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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Headline: Elder Scrolls Online - The most negatively received "reveal" in MMORPG history

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  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/06/12 7:03:52 AM#101
Originally posted by TROLL_HARD
Originally posted by Chrome1980
Open dungeons feature of tes feature of teso

Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.

Don't cloud the issue with facts.

 

Spoiler: This is meant as a joke.

 

We want to do a pre-emptive hate-bomb to express our feelings of hurt and grief over SWTOR.

Just had to be done..... i am sick of people exaggerating that TESO is nothing like TES games and that EVERYTHING that makes TESO an ES game has been removed.

 

 

 
-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
  Mike-McQueen

Novice Member

Joined: 10/30/05
Posts: 248

5/06/12 7:06:27 AM#102
By not making an FPS sandbox out of this they've already lost me and I've been playing TES since daggerfall. It's really sad actually. Really sad.

I'm a unique and beautiful snowflake.

  IAmMMO

Apprentice Member

Joined: 5/17/08
Posts: 1330

5/06/12 7:12:12 AM#103

It looks like starting in 2007  might have something to do with their lack of vision and willingness to use ES in name only to make a ES wow clone.  Players want a MMO world to live in, not jump through mini game hoops with a story slapped on the front. Everquest Next looks like it may the the sleeper game changer people are waiting for. A world to live in, not themepark.

  gilgamesh42

Novice Member

Joined: 11/16/09
Posts: 316

.........

5/06/12 7:47:46 AM#104
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42

they took away everything that made it elder scrolls without those things their game becomes the hallmark of  generic

fantasythemes the only thing its missng to make it the most generic thing since wow is dwarfs (which they'll probably add eventually)

these lazy developers keep going  back to the same copy and paste method (bioware, ZeniMax) while the guy there trying to copy (blizzard) is moving forward  with their new game but these dodo birds keep jumping off the cliff

Exaggerate some more please. 

exaggerate? based on current information no,no i did not

Yes you are exaggerating. I too have read the features list....

Open dungeons feature of tes feature of teso
Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.


1)hurhur elite mobs in a cave  cuz no way they put raids in open areas without making them  pvp safe zones

2)ever play everquest 2 or  ton of other games(with the same thing) when you find a new area you  get a bit of exp and a achievement

3) maybe it will be interesting but most likely it will be some generics quest with some special gear at the end

4) omg thank goodness oh wait it will most likely just be  some silly 1% extra health buff crap 

5) they already said it wont be action based combat and since when was sprinting  something worth noting?

6) custamisible lightsabers now in black soul stone

7) now your trolling is getting silly  it was even said that the game will be lvl based zones aka you will be playing in the same place for 5 lvls then moving on to the next zone rinse repeat btw 

non linear gameplay wtf?  THE DUDE EVEN SAID IT WAS GOING TO BE WORLD OF WARCRAFT  ~.~ stupid chump troll

 

gtfo nub  elder scrolls without the sandbox is not elder scrolls its wow in an elder scrolls skin just like swtor was wow in a starwars skin

  Jakard

Apprentice Member

Joined: 11/19/06
Posts: 417

5/06/12 7:55:08 AM#105

I don't even know what to say. Most of us knew that this game was going to be announced before it actually was. So, the fact that Elder Scrolls is going to be an MMO is no surprise to me. Here's the thing about it being it's reception being negative.

These forums are without a doubt, the most cynical, biased forums I've evr been a part of (and I really like it here). For the longest time, if the game wasn't Guild Wars 2, then it pretty much got bashed for... well... for not being Guild Wars 2. The turth is, there really isn't enough information to be negative or positive about this game yet. All we have is a few screen shots and very little information. At this point, haters are going to hate, I think.

Let us take a deep breath and see what the coming months bring us before we make a judgement. However, I think part of the fear is that they have been hugely successful in the single-player RPG genre and haver little to no experience with an MMO and the last time we went through that was with a game called The Old Republic that didn't quite live up to our lofty expectations and honestly, JBJioware had shown their lack of experience in a number of areas when it comes to creating an MMO. With that said, we can't be too negative or too positive because we just don't know how it's going to play out but I don't think we need to hate the game without knowing much of anything about it.

  toddze

Novice Member

Joined: 8/02/08
Posts: 2203

I am not a hater, I call it like I see it.

