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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » I think three factions is a really bad idea.

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54 posts found
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/12/12 8:34:01 AM#21
Originally posted by ShakyMo
Then you get say Russian zerg guild x, and they have 50% of the players on your server.

which lasts for about 3 months and then they start to fall apart from within and clans from the outside unite against them. I see it happen all the time and it makes for great real life stories. I refer as evidence Darkfall World War 1. Good times those days.

Correlation does not imply causation

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

6/12/12 8:35:56 AM#22
Originally posted by SEANMCAD
Originally posted by m0lly

nope, its one of the ideas that actually is good in mmos.

Fallen Earth has 6 factions

Face of Mankind has like 8.

I don't think most people understand that anything above 2 factions has the same overall effect, but usually a better balance through extreme degrees of seperation.

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  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/12/12 8:50:51 AM#23
Originally posted by GTwander
Originally posted by SEANMCAD
Originally posted by m0lly

nope, its one of the ideas that actually is good in mmos.

Fallen Earth has 6 factions

Face of Mankind has like 8.

I don't think most people understand that anything above 2 factions has the same overall effect, but usually a better balance through extreme degrees of seperation.

I still vote for 0.

people worry about zergs but the thing is, defeating the zergs are the exciting times. mini clans getting together, sending in spies into the zerg to cause disruption. they eventually fall nobody wants to manage a zerg for very long its a pain

Correlation does not imply causation

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 813

6/12/12 8:26:00 PM#24

I'm okay with factions that are built into the game, but my real problem is that you are FORCED to join them.

I would much rather have a choice whether I want to join a faction and fight or not.

Darkfall is a good example of how purely player-run factions work and at the same time don't work.

If the governments of the three major alliances in DF (not player alliances, but lore-based alliances) were actual physical things that actually held sway, and player-made factions could choose to side with them or not, then there would be a lot more weight to the context of PvP.  As it is, you get clans like "Desperate Housewives" (yeah that fits a fantasy setting...) and other crap like that.

I'm all good with the three factions they have set up.  But unrestrict them race-wise and allow players the ability to opt-out of the war altogether.  Then let player-made factions either side with one of the three lore-based factions or not, up to them.

Elder Scrolls is all about CHOICE.  As it stands this will be the most restrictive ES game yet.

  Chrisbox

Apprentice Member

Joined: 7/15/10
Posts: 1655

6/12/12 8:28:25 PM#25

Really doesn't matter to me I mean 3 faction world pvp is way more exciting than 2, and I'll still be able to play the character I want depending on whatever faction. 

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  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 813

6/12/12 8:34:17 PM#26
Originally posted by Chrisbox

Really doesn't matter to me I mean 3 faction world pvp is way more exciting than 2, and I'll still be able to play the character I want depending on whatever faction. 

It's not world PVP, it's relegated to an end-game zone with instances and 200-player caps.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

6/13/12 9:34:56 AM#27

factions are a silly game function as far as I am concerned but what REALLY floors me is the PR team calling a 3 faction system 'innovative' feature.

crack smokers!

Correlation does not imply causation

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1395

6/13/12 1:18:29 PM#28

factions are a stupid idea imo, why couldnt they let players create their own alliances/factions themselves by grouping up with multiple guilds just like games like EVE online etc.

there are 2 types of mmo, imitators and innovaters.

  ZigZags

Novice Member

Joined: 9/23/10
Posts: 347

6/13/12 6:18:17 PM#29
Originally posted by Entinerint
Originally posted by Chrisbox

Really doesn't matter to me I mean 3 faction world pvp is way more exciting than 2, and I'll still be able to play the character I want depending on whatever faction. 

It's not world PVP, it's relegated to an end-game zone with instances and 200-player caps.

^ If that's how PVP truly turns out, I will not play for long. I want to be able to travel to enemy areas and hunt people leveling or climb a building and wait to shoot arrows at passerbys like in Cotswold outside Camelot in DAOC. This game should not have instanced pvp, or any instances for that matter.

