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The Secret World

The Secret World 

General Discussion  » this is how to improve the combat:

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89 posts found
  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 5:42:10 AM#21
Originally posted by eluldor

Umm I was reading on official forums about people complaining on not being fast enough to dodge out of AOEs, the response was that there would be a double tap dodge. Sorry, don't have the time to provide a link.

the devs also said that animations were only placeholder and that everything would get so much better - and now theyre saying well its mostly done dont expect to many changes - bs - as most things from failcom

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 5:46:24 AM#22
Originally posted by Lagoz

So in short what nemesis is saying is that:

A) If the combat is not GW2, it's bad.

B) Traditional hotkey mmorpg combat is"DEAD"

C) Funcom is being closed down, because TSW is such a "fail".

D) TSW is releasing in June because "The devs gave up"

Rofl.

A) no, im saying this combat is bad because it is bad and that gw2's combat is good becaues it is good - i am not saying it is necessary to copy gw2s comat but gave it as an example

B) yes mostly... oh sorry yeah im wrong...recent aaa mmo releases that use the tried and true boring stationary rotation combat have been sooooo successful...

C) potentially... i doubt funcom can just produce fail after fail - they allready have a very bad reputation within the community and that they partnered with ea shows its their last straw - and all ea cares about is making money so they will push this game out and try to milk us and than not give a rats ass about it anymore - i might be wrong...but looking at failcom and ea's history...well

D) why would you knowingly release an unfinished product that most beta testers tell you is unfinished if you have allready a history of releasing unfinished products?

  User Deleted
5/15/12 5:47:05 AM#23


Originally posted by Nemesis7884

stopp wit the crapp realism argument it IS a fantasy game - and how woud you defend an attacking zombie - as you would attack everyobdy else - blocking with your weapon or with your arm and try to push them away...
dodge doesnt need to make you immune but it gives the combat a more dynamic feel (of course you need to adapt skills to it) - you also have this kind of back flipp ability - how is that realistic huh?? thats the kind of things i want to see and have - not slowly walking backwards while shooting the enemy as in a first person shooter released 10 years ago
and with better effects i mean partially more flashy, i mean you should "feel" if a grenade explodes next to you and your enemies should feel it as well - if you throw a bomb into a mob it shoud makie KAWOOM as it would in real life - it should knock enemies down (and i mean KNOCK THEM THE SHIT BACK) and not just let them fall onto one knee tbowing - there should be limbses flowing around - yes this is what happens in REALITY - looking at that combat it looks like some kind of 10 years old free to play game that some students developped in their basement
WAR had dynamic events, action oriented combat in rpg's is around of a long time, and there are plenty of games with more lively cities with flowing traffic (gta??)


You want TSW to e a Hack & Slash MMO game, good. TSW isn't one. Move on. But be aware neither is GW2 or any other MMO, well maybe Lineage Ethernal but that's too far away.

If you really downrate TSW for not having a living city like GTA3 - 4 you probably will be heavy annoyed at GW2 as with every other mmo on the market.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

5/15/12 5:49:37 AM#24
Originally posted by Nemesis7884
Originally posted by eluldor

Umm I was reading on official forums about people complaining on not being fast enough to dodge out of AOEs, the response was that there would be a double tap dodge. Sorry, don't have the time to provide a link.

the devs also said that animations were only placeholder and that everything would get so much better - and now theyre saying well its mostly done dont expect to many changes - bs - as most things from failcom

Well, I've found and linked the dev comment regarding animation being placeholders. It's about a month old and it was made by the lead developer. You can find it below:

http://www.darkdemonscrygaia.com/showthread.php?p=725953#post725953

Do you have a link on the dev comment that claims that pretty much all animations are done?

  Lagoz

Novice Member

Joined: 5/14/12
Posts: 92

5/15/12 5:49:40 AM#25
Originally posted by eluldor

Umm I was reading on official forums about people complaining on not being fast enough to dodge out of AOEs, the response was that there would be a double tap dodge. Sorry, don't have the time to provide a link.

