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General Gaming  » Tera, Why its good - NO TAB TARGETING

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69 posts found
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

5/07/12 4:11:46 PM#41
Originally posted by Parasitenoir

Really what it comes down too is if you like PVP.

If you have been waiting for something different, and want true PVP that is challenging, and are tired of games just releasing another Raid or stupid PVE content, there Tera is the spot you want to be.

Possibly your heading should have been "If you like true PvP, Tera is the Spot You Want to be".

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

5/07/12 4:13:06 PM#42
Originally posted by Amjoco
Originally posted by Parasitenoir

Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW. 

WOW is like the worst example. 

Blizzard has been trying to balance classes in that game for 8 years running lol.

Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...

I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.

In WOW you could basically look the other way and your skills still hit due to Tab target. TERA is different, the Ranged classes are very mobile in TERA, without the animation Lock its not even funny how bad melee would be as far as PVP goes, I mean with the Right glyphs( KInda like talent system) and luck I could basically Get out of a melee's sight without breaking a sweat.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

5/07/12 4:14:26 PM#43
Originally posted by Valkaern

The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?

It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.

To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.

Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.

Luckily, Terable is probably one of the last big clones we'll have to endure.

Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.

If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.

LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

5/07/12 4:17:01 PM#44

I love the game for what it is, I enjoy both PvE and PvP quite a bit but i'll be waiting for the battlegrounds and leveling casually for now.

 

Once the battlegrounds come out i'll see how long i'll be playing, OWPvP with Battlegrounds could keep me for a long time if they are good enough.

 

So...come on Queen of Argon patch part 2!

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

5/07/12 4:18:55 PM#45
Originally posted by Azmodai
Originally posted by Amjoco
Originally posted by Parasitenoir

Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW. 

WOW is like the worst example. 

Blizzard has been trying to balance classes in that game for 8 years running lol.

Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...

I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.

In WOW you could basically look the other way and your skills still hit due to Tab target. TERA is different, the Ranged classes are very mobile in TERA, without the animation Lock its not even funny how bad melee would be as far as PVP goes, I mean with the Right glyphs( KInda like talent system) and luck I could basically Get out of a melee's sight without breaking a sweat.

I'm learning here...I should get the game tomorrow. I guess I will find out soon enough but it just seems that instead of crippling everyone they would have found a way to hinder the ranged classes. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Excession

Hard Core Member

Joined: 11/16/06
Posts: 363

Political correctness is tyranny with manners

5/07/12 4:19:42 PM#46
Originally posted by Azmodai
Originally posted by Byrhofen
Originally posted by Azmodai
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.

Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...

Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important. 

I can imagine Tera with no animation lock, and I dont see it being as bad as you seem to think it would be.

Ranged is only 20m max anyway, Melee have skills available to close in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

A creative person is motivated by the desire to achieve, not the desire to beat others.

  wrightstuf

Novice Member

Joined: 8/12/09
Posts: 714

5/07/12 4:28:39 PM#47

Sorry, i've said it before and i'll say it again...the combat does not make an MMO.

There is just so much more that all goes towards what makes an MMO "good." I suppose, if you love PvP and play on a PvP server, then Tera might work out. For me, I only play on PvE. I enjoy a PvP match when in the mood to jump in occasionally, but thats as far as it goes.

I stopped playing my 42 archer and cancelled. I had seen all i needed to see that it was a dead end. All i had to look foward to was more pretty zones and gear upgrades.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/07/12 4:28:56 PM#48
Originally posted by Byrhofen
Originally posted by Azmodai
Originally posted by Byrhofen
Originally posted by Azmodai
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.

Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...

Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important. 

I can imagine Tera with no animation lock, and I dont see it being as bad as you seem to think it would be.

Ranged is only 20m max anyway, Melee have skills available to close in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

They could of atleast not have locks between dodging and such.

Someone brought up singleplayer games in a nother thread but for some odd reason they have animation locks but not on [every skill], it might have been in error for Tera or something. But being kited with anim locks on everything isn't fun, warrior vs archer because when you attack you pause and all the archer needs to do is maintain distance, and you can't block as a warrior class either :/.

It's not impossible or anything just annoying.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/07/12 4:29:53 PM#49
Originally posted by wrightstuf

Sorry, i've said it before and i'll say it again...the combat does not make an MMO.

There is just so much more that all goes towards what makes an MMO "good." I suppose, if you love PvP and play on a PvP server, then Tera might work out. For me, I only play on PvE. I enjoy a PvP match when in the mood to jump in occasionally, but thats as far as it goes.

I stopped playing my 42 archer and cancelled. I had seen all i needed to see that it was a dead end. All i had to look foward to was more pretty zones and gear upgrades.

Very true.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Saxx0n

PR/Brand Manager BitBox Ltd.

Joined: 10/15/10
Posts: 829

5/07/12 4:29:58 PM#50
Originally posted by Byrhofenlose in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

kinda like GW2 combat.

