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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I think three factions is a really bad idea.

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54 posts found
  indrct

Novice Member

Joined: 12/08/11
Posts: 98

6/17/12 12:11:01 AM#41

op is new to mmos

  Varking

Novice Member

Joined: 9/16/07
Posts: 435

Two there should be; no more, no less. One to embody the power, the other to crave it.

6/17/12 12:18:55 AM#42

Play on a coop server then...

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2402

Whatever you do, do NOT speak ill of Asheron's Call 2...

6/17/12 12:22:07 AM#43

I don't understand why so many games even have to have factions. I had my most fun playing back on the original Rallos Zek server back in EQ. Any race could group and guild with any other race, the guilds made the factions. I wish more games would go back to that type of community interaction.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/17/12 12:48:34 AM#44
Originally posted by Zylaxx
Originally posted by UWNVME

 I know a lot of people, especially former DAOC players have been wanting to see this in a new MMO, to each his own, but coming from someone whose first MMO was DAOC, I haven't forgotten that there were downsides to splitting every server's population into three factions. I mean, was there any server in that game that had a fair realm balance? All I remember were over half the servers had Albion stomping all over the PvP zones with 100 man zergs every night, maybe 1-3 where Hibernia had just enough to put up a fight, and Midgard was pretty much just an RP free farm for the other 2 realms. One of the worst memories I had though is when they brought in the "classic" servers back in 2005, I remember at peak hours, there was a total of around 3600 online total, and when I ran a quick in game search, only about 800 of them were in my realm. When you really think about it, only being able to interact with roughly 1/4th of the entire population on your server is kind of depressing. I didn't realize it until I had settled on that server, and there were no such thing as server transfers back then.

 

But the absolute worst thing about these factions is the exclusive races. This is just really unfair and harmful in my opinion. Because now if you want to play this game with a friend/spouse/family, then your options for choosing a race are very restricted, much moreso than WoW. And this is Elder Scrolls, just about everyone whose followed the series has declared their loyalty to their favorite race.

I disagree completely.

 

3 Factions is the absolute best way to handle one side being overpopulated.  The only other way to do it is to have 1 faction and have players choose a faction to join but this is idiotic IMO because its stupid that if I am playing a Breton to fight other Bretons.  This way when I see a race I know he is either a friend or foe.

 

Originally posted by Entinerint
Originally posted by Cursedsei

I wouldn't have an issue of TES using factions, if not for the fact it felt forced.

 

Instead of imposing some lore-twisters to justify why you don't want "X" next to "Y" or "W", just give players a choice as to what faction to join. Lay out what each faction stands for in the beginner-friendly areas, then LET them choose which group to join and when.

Kind of like in Skyrim. I could join the Imperials as some fresh-faced Nord newby in weak leathers, or wait to join them when my character is a walking pillar of badarsery, decked out in Legendary Dragonplate and Daedric weaponry, slicing the heads off every fool that stepped up to him with little effort or slaying dragons with but a single blow (true story btw).

 

Or heck, never join them at all. I keep my allegiance nuetral and do as I please, something someone MIGHT want to do in an online environment if the PvP doesn't interest them.

Hey Zenimax! You guys listening? This is what players want! Do this!

 

 

 

The best thing you can do is suspend reasoning that this is an Elder Scrolls MMO and pretend like its a generic MMO and base the game on its own merits

It can still have three factions, they just don't have to be forced on players based on race.

As for your sentiment in blue, that IS probably the best way to look at it, but then why would anyone play it?

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

6/17/12 3:37:15 AM#45
Originally posted by Slampig

I don't understand why so many games even have to have factions. I had my most fun playing back on the original Rallos Zek server back in EQ. Any race could group and guild with any other race, the guilds made the factions. I wish more games would go back to that type of community interaction.

 

Here are a few  problems that your alternative can cause:

*  One guild/alliance dominating the whole server.

*  Smaller "large-scale" battles compare to those in 3-faction warfare.

*  Less incentive to protect strangers, while in properly designed 3-faction warfares, you have reason to protect those from your own faction even if you don''t know them.

  Entinerint

Hard Core Member

Joined: 5/06/12
Posts: 745

6/17/12 6:13:31 AM#46
Originally posted by TwoThreeFour
Originally posted by Slampig

I don't understand why so many games even have to have factions. I had my most fun playing back on the original Rallos Zek server back in EQ. Any race could group and guild with any other race, the guilds made the factions. I wish more games would go back to that type of community interaction.

 

Here are a few  problems that your alternative can cause:

*  One guild/alliance dominating the whole server.

*  Smaller "large-scale" battles compare to those in 3-faction warfare.

*  Less incentive to protect strangers, while in properly designed 3-faction warfares, you have reason to protect those from your own faction even if you don''t know them.

Hrm, I don't see these as problems.  I see these making the game more dynamic and fluid, and less predictable and repetitive.  No more boring "red is dead" mindlessness.  You actually have to assess each potential enemy or friend individually.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/19/12 9:39:29 AM#47
Originally posted by Entinerint
Originally posted by TwoThreeFour
Originally posted by Slampig

I don't understand why so many games even have to have factions. I had my most fun playing back on the original Rallos Zek server back in EQ. Any race could group and guild with any other race, the guilds made the factions. I wish more games would go back to that type of community interaction.