5/06/12 7:55:40 AM#106
Originally posted by IAmMMO

It looks like starting in 2007  might have something to do with their lack of vision and willingness to use ES in name only to make a ES wow clone.  Players want a MMO world to live in, not jump through mini game hoops with a story slapped on the front. Everquest Next looks like it may the the sleeper game changer people are waiting for. A world to live in, not themepark.

If we are putting our hopes in an SOE game........... God help us all, we are doomed.

I still think Archeage has the best chance to give us something thats somewhat different.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  toddze

Novice Member

Joined: 8/02/08
Posts: 2203

I am not a hater, I call it like I see it.

5/06/12 8:04:49 AM#107
Originally posted by Jakard

I don't even know what to say. Most of us knew that this game was going to be announced before it actually was. So, the fact that Elder Scrolls is going to be an MMO is no surprise to me. Here's the thing about it being it's reception being negative.

These forums are without a doubt, the most cynical, biased forums I've evr been a part of (and I really like it here). For the longest time, if the game wasn't Guild Wars 2, then it pretty much got bashed for... well... for not being Guild Wars 2. The turth is, there really isn't enough information to be negative or positive about this game yet. All we have is a few screen shots and very little information. At this point, haters are going to hate, I think.

Let us take a deep breath and see what the coming months bring us before we make a judgement. However, I think part of the fear is that they have been hugely successful in the single-player RPG genre and haver little to no experience with an MMO and the last time we went through that was with a game called The Old Republic that didn't quite live up to our lofty expectations and honestly, JBJioware had shown their lack of experience in a number of areas when it comes to creating an MMO. With that said, we can't be too negative or too positive because we just don't know how it's going to play out but I don't think we need to hate the game without knowing much of anything about it.

uh the official TES forums are up in arms as well, its not just MMORPG.com forums. 

Yes there is enough information, when a game blanantly comes out and says its aiming at playing like WoW, guess what we all know what that entails even if you have never played WoW like myself. I have played its multiple clones, I dont want to play another wow clone. Especially one where the IP being made into a wow clone has no position being that type of gameplay. I want to play a new MMO not a reskinned version with a minor tweak or two. I hope this game crashes and burns so maybe developers will start developing MMO's again and not copy and pasting them.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  gilgamesh42

Novice Member

Joined: 11/16/09
Posts: 316

.........

5/06/12 8:07:49 AM#108

as long as its not made by sellouts it will probably be ok

 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

5/06/12 8:14:41 AM#109

-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"

What if I don't WANT to be Emperor? What if I just want to be fisher? Or farmer? Or Paladin? Or hunter in the wood? Or some old mage?

-Visually it looks like other Hero Engine MMOs like SWTOR

Yuck. :(

-There will be no player housing

VERY VERY bad idea!

-There will be no NPC romances or marriage

Why not? They are fun.

-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.

Sounds good and refreshing/new.

-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel

Sad, I always loved to support the Empire.

-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him

Let me get this straight: by some unfortunate accident I am immortal now, but my quest is to be mortal again? Whoa? If Molag Bal made me immortal, maybe I should rather join him! ;)

-Hitting the level cap takes about 120 hours

Ok, and what do I do after 12 days??

-Each faction has their own leveling content

Ok thats certainly a bonus. ^^

-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital

Bizzare and just so wrong on so many levels.

-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP

Sounds like the endgame of SWTOR. YUCK :(

-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar

Sounds good to me.

-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

Hmmm... I have a hard time imagening a MMO without aggro mechanic. How can people cooperate meaningful without it?

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1926

5/06/12 8:29:39 AM#110

I think this forum post covers it. . . look what happened to Fallout. . and it was a success.  Not saying I like it but deep down we all know we are no longer the target audience :)

 

http://forums.bethsoft.com/topic/1372327-ok-what-is-happening-in-zenimax-in-this-precise-moment/page__view__findpost__p__20739138

Wa min God! Se æx on min heafod is!

