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General Gaming  » Tera, Why its good - NO TAB TARGETING

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69 posts found
  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

5/07/12 3:47:16 PM#21
I have a 41 lancer(and climbing) on frost reach. Tera is a good mmo. I like it. I just love gw2. Personal taste I guess. To each their own.

I'm a unique and beautiful snowflake.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/07/12 3:48:02 PM#22

I'm a GW2 fan but Tera looks good and the combat sounds nifty.  Can someone tell me what "BAMS" is?  I keep seeing it mentioned but have no idea what it means.  Thanks.

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

5/07/12 3:48:49 PM#23
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.

Oh and to the guy above, BAMs are basically mini Open world bosses they are usually near every town, They all have their own Mechanics and are pretty challenging unless you have a full party and even then you see people who make the wrong move Die :). 

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

5/07/12 3:49:57 PM#24
Originally posted by Unlight

I'm a GW2 fan but Tera looks good and the combat sounds nifty.  Can someone tell me what "BAMS" is?  I keep seeing it mentioned but have no idea what it means.  Thanks.

A BAM is a Big Ass Monster :)

 

  Excession

Advanced Member

Joined: 11/16/06
Posts: 349

Political correctness is tyranny with manners

5/07/12 3:50:36 PM#25
Originally posted by Unlight

I'm a GW2 fan but Tera looks good and the combat sounds nifty.  Can someone tell me what "BAMS" is?  I keep seeing it mentioned but have no idea what it means.  Thanks.

bam = big ass monster

A creative person is motivated by the desire to achieve, not the desire to beat others.

  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

5/07/12 3:50:50 PM#26
How about this - Tera what to do at 60? Answer: sit in velika.

I'm a unique and beautiful snowflake.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3626

5/07/12 3:51:06 PM#27
Originally posted by Parasitenoir

Obviously, like all other threads out there, this will ultimately turn into something chaotic, something hateful, or whatever. 

Either way, the fact of the matter is simple, reason being why this game is good IMO, and why its fighting - pvp will be better than anything else coming out (not mentioning anything specific) is because of

 

NO TAB TARGETING

Abilitites do not auto hit, you must aim, and you cant spam TAB and just hit whatever the **** want.

This reason is why, anyone who is hardcore PVP should pick up this game, end of story.

I think that your thread is meant to poke at GW2s system, but what you may not understand is that after haters of GW2 read what is transpiring in this thread, they will be more educated in GW2 and find out the truth that it is just as good as Tera's. Being a supporter of both games, I would like to thank you for educating those who don't or didn't understand GW2s system. 

Edit. My Emote moved!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  mewhywhy

Apprentice Member

Joined: 3/13/04
Posts: 103

5/07/12 3:51:19 PM#28

I bought the game a few days ago (GW2 fan here needed something to pass time with)

 

Sadly now i like the game WAY to much it's combat is way better then i was expecting and the depth gfx etcetc.......

Guess i'll give GW2 the finger now :)

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

5/07/12 3:51:33 PM#29
Originally posted by Unlight

I'm a GW2 fan but Tera looks good and the combat sounds nifty.  Can someone tell me what "BAMS" is?  I keep seeing it mentioned but have no idea what it means.  Thanks.

BAM = Big Ass Monster. Basically a mob with a very high health pool and high damaging attacks. 3-4 hits could possibly kill the player if the BAM and the player are of the same level.

Remember... all I'm offering is the truth. Nothing more.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/07/12 3:51:53 PM#30
Originally posted by Four0Six
Originally posted by Unlight

I'm a GW2 fan but Tera looks good and the combat sounds nifty.  Can someone tell me what "BAMS" is?  I keep seeing it mentioned but have no idea what it means.  Thanks.

A BAM is a Big Ass Monster :)

 

Heh.  OK, cool.  I didn't see it coming but I probably should have. :)

  Parasitenoir

Novice Member

Joined: 5/07/12
Posts: 41

 
OP  5/07/12 3:54:13 PM#31

I have  yet to hit 60, i am only 30, people in my guild are 50.  But what I imagine is pvp, you battle other guilds you set up deathmatches, you get a in group, turn outlaw on and go roll on players out in the world.  On top of that you go control a province, get loot mounts etc, try to maintain control bigger provinces, i mean game is like what 6 days old from release on may 1st, there arnt many 60's yet.  Plus they've even said there is alot of 60 content to be released in future.

 

However, you play this game if you like pvp.  No other game currently offers ability to world pvp liek this game does.  Yes I understand GW2 has WvWvW but just does not seem as interesting to me idk why.  

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

5/07/12 3:54:20 PM#32
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

Without the animation lock, ranged could simply kite all day, ruining PvP. And Melee would just bunny hop around in a circle.

 

Tera is "TrueActionCombat", you jsut need to realize that it is action combat just like fighting games, IE Street Fighter.

