Trending Games | The Crew | Elder Scrolls Online | Landmark | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,277 Users Online:0
Games:732  Posts:6,222,777
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » No player housing? Why not?

7 Pages « 1 2 3 4 5 6 7 » Search
132 posts found
  Vesavius

Old School

Joined: 3/08/04
Posts: 7146

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/17/12 10:20:20 AM#61
Originally posted by SEANMCAD
Originally posted by Vesavius

 

Don't put words in to my mouth.

No, I am not saying that.

I am saying that, in regards to your point, DF suffered for it's lack of focus. Maybe if they focused they objectives according to their budget they might have delivered a better game out of the gate.

That's all I have to say about Darkfall, mainly because it's not a great example of a game at launch to be waving about to illustrate that 'you can have it all'.

Just because someone dosen't give you the answer you want does not mean they didn't understand the question.

 

Look, the bottom line is that I think this game has got it all wrong in going for the PvP market. I think it's aiming for a saturated area and on top of that it's going to suffer from being completely out of fashion when it hits. I think, personally, that it's in trouble. Maybe read the quote boxes above to understand fully what I am saying.

look you nearly explictly said that zenimax doesnt realistically have the resources to do all that and I am saying that ALL of it was done by AV which I would assume has much less resources than zenimax does.

 

I have answered this already, and really me doing so again is just gonna put us into a circle. What I have said stands, take it or leave it really. No offense.

As an aside though, have you numbers on Zenimax's dev budget? I haven't seen any yet... I would be interested.

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5173

5/17/12 10:22:33 AM#62
Originally posted by Vesavius
Originally posted by SEANMCAD
Originally posted by Vesavius

 

Don't put words in to my mouth.

No, I am not saying that.

I am saying that, in regards to your point, DF suffered for it's lack of focus. Maybe if they focused they objectives according to their budget they might have delivered a better game out of the gate.

That's all I have to say about Darkfall, mainly because it's not a great example of a game at launch to be waving about to illustrate that 'you can have it all'.

Just because someone dosen't give you the answer you want does not mean they didn't understand the question.

 

Look, the bottom line is that I think this game has got it all wrong in going for the PvP market. I think it's aiming for a saturated area and on top of that it's going to suffer from being completely out of fashion when it hits. I think, personally, that it's in trouble. Maybe read the quote boxes above to understand fully what I am saying.

look you nearly explictly said that zenimax doesnt realistically have the resources to do all that and I am saying that ALL of it was done by AV which I would assume has much less resources than zenimax does.

 

I have answered this already, and really me doing so again is just gonna put us into a circle. What I have said stands, take it or leave it really. No offense.

As an aside though, have you numbers on Zenimax's dev budget? I haven't seen any yet... I would be interested.

 

So at least now we are on the same page.

you think (although do not have numbers) that Zenimax doesnt have the resources to do this and you have agreed that this is what you have said.

Although I do not have the numbers either, like you dont have the numbers either, I am suggesting the AV has done this and they are a very low budget firm.

 

are we now clear?

Correlation does not imply causation

  odinsrath

Novice Member

Joined: 11/29/10
Posts: 839

5/17/12 10:24:50 AM#63

plain n simple ..fluff n stuff wont come untill they make money or have a player base ...if they dont ..then theres no fluff

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5173

5/17/12 10:32:25 AM#64
Originally posted by odinsrath

plain n simple ..fluff n stuff wont come untill they make money or have a player base ...if they dont ..then theres no fluff

as I have pointed out the main issue is not having player housing the issue is the reason they gave.

Its very clear from posts here as well as my personal experience that most gamers, even new ones, have more experience on what is possible in a game then the staff at zenimax regardless of if they decide to do it or not they claim its not possible

Correlation does not imply causation

  Vesavius

Old School

Joined: 3/08/04
Posts: 7146

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/17/12 11:10:35 AM#65
Originally posted by SEANMCAD
Originally posted by Vesavius
Originally posted by SEANMCAD
Originally posted by Vesavius

 

Don't put words in to my mouth.

No, I am not saying that.

I am saying that, in regards to your point, DF suffered for it's lack of focus. Maybe if they focused they objectives according to their budget they might have delivered a better game out of the gate.

That's all I have to say about Darkfall, mainly because it's not a great example of a game at launch to be waving about to illustrate that 'you can have it all'.

Just because someone dosen't give you the answer you want does not mean they didn't understand the question.