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/06/12 8:50:28 AM#111
Originally posted by Aethaeryn

I think this forum post covers it. . . look what happened to Fallout. . and it was a success.  Not saying I like it but deep down we all know we are no longer the target audience :)

 

http://forums.bethsoft.com/topic/1372327-ok-what-is-happening-in-zenimax-in-this-precise-moment/page__view__findpost__p__20739138

And I can pull out Fallout Tactics and Fallout Brotherhood Of Steel to counter this argument.

What was the success in F3 was sticking to the -core- concept of Fallout and then translating it to first person without loosing too much. Sure a few things got removed and the scale of the world was severely limited but the core concepts stayed the same.

F3 is very much a fallout game, not the best one, but still true to its line of predecessors.

The core concept in F:BoS and Tactics however was violated, and hence it completely tanked, and nobody likes to talk about them anymore. The funny thing is, most people agree that Tactics actually is a -decent- tactics game, its just not a good Fallout game.

The same is happening here.

TESO will no doubt be a -decent- MMO, just not a TES game, and should not have the TES name on the cover.

 

PS: i guarantee now that since ZeniMax now won the Fallout Online lawsuit and they hold all the rights to Fallout, we will also see a similar treatment to Fallout.

I'm giving it 2 years and there will be Fallout Online. At least there the return to 3rd person, click-target, methodic, tactical combat would actually make sense.

PPS: this trend i've seen in every recent MMO, everything is fucking backwards. STO in stead of having methodical submarine-like combat like the TV-series and movies opted for twitchy crap with direct controls. while the ground-combat is tab-target whack-a-mole fest.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/06/12 8:59:25 AM#112
Hmmm how did people cooperate in gw1 with no agro mechanic
  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

5/06/12 9:00:52 AM#113
Originally posted by toddze
Originally posted by Jakard

I don't even know what to say. Most of us knew that this game was going to be announced before it actually was. So, the fact that Elder Scrolls is going to be an MMO is no surprise to me. Here's the thing about it being it's reception being negative.

These forums are without a doubt, the most cynical, biased forums I've evr been a part of (and I really like it here). For the longest time, if the game wasn't Guild Wars 2, then it pretty much got bashed for... well... for not being Guild Wars 2. The turth is, there really isn't enough information to be negative or positive about this game yet. All we have is a few screen shots and very little information. At this point, haters are going to hate, I think.

Let us take a deep breath and see what the coming months bring us before we make a judgement. However, I think part of the fear is that they have been hugely successful in the single-player RPG genre and haver little to no experience with an MMO and the last time we went through that was with a game called The Old Republic that didn't quite live up to our lofty expectations and honestly, JBJioware had shown their lack of experience in a number of areas when it comes to creating an MMO. With that said, we can't be too negative or too positive because we just don't know how it's going to play out but I don't think we need to hate the game without knowing much of anything about it.

uh the official TES forums are up in arms as well, its not just MMORPG.com forums. 

Yes there is enough information, when a game blanantly comes out and says its aiming at playing like WoW, guess what we all know what that entails even if you have never played WoW like myself. I have played its multiple clones, I dont want to play another wow clone. Especially one where the IP being made into a wow clone has no position being that type of gameplay. I want to play a new MMO not a reskinned version with a minor tweak or two. I hope this game crashes and burns so maybe developers will start developing MMO's again and not copy and pasting them.

Then don't play a WoW clone, the rest of us will and will likely enjoy it if well made.  The problem with some of the past "WoW Clones" was that they didn't clone WoW well enough.  We get it, people like you can't stand anything that is "Popular".  If they make a good game based on WoW mechanics, then I'll be quite content.  Hopefully raiding won't be the only worthwhile endeavor at end game.  Even if it does, I managed to enjoy WoW for several years without doing a single raid.  Alts are a casual gamer's best tool to combat end games that are built to exclude us.

There are plenty of action oriented games coming down the pike to tickle your fancy, including the current Tera and imminent GW2 / The Secret World.

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/06/12 9:03:51 AM#114
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42

they took away everything that made it elder scrolls without those things their game becomes the hallmark of  generic

fantasythemes the only thing its missng to make it the most generic thing since wow is dwarfs (which they'll probably add eventually)

these lazy developers keep going  back to the same copy and paste method (bioware, ZeniMax) while the guy there trying to copy (blizzard) is moving forward  with their new game but these dodo birds keep jumping off the cliff

Exaggerate some more please. 

exaggerate? based on current information no,no i did not

Yes you are exaggerating. I too have read the features list....

