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Some people I am sure, are turned off from GW2 because all the misleading rumors about the gameplay being aim based.. But it isn't. It's tab target, with unique hit detection mechanic. Attacks still homing attacks like a tab target. Aiming the camera will not aim the attack.
http://www.youtube.com/watch?v=5YxOeRyboxA Around 3:00 you can see what I mean if you want visual proof. I know some fans will come in and not care, but many people are not as informed as you are, and believe the game uses aiming combat like MO or something, which it doesn't.
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5/07/12 3:02:14 AM#2
Noone claimed that gw2 is aim based, but attack and projectiles are not homing like you said. They aim automatically at the current location of the target but if you are mobile at that moment or perform a dodge roll, the projectile will not follow you and so you can evade it. For example in World of Warcraft, projectiles follow you, arrows bend their course to hit, that is homing.
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5/07/12 3:03:08 AM#3
It's actually partially non-tab based. Yes, you can tab target and you will attack in the direction of the mob/person you have targetted but: - many attacks have arc and can be done without targetting anyone, which means you can run into group and spam your wide attack to hit several people at once without targetting any of them. - ranged attack have defined range and it won't autorun you into range, you can also shoot them without targetting anyone and still hit people - you can dodge away from both physical attacks as well as projectiles - there is also a lot of ground targetted attacks even for melee characters that you will have to aim to hit somoene. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
5/07/12 3:07:19 AM#4
Tip: In YouTube under the video, if you click on Share, Options, Start link at <>, you can always link to the part in the video you're referring to. http://youtu.be/5YxOeRyboxA?t=3m ![]() |
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5/07/12 3:20:15 AM#5
You can also protect someone else of projectiles just by standing in the way of it. And btw, the skill number 2 of the Guardian's staff can only be aimed. |
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Originally posted by Butregenyo Dodge roll doesn't actually dodge attacks. It makes you immune to the attack. I apcan confirm this from playing, as well as developers stating so in a interview.
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5/07/12 3:30:42 AM#7
Originally posted by Butregenyo This ^ No one is claiming 'aim based' in the TERA sense of the word. There was never said to be a crosshair. However, the way tab-targetting works in this game is very much different from other games. The aiming in this game fits somewhere in between a traditional tab - targetting system, and a cross-hair driven system. You can aim attacks with the camera, however if you have a target selected it will auto-aim the attacks in the direction of where your target was standing when the ability was used. If that target sprints off, or teleports, the projectile won't adjust to hit them, it will miss. There are certain skills that are exceptions to this, most of which are melee (and in TERA it works the same way, Y axis aiming doesn't matter for melee, it's purely horizontal aiming for non-ranged skills). And basically, these are certain skills that are designed to seak out the target (ie serpent's sting rolls around and 'aims' at a nearby target.) It's not an FPS, but I don't really see anyone who is confused by that. |
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5/07/12 3:33:47 AM#8
Trying too hard, none ever claimed it to be aim based. |
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5/07/12 3:34:14 AM#9
Originally posted by MMOExposed It can do both, actually. Works exactly the same was as it does in TERA, except you have a much shorter window of immunity. For example, if you are at a distance, and someone fires an arrow at you, and you dodge sideways. Even if you don't time it perfectly, you will still not get hit. The closer you are to the attack, the more timing becomes a factor, and the more that immunity starts to be the deciding factor. However, if you dodge into an attack, you can still get hit. |
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5/07/12 3:39:29 AM#10
Originally posted by MMOExposed hate to reply to a thread by this person, but in case anyone read this part and is confused. this, for the most part is misinformation. I saw no homing attacks, and if there are any ranged "homing" attacks they are few in number. this of course assumes a definition of "homing" where projectiles change their course in flight to correct for movements in their target. |
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5/07/12 3:44:42 AM#11
