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The Pub at MMORPG.COM  » The future is "Tera" and not about "GW2 or SW"

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137 posts found
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3900

5/12/12 7:33:00 PM#81

I'm not slamming on Tera, but if the future is through it, the genre is dead. 

I love the beautiful graphics and the combat system.

But;

Terrible community. <--no future in that.  Also, the replay value is about a 3 out of 10. Why the same starting area for all races, it will get old really fast. <--no future in that. There is questing and it is the same kind as the last 7 or so years "!" "?". <--no future in that. 

I honestly want the game to make it, but they need to do some more or it's future is not looking so good. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 933

5/12/12 7:35:25 PM#82
Originally posted by Amjoco

I'm not slamming on Tera, but if the future is through it, the genre is dead. 

I love the beautiful graphics and the combat system.

But;

Terrible community. <--no future in that.  Also, the replay value is about a 3 out of 10. Why the same starting area for all races, it will get old really fast. <--no future in that. There is questing and it is the same kind as the last 7 or so years "!" "?". <--no future in that. 

I honestly want the game to make it, but they need to do some more or it's future is not looking so good. 

Yeah, I seriously doubt the game going much further with all the competition coming.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/12/12 7:35:50 PM#83

If Tera is the future of the genre then I am done with MMOs.

I do commend the OP for honestly making me wonder whether or not he was serious.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16745

5/12/12 7:40:29 PM#84
Originally posted by Amjoco

I'm not slamming on Tera, but if the future is through it, the genre is dead. 

I love the beautiful graphics and the combat system.

But;

Terrible community. <--no future in that.  Also, the replay value is about a 3 out of 10. Why the same starting area for all races, it will get old really fast. <--no future in that. There is questing and it is the same kind as the last 7 or so years "!" "?". <--no future in that. 

I honestly want the game to make it, but they need to do some more or it's future is not looking so good. 

Same questing a the last 7 years? Meridian 59 invemted the rat killing quests (in MMOs) 1996, that is 16 years ago.

Tera is not a bad game, but I agree with you, it ain't the future of the genre.

  darkwonderer

Novice Member

Joined: 7/01/05
Posts: 42

5/12/12 7:40:50 PM#85

The real game of the future does not use fake sandbox elements to disguise a themepark. Which is what all these newly released games are trying to do. Some do it better than others, which can be argued ad nauseaum. Yet, they are all simply trying to be clever and fool you, or hide the themepark just a little better. Which is fine, but the truth is a real sandbox, developed by a real company, is the true future of this industry. We don't need fake elements to make the world seem a little more real, the quests feel a little more alive. We need a living, breathing world. This can happen in a sandbox. The company that probably succeeds in revolutionizing this genre is CCP.

The truth is players have matured as an audience. The things that worked before are tired. I am tired of waiting for a real game. Bash on.

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 508

5/12/12 7:43:41 PM#86
Originally posted by Aerowyn
Originally posted by Celcius

Tera is not going to do well. Once real press reviews come in (the only one so far being G4, which gave it a remarkably low score for an MMO considering how high they usually grade them compared to other sites) you will begin to see the same pattern. MMO comes out and sells well off the bat, then when people stop liking it after a couple of months for whatever reason the game starts to decline in subs and it eventually goes f2p. Having a low number of servers at launch only indicates the game is pretty much starting out in the phase just before f2p. The game has flown under the radar as well, so that won't help. Press sells games. It does not really matter if the game sells great and ends up with lower subs, because those "low subs" will still be significantly higher then the MMOS (Aka, Tera) that don't have a huge initial following. Not to mention that once the "okay" reviews come out from the more notable review sources people will start steering clear of the game based on those sites alone. I predict a path simular to Aion with this game, but with far less success (as has already happened) in the East.

http://www.vgchartz.com/weekly/41035/USA/

lot lower box sales than I thought it would get

You really shouldn't use Vgchart as a source, its like wikipedia by 100 times worse. They don't have any official sources they just guess their number (seriously). I used to be a fan of that site till It was in the past proven how consistently wrong they are.

 

Moving on, You really can't predict the feature based on current trends you can try but they pay people tons of money and they still cant do it. 

