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General Discussion  » Player Housing?

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69 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 1:46:34 PM#21
Originally posted by DarkPony
 

That wasn't me. I settle for any housing. Even a stable :)

 

I'd build you the biggest stable in Tamriel if I could, and feed you apples. Only if you served as my heroic steed of course :). I doubt Tard will be around :P.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4567

 
OP  5/08/12 1:47:38 PM#22

Distopia,

1. when they use phrases like 'players want..' if they are not refering to TES players without at least explictly mentioning otherwise then they are epically stupid.

2. I didnt recieve the survey of what I want or dont want in player housing. Skyrim has instance housing what players did they specifically talk to that led them to the impression that 'players dont..' want the same housing that is in Skyrim.

3. I know you are smarter than all of this, why are we playing this game?

Does you MMO have rainbow sprinkles?

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/08/12 1:48:55 PM#23
Originally posted by DarkPony

*shrugs*

Housing and hoarding is a big deal in TES. Also I don't like them for thinking for me. How do they know what I would like or not like in the real estate department? For me it doesn't have to be a unique house with a unique place in the world. There's too many mmorpg's without housing as it is and seieng how it has always been a big deal in TES games it seem awfully lacklustre to not have any (of whichever kind).

edit: This was aimed at Sean and Disto

You could instance houses anyways, like in the real TES, and place the entrances in different places.

You could essentially offer many choices where to live. Like some housings could be placed in a location like Markarth in Skyrim, a city built into the mountain, that way you just need a unique door triggering the instance.

It would be easier than having to add real houses in the game.

 

Still i would prefer building your own house, but it wouldn't be a dealbreaker if they had a rudimentary system.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

5/08/12 1:53:42 PM#24
Originally posted by Distopia
Originally posted by DarkPony
 

That wasn't me. I settle for any housing. Even a stable :)

 

I'd build you the biggest stable in Tamriel if I could, and feed you apples. Only if you served as my heroic steed of course :). I doubt Tard will be around :P.

Sounded all good, but then you had to mention the H word ... *shakes hoof*

Yeah, I expect mister Core will be watching this from a very safe distance.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 1:55:28 PM#25
Originally posted by SEANMCAD

Distopia,

1. when they use phrases like 'players want..' if they are not refering to TES players without at least explictly mentioning otherwise then they are epically stupid.

2. I didnt recieve the survey of what I want or dont want in player housing. Skyrim has instance housing what players did they specifically talk to that led them to the impression that 'players dont..' want the same housing that is in Skyrim.

3. I know you are smarter than all of this, why are we playing this game?

It's not playing a game it's called having a different perspective.

I'm looking at a devs background and applying that to the things they say, these are MMO devs afterall ( Page, and Firor). One from UO one from DAOC. SO when a dev talks about housing and talks about player wants I automatically assume he's talking from his own background and experience.

WHere as you're talking from your own perspective.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 1:57:32 PM#26
Originally posted by DarkPony
Originally posted by Distopia
Originally posted by DarkPony
 

That wasn't me. I settle for any housing. Even a stable :)

 

I'd build you the biggest stable in Tamriel if I could, and feed you apples. Only if you served as my heroic steed of course :). I doubt Tard will be around :P.

Sounded all good, but then you had to mention the H word ... *shakes hoof*

Yeah, I expect mister Core will be watching this from a very safe distance.

Well I was gonna say serve as my mount but along with the other statement I felt it sounded too much like man-love :).

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

5/08/12 1:59:18 PM#27

I don't particularly care for housing in Skyrim, using it only as storage as opposed to a social space or means of self expression.  I prefer the noninstanced SWG model.  The noninstanced aspect was great, as was the ability to place items anywhere within the house.  The only drawback to SWG was that you couldn't decorate outside in your yard or patio.

