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MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Interview With Creative Director Paul Sage

2 Pages 1 2 » Search
25 posts found
  Sylvarii

Novice Member

Joined: 12/03/11
Posts: 1044

 
5/07/12 3:33:59 PM#1
  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 698

5/07/12 4:00:41 PM#2

Sounds like pvp is going to be like daoc with "points of interest" being the focus. Can't wait to hear more.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

5/07/12 4:09:16 PM#3

"Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. "

 

If he is such a "rabid fan" of TES, then why is he helping to turn it into another crappy Themepark?

 

If he was really a fan, he would turn to Matt Firor and say - NO! What you are planning isnt TES. Its a rehash of DAOC/WoW/SWTOR garbage

Unless saying so will cost him his job

 

Paul Sage and Matt Firor - Destroyer of Worlds

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 4:10:54 PM#4
Originally posted by PyrateLV

"Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. "

 

If he is such a "rabid fan" of TES, then why is he helping to turn it into another crappy Themepark?

 

If he was really a fan, he would turn to Matt Firor and say - NO! What you are planning isnt TES. Its a rehash of DAOC/WoW/SWTOR garbage

Unless saying so will cost him his job

 

Paul Sage and Matt Firor - Destroyer of Worlds

he was a rabid fan when he got hired no doubt

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12060

Give it a rest

5/07/12 5:36:27 PM#5

Was interesting hearing the part about Bethesda telling them "you guys make your own game, we will do our thing you do yours." paraphrased

Not a whole lot of detail in the interview, but he does seem dedicated to the idea of making a good game before all else, hopefully that comes to fruitation. His answers were sound in regard to how do they make a different game, yet still keep that elder scrolls feeling.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/07/12 5:42:08 PM#6

"[H]e plans to convert the Elder Scrolls that everybody knows and loves into an MMO." What a load of shit. Sorry, but I don't know or love this version of TES. Quite the opposite actually.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6841

5/07/12 5:46:41 PM#7

yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"

 

/sarcasm off

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

5/07/12 6:04:52 PM#8
Originally posted by ShakyMo

yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"

 

/sarcasm off

Yes because as we all know, game Devs never hide, lie, hype and exaggerate their true intentions.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Distopia

Drifter

Joined: 11/22/05
Posts: 12060

Give it a rest

5/07/12 6:17:45 PM#9
Originally posted by PyrateLV
Originally posted by ShakyMo

yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"

 

/sarcasm off

Yes because as we all know, game Devs never hide, lie, hype and exaggerate their true intentions.

So now everything he said is a lie?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Stekky

Novice Member

Joined: 4/16/11
Posts: 36

5/07/12 6:20:34 PM#10

"So how do you cater to those who just want to walk around and pick flowers?"  

 

Paul:   "Ehh  emm  yea...  it's one of those things we're looking at...  umm"

So,   I'm guessing the crafting systems are not going to be anything like TES either.    Fantastic!

  jiveturkey12

Novice Member

Joined: 12/22/04
Posts: 1262

5/08/12 12:14:32 AM#11
Originally posted by Distopia
Originally posted by PyrateLV
Originally posted by ShakyMo

yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"

 

/sarcasm off

Yes because as we all know, game Devs never hide, lie, hype and exaggerate their true intentions.

So now everything he said is a lie?

No, but its just a hype interview thats all.

  DAS1337

Elite Member

Joined: 11/28/07
Posts: 1899

5/08/12 12:45:43 AM#12

I like how another developer has missed the whole point of why people in today's age of MMO's actually settle down and stick to something.  I wish I could have asked him what he believed would make those players stick around when their game is very similar to all of the other games that have come out recently, enjoyed early gains, and then fell off in terms of population.  I would have asked why housing wasn't being included in the game, since that is a major trademark of TES games and that they function primarily as the player bank.  I would like to know how a bank mechanic could work in their online version of TES, considering it doesn't exist at all in the single player games.  At least not in the last two, the two that I actually played.  It seems like there would be so many great things that could help seperate TESO from the rest of the 'clones', if you will.  Player run shops would be fun.  New professions, such as wood crafting for furniture.  Plenty of people sat there for hours, going through their house and fine tuning everything.  Throwing books on shelves, trophies on walls, crafting within your home, cooking and going AFK there due to safety. 

 

Maybe it just makes too much sense to add something that really would "anchor" your character to the game world and make you as the player feel as though you are a part of something.  Not just a visitor, passing by, but someone who lives there and has their own personal space in the TES world. 

 

I won't believe for a second that it is too hard to implement such features.  Not for a single second.

 

Yet again, it's the same thing.  We've seen MMO after MMO try to bang their head against the wall with PvP arenas and Heroic dungeons.  They think that it's only about killing NPC's and players.  That no one is actually interested in really immersing themselves into the game world.  After all, why try something new?  Not that it's actually new...

  sleepr27

Apprentice Member

Joined: 11/11/11
Posts: 91

5/08/12 11:01:17 AM#13
Originally posted by jiveturkey12
Originally posted by Distopia
Originally posted by PyrateLV
Originally posted by ShakyMo

yes all through that interview he said "we intend to make a linear as hell, instanced to kingdom come, quest grinder swtor style game"

 

/sarcasm off

Yes because as we all know, game Devs never hide, lie, hype and exaggerate their true intentions.