Now, from playing TERA for 2 months, 6-12 hour a day on th korean server last year, I can definitely say that, TERA is NOT going to be the future. I can say that TERA's future is most likely going to be freemium or f2p which is what it should have been in the first place. I think TERA will succeed much better as a f2p game than it will ever do as a sub game. 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

5/12/12 7:49:14 PM#87
Originally posted by Celcius

I read it, and quoted it in the post you just quoted. But regardless of if that is correct or not, which judging by what you are saying (it not changing) may be the case, it does not change the fact that it has not and continues to not do well. The game launched with a low number of servers and based on what you just said the US launch was a complete fail. "High" in EU may also be considered "Medium" in the US,ect. The game just does not have enough depth to it beyond the PS2 style poorly designed action combat. Its the same ol' grind as pretty much every MMO and nothing special. GVG is not compelling enough and will quickly be thrown to the wayside when the battlegrounds come out and the political system is not enough to make up for other content the game lacks. (Which is not much content to begin with) Most people have already quit due to the worst starting zone in probably the last 8 years in an MMO. You don't have to take my word for it, they will just never talk about numbers because well...they have none to gloat about. 66k boxes in the US sold in the first week of sales is not very good. 

How do you know the game is not doing well? Also what is your definition of well for a niche title like TERA? You couldn't have been expecting it to make TORs numbers or anything I'd hope.

 

The game is still very populated from what i'm playing, people talking in area making groups for dungeons, group quests and BAMs, if that stops i'll be worried but as of right now, there's no problems for me on Jagged Coast.

 

EU does seem to have the greater population, unless En Masses servers hold more because they seemed to be more stable and capable.

 

Those box sales could be just for amazon, or just for gamestop, how do you know they are official? Not to mention just about everybody ordered from En Masse anyways...hard seeing someone with any mount but that Lion lol.

  dspencer2

Apprentice Member

Joined: 5/12/12
Posts: 4

5/12/12 7:49:36 PM#88

Having played both Tera and Guild Wars 2. Tera lacks a massive amount of depth in multiple areas. Please allow me to explain...

 

In Tera, it is 100% grind fest. 1-32 out of a level 60 cap is daft and boring. I understand content gets good at 60 and I've seen Korean Tera videos, but the lack of content from 1-32 is impressive.

-Storylines: Seriously lacking depth in Tera. Every quest can be summed up in 3 short sentences or less Some: 1 sentence: How is that entertaining? Of course, I could go read a book or turn on the history channel if I wanted to listen to a good story, but the main reason I would ever be willing to sit here and waste 14 hours of my life a day would be for the storyline. Quests being 1 sentence long is a massive turn-off. 

-Crafting: Tera's crafting is a joke. 100% useless. At the finish of nearly every quest you get stronger version of your class's weapon or body armor, soooo... why even bother? Or better yet, people sell strong gears in the auction house that they get from killing monsters. Even the methods of crafting are lack luster. I was not pleased.

-Difficulty: Not difficult.

A.) NOT DIFFICULT AT ALL... I hate to link my own videos as an example but look at random mobs 2 levels above me: http://youtu.be/7a8wWui56dA Feel free to downvote my video all you want, I couldn't care less. I am only listing it here so you can see visual examples. There is no difficulty there. I ended up reaching a part of the map in which I reached monsters that were something like level 48 (while I was level 30 at the time) and soloing two at once, being able to dodge their every single hit... WTF IS THAT?

B.) BAMs. Bad Ass Monsters. You can solo these with every single class. it may take a try or two to figure out what you are doing and you may run like hell after attacking it, but it is not difficult. Bams are soloable. If you want to freaking argue with that fact, use YouTube and find videos of it yourself.

C.) Dungeons are incredibly easy. Too easy. Not even getting into it here. They require very little planning.

-Graphics: Very nice visual graphics. 

-Classes: Nice round 

-PvP: Having played two characters, one on DragonFall server and one on Valley of Titans. PvP was fun. I enjoyed the FPS style targeting. From what I've seen, the difficulty in PvP isn't there.

-Targeting method: Innovative (I've never seen or heard of a different MMORPG using this so I can't compare). First Person Shooters are fun. I played Return to Castle Wolfenstein for countless years.

 

 

 

GW2, Going to keep this short.

-Storyline: Incredibly in depth! I get to see cutscenes with dialog and in depth! I was absolutely in love during my time playing GW2. I recorded some of the conversations in the videos on the channel linked above. Spoilers, buuut it's low level content so it shouldn't ruin your day if you watch them. The point I'm trying to say is that skipping reading the dialog was out of the question in GW2. Skipping dialog is means I miss out on the lore in GW2, while skipping dialog in Tera means almost nothing.

-Crafting: In depth! Cooking looks amazing! Combining different materials and trying to find suitable recipes for things I want to create? It makes me feel like a genius when I make a new recipe. I really feel special when that kind of thing happens. I experienced similar scenarios when I crafted in Final Fantasy XI (ff11). I've been waiting for that kind of depth in crafting to return to a new MMO for many years.

-Difficulty: Mad difficult. Well, for me at least... Compared to Tera, this game is like doing a 500 piece jigsaw puzzle vs a 15 piece children's puzzle. I developed an awareness of difficulty as I was playing and my eyes would be wide open, unlike in Tera where at 4 AM I'd be getting sleepy and get tired of soloing mobs that literally NEVER hit me... Never... I should have added that up top. In Tera: Mobs don't hit you.