 

LOTRO housing was instanced and if that is a compromise that has to be made for these types of heavily instanced/zoned games I am okay with it.  But don't have the decorating system consist of hooks as in LOTRO:  that drove me crazy.  Let me decorate the way I want.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4567

 
OP  5/08/12 2:03:09 PM#28
Originally posted by Terranah

I don't particularly care for housing in Skyrim, using it only as storage as opposed to a social space or means of self expression.  I prefer the noninstanced SWG model.  The noninstanced aspect was great, as was the ability to place items anywhere within the house.  The only drawback to SWG was that you couldn't decorate outside in your yard or patio.

 

LOTRO housing was instanced and if that is a compromise that has to be made for these types of heavily instanced/zoned games I am okay with it.  But don't have the decorating system consist of hooks as in LOTRO:  that drove me crazy.  Let me decorate the way I want.

would you rather have no house at all or an instanced house?

BTW: if 'instance housing' is means 'what players want..' I should point out that Darkfall has it.

 

Does you MMO have rainbow sprinkles?

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4567

 
OP  5/08/12 2:05:01 PM#29

If my translator widget is correct and 'player housing like players want it is not possible' means 'non-instant housing'

I should point out that Darkfall has non-instance housing. Most people like the housing, they would like to see it do more but generally speaking its good and was put in place a free expansion pack (another way of saying patch)

Does you MMO have rainbow sprinkles?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 2:13:27 PM#30
Originally posted by SEANMCAD

If my translator widget is correct and 'player housing like players want it is not possible' means 'non-instant housing'

I should point out that Darkfall has non-instance housing. Most people like the housing, they would like to see it do more but generally speaking its good and was put in place a free expansion pack (another way of saying patch)

SWG and UO had it to, and no loading screens at all. That's not to say it was without problems though. Why would a UO dev say (assuming it was him), it's not technically possible, when they've worked on games that offered it and in the 90's at that? That tells me he's either A: not being genuine, B: is referring to resources available or C: referring to those problems that arose later in those games life cycles (ghost towns) and they do not have the resouces available to put time into fixing those issues.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4567

 
OP  5/08/12 2:20:59 PM#31
Originally posted by Distopia
Originally posted by SEANMCAD

If my translator widget is correct and 'player housing like players want it is not possible' means 'non-instant housing'

I should point out that Darkfall has non-instance housing. Most people like the housing, they would like to see it do more but generally speaking its good and was put in place a free expansion pack (another way of saying patch)

SWG and UO had it to, and no loading screens at all. That's not to say it was without problems though. Why would a UO dev say (assuming it was him), it's not technically possible, when they've worked on games that offered it and in the 90's at that? That tells me he's either A: not being genuine, B: is referring to resources available or C: referring to those problems that arose later in those games life cycles (ghost towns) and they do not have the resouces available to put time into fixing those issues.

A.

B is nothing more than a matter of hiring people and yes they have the money. Besides, if Darkfall can create it and create it wll I might add and they dont have the resources to do what was a free patch for Darkfall then its going to be even more of a cluster f8ck then we orginally assumed.

with that said I still need to get my translator metter working right so when 'player housing as players wants it' propertly shows up as 'non-instanced housing'

Does you MMO have rainbow sprinkles?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 2:29:40 PM#32
Originally posted by SEANMCAD
 

While you're at it, you could answer this question for me....

Originally posted by SEANMCAD

you answered a different question, not the question I asked. would you like me to ask the question again? I would perfer to re-read my question

How could they do a skyrim type of housing more simple than EQ2, if it's not instanced and people sharing homes? This is from page 2.

http://www.mmorpg.com/discussion2.cfm/post/4974716#4974716

You know... so we can clear up the confusion you stirred in that "other" thread.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1114

5/08/12 2:30:46 PM#33
Originally posted by Distopia
Originally posted by DarkPony

It isn't hard to do at all. Plenty of games did it. Just comes down on clever interior instancing and making it all feel believable (i.e. not a hundred people entering the same door at the same time). It seems terribly lacklustre to not offer in in Tes game and it might be indicative of where priorities lie with the developer.

I think when they say what players want they're thinking of UO and SWG not skyrim. The creative director was a UO dev after all.

And that upsets me even more.

Housing in UO and SWG was done very well. Their problems centered from their lack of dealing with closed accounts and abandoned houses littering the land.

