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1) speed it up 25% 2) allow players to actively dodge (as in gw2) 3) possibly allow players to actively block and push back enemies 4) make animations of characers much more dynamic and action oriented (less realistic but better looking) - you should feel the impact your weapon has and the hits of the enemy - make enemies stagger from heavy blows and make your character stagger from heavy blows 5) imrove the sound effects to fit the combat - see 4 6) improve the effects (visually and mechanically) of attacks - if something goes boom it should go BOOM and not pffff.... and enemies should feel that 7) possibily make skills more dynamic, interactive - with other skills and other players and more action oriented |
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5/15/12 4:34:04 AM#2
Seconded |
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5/15/12 4:38:30 AM#3
The combat is fine as it is. Speeding it up would make it impossible to follow the perfect rotation. We have other games like Tera and GW2 with action-oriented combat. |
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the combat is fine yea right thats why the game recieves all the hate mostly for combat and animations - just your answer "the perfect repetition" shows that you live in the past my friend - its time to move into the future - if this game cannot manage this while other games do that are not even pay to play...the game will fail, funcome will fail again...potentially the last time... there is a reason gw2 has a huge fan base and ravaging reviews...there is a reason tsw doesnt, there is a reason mmo marekts are declining and that everyone is bored by the tried and true... there is a reason nokia is going down while apple is thriving - markets move and you have to follow - or die |
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5/15/12 4:43:41 AM#5
Sorry, but the Combat is not fine not at all, the game is great, but the combat is not.
i would never ask for action oriented combat, i would ask for Fun combat.
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
5/15/12 4:45:50 AM#6
how about on top of that
-Improving mob AI -add movement patterns to the NPC's so they are less statically. -Add dynamics to the world Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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5/15/12 4:48:53 AM#7
I don't think they can afford to improve much cos AOC nearly bankrupt them. Lifetime subs, Box + subs + CS. ( Cryptic same concept before they are on sale ) Feels like things are not going well in Funcom. That is why EA is their publisher for now. Pardon my English as it is not my 1st language :) |
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5/15/12 4:49:33 AM#8
closed beta = game not release ready. wait until we see release canidate before calling for overhauls Watch your thoughts; they become words. |
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5/15/12 4:50:45 AM#9
I agree with the comment about lack of impact, but I wouldn't want to see more flashy effects. Not in this setting. And of course, you can never have enough character animation. It seems weird that eastern mmorpgs focus so much on the character (how the avatar looks, animates, etc.) and less on the world while western mmorpgs seems to provide gorgeous backdrops and environments, but make the avatars butt ugly and the animations sub par. |
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5/15/12 4:59:34 AM#10
Originally posted by Nemesis7884 The main reason people are dissing the combat is because it's not GW2 or Tera. Which in my opinion is completely wrong approach. The combat was supposed to be an upgrade from the traditional mmorpg combat and it certainly does that. TSW has the best combat system of all the previous traditional hotkey mmorpg's. Also the combat system feels dull at first but when you start realising the potential in terms of double finishers, debuffs chains, etc.. it gets a lot more interesting. It's not a flashy combat system it's a deep combat system. It's easy to rant about the combat when you play a limited beta with only the basic skills, fighting the weakest monsters in the game in a welcoming new player friendly zone. People went berserk about Tera having awful combat as it is before you hit higher levels. The same goes with TSW. If you don't enjoy the combat in TSW, move along. They are not going to change it in a month and for me that's a good thing. And for nice to know: I didn't enjoy GW2 combat that much. The dodge mechanic is gimmicky and the combat itself is a freaking chaotic spamfest Oo
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first its not a closed beta its an open beta, secondly release is 1 month away so nothing will change till release yes i assume strongly that funcome is short of being closed down thats why they try to milk this game ea is unfortunatly not a good publisher because thats how they opperate they would rather pull back on the release date and postpone it until the end of the year and invest 200% effort in improving the game with the issues it has - some of which are absolutly approachable... if they dont do that, this game will be dead in 6 months from now and be free to play in 2013...its really a shame |
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Originally posted by Lagoz
story setting atmosphere are GREAT in tsw and funcom does a good job with that... i beg anyone of you a lifetime subscription of tsw (for you) against any future expansion of gw2 (for me) that this game will be dead before 2013 |
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5/15/12 5:10:55 AM#13
Word from a Dev: The Combat Additionally: TSW has NOT the invicible frames of "dodge skills" from GW2 or TERA. |
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Originally posted by skydiver12
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5/15/12 5:25:57 AM#15
Originally posted by Nemesis7884 1) No, the combat doesn't need more speed don't forget there's also pvp in this game. 2) While some sort of dodge would be neat It shouldn't be an immune skill like in GW2, a jump/roll depending what side you double tap or whatever would be fine. 3) There are no shields in this game, blocking a huge zombie's bite with a pistol would look stupid. 4) This I agree with. 5) Sure why not. 6) I certainly hope you don't mean more flashy by improve, this is not a fantasy mmorpg it's sort of realistic so the animations must look realistic. 7) We couldn't try all 500 skills so we can't know what we can or can't yet. ------------------- 1 Thing I must say is I'm seriously getting annoyed with you people that keep on saying dynamic questings and more lively towns. Yes, it would be awesome but only GW2 has something remotely near that and it hasn't released yet. If the game was released for some years I would agree with you but it's still a "NEW" mechanic in mmorpg never seen before in such detail. Saying on every new game that they should have dynamics and shit or it's crap while said GW2 hasn't released yet because I'm 100% sure they are not ready on implementing all possible dynamics it's stupid. I love GW2 and gonna pre order it but you guys seriously disgust me.
