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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » What Elder Scrolls Online Offers Skyrim Fans, MMO Players

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31 posts found
  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

5/13/12 10:08:30 AM#21

OP

1. I will not play an Elder Scrolls game in forced 3rd person view...peroid.

2. I will not play an Elder Scrolls game that is 'class based' (yes I know some TES games have classes but they are not class based).

3. I will not play an Elder Scrolls game which requires me to quest to progress my character in any meaningful way.

4. Having cinmantic quests is a turn off but its not a deal breaker.

5. so far the graphics are a turn off but its not a deal breaker.

6. so far having 'factions' in what is supposed to be an open ended game is a turn off.

7. silly reasons like 'its not possible as players want them' when referring to housing is an extreeme turn off.

 

Without 1 -3 changing under no circumstance what so ever will I play TES online. People can write articles telling me what I like, what I should like, what is realistically possible, how much people dont want some features in all clever forms and different fashions but the bottom line will remain the same. I will not play the game if 1-3 exists. peroid.

YES I will play other games with 1-3 but not TES

Correlation does not imply causation

  Uhwop

Hard Core Member

Joined: 3/20/10
Posts: 1698

5/13/12 5:35:30 PM#22
Originally posted by zaylin
Originally posted by firefly2003

No matter how much Zenimax wants to dress this up they are taking features from games that many people are tired of or don't care for or grew bored with, they are intregrating so little features from the actual TES games , why would anyone want to bother, dressing up another pig with another shade of lipstick is what people want , nor does people want once again another MMO modeled after 1. A so 2007 design forumla (WoW), 2. Story as the pillar (TOR) 3. Bland and uncreative world of (Rift)

Did you read/watch all the info on TESO? From what i got they are taking what elements of TES they CAN to TESO. with in the constraints of an online game. Stamina bar,no quest hubs, more explorable world IE cave/dungeons/bandit hideouts etc etc..

and as I have stated before,you wonder why devs/publishers are afraid to take a gamble...well,community reaction. blame your selves for the non inovation.

IF I was a dev/pub I know I would not want to waste money on a game that could potentially be ripped apart/critisized sooo much by the community that the preconceptions ruined it.

Would you pay 10 bucks to go watch a movie every one tells you is bad,even though none of them have seen the movie.

 Please reread your post, and then look at the reaction to ESO currently.

 

No, I will not pay 10 buchs to play an ES mmo that playy, and has more in common with WoW then the ES games.  Because I only play the ES games based entirely on the gameplay that it offers, not the title on the box.

 

  MikeJT

Apprentice Member

Joined: 7/28/09
Posts: 83

5/14/12 8:43:26 AM#23
Originally posted by zaylin

From what i got they are taking what elements of TES they CAN to TESO. with in the constraints of an online game.

All it seems to me is they're making poor excuses as to why they can't take elements of TES into TESO.

Which elements from TES can't they take exactly? And why can't they take them?

It seems they've just said "We can't do that" and expect us all to go "Oh, okay that's a shame" and not mention it again without them giving us any real explanations why.

Player housing is probably the first one that comes to mind. Plenty of other MMO's have player housing.

A decent skill/magic system is another. Instead we get 5 buttons to mash (most skills could be context sensitive anyway).

First person gameplay with player-skill based combat is the major one. It didn't matter how high your Marksmanship skill was in Oblivion, if you couldn't hit a moving target, it didn't matter. The same applied to aimed spells.

Of course I guess its much easier to make a cookie-cutter MMO and attract the regular crowd who'll subscribe until the next best thing comes along than to create a unique MMO which appeals to existing fans of the series who'll subscribe for years.

  pmaura

Novice Member

Joined: 5/11/06
Posts: 519

5/14/12 8:51:28 AM#24

Those things are not things that people who played skyrim liked. Are they.

 

Where is the free form combat - gone.

Amazing Graphics a staple of all elderscrolls games - gone

classless system - gone

Huge world - gone you wont even be able to visit your favorite places in skyrim, oblivion or daggerfall becuase there just taking little bits of both.

Player Housing - no in as well as blinging up your house obviously.

Joining any faction you want by playing ayway you want - too choose between 3 roller coasters and sit it on for the theme ride.

 

What have then done. taking parts of everyother game and put them in sky rim. thats not what fans want.

take in mind I did not what swtor clone in elderscrolls clothing. I liked swtor but becuase I new what it was from the begininh.