 

Look, the bottom line is that I think this game has got it all wrong in going for the PvP market. I think it's aiming for a saturated area and on top of that it's going to suffer from being completely out of fashion when it hits. I think, personally, that it's in trouble. Maybe read the quote boxes above to understand fully what I am saying.

look you nearly explictly said that zenimax doesnt realistically have the resources to do all that and I am saying that ALL of it was done by AV which I would assume has much less resources than zenimax does.

 

I have answered this already, and really me doing so again is just gonna put us into a circle. What I have said stands, take it or leave it really. No offense.

As an aside though, have you numbers on Zenimax's dev budget? I haven't seen any yet... I would be interested.

So at least now we are on the same page.

you think (although do not have numbers) that Zenimax doesnt have the resources to do this and you have agreed that this is what you have said.

Although I do not have the numbers either, like you dont have the numbers either, I am suggesting the AV has done this and they are a very low budget firm.

are we now clear?

 

lol you really DO enjoy putting words in to other people's mouths so they seem to be saying what you want them to say don't you?

Look, what I have said is up there, I have nothing more to add and repeating myself in order to keep clarifying and correcting your jaundiced paraphrasing gets boring. Take it or leave it, but please don't keep rephrasing what I have said in order to suit your point.

 

I have no idea of the Zenimax budget and I was making no point. I was asking a clear and honest question because I was genuinlly interested.

 

(also, In a little way I was trying to move our conversation out of this hostile area and in to more of a conversational area, but nm.).

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5173

5/17/12 11:59:47 AM#66
Originally posted by Vesavius
Originally posted by SEANMCAD
 

lol you really DO enjoy putting words in to other people's mouths so they seem to be saying what you want them to say don't you?

Look, what I have said is up there, I have nothing more to add and repeating myself in order to keep clarifying and correcting your jaundiced paraphrasing gets boring. Take it or leave it, but please don't keep rephrasing what I have said in order to suit your point.

 

I have no idea of the Zenimax budget and I was making no point. I was asking a clear and honest question because I was genuinlly interested.

 

(also, In a little way I was trying to move our conversation out of this hostile area and in to more of a conversational area, but nm.).

maybe I read someone else then. You are saying you did not say that many of the things people want to do would take up a lot of resources and maybe that is why they are not doing them?

Correlation does not imply causation

  Vesavius

Old School

Joined: 3/08/04
Posts: 7146

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/17/12 12:18:41 PM#67
Originally posted by SEANMCAD
Originally posted by Vesavius
Originally posted by SEANMCAD
 

lol you really DO enjoy putting words in to other people's mouths so they seem to be saying what you want them to say don't you?

Look, what I have said is up there, I have nothing more to add and repeating myself in order to keep clarifying and correcting your jaundiced paraphrasing gets boring. Take it or leave it, but please don't keep rephrasing what I have said in order to suit your point.

 

I have no idea of the Zenimax budget and I was making no point. I was asking a clear and honest question because I was genuinlly interested.

 

(also, In a little way I was trying to move our conversation out of this hostile area and in to more of a conversational area, but nm.).

maybe I read someone else then. You are saying you did not say that many of the things people want to do would take up a lot of resources and maybe that is why they are not doing them?

 

Forget it. I am bored of re-explaining.

*edit* Just to say I have stuck you on block now because it's obvious you can't let it go and I find your general tone antognistic and trollish. I know you 'won't care', and that's fine. Just saying it to save you maybe the bother of replying any more.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5173

5/17/12 12:24:48 PM#68
Originally posted by Vesavius
Originally posted by SEANMCAD
Originally posted by Vesavius
Originally posted by SEANMCAD
 

lol you really DO enjoy putting words in to other people's mouths so they seem to be saying what you want them to say don't you?

Look, what I have said is up there, I have nothing more to add and repeating myself in order to keep clarifying and correcting your jaundiced paraphrasing gets boring. Take it or leave it, but please don't keep rephrasing what I have said in order to suit your point.

 

I have no idea of the Zenimax budget and I was making no point. I was asking a clear and honest question because I was genuinlly interested.

 

(also, In a little way I was trying to move our conversation out of this hostile area and in to more of a conversational area, but nm.).

maybe I read someone else then. You are saying you did not say that many of the things people want to do would take up a lot of resources and maybe that is why they are not doing them?

 

Forget it. I am bored of re-explaining.

unless I quoted the wrong person then you know what I am saying its really not that hard to follow.

Correlation does not imply causation

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 754

6/10/12 7:00:35 AM#69

I would like to see player housing in the game for several reasons.

