Trending Games | ArcheAge | WildStar | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,857,373 Users Online:0
Games:742  Posts:6,243,029
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 is Tab Targeting, not Aim based like a TPS/FPS

15 Pages First « 7 8 9 10 11 12 13 » Last Search
295 posts found
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/12 11:57:44 AM#181
Originally posted by colddog04
Originally posted by Charlizzard
Originally posted by Volkon
Originally posted by Charlizzard

...

Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.

I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.

 

I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.

That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.

OK, I had a different experience in that when running from a target it would not attack.

I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.

The only time I had it stop, regardless of facing, is if I moved out of range.

Oderint, dum metuant.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/07/12 11:58:50 AM#182
Originally posted by Charlizzard
Originally posted by Volkon
Originally posted by Charlizzard

...

Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.

I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.

 

I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.

That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.

OK, I had a different experience in that when running from a target it would not attack.

I also had a different experience when using ranged attacks.  I found turning my back on a target would stop my attacks completely.  It's one of the mechanics I used to quickly stop my shortbow auto-attack when I was fighting that Flame Legion Shaman in the charr starter area whenever his reflective shield went up.  Learned that one after a couple of dirtnaps.

With my Ranger, I had a lot of practice kiting mobs and it looked to me that the arc in which ranged attacks would be able to fire was about 180 degrees.  Running away would stop them, but running sideways would keep them functioning.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/07/12 11:59:26 AM#183
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Charlizzard
Originally posted by Volkon
Originally posted by Charlizzard

...

Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.

I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.

 

I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.

That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.

OK, I had a different experience in that when running from a target it would not attack.

I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.

The only time I had it stop, regardless of facing, is if I moved out of range.

Then my trust in all your statements (which I honestly do tend to trust) is lost. 

SWTOR is the greatest mmo ever!

  Drafell

Novice Member

Joined: 8/08/03
Posts: 589

DarkSpace

5/07/12 12:01:30 PM#184

Guild Wars 2 uses an intelligent auto target system which you can selectively ignore. Tab targeting works great as a default aid but is by no means necessary.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/07/12 12:02:11 PM#185
Originally posted by Unlight

With my Ranger, I had a lot of practice kiting mobs and it looked to me that the arc in which ranged attacks would be able to fire was about 180 degrees.  Running away would stop them, but running sideways would keep them functioning.

Yeah my guess is that there is a 180 degree targeting arc as well for auto-attack. Still not sure about what tracks and what does not.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/12 12:14:32 PM#186
Originally posted by colddog04
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Charlizzard
Originally posted by Volkon
Originally posted by Charlizzard

...

Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.

I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.

 

I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.

That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.

OK, I had a different experience in that when running from a target it would not attack.

I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.

The only time I had it stop, regardless of facing, is if I moved out of range.

Then my trust in all your statements (which I honestly do tend to trust) is lost. 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

Oderint, dum metuant.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/07/12 12:16:04 PM#187
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Charlizzard
Originally posted by Volkon
Originally posted by Charlizzard

...

Having said that, you need to be facing the target for the beam to work, and dodging, blocking or other skill avoidance as well as environmental factors could cause the attack to miss.

I also found that if I did not have a target selected that my auto-attack seemed to "auto select' a target I was facing.

 

I love the combat in GW2, I love the feeling that it is true action combat and so fluid. I enjoy the strategy that is involved in playing well. But, I want to be careful in making people thing it requires targeting like Tera or a FPS.

That's not entirely accurate either. The beam, when you have a target selected, will hit from any direction you're facing while in range. I've shot it over my shoulder behind me while running away.

OK, I had a different experience in that when running from a target it would not attack.

I played a mesmer/greatsword and I had to face the target, otherwise the "1" skill would stop pulsing.

The only time I had it stop, regardless of facing, is if I moved out of range.

Then my trust in all your statements (which I honestly do tend to trust) is lost. 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.

SWTOR is the greatest mmo ever!

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

5/07/12 12:17:33 PM#188
This cat is doing nothing but to try to discredit anything about this game.

The so called unhappy Beta player that he is.

  Redemp

Apprentice Member

Joined: 7/30/05
Posts: 1058

If I didn't respond to you, chances are you're a idiot.

5/07/12 12:18:57 PM#189
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/07/12 12:21:19 PM#190
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

SWTOR is the greatest mmo ever!

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

5/07/12 12:22:07 PM#191
I'm starting to think he really never played Beta.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/07/12 12:23:15 PM#192
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

Maybe, it's hard to tell from that video where the target was standing in relation to the player. I think if you start the attack facing the target and then turn away or roll, the attack continues.

My memory, which can certainly be faulty, is that when I was running away from a target (not strafing) that I would not attack it. If I'm wrong then I will certainly admit it next BWE.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Redemp

Apprentice Member

Joined: 7/30/05
Posts: 1058

If I didn't respond to you, chances are you're a idiot.

5/07/12 12:25:03 PM#193
Originally posted by colddog04
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

He did two auto attack animations with his back turned ...... it wasn't just a quick turn. His first AA broke the boxes , the second fired off after that while his back was still turned. If you say it doesn't deal damage when his backs turned I couldn't argue that , but it definately fired off and it wasn't a animation delay sort of deal.

 

 

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3876

5/07/12 12:26:01 PM#194
Originally posted by GoldenArrow

This is exactly why Tera's combat system is more fun than GW2.

GW2 is closer to traditional mmorpg combat but with extra twist (dodge mechanic).