A.) I had no idea what I was doing when I first started playing, but it was fun exploring how to play. This is not neccesarily an easy game to solo. IT CAN BE SOLOED, but It is not an easy task to do.

B.) Entering instanced areas while underleveled or without help can mean your doom.

-Graphics: Not as colorful as Tera, but I think EVERYTHING else can make up for this. Perhaps when it goes live I'll be able to increase the graphics past the current maximum. (If you watch my videos the graphics aren't too pleasing. I swear, it looks much better on my actual computer at max settings than in the videos.) Still though, it isn't omgwtf graphics. A game shouldn't be 100% based on graphics though, should it? I don't think it should be. I'd like to take into consideration everything and then weigh them all together.

Classes - With the self-healing, things should be interesting. I did run across party healing skills so that should make things interesting for the future. One thing I really loved is that I could switch weapons and get a whole new set of skills! SO COOL!!! When the game goes live, I plan on playing an Asura Elementalist OR a Warrior. 

-PvP: Don't know. Videos look interesting, but I have not experienced it first hand yet. I was so lost in the world content and instanced storyline to get that far. Even if I don't find PvP to be my strong suit, I'm still in love with the rest of the content.

-World Events: Real fun! It kind of reminded me of when I first played City of Heroes and Giant Monsters would spawn in the city and terrorize the citzens and everyone had to come together to stop the threat. Except this time around, it wasn't always just 1 threat (monster) it was multiple threats (monsters).

 

 

 

 

In my opinion:

Tera only has the Graphics and Targeting system in it's favor.

GW2 has Content, depth, gameplay fun, and world immersion.

Guild Wars 2 is far superior a game.

 

 

If you ask me about Diablo 3, I won't be able to give you a clear answer. I'll figure that out soon enough. And about my youtube channel. Feel free to rate down my videos all you want. The only reason I upload videos is for my personal entertainment. 

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 508

5/12/12 7:51:14 PM#89
Originally posted by darkwonderer

The real game of the future does not use fake sandbox elements to disguise a themepark. Which is what all these newly released games are trying to do. Some do it better than others, which can be argued ad nauseaum. Yet, they are all simply trying to be clever and fool you, or hide the themepark just a little better. Which is fine, but the truth is a real sandbox, developed by a real company, is the true future of this industry. We don't need fake elements to make the world seem a little more real, the quests feel a little more alive. We need a living, breathing world. This can happen in a sandbox. The company that probably succeeds in revolutionizing this genre is CCP.

The truth is players have matured as an audience. The things that worked before are tired. I am tired of waiting for a real game. Bash on.

I hate to tell you, but sandbox are not the future. It probably themeparks, a lot of people love linear stories, too much freedom for the majority is bad. You can say the masses are made up  of dumb people that require a helping hand and as long as that is the case themeparks are not going anywhere.

The problem with sandbox is that, it requires far too many resources that companies are not willing to put into a game. A bad sandbox game is worst than a bad themepark game. 

Also there is also the little problem sandbox players have, so called sandbox players are the hippies in gaming. They love standing on soap boxes preaching how awesome sandbox games are, but the truth is once a sandbox comes out they find some silly reason to hate it. I think in some ways, sandbox loves idealize sandbox concepts to the point where a real sandbox game WILL NEVER EVER meet those ellusive standards.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 933

5/12/12 7:52:10 PM#90
Originally posted by silvermember
Originally posted by Aerowyn
Originally posted by Celcius

Tera is not going to do well. Once real press reviews come in (the only one so far being G4, which gave it a remarkably low score for an MMO considering how high they usually grade them compared to other sites) you will begin to see the same pattern. MMO comes out and sells well off the bat, then when people stop liking it after a couple of months for whatever reason the game starts to decline in subs and it eventually goes f2p. Having a low number of servers at launch only indicates the game is pretty much starting out in the phase just before f2p. The game has flown under the radar as well, so that won't help. Press sells games. It does not really matter if the game sells great and ends up with lower subs, because those "low subs" will still be significantly higher then the MMOS (Aka, Tera) that don't have a huge initial following. Not to mention that once the "okay" reviews come out from the more notable review sources people will start steering clear of the game based on those sites alone. I predict a path simular to Aion with this game, but with far less success (as has already happened) in the East.

http://www.vgchartz.com/weekly/41035/USA/

lot lower box sales than I thought it would get

You really shouldn't use Vgchart as a source, its like wikipedia by 100 times worse. They don't have any official sources they just guess their number (seriously). I used to be a fan of that site till It was in the past proven how consistently wrong they are.

