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The Secret World

The Secret World 

General Discussion  » Rate your beta experience

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174 posts found
  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

5/14/12 12:10:55 PM#141

One of the best "beta"'s I've been in. I didn't have a single hitch at all, not one techincal problem the whole time, no spending a day trying in vain to get in and then half of the next day spamming the login button to get lucky only to get kicked afterwards

The only real bug I came across was for the dx11 lighting down by the beach with the blue flame campfire guys, the whole area would go blue intermittantly, light an atmospheric light was bleeding somewhere. My pc is pretty old now (about 5 years) with a gpu and ssd/os update in all that time. I ran dx11 with the option before ultra, with aa max and tes ground&char (or whatever) and ran at 40-60+ fps on ultra it would dip to 30 so no good. I did notice it would over time (5 hours or so) suddenly go to crap, at first I thought it was lag but a restart went right back up again, but I am running win7 on 2gb ram.

The game itself was annoyingly exactly what I wanted, the scenery looked absolutely amazing best in any mmo for me. the story the ambiance, it just felt real. Probably the London setting (where I live) was helpful for me. But also Kingmouth is just so believable and engrossing it made such a difference to the gameplay for me.

I can't think of anything I didn't like, I didn't even notice the animation thing everyone is going on about. I did notice that towards the end I got a few quests 'out of order' but not really a problem.

So it's a fkin shame it has a cash shop because I was hoping I was going to get to cuss the crap out of it and not feel bad for not playing it.

Bollox, Funcom and their greedy bastadidgery ways.

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

5/14/12 12:16:19 PM#142
Originally posted by mrw0lf

One of the best "beta"'s I've been in. I didn't have a single hitch at all, not one techincal problem the whole time, no spending a day trying in vain to get in and then half of the next day spamming the login button to get lucky only to get kicked afterwards

The only real bug I came across was for the dx11 lighting down by the beach with the blue flame campfire guys, the whole area would go blue intermittantly, light an atmospheric light was bleeding somewhere. My pc is pretty old now (about 5 years) with a gpu and ssd/os update in all that time. I ran dx11 with the option before ultra, with aa max and tes ground&char (or whatever) and ran at 40-60+ fps on ultra it would dip to 30 so no good. I did notice it would over time (5 hours or so) suddenly go to crap, at first I thought it was lag but a restart went right back up again, but I am running win7 on 2gb ram.

The game itself was annoyingly exactly what I wanted, the scenery looked absolutely amazing best in any mmo for me. the story the ambiance, it just felt real. Probably the London setting (where I live) was helpful for me. But also Kingmouth is just so believable and engrossing it made such a difference to the gameplay for me.

I can't think of anything I didn't like, I didn't even notice the animation thing everyone is going on about. I did notice that towards the end I got a few quests 'out of order' but not really a problem.

So it's a fkin shame it has a cash shop because I was hoping I was going to get to cuss the crap out of it and not feel bad for not playing it.

Bollox, Funcom and their greedy bastadidgery ways.

Why not just purchase it and not use the cash shop then if you enjoyed it so much. I mean long as there aren't p2w items in it what's the harm?

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Baikal

Tipster

Joined: 9/20/04
Posts: 1029

5/14/12 1:30:54 PM#143

I'm going to round down to a 6.

Dont get me wrong, enjoyed quite a bit of what I saw, but one of the big selling points of an MMO for me is the PvP. With this weekend being single faction and being unable to see it, I cant really go much higher. In addition there are a few other concerns, but on the whole, enjoyed it enough to start paying more attention to it, and I definitely want to be able to get a handle on the PvP system, as well as a few other aspects of the game.

Full Thoughts

  DarkDemon69

Novice Member

Joined: 5/05/12
Posts: 176

5/14/12 1:38:36 PM#144

A full on 10. I hope people hat and dont buy the game actually, I dont want thos mmo vagrants/bums ruining TSW for me. I am a proud lifetimer here.

  User Deleted
5/14/12 1:40:59 PM#145
Originally posted by DarkDemon69

A full on 10. I hope people hat and dont buy the game actually, I dont want thos mmo vagrants/bums ruining TSW for me. I am a proud lifetimer here.

I'm pretty sure that you've had more experience with the game than I have.  As someone who is strongly considering a lifetime sub, can you tell me what would make it worth it vs. a few months sub cost?  This is my only real dilemma at the moment.

