Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,176 Users Online:0
Games:732  Posts:6,224,741
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

TERA: Rising

TERA 

General Discussion  » TERA - To buy or not to buy? That is the question!

5 Pages « 1 2 3 4 5 » Search
88 posts found
  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

5/11/12 5:06:29 PM#41
Originally posted by Creslin321

Having to do stuff repeatedly to level (i.e. grinding) was never the problem.

Being told exactly what you have to do to level and not having any choices IS.

In UO, I had to grind skills over and over to level.  But the key was that I could do this in any way that I chose to do it.  I could kill monsters (any kind of monster really), mine, craft, practice magic while chatting with my friends, the list goes on...

But in TERA and games like it, you are, as another poster said, "spoon-fed" content.  In order to level, you will go through a very regimented and scripted quest grind.  And you have hardly any choice in the matter.

It's like the difference between exploring an amusement park on your own...or being on a guided tour.

And I hate guided tours.

When people make a game thats grind people cal it a grind fest because there is no quest, when there is quest people say its too linear or guided. Idk i perfer grind, pick my own spot and grind away but its some people that just idk, want something thats impossible so they bitch at everything that come out because its not what they want.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

5/11/12 5:46:30 PM#42
Originally posted by rexzshadow
Originally posted by Creslin321

Having to do stuff repeatedly to level (i.e. grinding) was never the problem.

Being told exactly what you have to do to level and not having any choices IS.

In UO, I had to grind skills over and over to level.  But the key was that I could do this in any way that I chose to do it.  I could kill monsters (any kind of monster really), mine, craft, practice magic while chatting with my friends, the list goes on...

But in TERA and games like it, you are, as another poster said, "spoon-fed" content.  In order to level, you will go through a very regimented and scripted quest grind.  And you have hardly any choice in the matter.

It's like the difference between exploring an amusement park on your own...or being on a guided tour.

And I hate guided tours.

When people make a game thats grind people cal it a grind fest because there is no quest, when there is quest people say its too linear or guided. Idk i perfer grind, pick my own spot and grind away but its some people that just idk, want something thats impossible so they bitch at everything that come out because its not what they want.

Hey, I don't bitch at everything...I liked GW2 :).

Are you team Azeroth, team Tyria, or team Jacob?

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

5/11/12 5:48:45 PM#43
Originally posted by rexzshadow

When people make a game thats grind people cal it a grind fest because there is no quest, when there is quest people say its too linear or guided. Idk i perfer grind, pick my own spot and grind away but its some people that just idk, want something thats impossible so they bitch at everything that come out because its not what they want.

Vanilla WoW:  was never accused of being linear, was never accused of being a grind

  nycplayboy78

Novice Member

Joined: 10/31/08
Posts: 137

If you couldn't tell from my avatar picture...I love cats!!!

5/11/12 5:50:18 PM#44

IMHO...I truly like the game so I would say buy it to see if you like it or not...

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

5/11/12 5:56:32 PM#45
Originally posted by Creslin321

They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

 

I enjoy quest hubs given:

They arent sequential.  I dont have to do 20 quests in a to go to b, do 30 quests there and go to c.  If I dont want to help the ugly dude at A I went to skip right to C.  Some chain quests are ok, but the whole zone shouldnt be one big chain (unless its an awesome storyline and only one or two questlines are heavily chained)

The lore or feel is there:  As an example, Duskwood in Vanilla WoW.  Yeah, lot of running back and forth but it didnt matter because the zone was awesome and the payoff was huge when Stitches came out

I dont have to do the same zones every time I level:  This is where games like Rift and SWToR get a big fat F

 

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

5/11/12 7:24:04 PM#46
Originally posted by teakbois
Originally posted by rexzshadow

When people make a game thats grind people cal it a grind fest because there is no quest, when there is quest people say its too linear or guided. Idk i perfer grind, pick my own spot and grind away but its some people that just idk, want something thats impossible so they bitch at everything that come out because its not what they want.