 

Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

5/07/12 4:33:21 PM#51
Originally posted by Saxx0n
Originally posted by Byrhofenlose in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

kinda like GW2 combat.

 

Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.

^What he said highlited.

I want Tera to be good and not fail, I'm just tired of the rants about GW2 tab targeting. And I think I'm just as tired of the Tera animation lock but I'm not sure yet because I didn't play the beta too much

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  wrightstuf

Novice Member

Joined: 8/12/09
Posts: 714

5/07/12 4:38:30 PM#52
Originally posted by Amjoco
Originally posted by Valkaern

The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?

It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.

To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.

Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.

Luckily, Terable is probably one of the last big clones we'll have to endure.

Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.

If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.

LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.

Wait, did that person call Tera an Alganon clone? Holy geez, i've heard some interesting analogies, but that one was a real knee slapper.

Wasnt Alganon the game where the Devs said that they deliberately tried to mimic WoW as closely as they could?

  keinohr

Apprentice Member

Joined: 3/14/11
Posts: 61

5/07/12 4:48:25 PM#53

The Animation Lock, Latency and the weird Hitbox are an issue in PvP. That's why Stuns are essential. IMO the PvP in C9 is more balanced.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3925

5/07/12 4:50:01 PM#54
Originally posted by wrightstuf
Originally posted by Amjoco
Originally posted by Valkaern

The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?

It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.

To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.

Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.

Luckily, Terable is probably one of the last big clones we'll have to endure.

Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.

If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.

LMAO at Alganon. Sorry. Anyway that was good. I'm a supporter of both GW2 and Tera but Tera is much better than Alganon. That still cracks me up.

Wait, did that person call Tera an Alganon clone? Holy geez, i've heard some interesting analogies, but that one was a real knee slapper.

Wasnt Alganon the game where the Devs said that they deliberately tried to mimic WoW as closely as they could?

Ya, I played some Alganon and it was almost an exact copy of WoW. It is still up and running but I quit because of the notorious Derek Smart.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  KulEndSpycee

Apprentice Member

Joined: 5/03/12
Posts: 30

5/07/12 4:50:32 PM#55
Originally posted by Saxx0n
Originally posted by Byrhofenlose in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

kinda like GW2 combat.

 

Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.

I would like to point out here that the "failure" of Tera in Korea was due to factors that actually improve it's odds in NA. Although whether or not it's actually a failure is yet to be determined since it is actually the 2nd most played MMO in PCBangs after Aion, ahead of games like Lineage and WoW.

A) Subscription costs where sky high in both Korea and Japan to the tune of more than 40 USD a month. This is prohibitively expensive for obvious reasons and didn't do much to bring players in. NA version is a much more reasonable 15 bucks a month which is fairly standard for p2p MMOs like Eve, WoW, SWTOR, etc.

B) The most common complaint in Korea was that Tera didn't have ENOUGH grind. They actually had to lower loot drop rates and make the enchantment system less forgiving in Korea to make it appeal more to Korean gamers. Suffice to say these changes are not present in NA, and a levelling process that does not take 6 months per character is usually a boon to westerners.

C) Many cafes in Korea did not carry Tera due to it's sub model and that really hurt it's growth, since in Korea a large portion of players do not game at home due to a combination of social and economic factors.

Regardless I don't expect Tera to be a runaway success or anything, but nowadays few to any games are due to the huge amount of choices in MMO's both free and paid . If it can get a solid base and grow slowly from there ala Rift (and make no mistake in today's day and age Rift is doing just fine) then Tera is in a good position, and honestly as long as En Masse keeps up the good work with timely updates then it should have no problems.

  Vladriel

Novice Member

Joined: 3/13/10
Posts: 48

5/07/12 10:01:04 PM#56
Originally posted by Parasitenoir

Yeah, not really trying to talk about other games.  Dont care much really, I mean fuck I used to play WOW for years....But on GW2 dont get me wrong looks like great game, cool ideas, love idea of leveling thru pvp from lvl 1.  However, they still do use tab target, and the "action" combat just doesnt compare to that of Tera.

Correction and get your facts straight.. You do not... and I say again ...YOU DO NOT HAVE TO USE TAB TARGET IN ORDER TO HIT YOUR OPPNOINT.. You can use if if you want to but it is not mandatory.  You can still fire off your skills and they will fire.. Of course you have to be in range for it to hit... That is a no brainer... And yes it is action based as well,  you HAVE TO DODGE ATTACKS..  YOU HAVE TO MOVE OUT OF THE WAY... DON'T STAND IN THE FREAKIN FIRE. DON'T STAND IN RANGE OF THE ICE BREATH!   Get my drift?  In my opinion the action combat of Kingdoms of Amalur: Reckoning is a lot better than Tera's. 