  DarkDemon69

Novice Member

Joined: 5/05/12
Posts: 176

5/14/12 1:42:50 PM#146
Originally posted by jdnyc
Originally posted by DarkDemon69

A full on 10. I hope people hat and dont buy the game actually, I dont want thos mmo vagrants/bums ruining TSW for me. I am a proud lifetimer here.

I'm pretty sure that you've had more experience with the game than I have.  As someone who is strongly considering a lifetime sub, can you tell me what would make it worth it vs. a few months sub cost?  This is my only real dilemma at the moment.

Thus far its the setting/ambiance/feeling of the whole world. I FEEL like Im in the center of all hell breaking lose.

  User Deleted
5/14/12 1:44:23 PM#147
Originally posted by DarkDemon69
 

Thus far its the setting/ambiance/feeling of the whole world. I FEEL like Im in the center of all hell breaking lose.

k.  thanks for your answer.  something for me to think seriously about.

  corpusc

Advanced Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

5/14/12 1:51:56 PM#148
Originally posted by Eladi
Originally posted by Gabby-air
Originally posted by ActionMMORPG
Originally posted by taus01

7. Heavily instanced (Channels)

 

Two related questions if you don't mind.

Is there a single server or multiple?

Is the channel capacity for a zone fairly large? (a couple hundred players or more)

Only one server as far as I can see and from all the people running around seems like it easily handles hundreds. 

One server and its typical zone instance system as knwown from  AoC, Champions online and sw:tor.  you can switch "channels" whit the button in the minimap top.

 

"heavily instanced" then is a bad thing to say about it.

"one server", plus very populated instances........ the opposite of what people think of when thinking of a "heavily instanced" game (such as D&DO, Guild Wars 1, Dragon Nest, Vindicstus etc.)

 

there's a VAST night and day difference between public and private instances.

and ALL MMOs outside of Eve are (technically speaking) heavily instanced.  they instance the whole world so each is a seperate/segregated server, causing alot of barriers to coordinating things with real life friends, etc.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

5/14/12 1:58:09 PM#149
Originally posted by Wickedjelly
Originally posted by mrw0lf

One of the best "beta"'s...[snip]...bastadidgery ways.

Why not just purchase it and not use the cash shop then if you enjoyed it so much. I mean long as there aren't p2w items in it what's the harm?

Because for me any item they could sell in the shop would be p2w. For me outside influences such as wealth should never have an influence on the game world, I disagree with the item shop model and the only way I can effectively make my protest is to boycott them. Ordinarily I wouldn't care but from the small amount of the game I got to see it was exactly what I was looking for, gutted tbh.

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  DarkDemon69

Novice Member

Joined: 5/05/12
Posts: 176

5/14/12 2:16:19 PM#150
Originally posted by mrw0lf
Originally posted by Wickedjelly
Originally posted by mrw0lf

One of the best "beta"'s...[snip]...bastadidgery ways.

Why not just purchase it and not use the cash shop then if you enjoyed it so much. I mean long as there aren't p2w items in it what's the harm?

Because for me any item they could sell in the shop would be p2w. For me outside influences such as wealth should never have an influence on the game world, I disagree with the item shop model and the only way I can effectively make my protest is to boycott them. Ordinarily I wouldn't care but from the small amount of the game I got to see it was exactly what I was looking for, gutted tbh.

So cosmetic clothing is P2W? Please do us all a favor and dont play this game, we don't need your kind.

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

5/14/12 2:19:40 PM#151

Overall my time playing TSW was really positive and I like this game.  It is definitely a game I will play either at launch or a few months after.  Is it a wow killer - no - but I think i would enjoy playing it for as long as it keeps me entertained.

Quests:10 -
     pros:  Innovative and engaging - not a wow clone finally!  Makes you focus on or two quests at a time and not scoop up everything at a hub and blast them all out.   I was on 35 completed  and I didn't even start the church and junkyard hubs. There was one that was bugged, and Raven roost and moose still had quests for me.  There are a lot of quests lying around that are not at hubs and are easy to miss - makes you want to explore.

  cons: I could not delete a quest. I do not like how you have to pause a quest to pick up another, although I understand how they want you to focus.

Gameplay: 8 -
   pros: kinda based on quests - but you really have to think (or cheat) to interact with items/quests. Lots of exploration.  I did like in the solo instance how you had to disarm traps by avoiding cameras - really well done.  A lot of the characters (like Danny) had real twitter pages which I didn't bother reading all of them - but they put work into them.   The skill system is great. it makes me wish I could equip more spells!  This system really lets you customize your characters abilities. I do like like how you have the opportunity to learn them all on one character.

     cons: If they gave us more opportunity to interact with other players I would have given this a 10. In many other games you start off single player until your first instance I am hoping that as the game advances, social opportunities will increase. Many UI functions need to be clearer like the friends & guild pages- that is easy to remedy.  It was difficult to get onto the same instance of the zone with a group member

Crafting - not enough was done for me to rate this but it seems to interesting.  Again, in game it is not easy to find out how to craft - but maybe that's intentional.  Maybe they want you to google it to learn how.