 

hehe you're silly. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/07/12 12:27:20 PM#195
Originally posted by Redemp
Originally posted by colddog04
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

He did two auto attack animations with his back turned ...... it wasn't just a quick turn.

Look, it stops. That's all I can tell you. Your video doesn't represent the way it works. It's someone spinning his camera and targeting a new player after the previous attack has gone off.

 

Seriously, in game, you have to be facing your target with a greatsword/mesmer "1" attack.

SWTOR is the greatest mmo ever!

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/12 12:27:46 PM#196
Originally posted by colddog04
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.

    "For a fact" has been shown to not be entirely accurate so far. I "know for a fact" that arrows can be dodged, having done it. I "know for a fact" that the greatsword beam will fire regardless of facing at your target, having done it. I also "know for a fact" that when you move out of range of your target your auto-attack on the beam will fire one last time and stop. Same as if you fire when initially out of range, you get one shot (that misses, out of range) and stops. If you're using a greatsword with a mesmer, and doing it optimally, you're trying to maintain as much range as possible while still being in range in order to maximize damage. Many times, if you head the other direction, you run out of range and the attack stops. It's possible that's what people have seen. But in the more close-in screwy gate assaults in WvW I've many times jumped off the wall, engaged someone and turned to run back in the fort with the greatsword firing away behind me as I went. This is something I've seen with direct observation, many times.

    You can't "know for a fact" unless you tested every possible scenario explicitly and had that result verified by others. I can't say if anyone else has verified this; I only have my personal observations of this happening. Until it's verified I admit it could be just a bigfoot sighting. But then again... this is GW2, we can't rule out Bigfoot either.

Oderint, dum metuant.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/07/12 12:28:59 PM#197
Originally posted by Volkon
Originally posted by colddog04
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I don't think you're making it up. I know for a fact you're mistaken. It makes me look back and wonder what else you were mistaken about.

    "For a fact" has been shown to not be entirely accurate so far. I "know for a fact" that arrows can be dodged, having done it. I "know for a fact" that the greatsword beam will fire regardless of facing at your target, having done it. I also "know for a fact" that when you move out of range of your target your auto-attack on the beam will fire one last time and stop. Same as if you fire when initially out of range, you get one shot (that misses, out of range) and stops. If you're using a greatsword with a mesmer, and doing it optimally, you're trying to maintain as much range as possible while still being in range in order to maximize damage. Many times, if you head the other direction, you run out of range and the attack stops. It's possible that's what people have seen. But in the more close-in screwy gate assaults in WvW I've many times jumped off the wall, engaged someone and turned to run back in the fort with the greatsword firing away behind me as I went. This is something I've seen with direct observation, many times.

    You can't "know for a fact" unless you tested every possible scenario explicitly and had that result verified by others. I can't say if anyone else has verified this; I only have my personal observations of this happening. Until it's verified I admit it could be just a bigfoot sighting. But then again... this is GW2, we can't rule out Bigfoot either.

You need to face. That is all.

SWTOR is the greatest mmo ever!

  Redemp

Apprentice Member

Joined: 7/30/05
Posts: 1058

If I didn't respond to you, chances are you're a idiot.

5/07/12 12:30:22 PM#198
Originally posted by colddog04
Originally posted by Redemp
Originally posted by colddog04
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

He did two auto attack animations with his back turned ...... it wasn't just a quick turn.

Look, it stops. That's all I can tell you. Your video doesn't represent the way it works. It's someone spinning his camera and targeting a new player after the previous attack has gone off.

 

Seriously, in game, you have to be facing with a greatsword/mesmer "1" attack.

It stopped when he targeted the person in front of him? He's not spinning his camera,  he rotated it 180 degree's. Volkon said he saw his Greatsword fire over his shoulder ... I provided video of it doing that, its also not a "turning his camera" deal ... so either is an unintended graphical bug that deals no damage,  or an unintended attack bug that does.

 

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/12 12:30:49 PM#199
Originally posted by colddog04
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

The second attack over the shoulder is clearly firing behind him; it's right before he changes targets to the foe in front. The attack even initiates in a reverse direction.

Oderint, dum metuant.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

5/07/12 12:31:25 PM#200
Originally posted by Redemp
Originally posted by colddog04
Originally posted by Redemp
Originally posted by Volkon
 

Sorry to hear that. I have nearly 60 hours of mesmer play in my pocket so far, most of that with the greatsword/ staff combination. I'm fairly familiar with it so far and have no need to make anything up regarding this game. It's awesome enough without me lying about it.

I'm going to back Volkon up here,  you can definately shoot the Greatsword over your shoulder.

http://youtu.be/OhWKYnclExE

-- 1:17 - 1:20

 

The enemy is in front of him 100% of the time.

 

He shifts to target another player, but if you are not facing, you are not doing damage. I promise.

 

Edit: In other words, the animation does not stop if you are facing the person and quickly turn. That is what happened in that video. Play it. You will know.

He did two auto attack animations with his back turned ...... it wasn't just a quick turn. His first AA broke the boxes , the second fired off after that while his back was still turned. If you say it doesn't deal damage when his backs turned I couldn't argue that , but it definately fired off and it wasn't a animation delay sort of deal.

 

 

Maybe my memory is faulty. If I'm wrong I will admit it next BWE. Maybe the target on the left was within the firing arc since we don't see it? It will be one of the first things I test next BWE.

Who knows, but I really don't have an interest in arguing the point.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

15 Pages First « 7 8 9 10 11 12 13 » Last Search