Open dungeons feature of tes feature of teso
Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.


1)hurhur elite mobs in a cave  cuz no way they put raids in open areas without making them  pvp safe zones

2)ever play everquest 2 or  ton of other games(with the same thing) when you find a new area you  get a bit of exp and a achievement

3) maybe it will be interesting but most likely it will be some generics quest with some special gear at the end

4) omg thank goodness oh wait it will most likely just be  some silly 1% extra health buff crap 

5) they already said it wont be action based combat and since when was sprinting  something worth noting?

6) custamisible lightsabers now in black soul stone

7) now your trolling is getting silly  it was even said that the game will be lvl based zones aka you will be playing in the same place for 5 lvls then moving on to the next zone rinse repeat btw 

non linear gameplay wtf?  THE DUDE EVEN SAID IT WAS GOING TO BE WORLD OF WARCRAFT  ~.~ stupid chump troll

 

gtfo nub  elder scrolls without the sandbox is not elder scrolls its wow in an elder scrolls skin just like swtor was wow in a starwars skin

You are angry because i proved you wrong? you said EVERYTHING that makes TESO an ES game has been removed. Just suck it up and accept that you are wrong.  TESO is not even close to what you call a WOW clone.

But i am glad i contributed towards your mental breakdown. By the way the features i posted are all in ES series, your counter argment is silly because i could care less if they are already in other MMOS, the point of my post was to show that features of ES are infact being used in TESO.

Weak really, try again.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

5/06/12 9:07:00 AM#115
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42

they took away everything that made it elder scrolls without those things their game becomes the hallmark of  generic

fantasythemes the only thing its missng to make it the most generic thing since wow is dwarfs (which they'll probably add eventually)

these lazy developers keep going  back to the same copy and paste method (bioware, ZeniMax) while the guy there trying to copy (blizzard) is moving forward  with their new game but these dodo birds keep jumping off the cliff

Exaggerate some more please. 

exaggerate? based on current information no,no i did not

Yes you are exaggerating. I too have read the features list....

Open dungeons feature of tes feature of teso
Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.


1)hurhur elite mobs in a cave  cuz no way they put raids in open areas without making them  pvp safe zones

2)ever play everquest 2 or  ton of other games(with the same thing) when you find a new area you  get a bit of exp and a achievement

3) maybe it will be interesting but most likely it will be some generics quest with some special gear at the end

4) omg thank goodness oh wait it will most likely just be  some silly 1% extra health buff crap 

5) they already said it wont be action based combat and since when was sprinting  something worth noting?

6) custamisible lightsabers now in black soul stone

7) now your trolling is getting silly  it was even said that the game will be lvl based zones aka you will be playing in the same place for 5 lvls then moving on to the next zone rinse repeat btw 

non linear gameplay wtf?  THE DUDE EVEN SAID IT WAS GOING TO BE WORLD OF WARCRAFT  ~.~ stupid chump troll

 

gtfo nub  elder scrolls without the sandbox is not elder scrolls its wow in an elder scrolls skin just like swtor was wow in a starwars skin

Maybe if you people could financially support your sandbox games better, they'd make more of them.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

5/06/12 9:11:10 AM#116
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42

they took away everything that made it elder scrolls without those things their game becomes the hallmark of  generic

fantasythemes the only thing its missng to make it the most generic thing since wow is dwarfs (which they'll probably add eventually)

these lazy developers keep going  back to the same copy and paste method (bioware, ZeniMax) while the guy there trying to copy (blizzard) is moving forward  with their new game but these dodo birds keep jumping off the cliff

Exaggerate some more please. 

exaggerate? based on current information no,no i did not

Yes you are exaggerating. I too have read the features list....

Open dungeons feature of tes feature of teso
Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.


1)hurhur elite mobs in a cave  cuz no way they put raids in open areas without making them  pvp safe zones

2)ever play everquest 2 or  ton of other games(with the same thing) when you find a new area you  get a bit of exp and a achievement

3) maybe it will be interesting but most likely it will be some generics quest with some special gear at the end

4) omg thank goodness oh wait it will most likely just be  some silly 1% extra health buff crap 

5) they already said it wont be action based combat and since when was sprinting  something worth noting?