Vanilla WoW:  was never accused of being linear, was never accused of being a grind

People need to stop using WoW as an example, WoW is the exact reason most game is in the state it is in. Before games were took time to lvl, WoW started the same way and no one complained. Than as WoW developed they made it easier and easier and easier to lvl so people can catch up to play with their friends. Works but because its was so popular and huge it became the norm. Everyone was used to the fast lvling speed of the updated WoW that if any other game wasn't as fast it was consider a grind fest.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

5/11/12 8:48:26 PM#47
Originally posted by rexzshadow
Originally posted by teakbois
Originally posted by rexzshadow

When people make a game thats grind people cal it a grind fest because there is no quest, when there is quest people say its too linear or guided. Idk i perfer grind, pick my own spot and grind away but its some people that just idk, want something thats impossible so they bitch at everything that come out because its not what they want.

Vanilla WoW:  was never accused of being linear, was never accused of being a grind

People need to stop using WoW as an example, WoW is the exact reason most game is in the state it is in. Before games were took time to lvl, WoW started the same way and no one complained. Than as WoW developed they made it easier and easier and easier to lvl so people can catch up to play with their friends. Works but because its was so popular and huge it became the norm. Everyone was used to the fast lvling speed of the updated WoW that if any other game wasn't as fast it was consider a grind fest.

why not use WoW as an example?  Companies copy WoW, but they dont copy the good things about it.  

 

Your whole thing about 'people will complain if games used vanilla WoW leveling speed' is 100% hypothetical.  Because no one has really made a quality game with that pace since.  LOTRO maybe, and i dont think people complained.  We know people complained SWToR and Rift were too fast, but no game has done WoWs speed with the quality of the game world WoW had.  There is a difference between slow leveling and a game being a 'grinder.'  A grinder not only implies slower leveling, but boring content as well.  If the content isnt boring, people dont complain about 'grinding.'

  Clerigo

Apprentice Member

Joined: 12/01/10
Posts: 403

Healing Over Time since 2004

5/11/12 8:51:36 PM#48

I, as always, since i got enough of getting lied to and cheated, would wait, not for general gaming reviews (dont ask me why as i will not tell you why, but everyone knows), but for general community feedback. So, after launch, wait 3-4 months and check the forums.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

5/11/12 10:01:02 PM#49

You know, I think we lost the true meaning of grind due to all the quests being boring now a days.

 

It used to mean you HAD to sit there and kill 10's of thousands of a single creature just to get an item or level.

 

Tera has no real grind. You level up really fast. Its just called a grind because the leveling is boring.

 

Anyways, sorry I am off topic.

  Divion

Spotlight Poster

Joined: 9/09/10
Posts: 385

Those that never took a chance, never had a chance -

5/11/12 10:20:40 PM#50

Because i care.

 

<<HERES AN ARTICLE TO HELP YOU DECIDE>>

 

Side note, buy it NOW

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

5/11/12 10:26:58 PM#51
Originally posted by nycplayboy78

IMHO...I truly like the game so I would say buy it to see if you like it or not...

Actually I'd say try it before you buy it. If some here really think you will like it they can give you a 7 day pass to try the game out. So if someone is telling you to buy the game, ask them to give you a 7 day pass first :P

Win, Win, if you like it .... great you will buy it. If you don't, well... you found out before you threw money away.

If fans of the game think you will really enjoy the game, this shouldn't be difficult.

  mWo4life

Novice Member

Joined: 5/10/12
Posts: 119

5/11/12 11:27:31 PM#52
Originally posted by Youngg

Im thinking of purchasing TERA however i was wondering if the game is worth it at this moment in time

if anyone could give me some information that would be great thanks.

 

No one here will tell u if u will like TERA or not. Just go to youtube, watch some gameplays, reviews etc. I personally like the game, and intent to keep playing. Its fun for me.

  Ceromus

Novice Member

Joined: 9/20/03
Posts: 112

5/12/12 1:01:48 AM#53
Originally posted by Creslin321
Originally posted by Ceromus
Originally posted by Creslin321
Originally posted by Ceromus

I don't mind the quests,  I don't like how much of it is chained though.  For the ones that hate the quests did you guys play UO and/or AC?

I hated the quests, and I played both.

That said, I enjoyed quest hubs in WoW.  But after WAR, AoC, Rift, and SWTOR, I'm just completely burned out on them.  I went from reading every quest in WoW to not reading a single quest in modern games.

They are just all the same.  Every single one is just a slight variation on some theme...none are interesting.  And they are all so formula.