 

Here are a few  problems that your alternative can cause:

*  One guild/alliance dominating the whole server.

*  Smaller "large-scale" battles compare to those in 3-faction warfare.

*  Less incentive to protect strangers, while in properly designed 3-faction warfares, you have reason to protect those from your own faction even if you don''t know them.

Hrm, I don't see these as problems.  I see these making the game more dynamic and fluid, and less predictable and repetitive.  No more boring "red is dead" mindlessness.  You actually have to assess each potential enemy or friend individually.

well for those with experience in playing games where factions and clans are community based knows that large dominating guilds do exist but they do not last. The only reason a large zerg will own a server is becuase the server wants it to be so. Let me explain.

1. If the server is large a highly active Zergs will not last long and in fact, their defeat in many different forms from secret alliances, internal spies and just falling on their own weight provides from much good 'lore' in the game which is free for the developers to create. Additionally the overhead involved in maintaining a zerg on a server where its not wanted is a lot of unpleasant work.

2. If the server has been around for a long time or suffers from low population then Zergs have a good chance of remaining. but again ,the only reason they remain is because most of the server dont care. if they did care they would bring it down. One clan leader or one small group of clan leaders will not control a large server for a long time if the server doesnt want it.

3. On those servers where zergs are long term because the server is low pop or because everyone knows everyone its not uncommon for those zergs to change up structure so that they can have combats to keep things intresting.

 

The main point is this, zergs dont last because its hella work to maintain.

Correlation does not imply causation

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

6/19/12 9:45:13 AM#48
@seanmcad - Eve's large, persistant 'zergs'.

I can not remember winning or losing a single debate on the internet.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/19/12 10:14:22 AM#49
Originally posted by lizardbones
@seanmcad - Eve's large, persistant 'zergs'.

fair enough I havent played EvE and in all fairness I havent played many different MMOs of the type I am refering to to really have strong evidence on my claims. HAVING SAID THAT, I submit the following.

1. isnt EvE ridiculously succesful over the long haul? Isnt the EvE overall structure basically an example of a good design rather than a bad design?

2. could it be as I suggest which is that overall the server is actually happy with the zergs and if they were not they would fight them off. Its hard to be a ruler when nobody on your server wants to be ruled.

 

Correlation does not imply causation

  dustyhayes

Novice Member

Joined: 5/19/11
Posts: 174

6/19/12 10:56:42 AM#50

I remember pre-launch SWTOR when the dev's announced there will be no third "neutral" faction folks were up in arms, TESO dev's announces 3 factions folks are up in arms 0.o

  Trionicus

Novice Member

Joined: 1/31/12
Posts: 488

6/19/12 11:04:48 AM#51
Whatever the lore says is what they should stick to but I guess that's why they're making this as a prequel like SWTOR. So they can change up story a bit. I'll just be happy if the game is worth playing, much less the specifics.
  UWNVME

Novice Member

Joined: 4/16/06
Posts: 175

 
OP  7/23/12 9:05:38 PM#52
Originally posted by indrct

op is new to mmos


Oh isn't this adorable, someone who registered last December wants to accuse me of being "new to mmos", get lost troll, I've been playing MMOs for well over 10 years. I've been around long enough to remember my last server (Albion Lamorak) had literally only 20% of the server population. No matter how much I tighten my nostalgia goggles, I just can't seem to squeeze any fond PvP memories out of that. Unless your idea of fun was being endlessly zerged in the PvP zones.

 

Seriously, was my OP really that rude and negative that I deserved to be called out like that? Believe it or not, I'm not one of those guys who goes out trolling and cheerleading whenever a new game starts to lose subscribers. I don't want TESO to fail, even if it has features I dislike. In fact, I'm somewhat interested in the game. All I'm doing is stating a legit concern on faction population balance based on my experiences playing DAOC, WoW, WAR, and SWTOR.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10942

I think with my heart and move with my head.-Kongos

7/23/12 9:58:35 PM#53
Population balance is always going to be an issue. I do not think that is fixable. I think gw2 has the best solution so far.

I can not remember winning or losing a single debate on the internet.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/24/12 5:14:16 PM#54
Originally posted by UWNVME
Originally posted by indrct

op is new to mmos


Oh isn't this adorable, someone who registered last December wants to accuse me of being "new to mmos", get lost troll, I've been playing MMOs for well over 10 years. I've been around long enough to remember my last server (Albion Lamorak) had literally only 20% of the server population. No matter how much I tighten my nostalgia goggles, I just can't seem to squeeze any fond PvP memories out of that. Unless your idea of fun was being endlessly zerged in the PvP zones.

 

Seriously, was my OP really that rude and negative that I deserved to be called out like that? Believe it or not, I'm not one of those guys who goes out trolling and cheerleading whenever a new game starts to lose subscribers. I don't want TESO to fail, even if it has features I dislike. In fact, I'm somewhat interested in the game. All I'm doing is stating a legit concern on faction population balance based on my experiences playing DAOC, WoW, WAR, and SWTOR.

actually now that I think about it I dont think there is any feature at all that i can think of that I DO like about TES Online

Correlation does not imply causation

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