6) custamisible lightsabers now in black soul stone

7) now your trolling is getting silly  it was even said that the game will be lvl based zones aka you will be playing in the same place for 5 lvls then moving on to the next zone rinse repeat btw 

non linear gameplay wtf?  THE DUDE EVEN SAID IT WAS GOING TO BE WORLD OF WARCRAFT  ~.~ stupid chump troll

 

gtfo nub  elder scrolls without the sandbox is not elder scrolls its wow in an elder scrolls skin just like swtor was wow in a starwars skin

You are angry because i proved you wrong? you said EVERYTHING that makes TESO an ES game has been removed. Just suck it up and accept that you are wrong.  TESO is not even close to what you call a WOW clone.

But i am glad i contributed towards your mental breakdown. By the way the features i posted are all in ES series, your counter argment is silly because i could care less if they are already in other MMOS, the point of my post was to show that features of ES are infact being used in TESO.

Weak really, try again.

You forgot the most important ES feature that they are removing. Complete freedom to do what I want. By locking the races to factions and adding classes they removed the most important feature from an ES game. The things you listed are not what makes an ES game.

Oh and Oblivion and Skyrim do not have a huge world. Daggerfall has a huge world. Morrowind a soso world. 

  Aethaeryn

Advanced Member

Joined: 2/14/10
Posts: 1926

5/06/12 9:13:52 AM#117
Originally posted by AdamTM
Originally posted by Aethaeryn

I think this forum post covers it. . . look what happened to Fallout. . and it was a success.  Not saying I like it but deep down we all know we are no longer the target audience :)

 

http://forums.bethsoft.com/topic/1372327-ok-what-is-happening-in-zenimax-in-this-precise-moment/page__view__findpost__p__20739138

And I can pull out Fallout Tactics and Fallout Brotherhood Of Steel to counter this argument.

What was the success in F3 was sticking to the -core- concept of Fallout and then translating it to first person without loosing too much. Sure a few things got removed and the scale of the world was severely limited but the core concepts stayed the same.

F3 is very much a fallout game, not the best one, but still true to its line of predecessors.

The core concept in F:BoS and Tactics however was violated, and hence it completely tanked, and nobody likes to talk about them anymore. The funny thing is, most people agree that Tactics actually is a -decent- tactics game, its just not a good Fallout game.

The same is happening here.

TESO will no doubt be a -decent- MMO, just not a TES game, and should not have the TES name on the cover.

 

PS: i guarantee now that since ZeniMax now won the Fallout Online lawsuit and they hold all the rights to Fallout, we will also see a similar treatment to Fallout.

I'm giving it 2 years and there will be Fallout Online. At least there the return to 3rd person, click-target, methodic, tactical combat would actually make sense.

PPS: this trend i've seen in every recent MMO, everything is fucking backwards. STO in stead of having methodical submarine-like combat like the TV-series and movies opted for twitchy crap with direct controls. while the ground-combat is tab-target whack-a-mole fest.

Very valid points.  I just don't think the game will fail because it is not a TES with online components.  I think it will fail because the market is saturated with games like the one they are making.

 

I am starting to believe it is indeed all about box sales.

Wa min God! Se æx on min heafod is!

  timeraider

Novice Member

Joined: 3/20/11
Posts: 554

5/06/12 9:15:42 AM#118

im no fanboy, nor a guy who likes raging..im yust an media/game design student in holland and its my opinion that Elder Scrolls mostly depends on features and the ambience of their singleplayer games...

i wont say itll be a bad game, cuz who know how good itll be...but atm i feel as if they see some mmo companies raise loads of support and money and think theyll earn way more money by going online..

i would tell them to stuck with singleplayer...thats what its best at and thats where its ruling for as long as they kept making those games. 

  Chrome1980

Novice Member

Joined: 4/14/12
Posts: 523

5/06/12 9:16:25 AM#119
Originally posted by Connmacart
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
Originally posted by gilgamesh42

they took away everything that made it elder scrolls without those things their game becomes the hallmark of  generic

fantasythemes the only thing its missng to make it the most generic thing since wow is dwarfs (which they'll probably add eventually)

these lazy developers keep going  back to the same copy and paste method (bioware, ZeniMax) while the guy there trying to copy (blizzard) is moving forward  with their new game but these dodo birds keep jumping off the cliff

Exaggerate some more please. 

exaggerate? based on current information no,no i did not

Yes you are exaggerating. I too have read the features list....