Whoa that's all new info for me. Guess they could add that, as long as it doesn't give invulnerability like the dodge in GW2.

But personally I would rather not have something like that in the game. The player should pay attention to his movement and positions instead of having an ohshiz button :j

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 5:51:04 AM#26
Originally posted by skydiver12

 


Originally posted by Nemesis7884

 

stopp wit the crapp realism argument it IS a fantasy game - and how woud you defend an attacking zombie - as you would attack everyobdy else - blocking with your weapon or with your arm and try to push them away...
dodge doesnt need to make you immune but it gives the combat a more dynamic feel (of course you need to adapt skills to it) - you also have this kind of back flipp ability - how is that realistic huh?? thats the kind of things i want to see and have - not slowly walking backwards while shooting the enemy as in a first person shooter released 10 years ago
and with better effects i mean partially more flashy, i mean you should "feel" if a grenade explodes next to you and your enemies should feel it as well - if you throw a bomb into a mob it shoud makie KAWOOM as it would in real life - it should knock enemies down (and i mean KNOCK THEM THE SHIT BACK) and not just let them fall onto one knee tbowing - there should be limbses flowing around - yes this is what happens in REALITY - looking at that combat it looks like some kind of 10 years old free to play game that some students developped in their basement
WAR had dynamic events, action oriented combat in rpg's is around of a long time, and there are plenty of games with more lively cities with flowing traffic (gta??)


 

You want TSW to e a Hack & Slash MMO game, good. TSW isn't one. Move on. But be aware neither is GW2 or any other MMO, well maybe Lineage Ethernal but that's too far away.

If you really downrate TSW for not having a living city like GTA3 - 4 you probably will be heavy annoyed at GW2 as with every other mmo on the market.

 


dont always go to the extreme - no i dont want it ot be a h&s - i want it to have a fun combat and it hasnt...you can ignore that - even if all the previews and reviews tell you otherwise - but this will be the reason this game will fail -and i will bet money on it - and it is a god damn shame because the game has so much potential

  NasherUK

Apprentice Member

Joined: 10/18/04
Posts: 469

5/15/12 5:57:48 AM#27

I have to agree with the OP.  Combat in this game is very dull and way to slow.  Even in trailers it looks boring.

They can't expect any competative pvp when everything is slow and clumsy.

  Bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2633

5/15/12 6:01:20 AM#28
Originally posted by Nemesis7884
Snip

stopp wit the crapp realism argument it IS a fantasy game - and how woud you defend an attacking zombie - as you would attack everyobdy else - blocking with your weapon or with your arm and try to push them away...

dodge doesnt need to make you immune but it gives the combat a more dynamic feel (of course you need to adapt skills to it) - you also have this kind of back flipp ability - how is that realistic huh?? thats the kind of things i want to see and have - not slowly walking backwards while shooting the enemy as in a first person shooter released 10 years ago

and with better effects i mean partially more flashy, i mean you should "feel" if a grenade explodes next to you and your enemies should feel it as well - if you throw a bomb into a mob it shoud makie KAWOOM as it would in real life - it should knock enemies down (and i mean KNOCK THEM THE SHIT BACK) and not just let them fall onto one knee tbowing - there should be limbses flowing around - yes this is what happens in REALITY - looking at that combat it looks like some kind of 10 years old free to play game that some students developped in their basement

WAR had dynamic events, action oriented combat in rpg's is around of a long time, and there are plenty of games with more lively cities with flowing traffic (gta??)

First of all gta is not an mmorpg so your argument is invalid.

While war has dynamic events they are simple and not as detailed and varied as GW2, most people after seeing/playing/reading GW2 keep on comparing it's features with newer games when said game hasn't released yet!

People need to stop comparing with GW2 it's not even out yet and it's been titled the holy grail. Mind you everything I've seen and read are great for that game but it's still a new game with no release date you can't compare and say other games are crap because they don't have as much depth in making towns more alive and shit than GW2.

I'll repeat again and say these features are great and would love to have them in all games but it won't happen anytime soon and people should just shut up.