 

 

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  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1395

6/14/12 1:23:56 AM#30
Originally posted by ZigZags
Originally posted by Entinerint
Originally posted by Chrisbox

Really doesn't matter to me I mean 3 faction world pvp is way more exciting than 2, and I'll still be able to play the character I want depending on whatever faction. 

It's not world PVP, it's relegated to an end-game zone with instances and 200-player caps.

^ If that's how PVP truly turns out, I will not play for long. I want to be able to travel to enemy areas and hunt people leveling or climb a building and wait to shoot arrows at passerbys like in Cotswold outside Camelot in DAOC. This game should not have instanced pvp, or any instances for that matter.

 

 

if you dont like it why play at all? playing for any length of time is buying the game which is in turn supporting their game.

there are 2 types of mmo, imitators and innovaters.

  MichelinStar

Novice Member

Joined: 12/08/11
Posts: 6

6/14/12 1:26:48 AM#31

I will just wait and see how it pan out.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3553

6/14/12 1:28:48 AM#32

The OP might have a point because the races are tied to the factions. If any race has a more evil/dark feel to them, then that will probably become the more popular choice.

But it also depends on how PVP is going to be set up I guess.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 17174

6/14/12 1:31:50 AM#33

Balance is a huge issue for any game with 2 or 3 factions yes. 5 would really be better but we don´t know if ESO will try to balance this in some way or not yet.

  User Deleted
6/14/12 1:41:38 AM#34

Yeah in my opinion factions should be somethign optional that you can choose to joim leave, or even betray, but not somethign that should be a mandatory thing you join to play the game. Kinda like how in old D&D game settings you have the Harpers, the wizards of thray, and such that were factions (of pretty high degrees of control in the world.) yet they were not something you had to join to experince the game. I got to say doing this where the players regardless of race )maybe put a race lock out on some groups o factions.) could seek out and join these group to add more depth to the pvp in the game, and even more lore or info on what i shappening in the game would be intrresting, and also make the players feel they actually have a say in what they can do in the game more. The same is here with the three factions of eos in that i think you should be either to betray the faction you choose at the start by traveling to the other side, or by merely having a questline that allows you to seek them out at a point without hdaving to choose on at creation.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

6/14/12 1:51:19 AM#35
Originally posted by Jetrpg

PS played daoc forever 6+ years, had a top 1% top level toon on the open pvp realm until max and there was little to do, ahah shadowclan so funny i smashed in groups of them with my healer. Games like this should offer transfer with like bonus pvp, exp gains for a month or 2 to even server factions pops. at least when needed.

Ahhh Mordred, how I miss you. Yeah, Shadowclan was a joke. It was cool how they all adopted a language, I guess... But they got stomped by anyone and everyone. Who was your toon? If you were top 1% I probably knew you.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/16/12 9:34:36 PM#36
Originally posted by Loke666

Balance is a huge issue for any game with 2 or 3 factions yes. 5 would really be better but we don´t know if ESO will try to balance this in some way or not yet.

 

I agree. See, Zenimax herr is just grabbing an idea they heard about, but they are not showing an understanding of why people liked tri-faction PVP. In thier defense, some posters in this thread are doing the same thing as Zenimax. Three factions worked because it guaranteed an imbalance of numbers... ensuring that one faction did not hold onto artifacts forever. The key was that it was an odd number of factions, to prevent one sidd from running the show, and to prevent permanent alliances from forming between factions. Of course, that was back in the days when guilds were much more long-term and loyal.

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  drakaena

Novice Member

Joined: 1/11/06
Posts: 508

6/16/12 9:35:48 PM#37
It's better than two.
  Cursedsei

Advanced Member

Joined: 12/17/07
Posts: 1029

6/16/12 9:45:32 PM#38

I wouldn't have an issue of TES using factions, if not for the fact it felt forced.

 

Instead of imposing some lore-twisters to justify why you don't want "X" next to "Y" or "W", just give players a choice as to what faction to join. Lay out what each faction stands for in the beginner-friendly areas, then LET them choose which group to join and when.