  SirFubar

Apprentice Member

Joined: 7/21/11
Posts: 404

5/07/12 10:21:49 PM#57
Originally posted by KulEndSpycee
Originally posted by Saxx0n
Originally posted by Byrhofenlose in on ranged.

I honestly think they dropped the ball with the animation lock, if they had gone with ability use while moving, and still having to aim, and no tab targetting, it would have been better, and it would be true action combat.

kinda like GW2 combat.

 

Sorry but Tera was a misrable failure in Korea. With only 11 servers in NA and less than half at capacity it is a niche game. If your enjoying it awesome. I hope more people buy it to improve its shaky situation. Considering levelling speed and lack of endgame I fear the worst for you guys. Maybe the battlegrounds and the political thingy will get in soon and help your population stabilize and grow.

I would like to point out here that the "failure" of Tera in Korea was due to factors that actually improve it's odds in NA. Although whether or not it's actually a failure is yet to be determined since it is actually the 2nd most played MMO in PCBangs after Aion, ahead of games like Lineage and WoW.

Sorry but no, TERA isn't the 2nd most played MMO in PCBangs. TERA is behind both Lineage games and Maple Story.

source : http://translate.google.com/translate?hl=en&sl=ko&tl=en&u=http%3A%2F%2Fwww.gametrics.com%2F

  lellyville

Novice Member

Joined: 5/22/08
Posts: 27

5/08/12 12:55:05 AM#58

read title, faceplam til i die

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

5/08/12 1:06:51 AM#59

LOL do people still say that TERA's combat is like GW2's? holyshit How stupid do you have to be to say that? What part of Aim and dodge dont you udnerstand? GW2's AOEs are like Freaking League of legends, now a single AOE in tera is like that, Hate on TERA all you want sadly this site doesn't represent even 1% of the MMO community. Wow unbelievable, I won't even bother with these stupid remarks, This is pretty much getting out of hand here lol. At least play the game before talking shit so your lies can be sugarcoated a little better.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

5/08/12 2:22:54 AM#60
Originally posted by Azmodai

LOL do people still say that TERA's combat is like GW2's? holyshit How stupid do you have to be to say that? What part of Aim and dodge dont you udnerstand? GW2's AOEs are like Freaking League of legends, now a single AOE in tera is like that, Hate on TERA all you want sadly this site doesn't represent even 1% of the MMO community. Wow unbelievable, I won't even bother with these stupid remarks, This is pretty much getting out of hand here lol. At least play the game before talking shit so your lies can be sugarcoated a little better.

 

It's no surprise that the general people will prefer the more 'arcade' style of GW2 combat. It's fun in its own right - Less restrictions, more freedom to do what you want when you want with little consequence for your actions other than a mere cooldown. Doing what you want, when you want it - Distinctive features of the latest generation of gamers. Just look at WoW for proof.

 

TERA will definitely be a niche game, there's no denying that. Simply eliminating the option of skill-clickers and keyboard-lookers shuts out quite a large group of general MMOers.

 

I think the best way to describe the difference in GW2 combat and TERA combat is that GW2 resembles more of an arcade style, while TERA goes for more of a simulation approach.

Lots of instant-casts, casting while running at full speed, no resource management, little if any aiming, self-sufficient classes, everyone gets dodging capabilities, everyone can do ranged or melee, circle-strafing opponents/bunny hopping - More arcade style.

Almost complete Aiming, trade-offs of vulnerability for large attacks, resource management, role-specific classes, Class specific dodging/mobility restrictions. - More simulation.

 

Now before GW2 fanboys rage on me for saying that (I don't know why they would, it seems like an honest assesment) please consider the following:

 

Imagine taking a weapon and swing it against someone as hard as you can. Now tell me you can accomplish even a fraction of the might and precision necessary when you're running around at full speed jumping up and down. Please tell me you feel you could fire a bow and arrow as accurate running around at full speed.

 

Now before you get carried away with that last paragraph - It's not about complete realism in combat. It's about capturing the elements that make for competitive combat. That's connecting the hit (aiming) and strategy and trade-off involved in throwing a hit.

Just look at boxing or MMA. These are the best fighters in the world. Do you see them running around in circles throwing half-assed punches? No, they plant themselves and deliver powerful punches. When is a fighter most vulnerable? When they have thrown a haymaker or some other strong attack.

 

It's funny because for every hater of the 'animation lock' on these forums there are handfuls of people in-game that absolutely love it. I feel like my MMO combat experience has been ruined because of it.

I like the PvE interdepenedence of GW2, but I feel like TERA combat has ruined my ability to enjoy that game. GW2 isn't out yet, so it's entirely possible that things may change. But for now, I can honestly say that, FOR ME, TERA combat has kept me from pre-ordering GW2. The game has ZERO bunny hopping. I'm grateful for that. I can't stand how awful constant circle-strafing and bunny hopping looks to me.

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