Open dungeons feature of tes feature of teso
Just wander off and find objectives, secret places, quests etc. feature of tes feature of teso
Levels feature of both games
Theif, mage, fighter guilds & dark brotherhood to join feature of both games
Star sign stones - feature of both games
Blocking / sprinting & stamina bar in combat - feature of both games
Soul stones and enchanting - feature of both games
Huge world - feature of both games

Non linear gampe play and world design feature of both games.

So nope not EVERYTHING is removed from TESO.


1)hurhur elite mobs in a cave  cuz no way they put raids in open areas without making them  pvp safe zones

2)ever play everquest 2 or  ton of other games(with the same thing) when you find a new area you  get a bit of exp and a achievement

3) maybe it will be interesting but most likely it will be some generics quest with some special gear at the end

4) omg thank goodness oh wait it will most likely just be  some silly 1% extra health buff crap 

5) they already said it wont be action based combat and since when was sprinting  something worth noting?

6) custamisible lightsabers now in black soul stone

7) now your trolling is getting silly  it was even said that the game will be lvl based zones aka you will be playing in the same place for 5 lvls then moving on to the next zone rinse repeat btw 

non linear gameplay wtf?  THE DUDE EVEN SAID IT WAS GOING TO BE WORLD OF WARCRAFT  ~.~ stupid chump troll

 

gtfo nub  elder scrolls without the sandbox is not elder scrolls its wow in an elder scrolls skin just like swtor was wow in a starwars skin

You are angry because i proved you wrong? you said EVERYTHING that makes TESO an ES game has been removed. Just suck it up and accept that you are wrong.  TESO is not even close to what you call a WOW clone.

But i am glad i contributed towards your mental breakdown. By the way the features i posted are all in ES series, your counter argment is silly because i could care less if they are already in other MMOS, the point of my post was to show that features of ES are infact being used in TESO.

Weak really, try again.

You forgot the most important ES feature that they are removing. Complete freedom to do what I want. By locking the races to factions and adding classes they removed the most important feature from an ES game. The things you listed are not what makes an ES game.

Oh and Oblivion and Skyrim do not have a huge world. Daggerfall has a huge world. Morrowind a soso world. 

I disagree on worl size of Morrowind being so so. yes daggerfall is huge but Morrowing with its two expansions combined is a lot bigger than Skyrim and Oblivion. Moreover, ES series is ever expanding and MMOS even have more potential to keep expanding the size of the world.

Again, if say 10 features out of 20 are missing that makes TESO an ES game it is still an ES game...i have said this many time before, those missing 10 features could have zero appeal to me, just like how the other 10 features might have zero appeal to you.

Game is still more than a year away from release and nothing with MMO when it coems to features is set in stone.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

5/06/12 9:21:18 AM#120
Originally posted by Chrome1980
Originally posted by Connmacart
Originally posted by Chrome1980
Originally posted by gilgamesh42
Originally posted by Chrome1980
snip

You forgot the most important ES feature that they are removing. Complete freedom to do what I want. By locking the races to factions and adding classes they removed the most important feature from an ES game. The things you listed are not what makes an ES game.

Oh and Oblivion and Skyrim do not have a huge world. Daggerfall has a huge world. Morrowind a soso world. 

I disagree on worl size of Morrowind being so so. yes daggerfall is huge but Morrowing with its two expansions combined is a lot bigger than Skyrim and Oblivion. Moreover, ES series is ever expanding and MMOS even have more potential to keep expanding the size of the world.

Again, if say 10 features out of 20 are missing that makes TESO an ES game it is still an ES game...i have said this many time before, those missing 10 features could have zero appeal to me, just like how the other 10 features might have zero appeal to you.

Game is still more than a year away from release and nothing with MMO when it coems to features is set in stone.

That is only true if all features are equal and they are not. you can have 19 of the 20 features, but if the most important one is missing it will not be the same. You can recreate a Ferrari to the very last detail, but if it lacks the accompaning engine it will not be the same regardless of how much the same it looks.

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