Kind of like in Skyrim. I could join the Imperials as some fresh-faced Nord newby in weak leathers, or wait to join them when my character is a walking pillar of badarsery, decked out in Legendary Dragonplate and Daedric weaponry, slicing the heads off every fool that stepped up to him with little effort or slaying dragons with but a single blow (true story btw).

 

Or heck, never join them at all. I keep my allegiance nuetral and do as I please, something someone MIGHT want to do in an online environment if the PvP doesn't interest them.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 813

6/17/12 12:05:14 AM#39
Originally posted by Cursedsei

I wouldn't have an issue of TES using factions, if not for the fact it felt forced.

 

Instead of imposing some lore-twisters to justify why you don't want "X" next to "Y" or "W", just give players a choice as to what faction to join. Lay out what each faction stands for in the beginner-friendly areas, then LET them choose which group to join and when.

Kind of like in Skyrim. I could join the Imperials as some fresh-faced Nord newby in weak leathers, or wait to join them when my character is a walking pillar of badarsery, decked out in Legendary Dragonplate and Daedric weaponry, slicing the heads off every fool that stepped up to him with little effort or slaying dragons with but a single blow (true story btw).

 

Or heck, never join them at all. I keep my allegiance nuetral and do as I please, something someone MIGHT want to do in an online environment if the PvP doesn't interest them.

Hey Zenimax!  You guys listening?  This is what players want!  Do this!

  User Deleted
6/17/12 12:09:26 AM#40
Originally posted by UWNVME

 I know a lot of people, especially former DAOC players have been wanting to see this in a new MMO, to each his own, but coming from someone whose first MMO was DAOC, I haven't forgotten that there were downsides to splitting every server's population into three factions. I mean, was there any server in that game that had a fair realm balance? All I remember were over half the servers had Albion stomping all over the PvP zones with 100 man zergs every night, maybe 1-3 where Hibernia had just enough to put up a fight, and Midgard was pretty much just an RP free farm for the other 2 realms. One of the worst memories I had though is when they brought in the "classic" servers back in 2005, I remember at peak hours, there was a total of around 3600 online total, and when I ran a quick in game search, only about 800 of them were in my realm. When you really think about it, only being able to interact with roughly 1/4th of the entire population on your server is kind of depressing. I didn't realize it until I had settled on that server, and there were no such thing as server transfers back then.

 

But the absolute worst thing about these factions is the exclusive races. This is just really unfair and harmful in my opinion. Because now if you want to play this game with a friend/spouse/family, then your options for choosing a race are very restricted, much moreso than WoW. And this is Elder Scrolls, just about everyone whose followed the series has declared their loyalty to their favorite race.

I disagree completely.

 

3 Factions is the absolute best way to handle one side being overpopulated.  The only other way to do it is to have 1 faction and have players choose a faction to join but this is idiotic IMO because its stupid that if I am playing a Breton to fight other Bretons.  This way when I see a race I know he is either a friend or foe.

 

Originally posted by Entinerint
Originally posted by Cursedsei

I wouldn't have an issue of TES using factions, if not for the fact it felt forced.

 

Instead of imposing some lore-twisters to justify why you don't want "X" next to "Y" or "W", just give players a choice as to what faction to join. Lay out what each faction stands for in the beginner-friendly areas, then LET them choose which group to join and when.

Kind of like in Skyrim. I could join the Imperials as some fresh-faced Nord newby in weak leathers, or wait to join them when my character is a walking pillar of badarsery, decked out in Legendary Dragonplate and Daedric weaponry, slicing the heads off every fool that stepped up to him with little effort or slaying dragons with but a single blow (true story btw).

 

Or heck, never join them at all. I keep my allegiance nuetral and do as I please, something someone MIGHT want to do in an online environment if the PvP doesn't interest them.

Hey Zenimax! You guys listening? This is what players want! Do this!

 

 

 

The best thing you can do is suspend reasoning that this is an Elder Scrolls MMO and pretend like its a generic MMO and base the game on its own merits

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