 

Moving on, You really can't predict the feature based on current trends you can try but they pay people tons of money and they still cant do it. 

Now, from playing TERA for 2 months, 6-12 hour a day on th korean server last year, I can definitely say that, TERA is NOT going to be the future. I can say that TERA's future is most likely going to be freemium or f2p which is what it should have been in the first place. I think TERA will succeed much better as a f2p game than it will ever do as a sub game. 

Yeah you are probably right about vgcharts, but unfortunately at this point it is the only data we have to go by. I agree about F2P though, it will be much better as F2P. 

  KulEndSpycee

Apprentice Member

Joined: 5/03/12
Posts: 30

5/12/12 7:52:50 PM#91

I believe the OP already stated again that he was referring to more of the technical side of things than the gameplay side, and his initial post seems to support this since basically all the pros mentioned do not have to do with game content but the game Coding.

When it comes to this I do not believe he is wrong; Tera looks extremely good but still runs very well even on mid range machines. Everything I've read has indicated that Tera is extremely well optimized and can present top line graphics on machines that previously would not have supported it.

Let's look over what the original thread actually stated before the discussion descended into the usual mire of off topic flaming and fanboy preaching.

 

"- Excelent graphics" - No argument here. Actually rendered character models, large draw range, detailed character animations with differently modeled textures for each body part, etc. In terms of aesthetics Tera isn't exactly wide appeal, but technically speaking you cannot really say graphical fidelity isn't top notch. The age of MMO's looking worse than current gen games because "well it's an MMO" are over.

- "Major excelence for the game engine" Tera shows that using a widely available engine (Unreal) to create a beautiful MMO is not only possible but produces excellent results. Developing engines in house seems like a waste of resources and I think that in the future developers will be moving away from that practice and focusing more resources on gameplay elements.

- "great speed conection servers"  I can't really comment on this too much because I don't know what kind of netcode they are using, but so far lag has been few and far between for me.

- "large community..." Not too sure about this as an aggregate raw number since it's a niche game, but the fact that content is meant to be run with 5 people and not say, 40 or 200 makes even a moderate amount of people online seem like a huge population. And as a wise man once said, it doesn't matter what your population is if you never see any of them. Look at SWTOR, the MMO with the 2nd most players in the west even after population drops and it still feels less populated than private servers because of how it is set up. Seperation of factions hasn't worked since WoW, cross server and LFG tools are now mandatory, and instancing for pve zones is where the future is heading. Tera's open world dungeons are also a nice addition that hearkens back to early MMO's.

 

I saw very little in the original post to indicate that the OP was saying Tera is the future based on gameplay or game features (although personally I believe more action oriented combat will be the standard from now on), but rather is a good indication of how modern MMO's will be like on more basic aspects such as coding, graphics, and options.

 

Say what you will about Tera, but there isn't a game out there that would not be improved by Tera's graphics, smooth netcode, minimal bugs, and bevy of comfort of life improvements. Instant mounting, diablo 2 style mini-map, fully customizable and resizable UI, the ability to set how many players you want to render on screen, etc. Yes I enjoy Tera, but I also see the flaws that will prevent it from ever being anything but a niche game. However I also believe that future MMO's need to be as polished as Tera on the technical side or they will be fighting an uphill battle from the start. There is no more reason for SWTOR type releases.

 

 

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

5/12/12 7:56:33 PM#92
Originally posted by Amjoco

Terrible community. 

Like I said in a response to you, the island of Dawns community is a joke, but otherwise as you level the trolls fade away and it is very good to me at least. Everyone is helpful, talkitive, chatting in channels looking for groups for certain quests and whatnot.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3900

5/12/12 8:00:57 PM#93
Originally posted by dspencer2

Having played both Tera and Guild Wars 2. Tera lacks a massive amount of depth in multiple areas. Please allow me to explain...

 

In Tera, it is 100% grind fest. 1-32 out of a level 60 cap is daft and boring. I understand content gets good at 60 and I've seen Korean Tera videos, but the lack of content from 1-32 is impressive.

-Storylines: Seriously lacking depth in Tera. Every quest can be summed up in 3 short sentences or less Some: 1 sentence: How is that entertaining? Of course, I could go read a book or turn on the history channel if I wanted to listen to a good story, but the main reason I would ever be willing to sit here and waste 14 hours of my life a day would be for the storyline. Quests being 1 sentence long is a massive turn-off. 

-Crafting: Tera's crafting is a joke. 100% useless. At the finish of nearly every quest you get stronger version of your class's weapon or body armor, soooo... why even bother? Or better yet, people sell strong gears in the auction house that they get from killing monsters. Even the methods of crafting are lack luster. I was not pleased.

