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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » World of Warcraft sucks because I can't build armies and bases...

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92 posts found
  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 169

 
OP  5/04/12 6:08:28 PM#21
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

 

 

 

 

 

 

 

 

 

 

 

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

5/04/12 6:08:43 PM#22

This thing just isn't TES at all in any way from what I see. I don't know why someone would expect it to carry the living breathing world title when it just takes everything else off the table that made TES so awesome for so long for me.

 

You are basically saying, "Wait guys, you are looking at the wrong things! Look at the world and the systems in place that make  previous TES games great!"

 

But really, I look at the screens and what they wrote about the game in that article and I don't see this great TES world you are talking about.

SWTOR is the greatest mmo ever!

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

5/04/12 6:11:28 PM#23
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

SWTOR is the greatest mmo ever!

  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 236

Remember

5/04/12 6:13:06 PM#24

My only hope in reading the thousands of posts that have flooded every website with any content on RPGs or MMOs over what ESO should or should not be is:  Please don't let anyone at any part of ZeniMax read any of this crap.  Just isolate them from the rest of the world and let them use their best judgement to make this game.  They have proven themselves over and over again when it comes to making great games, and if they just stick to using their own judgement, this is going to be one of the best games ever made.

  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 169

 
OP  5/04/12 6:14:38 PM#25
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5125

5/04/12 6:14:43 PM#26

actuallly everything that the orginal poster is saying fans complain about I am in 100% on board with.

When I think of elder scrolls here is exactly what I think of right off the bat.

large world in 3rd person with no tab targetting, skill based and I dont have to do quests to make progress. I am just glad other fans agree.

 

This is 2012 for f7ck sake where are all our virtual realities? oh wait I know dont tell me.

second life 16

Correlation does not imply causation

  User Deleted
5/04/12 6:15:22 PM#27

Bethesda is my favorite game maker. You often hear the combat in their games described as clunky. I guess it is the game taken as a whole package that makes them great games. And no more Skooma for you my friend.

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

5/04/12 6:15:34 PM#28

Apparently we should take out more actual role playing elements and insert as many elemtns from as many other games as we can.  After civilziation and war games, lets try sports and action games. 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

5/04/12 6:17:00 PM#29
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

You mean the fast switch where it pauses the game while you select either a weapon or spell?

 

No, those are not hotbars.

SWTOR is the greatest mmo ever!

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

5/04/12 6:18:48 PM#30
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

 

 

So does the ability to tab target.  These things are the least of any real elder scroll fans concerns.  The main thing is the ability to go anywhere and have the world level around you.  It's the idea of being able to travel a world and find various quests and adventures.  

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/04/12 6:20:24 PM#31

The quotes "The game will also use a hotbar to activate skills like many classic MMOs and will vissually resemble other current online multiplayer games, including "Star Wars: The Old Republic." and "The combat system will not play out in real time." Sound pretty damn boring to me.

@Kokushibyou

Last I checked, they had no MMO experience. Sounds a lot like Bioware. Good track record for single player RPGs, but MMOs?

  dontadow

Novice Member

Joined: 12/29/03
Posts: 1045

5/04/12 6:23:14 PM#32
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

You mean the fast switch where it pauses the game while you select either a weapon or spell?

 

No, those are not hotbars.

Sweet mods,  you can do everytrhing with.  Tab browsing is small potatoes, and an actual improvement over the foreverclunky interface that has hampered the series.  No one plays skyrim for the action or combat.  It's the infinite exploration that is its drawing point.  The heavy customization.  The fact that if i choose i can venture to any city find adventure and have a good time.  

i use to joke that elder scroll games was an MMO for people who hate playing with jerks. 

  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 169

 
OP  5/04/12 6:25:09 PM#33
Originally posted by Kelthius

The quotes "The game will also use a hotbar to activate skills like many classic MMOs and will vissually resemble other current online multiplayer games, including "Star Wars: The Old Republic." and "The combat system will not play out in real time." Sound pretty damn boring to me.

@Kokushibyou

Last I checked, they had no MMO experience. Sounds a lot like Bioware. Good track record for single player RPGs, but MMOs?

Quote tells ya nothing on how the games combat system plays.

It will have a hotbar to activate skills, it will look like current MMO's, and the combat system will not play out in real time (Which I assume is there way of saying, it has tab targetting)

It doesn't say how the combat system works, as in On Next Target abilities, or Base GCD like I said.

 

 

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2062

5/04/12 6:25:32 PM#34

lol imagine playing a TES game with tab targetting, what a joke.

 

And why are there so many people who clearly don't even like TES games posting here?  You can't possibly enjoy TES and think this project sounds good.

  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 169

 
OP  5/04/12 6:27:46 PM#35
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

You mean the fast switch where it pauses the game while you select either a weapon or spell?

 

No, those are not hotbars.

 

Yes, that is a hotbar mate, You have abilities in a docking point (Aka a hotbar).

If ya don't think it's a hotbar, try using your Fire spell without having it in the docking point, or your bow from your bag.

 

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  Xsorus

Advanced Member

Joined: 10/20/05
Posts: 169

 
OP  5/04/12 6:28:54 PM#36
Originally posted by adam_nox

lol imagine playing a TES game with tab targetting, what a joke.

 

And why are there so many people who clearly don't even like TES games posting here?  You can't possibly enjoy TES and think this project sounds good.

 

I have 281 Hours played in Skyrim.

 

 

https://www.youtube.com/user/Xsorus/videos

Guild Wars 2 Ranger Video's

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

5/04/12 6:28:58 PM#37
Originally posted by dontadow
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

You don't like Skyrim combat and prefer WoW combat.