So now everything he said is a lie?

No, but its just a hype interview thats all.

You mean like any other developer? bioware, arenanet, blizzard ,etc. Ah k.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 11:06:59 AM#14
Originally posted by DAS1337

I like how another developer has missed the whole point of why people in today's age of MMO's actually settle down and stick to something.  I wish I could have asked him what he believed would make those players stick around when their game is very similar to all of the other games that have come out recently, enjoyed early gains, and then fell off in terms of population.  I would have asked why housing wasn't being included in the game, since that is a major trademark of TES games and that they function primarily as the player bank.  I would like to know how a bank mechanic could work in their online version of TES, considering it doesn't exist at all in the single player games.  At least not in the last two, the two that I actually played.  It seems like there would be so many great things that could help seperate TESO from the rest of the 'clones', if you will.  Player run shops would be fun.  New professions, such as wood crafting for furniture.  Plenty of people sat there for hours, going through their house and fine tuning everything.  Throwing books on shelves, trophies on walls, crafting within your home, cooking and going AFK there due to safety. 

 

Maybe it just makes too much sense to add something that really would "anchor" your character to the game world and make you as the player feel as though you are a part of something.  Not just a visitor, passing by, but someone who lives there and has their own personal space in the TES world. 

 

I won't believe for a second that it is too hard to implement such features.  Not for a single second.

 

Yet again, it's the same thing.  We've seen MMO after MMO try to bang their head against the wall with PvP arenas and Heroic dungeons.  They think that it's only about killing NPC's and players.  That no one is actually interested in really immersing themselves into the game world.  After all, why try something new?  Not that it's actually new...

I can see the response now:

'you dont want to work on your house it takes you away from adventuring'.... notice It wasnt a question.

I agree with what you have said I think it should be an interviewers first question for all new MMOs

'please list the features that are different in this MMO?'

 

does your game have rainbow sprinkles and magic ponies!?

  TsaboHavoc

Advanced Member

Joined: 11/01/11
Posts: 268

5/08/12 11:09:23 AM#15
Originally posted by DAS1337

I like how another developer has missed the whole point of why people in today's age of MMO's actually settle down and stick to something.  I wish I could have asked him what he believed would make those players stick around when their game is very similar to all of the other games that have come out recently, enjoyed early gains, and then fell off in terms of population.  I would have asked why housing wasn't being included in the game, since that is a major trademark of TES games and that they function primarily as the player bank.  I would like to know how a bank mechanic could work in their online version of TES, considering it doesn't exist at all in the single player games.  At least not in the last two, the two that I actually played.  It seems like there would be so many great things that could help seperate TESO from the rest of the 'clones', if you will.  Player run shops would be fun.  New professions, such as wood crafting for furniture.  Plenty of people sat there for hours, going through their house and fine tuning everything.  Throwing books on shelves, trophies on walls, crafting within your home, cooking and going AFK there due to safety. 

 

Maybe it just makes too much sense to add something that really would "anchor" your character to the game world and make you as the player feel as though you are a part of something.  Not just a visitor, passing by, but someone who lives there and has their own personal space in the TES world. 

 

I won't believe for a second that it is too hard to implement such features.  Not for a single second.

 

Yet again, it's the same thing.  We've seen MMO after MMO try to bang their head against the wall with PvP arenas and Heroic dungeons.  They think that it's only about killing NPC's and players.  That no one is actually interested in really immersing themselves into the game world.  After all, why try something new?  Not that it's actually new...

the answer... shiny clinky coin

  Distopia

Drifter

Joined: 11/22/05
Posts: 12060

Give it a rest

5/08/12 11:10:50 AM#16
Originally posted by jiveturkey12
Originally posted by Distopia
 

No, but its just a hype interview thats all.

OF course but it really doesn't serve as a good case of that, nothing was really revealed at all.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  RoyalPhunk

Novice Member

Joined: 1/11/11
Posts: 172

5/08/12 11:18:27 AM#17

Throughout that whole video he basically said I plan to be anything but original and "I plan to make a SWTOR mistake and make a single player cloned mmo"

He did not seem to demonstrate that he understands what an MMO is. I am sure the guy would do a decent job at making a single player RPG but that does not = mmo.

  orsonstfu

Novice Member

Joined: 2/12/08
Posts: 203

5/08/12 11:20:57 AM#18

If he was hoping even to just a little sway the community to his cause. I would say that he catastrophically failed.

  PsychoPigeon

Advanced Member

Joined: 8/15/07
Posts: 566

5/08/12 11:27:15 AM#19

Looks good, but ArcheAge is still best game.

  mmofreak888

Novice Member

Joined: 5/03/12
Posts: 10

5/08/12 11:31:34 AM#20

daoc + uo + themepark = ???

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