-Difficulty: Not difficult.

A.) NOT DIFFICULT AT ALL... I hate to link my own videos as an example but look at random mobs 2 levels above me: http://youtu.be/7a8wWui56dA Feel free to downvote my video all you want, I couldn't care less. I am only listing it here so you can see visual examples. There is no difficulty there. I ended up reaching a part of the map in which I reached monsters that were something like level 48 (while I was level 30 at the time) and soloing two at once, being able to dodge their every single hit... WTF IS THAT?

B.) BAMs. Bad Ass Monsters. You can solo these with every single class. it may take a try or two to figure out what you are doing and you may run like hell after attacking it, but it is not difficult. Bams are soloable. If you want to freaking argue with that fact, use YouTube and find videos of it yourself.

C.) Dungeons are incredibly easy. Too easy. Not even getting into it here. They require very little planning.

-Graphics: Very nice visual graphics. 

-Classes: Nice round 

-PvP: Having played two characters, one on DragonFall server and one on Valley of Titans. PvP was fun. I enjoyed the FPS style targeting. From what I've seen, the difficulty in PvP isn't there.

-Targeting method: Innovative (I've never seen or heard of a different MMORPG using this so I can't compare). First Person Shooters are fun. I played Return to Castle Wolfenstein for countless years.

 

 

 

GW2, Going to keep this short.

-Storyline: Incredibly in depth! I get to see cutscenes with dialog and in depth! I was absolutely in love during my time playing GW2. I recorded some of the conversations in the videos on the channel linked above. Spoilers, buuut it's low level content so it shouldn't ruin your day if you watch them. The point I'm trying to say is that skipping reading the dialog was out of the question in GW2. Skipping dialog is means I miss out on the lore in GW2, while skipping dialog in Tera means almost nothing.

-Crafting: In depth! Cooking looks amazing! Combining different materials and trying to find suitable recipes for things I want to create? It makes me feel like a genius when I make a new recipe. I really feel special when that kind of thing happens. I experienced similar scenarios when I crafted in Final Fantasy XI (ff11). I've been waiting for that kind of depth in crafting to return to a new MMO for many years.

-Difficulty: Mad difficult. Well, for me at least... Compared to Tera, this game is like doing a 500 piece jigsaw puzzle vs a 15 piece children's puzzle. I developed an awareness of difficulty as I was playing and my eyes would be wide open, unlike in Tera where at 4 AM I'd be getting sleepy and get tired of soloing mobs that literally NEVER hit me... Never... I should have added that up top. In Tera: Mobs don't hit you.

A.) I had no idea what I was doing when I first started playing, but it was fun exploring how to play. This is not neccesarily an easy game to solo. IT CAN BE SOLOED, but It is not an easy task to do.

B.) Entering instanced areas while underleveled or without help can mean your doom.

-Graphics: Not as colorful as Tera, but I think EVERYTHING else can make up for this. Perhaps when it goes live I'll be able to increase the graphics past the current maximum. (If you watch my videos the graphics aren't too pleasing. I swear, it looks much better on my actual computer at max settings than in the videos.) Still though, it isn't omgwtf graphics. A game shouldn't be 100% based on graphics though, should it? I don't think it should be. I'd like to take into consideration everything and then weigh them all together.

Classes - With the self-healing, things should be interesting. I did run across party healing skills so that should make things interesting for the future. One thing I really loved is that I could switch weapons and get a whole new set of skills! SO COOL!!! When the game goes live, I plan on playing an Asura Elementalist OR a Warrior. 

-PvP: Don't know. Videos look interesting, but I have not experienced it first hand yet. I was so lost in the world content and instanced storyline to get that far. Even if I don't find PvP to be my strong suit, I'm still in love with the rest of the content.

-World Events: Real fun! It kind of reminded me of when I first played City of Heroes and Giant Monsters would spawn in the city and terrorize the citzens and everyone had to come together to stop the threat. Except this time around, it wasn't always just 1 threat (monster) it was multiple threats (monsters).

 

 

 

 

In my opinion:

Tera only has the Graphics and Targeting system in it's favor.

GW2 has Content, depth, gameplay fun, and world immersion.

Guild Wars 2 is far superior a game.

 

 

If you ask me about Diablo 3, I won't be able to give you a clear answer. I'll figure that out soon enough. And about my youtube channel. Feel free to rate down my videos all you want. The only reason I upload videos is for my personal entertainment. 

Good post. I agree with you.

I waited and waited for my Tera to arrive in the mail and I installed it yesterday. I am totally impressed my the beauty of it, but I see nothing else to do but quest. I know, I know, it gets better later. I will keep playing and find out, I want my $49.99 worth of it! 

