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5/07/12 2:08:10 PM#141
Originally posted by SEANMCAD Make the best resouces available only in group PvE areas or in PvP areas. Craftable gear should be as good as dropped gear and all gear should have durability that can only be repaired with the proper resouces by the right profession. That way PvE, PvP, and crafting all have their place and don't lose viability. |
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5/07/12 2:09:45 PM#142
Originally posted by Distopia the thing is if certian features attract certian types of people you dont want in your game then that is the actual answer not 'FPS is not really possible in an MMO' (I clearly paraphrase). Never the less the fix is easy and doesnt require a rearchitecture of the gaming engine and AV has actually done some variable of that. The problem for them is there core community are sociopaths who want to hack up new players but want to complain about it too.
added: actually that is not completely true actually new players dont get targeted as much as people claim but what does happen is clans get a city and then are suprised when they get raided all the time. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 2:20:51 PM#143
Originally posted by Distopia They do add up. Darkfall doesn't have bad features. Darkfall has one bad feature and a lot of good features. (Techinically it isn't even a bad feature if you like FFA full loot pvp) You get rid of the one bad feature keep as many of the good features, then add in the Elder scrolls history and story line, and some great pve content and you could have an ElderScrolls game that actually resembles the Elder Scrolls. |
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5/07/12 2:30:23 PM#144
Originally posted by Johnie-Marz (yeller)That was basically what I was saying, I do also agree with the part at the end. It's only bad if you don't like uncontrolled FFA PVP. I don't exactly mind it, it's just not healthy for a game IMO. Yep again I can agree that would make for a good TES MMO. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 2:32:15 PM#145
Originally posted by Johnie-Marz The feature I don't like in DF is the lack of skill cap. However, I don't think a lack of skill cap would bother me as much if it was done with a talent tree (Skyrim). However, having both a skill cap and a talent tree would give the game a lot of diversity. My least favorite piece of information on TESO is preset classes and, I assume, the lack of custom classes. I agree with you, though. When I first read about TESO, I immediately thought, "This is going to be Darkfall with a shit ton of funding and a huge fan base. They'll do it the right way." Unfortunately, this is not the case. |
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5/07/12 2:34:10 PM#146
Originally posted by SEANMCAD All true, and that's the one thing I would enjoy about darkfall (getting raided), and raiding others cities. IF SWG hadn't been gutted I'd probably still be doing that today. I hope I'm not giving off the impression I wouldn't prefer a TES game that was more..well.. TES. As I very much would prefer that. The one reason I loved morrowind so much was because it reminded me of an offline SWG without the actual sand been hooked on the series ever since. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 2:36:57 PM#147
Ive played Darkfall for more then 2 years so i know a little how and why not many play Darkfall but not what you saying here. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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5/07/12 2:41:08 PM#148
Originally posted by Distopia Actually shifters were done well in GW2 Housing was done fairly well in UO, SWG, and even DFO. More action oriented combat has worked well in DCUO, DFO, GW2 and even TERA (at least it tries and isn't horrible) Many of the technical flaws come from poor choices such as engine choices, direction, concepts, etc. Other systems poorly done effect the systems that are done well. But many of the above mechanics are actually what is and was praised in these other MMO's. The problems many have, had to do with other aspects of the game that negated the pluses. Sure, they could have made a bad engine choice and that is the reason for the limitations. But does that really mean they couldn't have done any of this? They chose to go with an engine that limited them if that were the case, bad choice or not it was their choice.
Sure there could have been a low budget and little time to develop the game. This is likely true, but again you act like this excuses them.
Sucky devs, lazy devs, bad engine choice, lack of budget and time, etc. does it really matter why? The problem simply boils down to this. We know it can be done, we have seen it done, they told us they couldn't do it because it would be to difficult for them even when indie developers with low budgets and little experience can do it.
