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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 is Tab Targeting, not Aim based like a TPS/FPS

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295 posts found
  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

5/07/12 2:54:36 PM#241

Warning the bottom holds common sense and exposure, viewer discretion is advised!!!!

GW 2 is Tera with no animation locks and aiming via mouse

Tera has good lengthy anims

GW 2 simple anims nice visuals

Tera and GW 2 both action

GW 2 how ever is a hybrid

I'm not saying which one is better

Truth be told you can in fact play both without touching tab button like I did. I didn't touch the tab key at all while playing both.

If you like using tab target combat you can do so in GW 2. if you like auto attack you can if you wish do so in GW 2.

That's just being honest and to the point with facts.

Oh and Tera combat is not bad nor is GW 2 BOTH bring something new I assume far as combat.

Advice to haters toward either game, live life, both game can prosper both are action, both require skill.

Take care and enjoy yourselves.

 

Also no homing when targeting in GW 2.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  c-tray

Novice Member

Joined: 1/18/06
Posts: 98

5/07/12 2:57:54 PM#242
Originally posted by Unlight
Originally posted by c-tray

even with tab targeting you can not, either one could step in front of the other, if they stand still well you "aim" =) in the direction you want to fire/swing.

you don't not need to tab, its optional but probably more effecient.

It isn't more efficient, I can assure you.  If you've pre-purchased, try playing without it next time and see how much quicker you are in combat.  Just aim at your target and activate your skill. 

I'll try with out at all next bwe, I admit I knew i did not need to but I would just do it out of habit, less often with melee and more often when switching to ranged.

out of context but I really enjoyed playing the Guardian last bwe.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/07/12 3:10:15 PM#243
Originally posted by Cyberdeck7

Not sure of the OPs intentions, but it generated some good info for me. 

I'm playing Tera right now and love the combat. It's something you can get good at with practice and skill. I don't like tab targeting and auto-attacks.

What I thought about GW2 before was that it was either Aim based OR Tab targeted which to me said - yeah I could aim and practice up, but my opponent could win by tab targeting and spamming hot keys, so though I enjoyed the challenge and immersion of aim based targeting, using it would put me at a disadvantage.

After reading through the above replies from players, my interest is renewed a bit - it looks as though skill will be rewarded. I'll be checking it out after release.

You can target something, stand in place and hit your attacks and *sometimes depending on the ability* it will turn your character to face your target and fire... but that's as far as it goes. Most projectiles do not home and only hit the first target they encounter... I have to say most because the Engineer's first underwater ability does home but still hits the first target, and the frost Elementalist rings will hit many targets in a line... but, the point being GW2's combat will heavily favor skillful players who aim and move around to dodge projectiles.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/07/12 3:15:32 PM#244
Originally posted by RizelStar

 

Also no homing when targeting in GW 2.

Apparently some attacks do auto-track but it is unclear which ones or how prevelant this is, or whether this is even in fact working as intended.

http://wiki.guildwars2.com/wiki/Projectile

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

5/07/12 3:23:22 PM#245
Originally posted by Charlizzard
Originally posted by RizelStar

 

Also no homing when targeting in GW 2.

Apparently some attacks do auto-track but it is unclear which ones or how prevelant this is, or whether this is even in fact working as intended.

http://wiki.guildwars2.com/wiki/Projectile

  • Torpedo Shot
     Torpedo Shot - "Fire a shot that homes in on your target"
Very few GW2 abilities home, but that's one of them.
  Lethal920

Apprentice Member

Joined: 3/09/10
Posts: 114

"To learn how to use a sword, one must first master when to use a sword"

5/07/12 3:28:40 PM#246

It seems as if your hobby is bashing GW2 every waking moment of your life.

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

5/07/12 3:31:11 PM#247
Originally posted by Velocinox

I'm a fan of what I saw in BWE1, but you guys are mixing terms.

GW2 *IS* a WoW type MMO. Dodge adds some tweaks, the dynamic events adds some tweaks, but underneath it all it has the heart of an EQ/WoW game.