When GW2 releases and it gets very popular which I certainly hope so as I'm buying it maybe more developers will try that approach and THEN you can say x game is lame because it's not trying to go with progress but prefers to save money and make a bland simple game.

 

Now back to TSW.

This is NOT a fantasy game it's realistic and based around real mysteries and shit we have in our world not invented wther you like it or not.

Like I said I wouldn't mind a dodge feature unless it has the immune crap GW2 has. (No offence but if your rolling you might dodge some attacks but certainly not going to dodge a grenade exploding in your face while rolling.)

And again your comparing different games, an FPS is NOT and mmo.

Better effects on explosions and things like that yes but I don't want flashy sparkly effects when I shoot a gun or slash with a sword/whatever. 

 

One last thing could you tell me what's so different about TSW combat vs GW2 combat excluding dodging?

Yep, thought so.

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 6:14:51 AM#29
Originally posted by bloodaxes
Originally posted by Nemesis7884
Snip

stopp wit the crapp realism argument it IS a fantasy game - and how woud you defend an attacking zombie - as you would attack everyobdy else - blocking with your weapon or with your arm and try to push them away...

dodge doesnt need to make you immune but it gives the combat a more dynamic feel (of course you need to adapt skills to it) - you also have this kind of back flipp ability - how is that realistic huh?? thats the kind of things i want to see and have - not slowly walking backwards while shooting the enemy as in a first person shooter released 10 years ago

and with better effects i mean partially more flashy, i mean you should "feel" if a grenade explodes next to you and your enemies should feel it as well - if you throw a bomb into a mob it shoud makie KAWOOM as it would in real life - it should knock enemies down (and i mean KNOCK THEM THE SHIT BACK) and not just let them fall onto one knee tbowing - there should be limbses flowing around - yes this is what happens in REALITY - looking at that combat it looks like some kind of 10 years old free to play game that some students developped in their basement

WAR had dynamic events, action oriented combat in rpg's is around of a long time, and there are plenty of games with more lively cities with flowing traffic (gta??)

First of all gta is not an mmorpg so your argument is invalid.

While war has dynamic events they are simple and not as detailed and varied as GW2, most people after seeing/playing/reading GW2 keep on comparing it's features with newer games when said game hasn't released yet!

People need to stop comparing with GW2 it's not even out yet and it's been titled the holy grail. Mind you everything I've seen and read are great for that game but it's still a new game with no release date you can't compare and say other games are crap because they don't have as much depth in making towns more alive and shit than GW2.

I'll repeat again and say these features are great and would love to have them in all games but it won't happen anytime soon and people should just shut up.

When GW2 releases and it gets very popular which I certainly hope so as I'm buying it maybe more developers will try that approach and THEN you can say x game is lame because it's not trying to go with progress but prefers to save money and make a bland simple game.

 

Now back to TSW.

This is NOT a fantasy game it's realistic and based around real mysteries and shit we have in our world not invented wther you like it or not.

Like I said I wouldn't mind a dodge feature unless it has the immune crap GW2 has. (No offence but if your rolling you might dodge some attacks but certainly not going to dodge a grenade exploding in your face while rolling.)

And again your comparing different games, an FPS is NOT and mmo.

Better effects on explosions and things like that yes but I don't want flashy sparkly effects when I shoot a gun or slash with a sword/whatever. 

 

One last thing could you tell me what's so different about TSW combat vs GW2 combat excluding dodging?