Graphics: 8.5
pros: The environment is a 9 especially because there is no copy pasta of environments in a lot of places.  Lots of attention to little details.  

cons:  Character customization could have been better, but it wasn't horrible.  The cutscenes graphics could have been A LOT better.  A lot of the guys I played with didn't like the combat animations, but in my humble opinion were ok because they were not lagging down combat and seemed appropriate for the spells.

Performance:  7
After the initial issues (I repaired the client) I only had a bit of infrequent lag.

Story: 10 It is fresh and well delivered.

Overall I would give it an 8.5.  Only time can tell if it has the content and social opportunities that will make it last a long time for me.  It is definitely fresh and different from all the wow clones out there - so it has a good bone structure for it to be a really great MMORPG.  If they nurture this game right (in the coming months) it  could turn out to be one of my favorites.  Having only played a few days - I cannot judge it past that.

  GreenHell

Apprentice Member

Joined: 11/27/05
Posts: 1342

5/14/12 2:22:41 PM#152

Right now the cash shop will only be cosmetic items. Once the game goes F2P who knows what will be in there. If you are worried about or hate cash shops stay away from this game. If you hate F2P games I would also stay away from this game. There really should not be a doubt in anyones mind that TSW will go F2P its just a matter of when.

  DarkDemon69

Novice Member

Joined: 5/05/12
Posts: 176

5/14/12 2:24:41 PM#153
Originally posted by GreenHell

Right now the cash shop will only be cosmetic items. Once the game goes F2P who knows what will be in there. If you are worried about or hate cash shops stay away from this game. If you hate F2P games I would also stay away from this game. There really should not be a doubt in anyones mind that TSW will go F2P its just a matter of when.

if they are aiming for millions of wow level subs yes it will fail and be f2p. Im not convinced they are doing this. They made a niche market game and havent spent tonnes hyping it. Its possible this game can be successful and never go f2p.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/14/12 2:36:45 PM#154
Good expected it to be usual funcom bug fest - it wasn't
Expected linear as hell swtor type game, played through tutorial thought oh god it us another swtor, then game opened way up, I could just go off and find stuff. I normally hate questing but a combination of tsw and gw2 has made me like pve again.

Love the combat system. Those that don't like it, its not wow, don't play it like wow, switch your decks before fights, don't try and be a jack of all trades in one deck, keep moving, learn to read the mobs, learn to time your big moves so they don't get telegraphed, learn to use double finishers (and finishing openers), learn to gear your deck for auto resource building. Don't stand there spamming a rotation.

Atmosphere great, great graphics apart from horrible jump animation and plastic skin, great music, great way the music scaled to the danger like a horror film, some sounds need work.

Going to sub this and play gw2 also, beta changed my mind, really annoying 2 great mmos coming out at once. Luckily neither is your raid or die style game so should be able to play both without dropping behind the curve.

Glad I've got 2 games worth playing while I wait on TESO and Archeage, been mmoless for 2 years
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/14/12 2:40:37 PM#155
It's nothing like as heavily instanced as swtor (or Aoc)

It's somewhat similar to gw2 in that,regard, not open world, but not stuck in fantastic corridors in disguise like a few other games.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/14/12 2:43:49 PM#156
Compared to recent beta I've been on
I give it 8/10 as a beta
Gw2 being a 8.5
Rift being a seven
War a 5 (but I played the bigger for 18mobths)
Swtor being a 4
  GreenHell

Apprentice Member

Joined: 11/27/05
Posts: 1342

5/14/12 2:48:39 PM#157
Originally posted by DarkDemon69
Originally posted by GreenHell

Right now the cash shop will only be cosmetic items. Once the game goes F2P who knows what will be in there. If you are worried about or hate cash shops stay away from this game. If you hate F2P games I would also stay away from this game. There really should not be a doubt in anyones mind that TSW will go F2P its just a matter of when.

if they are aiming for millions of wow level subs yes it will fail and be f2p. Im not convinced they are doing this. They made a niche market game and havent spent tonnes hyping it. Its possible this game can be successful and never go f2p.