I dunno, it's kind of like how you might really like the first Michael Bay movie you see...but then when you're watching your twentieth "special effects extravaganza" with a recycled plot, you just want to shoot yourself.

 

Well then you remember in UO the grind/macroing etc you needed to do to build up your character.   Also the massive grind of AC...sure there were quests but they were mostly about getting an item rather than experience.

My point is that before quests were just had a horrible grind.   You can dress it up in a different package like GW2 did but in the end its still questing.  People prefer questing over grinding, like achievements it gives them some sort of task and sense of accomplishment.    I didn't enjoy wow's attempts to make quests interesting for example walking around scooping through poop...I would much rather kill targets.   If I wanted people to enjoy pve event id pull a Bael'Zharon like in AC.  Were you playing during that time?  Nothing more motivational than a player controlled super power going around killing players lol.

One thing id like to point out is WoW got praise for the relationship between westfall and deadminds how the zone story lead into the instance.   Tera does this everytime and no praise has been given at all.  People wanted no auto attack, no tab targetting, and Tera gives it to them and some people still arent satisfied.

 

Having to do stuff repeatedly to level (i.e. grinding) was never the problem.

Being told exactly what you have to do to level and not having any choices IS.

In UO, I had to grind skills over and over to level.  But the key was that I could do this in any way that I chose to do it.  I could kill monsters (any kind of monster really), mine, craft, practice magic while chatting with my friends, the list goes on...

But in TERA and games like it, you are, as another poster said, "spoon-fed" content.  In order to level, you will go through a very regimented and scripted quest grind.  And you have hardly any choice in the matter.

It's like the difference between exploring an amusement park on your own...or being on a guided tour.

And I hate guided tours.

Why don't you have choices on what to do to level?  You don't have to quest if you don't want to.  Feel free to grind it, BAM it, spend all day mining, herbing, crafting, while chatting with friends.

 

You will have plenty of choices as to what quest paths you want to take in the 30's however feel free to level your toon how you want to.   I like the guided tour aspect of questing.

  gestalt11

Novice Member

Joined: 5/17/06
Posts: 6165

5/12/12 12:20:06 PM#54
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

And this sums up my problem with the quest based system quite nicely.

They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

Ditto.

 

Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

5/12/12 1:11:27 PM#55
Originally posted by gestalt11
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

And this sums up my problem with the quest based system quite nicely.

They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

Ditto.

 

Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

Idk why quest has the be the only thing to make the game enjoyable. I personally enjoy myself with combat itself and just playing the game. Quest just give me more of a direction on what i should be killing and help lvling faster thats about yet and for some people thats how it is.

  corpusc

Apprentice Member

Joined: 7/25/03
Posts: 1368

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

5/12/12 1:25:14 PM#56
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

Here's my take...

Positives:

The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

Negatives:

The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

Overall:

Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

 

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

 

its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

it made the game ALOT more fun.  should try it.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  gestalt11

Novice Member

Joined: 5/17/06
Posts: 6165

5/12/12 9:25:14 PM#57
Originally posted by rexzshadow
Originally posted by gestalt11
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

The only quest you have to party for are ones in dungeons which you can easily skip. BAM quest are soloable but just very time effective unless you have a full group but than again how most game are. I'll say people look for different things, questing has always been a means to a end for me so i never really cared how it was, but everyone wants different things out of games.

And this sums up my problem with the quest based system quite nicely.

They are a means to an end.  No one I know actually enjoys quest hubs, they just tolerate them to chase some carrot that sometimes doesn't even exist.

I don't play games as a "means to an end."  That's called work.  And I'm basically to the point where I'm not going to waste days of my life being miserable in a quest grind with the hopes of reaching some mythical carrot where everything becomes amazing, when I could be doing something better.

Ditto.

 

Wait to mid level to enjoy game?  Pass.  How about you make your game fun initiall rather than telling me to wait.

1000 quests where I just aquire a full journal and then go from place to place with my shopping list like its some chore? Pass.

Idk why quest has the be the only thing to make the game enjoyable. I personally enjoy myself with combat itself and just playing the game. Quest just give me more of a direction on what i should be killing and help lvling faster thats about yet and for some people thats how it is.