Yep, thought so.


why should you compare mmos only to mmos? okay than lets compare it to the combat in counter strike - thats an mmo right? you need to compare games to other game that you think would improve your game - its as simple as that

and i used war as an example that gw2 didnt invent dynamic events - as simple as that

gw2 is not the wholy grail - storyline, single player questing, setting, atmosphere - all WORSE in gw2 imo sowhat?? were not lookg at this here - tsw is doing a fine job with it - were looking at COMBAT and combat ONLY and here gw2 or terra are better, more innovative, more fun - that doesnt mean it needs to copy these games but it should learn from them and adapt things to make combat more fun - because it isnt - show me a single beta review that says combat is fun? its boring to watch and its even more boring to play

and yes - gw2 is not even out yet and has no release date - and the game looks 10 times more polisehd than tsw which is a few weeks away from release...what does that tell you?

you are just bending arguments however you want that they fit you - if realism fits you use it, if it doesnt you counter it...same with comparison to other games - it doesnt matter if other games are mmo's or not except were asking for things that are technically impossible for an mmo which we are not

the game is NOT realistic - not even within its on half ass realistic setting - is having 10m range on a pistole realistic? NO, is making a 20m backflipp with a gun realistic - NO - you are 10ft away from a melee attack, the strike visibly missing you, and you still get hit. You circle strafe behind the enemy, the enemy attacks forward and you still get hit. You're standing on an object way above a zombie's height, yet somehow it's still biting you...you can count tens and tens of other examples why its not realistic - but i feel you - i dont want high fantasy in here, you can improve all the things i mentionned including animations while still giving you the realistic feel!!

gw2 is not "true" action combat - absolutly agree - but it does a good job hiding it with fast paced combat with great animations that are fun to watch and pull you into the game - and THIS is what the secred world can do as well - give you the feel of an action combat without loosing its tactical outlay

ps: if i have the time i will look up the post on animations from devs...just takes some time

  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

5/15/12 6:16:25 AM#30

I'll have to withold judgment on the combat until I've seen more of the skills, but certainly with only two (which is as many as I had while I beta'd) it was a bit dull. I feel for the OP, but it just doesn't sound like traditional MMO combat is his thing- it is TSW's thing. Should just move on. Not all games are for all players.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3342

Magic Propels my Rolly Chair.

5/15/12 6:28:15 AM#31


Originally posted by Nemesis7884
1) speed it up 25%

Yeah, possibly

2) allow players to actively dodge (as in gw2)

You mean a skill that just gives temporarily immunity? how is that different from blood shield?

3) possibly allow players to actively block and push back enemies

Its not a fps system, they have abilities that pull and push.

4) make animations of characers much more dynamic and action oriented (less realistic but better looking) - you should feel the impact your weapon has and the hits of the enemy - make enemies stagger from heavy blows and make your character stagger from heavy blows
That's a lot of work for very little profit.

5) imrove the sound effects to fit the combat - see 4

The sounds do their job. Have you listened to sfx with headphones?

6) improve the effects (visually and mechanically) of attacks - if something goes boom it should go BOOM and not pffff.... and enemies should feel that

They do, Go watch the mmorpg illuminati preview you can clearly see zombies pushed back from the force of exploding gas cans.

7) possibily make skills more dynamic, interactive - with other skills and other players and more action oriented

Skills are fine the way they are, and we have only seen 10% in beta...


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 6:38:26 AM#32
Originally posted by Nitth

 


Originally posted by Nemesis7884
1) speed it up 25%


Yeah, possibly

2) allow players to actively dodge (as in gw2)

You mean a skill that just gives temporarily immunity? how is that different from blood shield?

3) possibly allow players to actively block and push back enemies

Its not a fps system, they have abilities that pull and push.

4) make animations of characers much more dynamic and action oriented (less realistic but better looking) - you should feel the impact your weapon has and the hits of the enemy - make enemies stagger from heavy blows and make your character stagger from heavy blows
That's a lot of work for very little profit.

5) imrove the sound effects to fit the combat - see 4

The sounds do their job. Have you listened to sfx with headphones?

6) improve the effects (visually and mechanically) of attacks - if something goes boom it should go BOOM and not pffff.... and enemies should feel that

They do, Go watch the mmorpg illuminati preview you can clearly see zombies pushed back from the force of exploding gas cans.

7) possibily make skills more dynamic, interactive - with other skills and other players and more action oriented

Skills are fine the way they are, and we have only seen 10% in beta...