In the last 2 years of SWG SOE came up with a pretty good way of dealing with that problem. House Pack-up into your Datapad.

Your house and all the possessions were just put into your datapad. Nothing was lost but the plot of land you put it on.

 

So a Dev coming from UO saying it cant be done is BS and just says to me they dont want to put in the effort to do it.

 

Even a housing system like Skyrims or EQ2 would work. Yes, instanced housing isnt very immersive, but if the do it with Seemless zoning (no loading screens) would help hide that instancing.

If they cant figure out how to do Seemless Instancing, talk to the Devs over at Fallen Earth. They have done Seemless Zoning and Instancing perfectly.

 

So I dont want to hear "It cant be done. Its too hard".

 

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 2:36:42 PM#34
Originally posted by PyrateLV
Originally posted by Distopia
Originally posted by DarkPony

It isn't hard to do at all. Plenty of games did it. Just comes down on clever interior instancing and making it all feel believable (i.e. not a hundred people entering the same door at the same time). It seems terribly lacklustre to not offer in in Tes game and it might be indicative of where priorities lie with the developer.

I think when they say what players want they're thinking of UO and SWG not skyrim. The creative director was a UO dev after all.

And that upsets me even more.

Housing in UO and SWG was done very well. Their problems centered from their lack of dealing with closed accounts and abandoned houses littering the land.

In the last 2 years of SWG SOE came up with a pretty good way of dealing with that problem. House Pack-up into your Datapad.

Your house and all the possessions were just put into your datapad. Nothing was lost but the plot of land you put it on.

 

So a Dev coming from UO saying it cant be done is BS and just says to me they dont want to put in the effort to do it.

 

Even a housing system like Skyrims or EQ2 would work. Yes, instanced housing isnt very immersive, but if the do it with Seemless zoning (no loading screens) would help hide that instancing.

If they cant figure out how to do Seemless Instancing, talk to the Devs over at Fallen Earth. They have done Seemless Zoning and Instancing perfectly.

 

So I dont want to hear "It cant be done. Its too hard".

 

 

The part about nothing lost is untrue, I lost almost half my stuff due to that (pre-cu stuff). Many had the same thing happen, and the retrieval system did nothing to resolve it, nor could GM's. There was a lot of outrage about that, personally I didn't care simply because I was only on free time when I logged back in not to mention I was long done with SWG at that point.

The rest I somewhat agree with.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1114

5/08/12 2:43:13 PM#35
Originally posted by Distopia
Originally posted by PyrateLV
Originally posted by Distopia
Originally posted by DarkPony

It isn't hard to do at all. Plenty of games did it. Just comes down on clever interior instancing and making it all feel believable (i.e. not a hundred people entering the same door at the same time). It seems terribly lacklustre to not offer in in Tes game and it might be indicative of where priorities lie with the developer.

I think when they say what players want they're thinking of UO and SWG not skyrim. The creative director was a UO dev after all.

And that upsets me even more.

Housing in UO and SWG was done very well. Their problems centered from their lack of dealing with closed accounts and abandoned houses littering the land.

In the last 2 years of SWG SOE came up with a pretty good way of dealing with that problem. House Pack-up into your Datapad.

Your house and all the possessions were just put into your datapad. Nothing was lost but the plot of land you put it on.

 

So a Dev coming from UO saying it cant be done is BS and just says to me they dont want to put in the effort to do it.

 

Even a housing system like Skyrims or EQ2 would work. Yes, instanced housing isnt very immersive, but if the do it with Seemless zoning (no loading screens) would help hide that instancing.

If they cant figure out how to do Seemless Instancing, talk to the Devs over at Fallen Earth. They have done Seemless Zoning and Instancing perfectly.

 

So I dont want to hear "It cant be done. Its too hard".

 

 

The part about nothing lost is untrue, I lost almost half my stuff due to that (pre-cu stuff). Many had the same thing happen, and the retrieval system did nothing to resolve it, nor could GM's. There was a lot of outrage about that, personally I didn't care simply because I was only on free time when I logged back in not to mention I was long done with SWG at that point.