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5/07/12 2:50:19 PM#149
Originally posted by GrayGhost79 I don't exactly disagree with anything here, accept that I am excusing them, I'm not speaking on behalf of the devs, I'm just projecting my own ideals into the discussion. I could be wrong on some things, or completely wrong on everything. For all I know they are lazy and lying through their teeth. I'm just offering possibilities and conjecture like the next guy, with a bit of opinion about those mechanics in other games (not GW2 though hadn't seen the use of shape-shifting yet).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 3:08:05 PM#150
Originally posted by Classicstar I have played Darkfall for a long time as well I have also seen a lot of people say they leave for different reason and NONE of them was because of the combat engine. Most of it is because of some masked excuse because the real reason was they didnt like losing (aka. skill grind). never the less we are not hear to talk much about Darkfall other that to use it as an example of an FPS engine that works very well in an MMO. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 3:16:16 PM#151
Originally posted by Classicstar
It is not nonsense, it is my expirience playing the game. I have tried Darkfall, Twice in fact, because it has so many of the features that I am looking for in a game. I really want a game where you used and Item and you gain in skill. Both times I had the same expirience. I started playing, I enjoyed it until a bunch of guys in plate mail killed me. So you rez, go back to your body, or just go to your bank and get some more armor and go out again, then you get ganked again by a bunch of veterans in much better armor. The second time was a little different because there was a little bit of a waiting piriod before I could be killed. but the moment the waiting piriod was over I was killed over and over by the Veterans of the game, while I was trying to kill goblins or just collecting materials for crafting. When They are on horse back you can't get away, when they are in finely crafted armour and you are out numbered you can't win. In EVE there is a saying, "If you die, it is your own fault" and it is true. Because what that means is, you could have done something to prevent it. There is no preventing your death in Darkfall by playing smart. It is just a bunch of guys who don't want a real fight attacking player they know can't really fight back. So yeah, Getting ganked over and over by expirienced players is not my type of game, nor is it most peoples type of game. However, you get rid of that one feature and you have the makings of a pretty good game. Add in some of the skyrim ES features and lore and you could have a really great game.
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5/07/12 3:20:49 PM#152
Originally posted by Johnie-Marz as a DF player I dont completely agree with your details but overall your right. The number 1 reason people quit darkfall is the FFA PvP. The rest of the game is brilliant and aside from needing more quests and more content in the world itself (more mobs etc). The 'grind' as people call it is directly related to losing at battle so I consider that to be part of the number 1 reason anyway. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 3:26:23 PM#153
Originally posted by SEANMCAD
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5/07/12 3:27:34 PM#154
Originally posted by SEANMCAD The bad thing is, I really wanted to like Darkfal which is why I tried it a second time, the second time was the US server, the first time was back when there was only one server. I was hoping that as the game matured, that the killing Noobs thing might have died down. Anyway, I still don't dislike Darkfall, It just isn't for me. That is why I think a Darkfall styled Elderscrolls game would be great, A hybrid of the two. |
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5/07/12 3:28:55 PM#155
Lol DF was horrid from the concept phase and a stated that. Same with mortal online. Teso may be differant if they dont focus it on pvp thats when games fail. If you build around pvp to please pvp players you end up with DFO were ppl quit in weeks. As for the combat system they can have pretty much what they have in the single player ( it will need tweaks and probably some Brilliant coding done) but possible if the investors are willing to spend the money ( and good luck with that ). |
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5/07/12 3:30:58 PM#156
Darkfail is a pile of garbage. I wouldnt want TESO to model after it any more than Id like it modeled after WoW or SWTOR Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/07/12 3:32:24 PM#157
Originally posted by musicmann Agreed. I would make some minor modifications to that. For example, waring clans can not toggle when and where pvp happens. If you leave the clan and come back you lose your some clan related stat until certian time passes that way clan members can toggle at will. Never the less the tweaks are easy. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 3:34:07 PM#158
Originally posted by caremuchless I don't know why it would need to be much better than Darkfall. The combat in DF was great in my opinion. The UI is bad, the uncapped and redundant skill system is bad, but once you built yourself a nice autohotkey script to switch weapons and all it is pretty damn awesome. Melee just needed more skills and better animations. They core was good. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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5/08/12 1:13:34 AM#159
Originally posted by astoria This |
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5/08/12 1:17:02 AM#160
As others have mentioned, after having played both Darkfall and Mortal Online, I find it more credible to say "extremely difficult to do well" rather than "not possible." |
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