 


2) no i mean dodge as in dodge: http://www.youtube.com/watch?v=2G6bZdFYHqg - that video is also a good example of how combat should "feel" in terms of impact

4) lol...yea maybe they should stopp making games if they are not willing to make games people like to look at...why not stick to rock-paper-scissors for future funcome games?

5) the sounds are not only horrible (i mean effects from attacks/weapons not music) - everybody that has ever fired a gun in his life will tell you the same

6) have to do that

7) ....yea the its only the beta argument...if i only got 10 bucks for every time i heard that..i probably bought funcom by now

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7311

5/15/12 6:47:50 AM#33
Originally posted by Kenze

closed beta = game not release ready.  wait until we see release canidate before calling for overhauls

Thank you. I wish I or someone could smuggle some info out the open.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/15/12 6:48:17 AM#34
Originally posted by Nemesis7884
 


2) no i mean dodge as in dodge: http://www.youtube.com/watch?v=2G6bZdFYHqg - that video is also a good example of how combat should "feel" in terms of impact

4) lol...yea maybe they should stopp making games if they are not willing to make games people like to look at...why not stick to rock-paper-scissors for future funcome games?

5) the sounds are not only horrible (i mean effects from attacks/weapons not music) - everybody that has ever fired a gun in his life will tell you the same

6) have to do that

7) ....yea the its only the beta argument...if i only got 10 bucks for every time i heard that..i probably bought funcom by now

this is probably my biggest issue with combat. Abilities just don't have any weight ot them. It feels silly hitting and little zombie point blank in the face with a hammer and it not knock him back unless its a killing blow.. Even my shotgun just doesn't feel like it's got any kick to it..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

5/15/12 6:51:53 AM#35
Originally posted by bcbully
Originally posted by Kenze

closed beta = game not release ready.  wait until we see release canidate before calling for overhauls

Thank you. I wish I or someone could smuggle some info out the open.

funny people keep bringing up its BETA. Game is set to release in a month. TERAs animations and combat did not change from CB1 weekend which was several months before launch. SWTOR combat/animations had no change from the last closed beta builds months before launch.. i could go on and on and on. Overall basic functions of the game are pretty much not going to change until maybe an expansion down the road, if they do it would be a first time i have ever seen any sort of major overhaul this close to release of a MMO.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  arieste

Advanced Member

Joined: 10/11/04
Posts: 3310

5/15/12 7:18:17 AM#36
Originally posted by Nemesis7884
...look at the mmos that succeed nowadays and look at what makes them different?

 

Ok, let's look at the games nowadays and their combat systems:

 

Games that succeed (at least financially):  WoW, EQ2, LoTRO, Rift, TOR, AION, EVE - all have traditional combat.

Games that have had innovative or different combat:  TR (fail - closed), MxO (fail - closed), AoC (moderate success), TERA (tbd, likely failure), GW2 (tbd), Fallen Earth (uhm.. i don't even know atm), DCUO (not sure where it stands, but certainly not a smashing success).

 

Now, I'll agree with you that TR, AoC and FE are (or were) all awesome games and I enjoyed the combat systems in them immensely, TR probably has the best action-oriented combat system I've ever seen in an MMO.  I also absolutely LOVE the combat system in DCUO - the mix of street-fighter type controls with traditional MMO is really really fun.  

 

But if you look at the facts of which games have had the most commercial success and longevity, it's absolutely the ones with traditional MMO combat systems.

 

Don't get me wrong, i agree 100% that TSW's combat system could be better.  I mean, I would pay an extra $5 a month if the y somehow managed to put in TR's combat into this game.   But if - as you asked - we actually look at the industry, there is not a single example of a major commercial success using a non-traditional combat system.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 7:47:59 AM#37
Originally posted by arieste
Originally posted by Nemesis7884
...look at the mmos that succeed nowadays and look at what makes them different?

 

Ok, let's look at the games nowadays and their combat systems:

 

Games that succeed (at least financially):  WoW, EQ2, LoTRO, Rift, TOR, AION, EVE - all have traditional combat.