Howerver, it is NOT a WoW 'CLONE'. That honor would go to games like Runes of Magic, Allods, Gates of Andaron, etc. Clone means exact duplicate intentionally as a wannabe, GW2 is not a WoW duplicate, however at it's core it is still an EQ/WoW type MMO.

no its not. GW2 isnt WoW type MMORPG, reason why many people are insterest in the game. Tera isnt a wow clone either, but share some similarities. raids / quest / etc.

GW2 is in all aspect almost an opposite of WoW. combat isnt have nothing to do with wow, not just because they add dodge...

tell me what GW2 and WoW have in common.  i came form a wow clone (LOTRO) and the combat is nothing like GW2.

dont need to target mob to atack ; need always move ; no specific classes ;  can dodge atacks (not just AoE skill, projectiles too) ;   point and click skills  have no room  in GW2 (you can use but you will be a bad player, in wow is just fine) ; combos hits ; swap weapons ; dynamic combat; etc.

because you  can tab target mobs (if you want) make the combat like WoW? not even close. and i had play many and many wow clones include WoW too.

if GW2 was a WoW type game i had stay on LOTRO. 

in the rest: pve/pvp/graphics dont need to say  much...

 

PS: seem the projectiles that cant be avoid (in open field) are the ones that in real life have track abilities, like missiles, torpedos, etc. is a excelent detail by arenanet

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

5/07/12 3:32:08 PM#248
Originally posted by Charlizzard
Originally posted by RizelStar

 

Also no homing when targeting in GW 2.

Apparently some attacks do auto-track but it is unclear which ones or how prevelant this is, or whether this is even in fact working as intended.

http://wiki.guildwars2.com/wiki/Projectile

I mean't like for example you shoot an arrow at a target who's behind someone else, you won't hit your target but you'll hit the guy infront instead. Same goes for the homing attacks, least that's how it worked with my mesmer and engineer in PVP.  Least that's what I thouight what the OP meant.

 

Though thanks for adding that tad bit info.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6187

5/07/12 4:10:01 PM#249

The OP's use of the word "homing" is not a good description.  Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit.  Nothing does this in GW2.

 

However some staff projectiles will curve a little.  The necro basic staff projectile does curve and adjust some.  But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/07/12 4:20:46 PM#250
Originally posted by c-tray
Originally posted by Unlight
Originally posted by c-tray

even with tab targeting you can not, either one could step in front of the other, if they stand still well you "aim" =) in the direction you want to fire/swing.

you don't not need to tab, its optional but probably more effecient.

It isn't more efficient, I can assure you.  If you've pre-purchased, try playing without it next time and see how much quicker you are in combat.  Just aim at your target and activate your skill. 

I'll try with out at all next bwe, I admit I knew i did not need to but I would just do it out of habit, less often with melee and more often when switching to ranged.

out of context but I really enjoyed playing the Guardian last bwe.

I played most of my first day using Tab, mostly out of habit as well.  I think it was just by accident that I started hitting my skills directly when aiming for a mobs.  I didn't even realize I'd made the switch until the BWE was over and Tabbing was being discussed in another thread.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/07/12 4:28:09 PM#251
Originally posted by gestalt11

The OP's use of the word "homing" is not a good description.  Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit.  Nothing does this in GW2.

 

However some staff projectiles will curve a little.  The necro basic staff projectile does curve and adjust some.  But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.

No, homing is accurate.  It's even in the skill description for the Elementalist skill Water Missile.  This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path.  If that takes it through another object, that's where it will impact.

There aren't supposed to be many skills that function this way.  I certainly don't remember any of the skills on my characters behaving like that.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6187

5/07/12 4:30:45 PM#252
Originally posted by Unlight
Originally posted by gestalt11

The OP's use of the word "homing" is not a good description.  Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit.  Nothing does this in GW2.

 

However some staff projectiles will curve a little.  The necro basic staff projectile does curve and adjust some.  But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.

No, homing is accurate.  It's even in the skill description for the Elementalist skill Water Missile.  This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path.  If that takes it through another object, that's where it will impact.

