MMOs is that the Devs keep trying to force "the game that they want us to play" instead of "the game that we want."

SO true.

DM's guide FTW eagle!

Survivor of the great MMORPG Famine of 2011

  Greyhooff

Novice Member

Joined: 10/08/08
Posts: 684

 
OP  5/30/12 12:54:11 AM#165
Originally posted by eagle4x4

The problem with 99% of MMOs is that the Devs keep trying to force "the game that they want us to play" instead of "the game that we want."

 

Developer arrogance is at the core of the issue. One gets the impression they do not play their own game, and certainly not at a high level, so they don't really know or understand what it is like on live servers; their changes in 1.2 were simply the opposite of what needed to be done, and they ignored all the player feedback telling them what a disaster it was going to be.

Simply put, that entire lead dev team and the forum admin team for SWTOR.com needs to be fired.

I hope they were part of the layoffs, but I bet instead it was the programmers and middle-staff who did not make the bad decisions and did not deserve to be fired.

  Fennris

Novice Member

Joined: 2/04/07
Posts: 273

5/30/12 7:26:59 AM#166

I liked 1.2.  Lots of people on the swtor forums liked 1.2.  It improved game balance.  But lots of players DON'T WANT GAME BALANCE.  You like having characters/class-combos that let you completely dominate the melee dps classes (the ones that most people pick first until they get facerolled a few times). 

It's actually funny reading posts by all of those people that picked their class because it was op'd and are now squealing like stuck pigs.  Most can't spell any of their reasons out or point to numbers, they just repeat buzz acronyms like "TTK" and say "damn I'm not OP anymore" in 50 different ways using lots and lots of paragraphs.  And they spend energy attacking marauders for being OP even though few can play them well, 1.2 didn't change much with them at all and they aren't the best class out there atm in duels or tourneys (I don't play or care about marauders myself).

  Lagoz

Novice Member

Joined: 5/14/12
Posts: 92

5/30/12 8:17:59 AM#167

Wierd how people are going "I TOLD YOU SO" with remarks in how they played beta and "knew" it would turn bad.

SWTOR was an excellent levelling experience. Yes I used SWTOR and EXCELLENT together.

There was NOTHING wrong with SWTOR until you hit the ENDGAME which did NOT EXIST.

 

SWTOR fell in the same pit of not having a working endgame at launch as Rift did. But Rift has an insane pace for updates and that's why the game is still striving today. SWTOR on the other hand has a really slow update cycle and they aren't able to keep the retention up. Bioware did pull off a really good SPRPG with many nice MMOish features, but in the end the ENDGAME killed it. 

If you create a similar endgame as WoW, make sure you have enough content to compare to WoW. Excuses like "well Vanilla WoW was close to what we have" is just lazyness and in no way founded. Don't release a MMO without tons of content. That's just silly.

 

SWTOR was a great game with bad design of non-existant endgame.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

5/30/12 8:19:15 AM#168
Originally posted by Sorrow

Sorry gotta do it....

 

 TOLD YOU SO!!!

 

 There, I feel better now...

Good form requires that you repeat that post, on at least a daily basis, until the Evil Overlords of EA refund your three hours of pay.  Foam at the mouth and roll around on the ground a bit, speaking in tongues.
 

Unfortunately, there is no award for nonstop rage duration.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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