The rest I somewhat agree with.

Ok, you are right there. House Pack-up  did have problems with people losing their Pre-CU stuff. If you left anything in the house when packed up it was highly possible it could vanish. thoug I think that was a coding issue with Pre-CU items not transfering into the NGE game

 

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 4567

 
OP  5/08/12 2:45:35 PM#36
Originally posted by Distopia
Originally posted by SEANMCAD
 

While you're at it, you could answer this question for me....

Originally posted by SEANMCAD

you answered a different question, not the question I asked. would you like me to ask the question again? I would perfer to re-read my question

How could they do a skyrim type of housing more simple than EQ2, if it's not instanced and people sharing homes? This is from page 2.

http://www.mmorpg.com/discussion2.cfm/post/4974716#4974716

You know... so we can clear up the confusion you stirred in that "other" thread.

you are adding your own personal assumed parameters. nobody said, implied or otherwise anything about not instanced. you literally pulled that out of your a$$ even though I was explict in my question you decided to arbitrarly add things

Does you MMO have rainbow sprinkles?

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 2:47:00 PM#37
Originally posted by PyrateLV

The part about nothing lost is untrue, I lost almost half my stuff due to that (pre-cu stuff). Many had the same thing happen, and the retrieval system did nothing to resolve it, nor could GM's. There was a lot of outrage about that, personally I didn't care simply because I was only on free time when I logged back in not to mention I was long done with SWG at that point.

The rest I somewhat agree with.

Ok, you are right there. House Pack-up  did have problems with people losing their Pre-CU stuff. If you left anything in the house when packed up it was highly possible it could vanish.

 

 It was during NGE, but you might be right that it had to do with PRe-cu code, as that's all I lost was stuff I had attained back then, (a lot of my stuff was from then), all that was left were the armor and weapons I'd aquired when NGE first hit and stuff gained during CU times.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 2:54:09 PM#38
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
 

While you're at it, you could answer this question for me....

Originally posted by SEANMCAD

you answered a different question, not the question I asked. would you like me to ask the question again? I would perfer to re-read my question

How could they do a skyrim type of housing more simple than EQ2, if it's not instanced and people sharing homes? This is from page 2.

http://www.mmorpg.com/discussion2.cfm/post/4974716#4974716

You know... so we can clear up the confusion you stirred in that "other" thread.

you are adding your own personal assumed parameters. nobody said, implied or otherwise anything about not instanced. you literally pulled that out of your a$$ even though I was explict in my question you decided to arbitrarly add things

I just don't know of any other way to accommodate Skyrim style housing toward 1000's of players. I was using EQ2 as an example of why I'd prefer none really over what was in EQ2. Skyrim FO3 and oblivion are not prone to the problem I pointed out with EQ2's style of instanced housing in an MMO, so they're irrelevant. We're not discussing a single player implementation of that.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Eladi

Novice Member

Joined: 11/23/06
Posts: 1047

5/08/12 2:56:45 PM#39

Post-NGE house packup worked perfectly.  the early disabled version was a personal choice to packup and move a house. you could not save any items. post-nge the packup was forced upon closed acounts.

lack of housing in any mmo is just slacking lazy developers / no aproval for design idea's by publishers. there has nto bin any technical roadblocks since the first housing mmo (UO). every single engine can support housing in one form other the other.

HERO engine is the engine used for TESO, the repopulation uses the same engine...that should say enough.. and hero engine is one big instance engine probaly works better then Funcom's dream engine when it comes to creating instances sw:tor is a clear exsample of hero engine seamless and clicky instance engine work.

there is no excuse for not having player housing in a modern mmo but being lazy, or simply not wanting it in their game for $$ reasons (since instances cost resorces to run and thus directly affect the % profit of the game)

  Distopia

Drifter

Joined: 11/22/05
Posts: 15105

"what a boring life, HATING everything" -Gorilla Biscuits

5/08/12 3:00:52 PM#40
Originally posted by Eladi

Post-NGE house packup worked perfectly.

Again that's not true, are you now accusing me of lying?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

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