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5/15/12 5:34:37 AM#16
So in short what nemesis is saying is that: A) If the combat is not GW2, it's bad. B) Traditional hotkey mmorpg combat is"DEAD" C) Funcom is being closed down, because TSW is such a "fail". D) TSW is releasing in June because "The devs gave up" Rofl. |
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5/15/12 5:38:06 AM#17
Umm I was reading on official forums about people complaining on not being fast enough to dodge out of AOEs, the response was that there would be a double tap dodge. Sorry, don't have the time to provide a link. |
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5/15/12 5:40:04 AM#18
Wait, you are telling me skills which avoid damage but silly as it is i'm still visually hit are ADVANCED? And a game which does not let you mitigate / avoid / damage by a simple button smash is not ADVANCED? WAIT....so my cool immunity skill from Ultima Online is actually more advanced than a combat system which does not artifically let you avoid hits by some stupid animation which still clips into the "hit"? You do realize GW2 added dodge skills because most people couldn't keep up with real combat mechanics and TERA has them because all their BAMs litteraly hit 360% AOE which couldn't be avoided by non blocking classes because the AOE is to huge (I'm talking argons lvl50+ here).
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Originally posted by bloodaxes
dodge doesnt need to make you immune but it gives the combat a more dynamic feel (of course you need to adapt skills to it) - you also have this kind of back flipp ability - how is that realistic huh?? thats the kind of things i want to see and have - not slowly walking backwards while shooting the enemy as in a first person shooter released 10 years ago and with better effects i mean partially more flashy, i mean you should "feel" if a grenade explodes next to you and your enemies should feel it as well - if you throw a bomb into a mob it shoud makie KAWOOM as it would in real life - it should knock enemies down (and i mean KNOCK THEM THE SHIT BACK) and not just let them fall onto one knee tbowing - there should be limbses flowing around - yes this is what happens in REALITY - looking at that combat it looks like some kind of 10 years old free to play game that some students developped in their basement WAR had dynamic events, action oriented combat in rpg's is around of a long time, and there are plenty of games with more lively cities with flowing traffic (gta??) |
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5/15/12 5:41:22 AM#20
I really hope they will not do any of this things and ruin a great game with that. Dodge button Dodge button Dodge button everyone seems to be hung up about that i do like the action based combat well enough (prefer the faster paced Tera over the half action of GW2 tho) but a game like TSW that offers a real option for skilling my character hell i want mt character to dodge in a game like that course i skilled it right not cause i make a roll jump and for whatever reason am not getting any dmg while doing that. RPGs were always about building the perfect character for me if i want a evasive build ill have to skill it that way want a meat shield skill another way most MMOs are very limited with the freedom of skilling my character they hammer me in a prebuild and try to give me the illusion of skill freedom the action based once seem even worse since here you get your plate wearing heavy shield in hand tank who can evade just as good as the light footed leather wearing dagger swinging rouge (Tera made a better job here since heavy classes block not dodge) Evading an attack is a small movement only anyway no roll jump which would leave you totally open for attacks in rl its a small subtle movement to the right time mostly followed up by a counter. Now i would not mind a dodge (and block) button if my skilling would reflect this actions my armor and weapons should be taken into consideration as well but the simpleton 1 dodge button 1 dodger move for all mechanics are just terrible (at least for me) To be honest as long as our combat doesn't play like a good beat em up (counters/counter counters etc) all this evading button business is pure delusion and doesn't offer that much. And don't give me crap now about needing skill to use the dodge function every gamer who grow up playing Super Mario on a Game Boy (the very first one) can do that in his sleep and had more of a challenge in SM |
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