I had to use the combat tab on the chat box only so I didn't have to see the constant spam of mindless chatter! I will persevere! 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  darkwonderer

Novice Member

Joined: 7/01/05
Posts: 42

5/12/12 8:07:12 PM#94
Originally posted by silvermember
Originally posted by darkwonderer

The real game of the future does not use fake sandbox elements to disguise a themepark. Which is what all these newly released games are trying to do. Some do it better than others, which can be argued ad nauseaum. Yet, they are all simply trying to be clever and fool you, or hide the themepark just a little better. Which is fine, but the truth is a real sandbox, developed by a real company, is the true future of this industry. We don't need fake elements to make the world seem a little more real, the quests feel a little more alive. We need a living, breathing world. This can happen in a sandbox. The company that probably succeeds in revolutionizing this genre is CCP.

The truth is players have matured as an audience. The things that worked before are tired. I am tired of waiting for a real game. Bash on.

I hate to tell you, but sandbox are not the future. It probably themeparks, a lot of people love linear stories, too much freedom for the majority is bad. You can say the masses are made up  of dumb people that require a helping hand and as long as that is the case themeparks are not going anywhere.

The problem with sandbox is that, it requires far too many resources that companies are not willing to put into a game. A bad sandbox game is worst than a bad themepark game. 

Also there is also the little problem sandbox players have, so called sandbox players are the hippies in gaming. They love standing on soap boxes preaching how awesome sandbox games are, but the truth is once a sandbox comes out they find some silly reason to hate it. I think in some ways, sandbox loves idealize sandbox concepts to the point where a real sandbox game WILL NEVER EVER meet those ellusive standards.

I am no hippie. Nor will I stand on a soapbox. The only real sandbox released, by a real company, is EVE. Which is adored by its fans. Unfortunately I don't do ships.

I respect your point of view, but would counter that even theme parks are evolving. These "new" generations of themeparks are trying to make their worlds more alive, questing more dynamic and real, combat more realistic (i know, I know). Honestly, and this is complete conjecture and op, but the genre had its boom, its infancy, that vast majority of players are going to demand something beyond what they've seen. These new games are trying to cater to this burgeoning want.

Honestly, as is evident to me by the current crop of games trying to be more, dynamic questing, dynamic combat, and the only evolution of a themepark is to hide it better, to make a more complex, rich experience, which is to move towards sandbox. Not saying I am right, just stating what I think.

The only argument that I could see being valid is your point about linear story, and to be honest, I just think don't agree that it's the future of mmos. Perhaps I am wrong, we will see how SWTOR, TSW play out. You can get a linear story anywhere.

Anyway, thanks for the chat. These new crop of games has got me creeping again. :) Which is never a bad thing.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

5/12/12 8:09:38 PM#95

Sorry, but TERA is the past.

We should be moved on at this point, it's a shame, the game really could've been better.

 

EDIT: Right, graphics, engine, bugs

Obviously those are going to improve, TERA isn't what's pushing that.

 

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

5/12/12 8:14:01 PM#96

I too played both Tera and GW2 quite sufficiently to seize their gamedesign, and frankly, Tera is not even close to GW2. I might even say that it's not even close to SWTOR in I judge on my will to reach max level in both.

Really, Tera is the most beautiful MMO at the moment, no doubt. And it's better than all the other tab targetting combats.

But this is not enough to make a great game. As I said in another thread, if Tera wasn't trying to charge me 15$ per month for being able to continue the endless mob bashing, I would have tried to reach max level. But here .... nope.

 

edit about targetting system : sometimes the repetitiveness of combat sequences is so huge that I wish there was no need to target, so I could continue to cryosleep my brain while maintaing a finger on the left mouse button (auto attack).

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  dspencer2

Apprentice Member

Joined: 5/12/12
Posts: 4

5/12/12 8:15:18 PM#97
Originally posted by Amjoco
Originally posted by dspencer2

Having played both Tera and Guild Wars 2. Tera lacks a massive amount of depth in multiple areas. Please allow me to explain...

 

In Tera, it is 100% grind fest. 1-32 out of a level 60 cap is daft and boring. I understand content gets good at 60 and I've seen Korean Tera videos, but the lack of content from 1-32 is impressive.

-Storylines: Seriously lacking depth in Tera. Every quest can be summed up in 3 short sentences or less Some: 1 sentence: How is that entertaining? Of course, I could go read a book or turn on the history channel if I wanted to listen to a good story, but the main reason I would ever be willing to sit here and waste 14 hours of my life a day would be for the storyline. Quests being 1 sentence long is a massive turn-off. 

-Crafting: Tera's crafting is a joke. 100% useless. At the finish of nearly every quest you get stronger version of your class's weapon or body armor, soooo... why even bother? Or better yet, people sell strong gears in the auction house that they get from killing monsters. Even the methods of crafting are lack luster. I was not pleased.