1. Creates a long term goal that is something other than a themepark gear grind, or factional rep grind

2. Feels like a real breathing MMO with player housing

3. Adds a different aspect of gameplay and economy by having player housing, castles and sieging

In MMOs its important to have different aspects to entertain players, and since this game is going with a pvp aspect of the game then they should have features which add to the expereince to make it feel whole. It seems the devs for ESO wont even plan to make it an inclusion for the future which is a shame, since not having player housing removes an important aspect to creating that depth of MMOs to feel like a simulated reality.

There are different methods to introduce player housing so that it can please as many people as possible while still offering a lot of features.

1. Offer limited real estate that gives housing to personal homes or castles

2. Have instanced areas which also offer player housing for storage as well

3. Have the limited real estate housing offer benefits to people participating in the area defending the neighborhoods whether they have homes or not. Allow people to set up vendors which can be related to peoples participation

4. Have a system that does not fluctate limited real estate by how how rich players but fix this by making homes destructible through interesting features of guild cities and certain events as well relating to that. Also there could be an insurance system so the cost of the house is partially returned to the players to try to regain what they lost. The point of this system is that even with limited real estate, the houses are gained and lost which makes them lose some of thier value. 

Therefore the focus should revolve around that and offering a system of economics and crafting that makes owning destructible castles/houses affordable but also offer certain rewards to try to regain them. Certain rewards can special resources, voting power, special items or mounts only active when owning the castle, special guild logo for house or castle, access to special content such hiding people missions, a prime location for pvp, a place for profit - can grow regants, hire vendors, trade goods of local area to foriegn trade networks and a guild city becomes a objective control for certain resources, 

There can be trade networks in the game, and owning certain realestate in certain areas increases chances of safer and more sucessful transportation of goods.

Overall, the idea of destructible homes is the way to go and offer instanced homes as well. The objective of limited real estate is to stimulate a very harsh stimulated world but also be balanced with a chance to get a return on investment of time and money but also with pvp and pve bonuses. So limited real estate would be objectively to conquer as much as possible prime land, maximize profit and invest into other expensive rewards such as expensive instanced housing to store trophies.

Since houses are destructible and this is an MMO, then  it could mean houses are very easily conquered but not necessarily.

Since they are in guild cities or contested area cities aligned to factions, and anyone in the guild/faction city can hire and upgrade the defenses of thier city. The more they invest the more get returned from catpuring players lost loot. Also guild cities can be timed events, and would make people to meet at certain times to fight to conquer or defend.

 

edit: Also in the idea there are trade networks and from that idea adds a different aspect to the game of raiding other peoples goods, and people trying to defend them as well.

A person can take the risk to transport goods for maximum profit and go with his caravan or sell it to someone in the city for less profit and they take the risk. Of course this means the only to move goods is through caravans and not through players. Or exploiting a mail system as well. I think its important to have something like this to create a constant need to be active in the game, and people can choose when to send out the caravan as well.

 

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

6/10/12 8:31:23 AM#70

NM already answered in this thread

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2111

joie de vivre

6/10/12 9:35:38 AM#71

This game looks worse every day. And the genre continues to devolve despite us not even buying these pos single player mmorpgs. Lets look at it like this, the last what, 5 wow clones burned, yet they keep pushing them out.

mmorpg.com/blogs/Xobdnas

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

6/10/12 9:39:13 AM#72
Originally posted by theJexster

This game looks worse every day. And the genre continues to devolve despite us not even buying these pos single player mmorpgs. Lets look at it like this, the last what, 5 wow clones burned, yet they keep pushing them out.

Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?!

Because people will buy it

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  stealthbr

Novice Member

Joined: 5/07/06
Posts: 1059

6/10/12 9:48:04 AM#73
Originally posted by PyrateLV

Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?!

Because people will buy it

Click is pretty good =/.

To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5173

6/11/12 8:24:56 AM#74
Originally posted by stealthbr
Originally posted by PyrateLV

Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?!

Because people will buy it

Click is pretty good =/.

To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).

I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.

What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'.

Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.

 

That is my view anyway.

Correlation does not imply causation

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10553

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 8:31:04 AM#75


Originally posted by SEANMCAD

Originally posted by stealthbr

Originally posted by PyrateLV Its like Adam Sandler movies. Each one more horrible than the last, yet he keeps on making them. WHY?! Because people will buy it
Click is pretty good =/. To the OP, either you designate locations for housing at the very beginning of world design or you run into conflicts later on as you try to shuffle things around to create such areas. Considering the game has been in development for about 5 years, I have to say that most of their world design is probably done, so open-world housing is more than likely never making it in (at least according to the information provided by the article). I could very easily see the game having instanced housing, maybe not at launch, but implemented farther down the road, and frankly there's nothing wrong with that since past Elder Scrolls games did not provide you with the freedom to customize house placement, orientation, etc. (at least not that I know of).
I think people need to be wary of making up better excuses for Zenimax then they are able to do for themselves.