 

  Excession

Advanced Member

Joined: 11/16/06
Posts: 349

Political correctness is tyranny with manners

5/07/12 3:54:40 PM#33
Originally posted by Azmodai
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.

Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...

A creative person is motivated by the desire to achieve, not the desire to beat others.

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

5/07/12 3:59:02 PM#34
Originally posted by Byrhofen
Originally posted by Azmodai
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

You don't know the purpose of animation lock, Its the whole reason why a lot of us are enjoying TERA's Pvp. Animation Lock keeps both the pvp and PVE interesting and not just faceroll and its great so far. Only people who played the game for a very short time don't like the lock, playerbase usually enjoys how it is done.

Well, as part of the playerbase, I actually do not like the animation lock, makes combat less fluid, and makes it feel clunky (in my opinion), but I guess according to you, that is because while I was playing, and getting an archer, mystic, sorc, and priest to 20, a warrior to 30, a lancer to 38, and zerker to 8 (slacking on that one) I only played a very short time...

Imagin TERA without the lock and tell me what you see? I see a game where you can just circle around Mobs and kill them and a game where ranged classes will beat the hell out of melee classes without any effort. A lot of us are in love with TERA's pvp and the lock helps with the balance which in my opinion is really important. 

  IPolygon

Apprentice Member

Joined: 11/20/11
Posts: 699

5/07/12 4:00:41 PM#35

I am glad you enjoy the game. I am still waiting to see good reviews of the game before I can participate in in-depth discussions about Tera.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3626

5/07/12 4:01:21 PM#36
Originally posted by Four0Six
Originally posted by Byrhofen

I could just as easily make a new thread titled "Tera, why its bad - Animation Lock"

Sure, having to aim is good, beats tab targetting any day, but the animation lock turns the whole so called "true action combat" into something more akin to a turn based fight.

 

Without the animation lock, ranged could simply kite all day, ruining PvP. And Melee would just bunny hop around in a circle.

 

Tera is "TrueActionCombat", you jsut need to realize that it is action combat just like fighting games, IE Street Fighter.

 

Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Parasitenoir

Novice Member

Joined: 5/07/12
Posts: 41

 
OP  5/07/12 4:02:27 PM#37

Really what it comes down too is if you like PVP.

If you have been waiting for something different, and want true PVP that is challenging, and are tired of games just releasing another Raid or stupid PVE content, there Tera is the spot you want to be.

  Parasitenoir

Novice Member

Joined: 5/07/12
Posts: 41

 
OP  5/07/12 4:03:35 PM#38

Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW. 

WOW is like the worst example. 

Blizzard has been trying to balance classes in that game for 8 years running lol.

Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...

  Valkaern

Advanced Member

Joined: 7/23/03
Posts: 513

5/07/12 4:06:13 PM#39

The catch is, aiming isn't hard, it simply requires that the player has hands. Seriously, how much skill do you really think it takes to point at something?

It's not like it took some massive amount of skill to point at where I wanted my attacks to go off. I simply put the cross hair over the target. Done. That's all there was to it. Then use the standard MMO ability hotbar (make sure you're very close as a caster or bow user - missile weapons can't travel more than 20 feet or so). Let's not pretend there's some massive challenge involved in that, unless you're of course drunk or possibly using your tongue to direct your mouse.

To me it just felt forced, disjointed and gimmicky. As if there was no other draw for stolen Lineage 3 assets and a run of the mill task grind, so they tacked this on to lure in the gullible. Only, they didn't manage to get it quite right as the animation lock felt in conflict with what was supposed to be a more action oriented combat system.

Anyway, removing Tab targetting didn't add enough to distract me from how mediocre the rest of this Alganon clone was. If they couldn't achieve what they wanted without such heavy range and movement restrictions while attempting an action based combat system, they should have re-evaluated and tried again instead of saying 'Meh, good enough'.

Luckily, Terable is probably one of the last big clones we'll have to endure.

Yeah, I hated it. I had low expectations and it still sucked. I'm sick of half-assed attempts hoping that mimicking WoW and tacking on a gimmick is a recipe for success. It's 2012, move on already.

If lack of tab targetting is what makes this game attractive to some, then I can see why I was unimpressed. I don't have a hard time pointing at things.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3626

5/07/12 4:09:09 PM#40
Originally posted by Parasitenoir

Didn't WoW have the hunter class many years ago without any animation lock? Why would they not figure out a different way in Tera some 7or 8 years later? It didn't ruin PvP in WoW. 

WOW is like the worst example. 

Blizzard has been trying to balance classes in that game for 8 years running lol.

Not a good example to use, there is always over powered classes with stupid mechanices that Blizzard produces...

I'm not speaking of balance classes, I'm speaking of animation lock. WoW was able to not use an animation lock on a hunter, but for some reason in Tera it is necessary to anima-lock everyone due to kiting.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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