Quests aren't what make the game enjoyable, but combat is not enough.  Combat needs to be enjoyable as well but its also a means to an end.

I don't want a pure hack and slash with no purpose.  I don't want a gear grind or a lunadry list of quest to be the purpose.  Its tired and boring.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

5/13/12 12:25:11 PM#58
Originally posted by corpusc
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

Here's my take...

Positives:

The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

Negatives:

The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

Overall:

Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

 

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

 

its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

it made the game ALOT more fun.  should try it.

Gotta say...this was good advice!

I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

Are you team Azeroth, team Tyria, or team Jacob?

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3763

5/13/12 12:35:52 PM#59
Originally posted by Creslin321
Originally posted by corpusc
Originally posted by Creslin321
Originally posted by rexzshadow
Originally posted by Creslin321

Here's my take...

Positives:

The combat is Tera is very nice.  It is completely 100% action oriented.  As in, you push a button, you swing or fire, and things in the way get hit.  I really enjoyed the combat.

The monsters in TERA were also cool.  Many of them have "tells" for big attacks that you need to react to if you want to do well in combat.

The graphics are also great.  I would say it's about the same as GW2 in terms of pure graphical quality, and that's a good thing.

Negatives:

The quest design and leveling is the same as any WoW clone MMORPG.  You go to a quest hub, pick up a bunch of dull quests about killing X of Y or picking Z berries.  Complete the quest, and rLieturn.

The classes are very much locked into specific roles.  If you are a sorceror, you will be doing damage and only damage.  There isn't much flexibility like in other games like Rift or GW2 that allow for you to handle multiple roles with one class.

Not always a negative, I personally like the set rolls and there other who like it so really depends on your personal taste.

From what I hear grouping is pretty much required at higher levels.  If you're into that, that's great, but I prefer to always have the option to solo.  (Note:  I have heard that some classes like Mystic and Lancer can solo effectively).

Like every other mmorpgs.... WoW and Rift both require group to do dungeons and do raids. Its not much different in Tera, you have to group for dungeons just like almost every other mmorpgs out there. Leveling wise is completely solable, might not be the easy or fast but total doable.

Overall:

Unfortunately, I was not that pleased with TERA.  I acknolwedge that its combat is great and refreshing, but for me, it all boiled down to being yet another quest hub MMO...and I'm just sick of it.  I would say that if you are not tired of the traditional quest hub thing and you are looking for a new take on combat, then you may really enjoy Tera.

If, on the other hand, you are like me and are so sick of quest hub MMO's that you can't really tolerate another one...then I would pass on Tera.

 

 yeah I acknowledge your points.  And I only heard that you had to group for quests later on to level, so that could be misinformation.

I never got past level 12 because the questing just turned me off to much.  I struggled to make it off the first island, and then when I saw it was just more of the same out in the world...I had, had enough.

 

its easy to assume questing is mandatory, since thats true in so many modern MMOs sadly.

but if you notice each time you kill a mob, just the kills themselves give quite a bit of exp.  i hate ALL questing in all games, but i did what somebody recommended, and it worked quite well.  ignoring all quests except the red/orange main storyline quests, and then just killing whatever i felt like killing,  to fill in the smallish experience gaps needed to do the next storyline quest.

it made the game ALOT more fun.  should try it.

Gotta say...this was good advice!

I had given up on TERA because of the terrible questing, but I saw your idea and decided to give it another shot.  I'm doing what you said, just ignoring mosts quests and doing what I feel like.  I'm having a lot more fun so far.

I still don't think I will play TERA more than a month or two, but your advice changed it from a 2 day game to a 4 week or so game for me, so thanks for that :).

Hmm, I may try that as well. That might help a bunch skipping half the game! :) 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Xssiv

Hard Core Member

Joined: 2/18/10
Posts: 320

5/13/12 12:38:59 PM#60

I've been playing Tera for about a week and have been enjoying the game.  Regarding alternate leveling besides quests, I made my son a char because he was facinated with the combat animations.  He's four years old and basically just runs around killing stuff (no quests).  To my surprise, he hit level 6 very quickly just by killing the mobs in the first part of the starter area.

Clearly, killing mobs is viable for leveling especially if you have rested XP, not sure how it scales at higher levels though.

 

5 Pages « 1 2 3 4 5 » Search