There aren't supposed to be many skills that function this way.  I certainly don't remember any of the skills on my characters behaving like that.

Yes there are outlier skills that do all sorts of things.  A few instant auto hit beams, a few homing projectile.  But generic projectiles do not home in on things.  90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.

  Sector13

Elite Member

Joined: 8/25/10
Posts: 681

5/07/12 5:08:10 PM#253
Originally posted by colddog04
Originally posted by IPolygon
Originally posted by colddog04
Originally posted by Sector13

What makes a game action based is more about hit boxes then no targetting. GW2 doesn't use hit boxes which is why sometimes hits that should hit dont register and why swings that miss do register. 

GW2 does use hit boxes.

 

Where the shit did you get the idea that it didn't?

GW2 uses one hitbox for all playable races. I don't know if the hitboxes in Tera are all the same size too, but afaik they only have one for each model too. That's why Tera has an illusion of aimed ranged combat. It doesn't matter where you hit your target.

The guy was just straight wrong in an embarrassingly obvious way to those that have actually played. He literally said that GW2 doesn't use hit boxes. Obviously this is false if you've played even 1 second of melee.

I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them. 

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 709

5/07/12 5:11:49 PM#254

Since you can dodge projectiles in GW1 by simply shifting direction on their release, I assume you can do the same in GW2. I haven't  watched closely while playing because it is such a natural thing to do in GW1 that I also do in GW2, but I think you can dodge them like that in GW2. I would have noticed if otherwise was the case.

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 709

5/07/12 5:13:33 PM#255
Originally posted by Sector13
Originally posted by colddog04
Originally posted by IPolygon
Originally posted by colddog04
Originally posted by Sector13

What makes a game action based is more about hit boxes then no targetting. GW2 doesn't use hit boxes which is why sometimes hits that should hit dont register and why swings that miss do register. 

GW2 does use hit boxes.

 

Where the shit did you get the idea that it didn't?

GW2 uses one hitbox for all playable races. I don't know if the hitboxes in Tera are all the same size too, but afaik they only have one for each model too. That's why Tera has an illusion of aimed ranged combat. It doesn't matter where you hit your target.

The guy was just straight wrong in an embarrassingly obvious way to those that have actually played. He literally said that GW2 doesn't use hit boxes. Obviously this is false if you've played even 1 second of melee.

I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them. 

Or lag/bad performance?

I don't know any game that doesn't use a single hitbox for collision detection and similar things.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

5/07/12 5:25:42 PM#256
Originally posted by Sector13

I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them. 

GW2 has hitboxes buddy, you are wrong.

Not only have many of us witnessed this for ourselves, but the devs have straight up said 'we use hitboxes in GW2'. They also mentioned specifically how they made every race have the same hitbox, in an effort to keep things more fair.

As for hitting things 10ft away, that could've been any number of things. The most obvious being lag.

Again, if you are really this adamant about your expert opinion that the game doesn't use hitboxes, you may want to re-evaluate. After all, if you can't get something this simple correct, what else in life are you overlooking?

- Perhaps people are being confused about the difference between selecting a target, and actually hitting one. This game uses tab to select targets, but that in no way guaruntees a hit.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

5/07/12 5:28:28 PM#257
Originally posted by IPolygon

Since you can dodge projectiles in GW1 by simply shifting direction on their release, I assume you can do the same in GW2. I haven't  watched closely while playing because it is such a natural thing to do in GW1 that I also do in GW2, but I think you can dodge them like that in GW2. I would have noticed if otherwise was the case.

Ya, you can, but like in GW1, distance matters. Trying to walk-strafe an arrow at medium range isn't going to work. However, at long range you have a good chance of avoiding the damage.