-Difficulty: Not difficult.

A.) NOT DIFFICULT AT ALL... I hate to link my own videos as an example but look at random mobs 2 levels above me: http://youtu.be/7a8wWui56dA Feel free to downvote my video all you want, I couldn't care less. I am only listing it here so you can see visual examples. There is no difficulty there. I ended up reaching a part of the map in which I reached monsters that were something like level 48 (while I was level 30 at the time) and soloing two at once, being able to dodge their every single hit... WTF IS THAT?

B.) BAMs. Bad Ass Monsters. You can solo these with every single class. it may take a try or two to figure out what you are doing and you may run like hell after attacking it, but it is not difficult. Bams are soloable. If you want to freaking argue with that fact, use YouTube and find videos of it yourself.

C.) Dungeons are incredibly easy. Too easy. Not even getting into it here. They require very little planning.

-Graphics: Very nice visual graphics. 

-Classes: Nice round 

-PvP: Having played two characters, one on DragonFall server and one on Valley of Titans. PvP was fun. I enjoyed the FPS style targeting. From what I've seen, the difficulty in PvP isn't there.

-Targeting method: Innovative (I've never seen or heard of a different MMORPG using this so I can't compare). First Person Shooters are fun. I played Return to Castle Wolfenstein for countless years.

 

 

 

GW2, Going to keep this short.

-Storyline: Incredibly in depth! I get to see cutscenes with dialog and in depth! I was absolutely in love during my time playing GW2. I recorded some of the conversations in the videos on the channel linked above. Spoilers, buuut it's low level content so it shouldn't ruin your day if you watch them. The point I'm trying to say is that skipping reading the dialog was out of the question in GW2. Skipping dialog is means I miss out on the lore in GW2, while skipping dialog in Tera means almost nothing.

-Crafting: In depth! Cooking looks amazing! Combining different materials and trying to find suitable recipes for things I want to create? It makes me feel like a genius when I make a new recipe. I really feel special when that kind of thing happens. I experienced similar scenarios when I crafted in Final Fantasy XI (ff11). I've been waiting for that kind of depth in crafting to return to a new MMO for many years.

-Difficulty: Mad difficult. Well, for me at least... Compared to Tera, this game is like doing a 500 piece jigsaw puzzle vs a 15 piece children's puzzle. I developed an awareness of difficulty as I was playing and my eyes would be wide open, unlike in Tera where at 4 AM I'd be getting sleepy and get tired of soloing mobs that literally NEVER hit me... Never... I should have added that up top. In Tera: Mobs don't hit you.

A.) I had no idea what I was doing when I first started playing, but it was fun exploring how to play. This is not neccesarily an easy game to solo. IT CAN BE SOLOED, but It is not an easy task to do.

B.) Entering instanced areas while underleveled or without help can mean your doom.

-Graphics: Not as colorful as Tera, but I think EVERYTHING else can make up for this. Perhaps when it goes live I'll be able to increase the graphics past the current maximum. (If you watch my videos the graphics aren't too pleasing. I swear, it looks much better on my actual computer at max settings than in the videos.) Still though, it isn't omgwtf graphics. A game shouldn't be 100% based on graphics though, should it? I don't think it should be. I'd like to take into consideration everything and then weigh them all together.

Classes - With the self-healing, things should be interesting. I did run across party healing skills so that should make things interesting for the future. One thing I really loved is that I could switch weapons and get a whole new set of skills! SO COOL!!! When the game goes live, I plan on playing an Asura Elementalist OR a Warrior. 

-PvP: Don't know. Videos look interesting, but I have not experienced it first hand yet. I was so lost in the world content and instanced storyline to get that far. Even if I don't find PvP to be my strong suit, I'm still in love with the rest of the content.

-World Events: Real fun! It kind of reminded me of when I first played City of Heroes and Giant Monsters would spawn in the city and terrorize the citzens and everyone had to come together to stop the threat. Except this time around, it wasn't always just 1 threat (monster) it was multiple threats (monsters).

 

 

 

 

In my opinion:

Tera only has the Graphics and Targeting system in it's favor.

GW2 has Content, depth, gameplay fun, and world immersion.

Guild Wars 2 is far superior a game.

 

 

If you ask me about Diablo 3, I won't be able to give you a clear answer. I'll figure that out soon enough. And about my youtube channel. Feel free to rate down my videos all you want. The only reason I upload videos is for my personal entertainment. 

Good post. I agree with you.

I waited and waited for my Tera to arrive in the mail and I installed it yesterday. I am totally impressed my the beauty of it, but I see nothing else to do but quest. I know, I know, it gets better later. I will keep playing and find out, I want my $49.99 worth of it! 