 

Cool with me.

 

I'm going to quote this guy, because he sums up the level of stupid i'm talking about.

Now here is a lesson on game mechanics.

What part of this game screams "WoW combat" to you? let me guess, "The game has a hotbar therefor it must be WoW Combat"

Only having a hotbar is not related to WoW combat at all, There have been a CRAP ton of MMO's with Hotbars that have absolutely no comparison to WoW in combat mechanics.

I'll use an example, Dark Age of Camelot, Has a hotbar, came out before WoW, plays absolutely nothing like WoW in terms of Combat.

Because having a hotbar is nothing more then the docking point for your abilities itself, not the actual way combat works.

In DAOC case, the game didn't have a "GCD" like WoW's GCD, your GCD was basically the speed at which your weapon swung, Meaning a Fast weapon went off faster then a slow weapon, and since all combat styles in the game were basically on next attack abilities similar to the original Heroic Strike in WoW, it gave a more fluid combat appearance to DAOC.

WoW went with a base GCD, and simply made abilities itself separate from the Auto Attacks that your character was doing.

UO is another example of a game with a GCD attached to he weapon itself, a Dagger or Kryss in UO swung faster then a Halberd, Though the game itself did not have actual weapon styles (you still could put actual spell icons on your screen though since that was the closest thing to abilities similar to WoW/DAOC)

So when I read a post about ESO, and i see the game will have hotbars, that absolutely tells me nothing about the games combat mechanics at all, or if it's like DAOC or WoW.

I can tell that it's got a system built around something similar to GW2, with a Small Hotbar, your Weapons determining your main abilities, and a Morale Ability type system from Warhammer Online.

But i can't tell if it plays more like DAOC or WoW based simply on the Hotbar combat.

To determine if the game plays like WoW, i'm going to need to know if its base GCD or a GCD based off Weapon Swings and next attacks.

As for prefering WoW combat over Skyrim combat, any day of the week in a competive PvP world I would choose WoW combat over Skyrim Combat.

There is nothing remotely skillful or interesting about Skyrim Combat.. and that's fine, because Skyrims Combat system wasn't what made the game great.

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

You mean the fast switch where it pauses the game while you select either a weapon or spell?

 

No, those are not hotbars.

Sweet mods,  you can do everytrhing with.  Tab browsing is small potatoes, and an actual improvement over the foreverclunky interface that has hampered the series.  No one plays skyrim for the action or combat.  It's the infinite exploration that is its drawing point.  The heavy customization.  The fact that if i choose i can venture to any city find adventure and have a good time.  

i use to joke that elder scroll games was an MMO for people who hate playing with jerks. 

I love Elder Scrolls games. And I always mod them to hell and back. I've played them basically since Daggerfall which was just stupid amazing at the time.

 

I agree that the combat isn't the best part about the games. And I can understand why this guy prefers WoW-like combat over it. My very first post says, "that's cool with me." But I don't understand what he takes away from what we've seen that could mean it's going to be this amazing gameworld with a living breathing world like you see in TES games.

 

Look at the right things! You're focusing on the wrong things!

 

Well, how about you show me the evidence of the right things instead of using previous TES games as the backbone for why this game will be great. Because from what I've seen, it looks like SWTOR or WoW in many, many ways.

SWTOR is the greatest mmo ever!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/04/12 6:29:06 PM#38
Originally posted by Kelthius

The quotes "The game will also use a hotbar to activate skills like many classic MMOs and will vissually resemble other current online multiplayer games, including "Star Wars: The Old Republic." and "The combat system will not play out in real time." Sound pretty damn boring to me.

@Kokushibyou

Last I checked, they had no MMO experience. Sounds a lot like Bioware. Good track record for single player RPGs, but MMOs?

no they only built Ultima Online and Dark Age of Camelot, bunch of amateurs

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/04/12 6:30:45 PM#39
Originally posted by Xsorus
Originally posted by Kelthius

The quotes "The game will also use a hotbar to activate skills like many classic MMOs and will vissually resemble other current online multiplayer games, including "Star Wars: The Old Republic." and "The combat system will not play out in real time." Sound pretty damn boring to me.

@Kokushibyou

Last I checked, they had no MMO experience. Sounds a lot like Bioware. Good track record for single player RPGs, but MMOs?

Quote tells ya nothing on how the games combat system plays.

It will have a hotbar to activate skills, it will look like current MMO's, and the combat system will not play out in real time (Which I assume is there way of saying, it has tab targetting)

It doesn't say how the combat system works, as in On Next Target abilities, or Base GCD like I said.

 

 

 

It Sounds a lot like GW2 and TSW combat wise.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

5/04/12 6:30:55 PM#40
Originally posted by Xsorus
Originally posted by colddog04
Originally posted by Xsorus
Originally posted by colddog04

Huh.

 

Yeah, you're right. I'm am breaking new ground in stupidity by thinking that tab-targeting and hotbars is more similar to WoW than it is to Skyrim.

 

But the red is the best part. Because I was exactly correct.

 

You realize that Hotbars exist in Skyrim right? You know how you select your Left and Right Mouse button and what abilities you use in shot slots (For example, a Sword/Shield, or Ice Spell/Lightning Spell)

That's a bloody hotbar..

You mean the fast switch where it pauses the game while you select either a weapon or spell?

 

No, those are not hotbars.

 

Yes, that is a hotbar mate, You have abilities in a docking point (Aka a hotbar).

If ya don't think it's a hotbar, try using your Fire spell without having it in the docking point, or your bow from your bag.

Just no.

SWTOR is the greatest mmo ever!

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