Originally posted by MMOExposed Its hard to see something in that video, watch this one and ill explain what are you seeing: http://youtu.be/UN9EHqY8yPo?t=2m17s There you see the Ele ( me ) having a target and hiting OTHER guy who is NOT on his target, then cast an skill which is TARGET LOCKED and it hits the player on his TARGET. So what we have here is an hybrid of the target system, which in fact is very similar to the Tera one's in which we have skills that are also target locked and skills that are not, exactly like GW2, the difference beetwen them is the aim reticle which you dont have in GW2 but is there and then the second difference is the autoaim that GW2 have once you select a target. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
5/07/12 3:49:29 AM#12
Originally posted by MMOExposed Aiming the camera aims the attack, whilst NOT aiming the camera does not aim the attack and allows you to auto target. First-hand experience because I failed to land an attack on a strafing target because I was aiming the camera. Secondly some attacks will home in on the target but they can dodge it regardless. This is not a game. |
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5/07/12 3:59:38 AM#13
Originally posted by MMOExposed I wonder where misleading rumors might come from, or even the invention of rumors that aren't really rumors or controversies that aren't really controversies? BTW, I tested targeting in GW2. Yes, there is tab targeting, no one ever said their wasn't. The game also has auto-targeting, which you can turn off in options. With Auto-targeting turned off, if you don't manually select a target with your cursor or via tab targeting, the facing of your character determines the path of your attack. Target or no target, you can and will still hit things in the path of your attack, targeted or not. If you never want to tab target and also don't want the game to automatically lock onto a target for you, but rather prefer to target based on character facing, just turn off auto-targeting and avoid or unbind your tab targeting. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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5/07/12 4:07:04 AM#14
Originally posted by MMOExposed Seriously, the only one spreading mis-information is you. Having a target selected only aims your attack in their direction, it does not home, this is very clear if you've done any underwater combat where projectiles often miss because they travel so slow. |
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5/07/12 4:08:02 AM#15
I think a lot of people know that this game isn't aim combat, but some of the AoE attacks will only hit enemy targets infront of you so you need to use your enemy as a pivot point and judge how many enemies you will hit. For example there's a off-hand mace move for the warrior where you smash the ground and it creates an AoE line that causes all enemies within the rumbling to get knocked down. The line heads in the direction of where the enemy was currently standing at the time of the cast, but it will also move all the way too a certain distance. To hit as many targets as you can you need to try to move your character around your enemy to aim the direction of the AoE. |
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5/07/12 4:15:07 AM#16
Originally posted by Quenchster
you bring up some excellent points here in that AOE attacks only hit those who are within the marked area of the spell. if someone is dodge-rolling out of the AOE when it is cast or moving quickly so that by the time the effect comes into play they are no longer standing in it it WILL MISS. i know this topic also is a bit controversial and there has been much heated debate over exactly how this works but i hope now we can put this behind us and move forward with this new knowledge. you may quote me here OP and add this to the main post if you like to stave off any future AOE targetting and AOE cast speed controversy. video evidence herein: http://www.youtube.com/watch?feature=player_embedded&v=zNAITjKJusw |
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5/07/12 4:20:42 AM#17
So whats your problem i wonder?... what you wanne proof here? Its bit of both and it works for me, who cares what other games have i like combat in GW2 if you dont like it don't play it simple as that. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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5/07/12 4:21:34 AM#18
Originally posted by Butregenyo [mod edit] Anyway to the point you do relise tera projectiles are what you calling homing atleast for mystic spell are. All you need to do is have cross hairs sitting on the mob when you shoot after that it garanteed to hit because it will follow the mob until it hits it. http://www.youtube.com/watch?v=uDVYKmXcc3k 10 seconds in when he shoot the mob running past him the spell just homes in on it. Also shows how dull combat realy is the mobs provide no realy challange and you see people soloing the elites mob for fun. |
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5/07/12 4:25:30 AM#19
its genre-ed MMORPG not ActionMMO
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5/07/12 4:28:01 AM#20
Originally posted by MMOExposed 2 minute 8 seconds in you also notice a spell misses because he wasnt facing a person dispite having somone targeted. |
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