This is no way shape or form an elderscrolls game except for name. 

 

 

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

5/14/12 1:17:01 PM#25

This sounds kind of boring... /sad

Enter a whole new realm of challenge and adventure.

  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

5/14/12 10:18:38 PM#26

know ones going to know anything til a later date..all this blah blah blah smack talk is just the usual. EVERY MMO since oh lets say {cough} WoW, has the same thing happen...lol mite as well copy and paste the forums of all MMOs that have come out in the last 7years. and they will all read the same.

  User Deleted
5/15/12 10:53:35 AM#27
Originally posted by Loke666

I just think that an elderscroll MMO really should be closer to the singleplayer game and further from Wow, DaoC and EQ. Nothing against any of these games but the IP really should have it's own mechanics anyways.

As often, among old farts, we both agree...
When I read "Elder Scroll MMO", I immediately associate it with sandbox gameplay and skill based character development like Skyrim, and definitely not another EQ/WoW class/level/quest based clone.

  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

5/15/12 9:52:09 PM#28
Originally posted by The_Korrigan
Originally posted by Loke666

I just think that an elderscroll MMO really should be closer to the singleplayer game and further from Wow, DaoC and EQ. Nothing against any of these games but the IP really should have it's own mechanics anyways.

As often, among old farts, we both agree...
When I read "Elder Scroll MMO", I immediately associate it with sandbox gameplay and skill based character development like Skyrim, and definitely not another EQ/WoW class/level/quest based clone.

well they have not talked about, Econemy,crafting or much else "Mechanic" wise yet. so we can only hope. All they said that the UI/controls/combat  would basicly feel familiar/similar to MMO standards minuse the use of the stamina bar(in a strategic way..from what i have gathered so far)..imo nothing wrong there. Just like FPSs where left tringger/mouse button is fire,right is grenades etc etc.

the other thing they should/hopfully change up is the end game a bit...i dont mind doing dailies (WoW,other mmos..AND now SWTOR too) but there needs to be some sort of fresh element at level cap. dont know what but thats up to the devs :^)

 Cause I for one would like somthing fresh too :^)

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

5/16/12 9:52:11 AM#29
Originally posted by zaylin
Originally posted by The_Korrigan
Originally posted by Loke666

I just think that an elderscroll MMO really should be closer to the singleplayer game and further from Wow, DaoC and EQ. Nothing against any of these games but the IP really should have it's own mechanics anyways.

As often, among old farts, we both agree...
When I read "Elder Scroll MMO", I immediately associate it with sandbox gameplay and skill based character development like Skyrim, and definitely not another EQ/WoW class/level/quest based clone.

well they have not talked about, Econemy,crafting or much else "Mechanic" wise yet. so we can only hope. All they said that the UI/controls/combat  would basicly feel familiar/similar to MMO standards minuse the use of the stamina bar(in a strategic way..from what i have gathered so far)..imo nothing wrong there. Just like FPSs where left tringger/mouse button is fire,right is grenades etc etc.

the other thing they should/hopfully change up is the end game a bit...i dont mind doing dailies (WoW,other mmos..AND now SWTOR too) but there needs to be some sort of fresh element at level cap. dont know what but thats up to the devs :^)

 Cause I for one would like somthing fresh too :^)

a few things.

1. 'no FPS combat and 'a class based system' for many TES players is all the information they need to know. FPS view and skill based are not ALL the main pillars of a TES game but they are some of the main pillars.

2. experienced gamers have good intuition on what to expect based on the tone and what is covered in articles. Much the same way people get a general idea of the 'flavor' of a movie based on adds and interviews. Not always 100% accurate but the more experience in the genre the more accurate it becomes.

3. They have said a few times that they do plan on making major parts of the game 'like' other games people have mentioned here.

Correlation does not imply causation

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

5/16/12 8:18:37 PM#30

If it isn't a player driven economy, will be the nail in the coffin for me.

Has nothing to do with whether or not it is TES based, but games which have weak econ systems I can no longer get into.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

5/17/12 10:05:40 AM#31
Originally posted by iceman00

If it isn't a player driven economy, will be the nail in the coffin for me.

Has nothing to do with whether or not it is TES based, but games which have weak econ systems I can no longer get into.

Zenimax will prolly say that a player-driven economy is too hard to implement in an MMO. :)

 

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