I had to use the combat tab on the chat box only so I didn't have to see the constant spam of mindless chatter! I will persevere! 

I commend your dedication to reach the good parts of Tera. I'm constantly being told on the offical forums of TERA when people start bashing GW2 that Tera gets good at level 60. It is severely disappointing that I should have to put hours and hours of effort into finally reaching "good content". I usually expect "good content" to be right in there immediately from the get-go. Yessss, Graphics are a HUGE bonus to playing this game, but graphics really aren't everything. What I personally look for in a game is a mixture of fun things.

The chat spam issue is difficult to handle sometimes, mainly because of the amount of people talking at once. I found it just a bit distracting. I'm sure it will settle down soon, even in the new player areas. 

If people have the $49.99 to spare (better than spending it on cigarettes! *cough cough*) I'd say go for it and get it. But if people have to choose between one or the other (I mean Tera vs GW2 pre-order) than it shouldn't be a difficult decision. ;)

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 491

5/12/12 8:16:08 PM#98

Funny, first it was "It gets good after 15", then 30, then 50, now it's 60.

  silvermember

Advanced Member

Joined: 3/02/12
Posts: 508

5/12/12 8:17:35 PM#99
Originally posted by darkwonderer
Originally posted by silvermember
Originally posted by darkwonderer

The real game of the future does not use fake sandbox elements to disguise a themepark. Which is what all these newly released games are trying to do. Some do it better than others, which can be argued ad nauseaum. Yet, they are all simply trying to be clever and fool you, or hide the themepark just a little better. Which is fine, but the truth is a real sandbox, developed by a real company, is the true future of this industry. We don't need fake elements to make the world seem a little more real, the quests feel a little more alive. We need a living, breathing world. This can happen in a sandbox. The company that probably succeeds in revolutionizing this genre is CCP.

The truth is players have matured as an audience. The things that worked before are tired. I am tired of waiting for a real game. Bash on.

I hate to tell you, but sandbox are not the future. It probably themeparks, a lot of people love linear stories, too much freedom for the majority is bad. You can say the masses are made up  of dumb people that require a helping hand and as long as that is the case themeparks are not going anywhere.

The problem with sandbox is that, it requires far too many resources that companies are not willing to put into a game. A bad sandbox game is worst than a bad themepark game. 

Also there is also the little problem sandbox players have, so called sandbox players are the hippies in gaming. They love standing on soap boxes preaching how awesome sandbox games are, but the truth is once a sandbox comes out they find some silly reason to hate it. I think in some ways, sandbox loves idealize sandbox concepts to the point where a real sandbox game WILL NEVER EVER meet those ellusive standards.

I am no hippie. Nor will I stand on a soapbox. The only real sandbox released, by a real company, is EVE. Which is adored by its fans. Unfortunately I don't do ships.

I respect your point of view, but would counter that even theme parks are evolving. These "new" generations of themeparks are trying to make their worlds more alive, questing more dynamic and real, combat more realistic (i know, I know). Honestly, and this is complete conjecture and op, but the genre had its boom, its infancy, that vast majority of players are going to demand something beyond what they've seen. These new games are trying to cater to this burgeoning want.

Honestly, as is evident to me by the current crop of games trying to be more, dynamic questing, dynamic combat, and the only evolution of a themepark is to hide it better, to make a more complex, rich experience, which is to move towards sandbox. Not saying I am right, just stating what I think.

The only argument that I could see being valid is your point about linear story, and to be honest, I just think don't agree that it's the future of mmos. Perhaps I am wrong, we will see how SWTOR, TSW play out. You can get a linear story anywhere.

Anyway, thanks for the chat. These new crop of games has got me creeping again. :) Which is never a bad thing.

well... I gotta say you didn't say anything relevant to sandbox. all the things you talked are about were never exclusive to sandbox or even features of sandbox games.

finally you proved my other point, which was you manage to conveniently reject all other sandbox games except for the one good one. again on this forum, player like to preach how super awesome sandbox games are but will reject any game that doesn't meet their unrealistic delusions. 

  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1462

5/12/12 8:17:47 PM#100
Originally posted by xposeidon

Um... how about immersive, interesting, detailed, complex, variety, choice, innovative, explorable, but above all... fun? I guess players are not expecting this anymore?

Tera is a ton of fun, and the combat in innovative.  The rest of it is just marketing jumbo that never holds up to scrutiny.  TSW is many of those things, but it's a mediocre game all the same.  Not that it won't be fun for a spell, but it doesn't have the foundation to stand upon to make people keep coming back... much the same as SWTOR. Foundation is whats important, not all the shit you pile on top of it.

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