What I mean is the statement they made of 'cant do player housing like players want' is a far cry from 'we might do it later'.

Regardless of if its likely they or not for them to do in the future players should hold them accountable for what they just said, not for something that might happen down the line.

 

That is my view anyway.




You're nitpicking the quote. Obviously they could add housing. They could add open world housing and they could let players stick houses wherever they wanted to. There is no technological reason they can't do it. What they can't do is have the housing players want, within the constraints of the game they have built. It wouldn't introduce insurmountable technical issues, it would introduce social issues. Either the housing would not be what people want, or it would impact other aspects of game play in a negative manner.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

6/11/12 8:34:37 AM#76

Hopefully, the game wont sell many boxes. The backlash has been big and the taste of SWTOR is still lingering so there is a decent chance this game will be DOA.

The slew of WoW clones have sold a shitton of boxes, but if the next big clone doesnt even do that I dare say the cycle might break. If that happens I'll run down my street naked with nothing but a Cylon helmet on my head. Yes I will post pics too.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10553

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/11/12 8:40:59 AM#77


Originally posted by karmath
Hopefully, the game wont sell many boxes. The backlash has been big and the taste of SWTOR is still lingering so there is a decent chance this game will be DOA.

The slew of WoW clones have sold a shitton of boxes, but if the next big clone doesnt even do that I dare say the cycle might break. If that happens I'll run down my street naked with nothing but a Cylon helmet on my head. Yes I will post pics too.




This game may not be a a 'true' Elder Scrolls game, but it's not a WoW clone either. Design conflicts with Elder Scrolls aside, it could be a very well done game.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

6/11/12 8:46:03 AM#78
Originally posted by lizardbones

 


Originally posted by karmath
Hopefully, the game wont sell many boxes. The backlash has been big and the taste of SWTOR is still lingering so there is a decent chance this game will be DOA.

 

The slew of WoW clones have sold a shitton of boxes, but if the next big clone doesnt even do that I dare say the cycle might break. If that happens I'll run down my street naked with nothing but a Cylon helmet on my head. Yes I will post pics too.




This game may not be a a 'true' Elder Scrolls game, but it's not a WoW clone either. Design conflicts with Elder Scrolls aside, it could be a very well done game.

 

How many times has that been said.

Every game recently has one really good new feature, yet they all still are vapid clones at the core and flop a few months after launch. Why anyone still has a slither of hope  I really cant understand, how much more precedent do people need?

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

6/11/12 8:49:14 AM#79

Player housing is nitpicking.  The design of the game is sounding better, is it elderscroll, at its heart they seem to be wanting it to be. 

]Combat has changed, well that's good it's alwayhs sucked in elder scroll. Combat was never the strong point of the game.

Player housing.  Again, in a single player game i think its important. In a multiplayer game i coudl give a care. I look at it the George Carlin way. A house is only a place to keep your stuff. Well, if the game gives us other ways to keep our stuff why do i care about housing.  I've had houses in a couple games, it was neat when it was invented but in the lasdt two games they were more annoyance than anything.  Who cares if people can cometo my house.  

And for those crying housing in the real world, theres neve a threat of being robbed in the single player game, so i expecvt that in the multiplayer game. I also don't want the annoynace of having to look for my house.  In the single player game i can at least find it fairly easy.  

I've read previews on here and on IGN. Both described a game that was devout of a trinity and allowed you access to dungeons that had puzzles and monsters similar to elder scroll.  

My hope comes from the fact that GW2  comes out this year, and its effecting a lot of future game designs, this one included.  

  IAmMMO

Advanced Member

Joined: 5/17/08
Posts: 1317

6/11/12 9:00:51 AM#80
Originally posted by Thorbrand

Player housing does nothing for a better gaming experience in MMOs. Just a waste of money, time and resources.

  Well if they were actually making a innovative MMO and bringing an Elders scrolls world for players to live in  then yes it does a lot for a the MMO in regard to player formed communities if the housing is  not an instance.

 They serve as vendor spots, or place you have a garden to grow things used by other players, the list could go on with some imagination. In UO housing was far from nothing. Now the wow formula yes, housing is a bit of fluff that pointless for the most part. Elders scrolls should not be a themepark, it should have been a  world to live in and let the players create the drama.

7 Pages « 1 2 3 4 5 6 7 » Search