Games that have had innovative or different combat:  TR (fail - closed), MxO (fail - closed), AoC (moderate success), TERA (tbd, likely failure), GW2 (tbd), Fallen Earth (uhm.. i don't even know atm), DCUO (not sure where it stands, but certainly not a smashing success).

 

Now, I'll agree with you that TR, AoC and FE are (or were) all awesome games and I enjoyed the combat systems in them immensely, TR probably has the best action-oriented combat system I've ever seen in an MMO.  I also absolutely LOVE the combat system in DCUO - the mix of street-fighter type controls with traditional MMO is really really fun.  

 

But if you look at the facts of which games have had the most commercial success and longevity, it's absolutely the ones with traditional MMO combat systems.

 

Don't get me wrong, i agree 100% that TSW's combat system could be better.  I mean, I would pay an extra $5 a month if the y somehow managed to put in TR's combat into this game.   But if - as you asked - we actually look at the industry, there is not a single example of a major commercial success using a non-traditional combat system.


you said it yourself had success...

tera fails because it has good combat but horrible questing - you need to improve on both fronts - tsw has great story but meee combat

i would very much doubt the sucess of tor in terms of the production cost- the game does not nearly have as many subscribers as the devs were hoping - and lets be realistic if it wasnt for the star wars franchise hardly anyone would care

how big was the success of aion outside of asia? rift had especially success because it is a working wow clone with better graphics that had a super smooth start and was as said working - so a lot of wowlers moved over (and moved back) - lord of the rings - again strong franchise...everquest 2 is quite old and was probably chosen by guys that played everquest one and didnt want to move to wow - but do we have actual numbers on these games?

the issue is - people in wow that play for years dont stay there because of the quests or the combat but because of the social aspect and the community they have - you can not compete with that with a new game so you need to come up with interresting mechanics

why does pretty much every review/preview of this game ripp its combat into pieces? because they all dont know how to play? beta testers included?

oh and about the animations are only place holders - thats horsecrapp... they simply got surprised by the negative feedback from the community and try to change things now but i doubt they can do a lot in time...maybe with a patch in 6 months or so

the question is can a game nowadays compete if you have games with a combat like dcuo (which is very niche so not a lot want to play it), tera and gw2 - and i say no...i doubt it - especially since gw2 is free - you cant live from the setting alone...hardly anyone will pay hundreds of dollars for that - and i havent met a single person so far saying - after playing one of the mentionned games - that he wants to go back to traditional mmo combat

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7311

5/15/12 7:51:38 AM#38
Originally posted by Aerowyn
Originally posted by bcbully
Originally posted by Kenze

closed beta = game not release ready.  wait until we see release canidate before calling for overhauls

Thank you. I wish I or someone could smuggle some info out the open.

funny people keep bringing up its BETA. Game is set to release in a month. TERAs animations and combat did not change from CB1 weekend which was several months before launch. SWTOR combat/animations had no change from the last closed beta builds months before launch.. i could go on and on and on. Overall basic functions of the game are pretty much not going to change until maybe an expansion down the road, if they do it would be a first time i have ever seen any sort of major overhaul this close to release of a MMO.

delete

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

5/15/12 7:54:08 AM#39

Tera's first month isn't over yet and you proclaim it a failure already? I mean, seriously. Try to be objective once a while. The game might not do well and may get trampled by later releases, but so far we have no indication of either success (whatever that means for Tera's developers) or failure.

I can see how you can be so polarised about TSW, when you can't be objective about the simplest things.

  Nemesis7884

Hard Core Member

Joined: 4/21/10
Posts: 503

 
OP  5/15/12 7:55:10 AM#40
Originally posted by Xasapis

Tera's first month isn't over yet and you proclaim it a failure already? I mean, seriously. Try to be objective once a while. The game might not do well and may get trampled by later releases, but so far we have no indication of either success (whatever that means for Tera's developers) or failure.

I can see how you can be so polarised about TSW, when you can't be objective about the simplest things.

...i am looking at teras success (or rather fail) in asia... you can look those numbers up...asians didnt recieve it very well well...they left after a few weeks...game has currently 140-150k subscribers

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