This can be hard to see at times, between lag & hitboxes that aren't scaled to every model (I think they are all scaled to the largest *norn?* model). However I have done it. Doesn't always work, but it's doable from long range.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/12 6:48:25 PM#258
Originally posted by aesperus
Originally posted by Sector13

I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes ... take your pick. Try playing a real action based game and know the difference. Just because you say "its obvious to see who actually plays" doesn't mean you actually know cause alls you are doing is using that as an excuse to try and prove a point. Are we going to have to post our confirmation emails now just to post anymore? Seriously, find a better excuse to throw your wrong information with. Targetting system =/= hitboxes. There's a difference. So, learn them. 

GW2 has hitboxes buddy, you are wrong.

Not only have many of us witnessed this for ourselves, but the devs have straight up said 'we use hitboxes in GW2'. They also mentioned specifically how they made every race have the same hitbox, in an effort to keep things more fair.

As for hitting things 10ft away, that could've been any number of things. The most obvious being lag.

Again, if you are really this adamant about your expert opinion that the game doesn't use hitboxes, you may want to re-evaluate. After all, if you can't get something this simple correct, what else in life are you overlooking?

- Perhaps people are being confused about the difference between selecting a target, and actually hitting one. This game uses tab to select targets, but that in no way guaruntees a hit.

The most obvious being that he's making it up.

Oderint, dum metuant.

  iller

Advanced Member

Joined: 3/18/04
Posts: 520

5/07/12 7:10:45 PM#259
Originally posted by Sector13

I've played more then 1 second of melee since I played 80% melee for the whole weekend. I've played games that actually use hit boxes and GW2 is not one of those games. YOU would know that if you played melee. A game where you stike someone while 10 feet away with a melee weapon is either bad coding or using targetting and not hit boxes 

 

 

Gotta love all these self-proclaimed Experts pretending like they understand game physics...

They're the same people who claim Gw1 didn't have Collision Meshes either. (Aka: hitboxes).

PROTIP:  People who only use Tab Targeting will eventually start getting ROLLED in PvP by the people who aim with the mouse b/c when you tab target, you rely too much on the Game's trajectory prediction but if you mouse aim then you will choose your own trajectory and be much more likely to land critical Lunges and Ranged attacks against players who are constantly serpentining with Quickness boosts. (just like in Shooters)

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/07/12 7:13:43 PM#260
Originally posted by gestalt11
Originally posted by Unlight
Originally posted by gestalt11

The OP's use of the word "homing" is not a good description.  Homing implies a projectile will go in all sorts of crazy perambulations in order to still hit.  Nothing does this in GW2.

 

However some staff projectiles will curve a little.  The necro basic staff projectile does curve and adjust some.  But its no where even close to homing if someone was runing directly tangential to your field of view and you shot a necro staff projectile at them the projectile would curve at them but it would still miss by a mile.

No, homing is accurate.  It's even in the skill description for the Elementalist skill Water Missile.  This will follow you all over but will not skirt around obstacles, so if you hide behind a wall, the missile will track directly towards you on the shortest possible path.  If that takes it through another object, that's where it will impact.

There aren't supposed to be many skills that function this way.  I certainly don't remember any of the skills on my characters behaving like that.

Yes there are outlier skills that do all sorts of things.  A few instant auto hit beams, a few homing projectile.  But generic projectiles do not home in on things.  90% of projectiles are entirely missable and either fire in a pure straight line or curve slightly.

This is something that I really want to try and clarify on the next BWE. I've played 6 out of the 8 classes, though on only the elementalist, mesmer and necromancer did I get to level 17/18, and it seemed that most of my ranged abilities had at least some degree of homing.

Now by "homed" I mean "curved enough that if I was facing the target within a certain arc that the attack would hit".

I do not mean that it couldn't be dodged via the dodge mechanic, avoided using of of MANY mitigation skills, blocked via an environmental factor (e.g. a tree, a wall) or missed via impacting another mob that was hit before my actual target.

I think the homing is most noticeable on long range weapons, specifically Fireball, Spatial Surge and Necrotic Grasp, and much less noticeable on weaons that are either medium range or melee range.

I do not particularly have a problem with a degree of auto-tracking.

I see a lot of conjecture and a lot of people's personal experiences. If the beta forum was currently live I would post something along these lines seeking clarification on the dev's position re: auto-tracking.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

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