I believe they planned on TSW being F2P all along. I think they are only using a sub based platform to recoup developmental costs off of the box sales, 3-6 months of sub fees and anyone who would buy a LTS. They have seen that F2P is more profitable for them. It is just a matter of time.

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 923

5/14/12 2:59:25 PM#158

I'm not a fan of horror or zombies but I do love a good mystery, so I took a chance and pre-ordered so I could get into the beta and see if it was a keeper or cancel. On Friday, I went into it feeling like I just needed to drop everything I know about video games and experience it as a total noob.

 

I played during the beta, maybe 14 hours total over three days. Like others have already posted, I found some great things, some awful things and much in between.

 
Things that get an A:
  • I'm in a minority but I like the combat animations.
  • Kiting and casting at the same time was great.
  • I thought the environmental art was quite good, and Kingsmouth has a great spooky, creepy feel to it.
  • I enjoyed the voiceovers and laughed out loud in places. And I appreciated that the voiceovers had regional accents appropriate to the locale.
  • And I loved the riddle/puzzle quests - lots of fun there, with the dangers of both under and over-thinking it.
  • I really liked questing on the landscape.
 
 
Things that get an F:
  • Horrible character faces and animations, especially obvious in cutscenes.
  • Clothing has no physics, so it looks really fake and glued on.
  • Missing tutorials for SP, AP and crafting on the 1st beta weekend is mind-boggling.
  • London is dead; NPCs standing around might as well be zombies.
 
 
Presumed bugs:
  • Using a portal to Agartha sometimes strips your inventory, gear, clothing and changes you into a naked man. (LOL)
  • ESC closes bags, quests, the game and cutscenes but not conversations?
 
 
I'm not a fan of the zombie genre, so was pleasantly surprised. I pre-ordered and will keep it rather than cancel, as I have the wolf pet and am curious about the other locations. But I doubt I'll sub at this point.

 

Interesting to read all the different comments in this thread. Like others, I was pleasantly surprised by the game and gave it an 8.

  Melieza

Spotlight Poster

Joined: 5/11/09
Posts: 271

5/14/12 3:06:05 PM#159

I gave it a 7, but I got the lifetime sub and am not regretting it.

My biggest complaints are everyones, characters being ugly and animations a little stiff or repetative.

I actually couldn't get myself to log in just because I couldn't stand staring at my character.  The environments were gorgeous but having my character be attractive to me is also important.

I know theyre going to fix this so Im not worried about it when the game releases.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/14/12 3:07:28 PM#160
Originally posted by Jaedor

I'm not a fan of horror or zombies but I do love a good mystery, so I took a chance and pre-ordered so I could get into the beta and see if it was a keeper or cancel. On Friday, I went into it feeling like I just needed to drop everything I know about video games and experience it as a total noob.

 

I played during the beta, maybe 14 hours total over three days. Like others have already posted, I found some great things, some awful things and much in between.

 
Things that get an A:
  • I'm in a minority but I like the combat animations.
  • Kiting and casting at the same time was great.
  • I thought the environmental art was quite good, and Kingsmouth has a great spooky, creepy feel to it.
  • I enjoyed the voiceovers and laughed out loud in places. And I appreciated that the voiceovers had regional accents appropriate to the locale.
  • And I loved the riddle/puzzle quests - lots of fun there, with the dangers of both under and over-thinking it.
  • I really liked questing on the landscape.
 
 
Things that get an F:
  • Horrible character faces and animations, especially obvious in cutscenes.
  • Clothing has no physics, so it looks really fake and glued on.
  • Missing tutorials for SP, AP and crafting on the 1st beta weekend is mind-boggling.
  • London is dead; NPCs standing around might as well be zombies.
 
 
Presumed bugs:
  • Using a portal to Agartha sometimes strips your inventory, gear, clothing and changes you into a naked man. (LOL)
  • ESC closes bags, quests, the game and cutscenes but not conversations?
 
 
I'm not a fan of the zombie genre, so was pleasantly surprised. I pre-ordered and will keep it rather than cancel, as I have the wolf pet and am curious about the other locations. But I doubt I'll sub at this point.

 

Interesting to read all the different comments in this thread. Like others, I was pleasantly surprised by the game and gave it an 8.

about the london thing, that seemed to be just where you go if you follow the trial so to speak.

if you entered darkside - like i did the npcs were busier moving about talking etc..  I get the feeling they disabled the npcs near the start area for all the players joining at once.  Also several vendors seemed to be disabled like bankers and arms dealers

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