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5/04/12 5:49:22 PM#61
Originally posted by jiveturkey12 Just for the record Rift is not using Hero Engine but a modified version of the Gamebryo engine. I'd also say hold judgement, they said they will present the game in June at E3 and August at Gamescom, even if it is trailers we can get a taste of what it will be like. |
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5/04/12 5:50:10 PM#62
Here are a few MMOs built or being built on the Hero Engine, with links to their MMORPG.com pages (apart from Dominus, where I link to the official website):
Released:
No introduction necessary, I guess. :)
Released But Shut Down:
Shut Down During Testing Phase:
Was a steampunk game in Victorian setting. More about social interaction.
Seemed to be going for quite some of the points a lot of MMO fans here have been asking: sci-fi MMO with mostly player driver wrold, 3-faction PVP, with some SWG-like touches. Seemed to be at a really early stage of development when cancelled.
In Production:
probably in too early a stage of production
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Originally posted by solarine Thanks! Hopefully this will at least garner some better response now that people can see Hero Engines obvioulsly stellar Track record! |
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5/04/12 5:55:46 PM#64
All your graphics are made of plastic. hero engine gogogo.
And gamebryo is better than hero for sure (its not even an arguement hero is like a poorly coded bad graphic engine ready in a box). But i don't much care for gamebryo. Notice games that make head way in combat, graphics , even style are most often custom or heavy modified engines. Its actually a good indicator if an mmo will be good, did they mod the engine? Why does this matter? Because it measn the devlopers had a vision early on, (io. not peice meal) "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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5/04/12 6:39:39 PM#65
Originally posted by jiveturkey12
I'm not defending the hero engine specifically, just saying what I would have said no matter which engine was in question. It's the label "MMORPG" which defines these games, it's like some unwritten law that you need to clone the basic formula and drop in one or two feature of your own and then tell everyone how awesome your game is regardless of the IP and lore at hand, regardless of the engine or any other tech involved. It does not have to be like that but there seems to be no end to it. |
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5/04/12 6:51:12 PM#66
Maybe when you want to focus your development time on story and voice overs you take short cuts like buying a game engine instead of making your own.
It also allows a less skilled or talented development house to get by and rush some content out the door. To me it's a vote of no confidence on their own programmers or a statement of where they think most of their money should be going. They've already said they aren't capable of doing housing. That's probably because it would require actual programming.
I'm not going to get the least bit excited or hyped about this game. I've been down that road too many times now.
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5/04/12 7:35:39 PM#67
im sorry but there is no way a hero engine game can run as well as a inhouse engine game or a unreal/crytek engine. hero engine is designed for ease of use. it is like java inhouse/unreal/cyrtek is designed for performance. it is like C
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5/04/12 7:36:18 PM#68
Why does news about this game keep getting worse by the hour.. Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW. |
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5/05/12 5:09:59 AM#69
Originally posted by jiveturkey12 So you are telling us all those games are bad and shut down because of hero engine? you should have stopped after making sily OP but you cointinue to embarrass yourself. |
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5/05/12 5:47:10 AM#70
Originally posted by Chrome1980 No, but the Hero engine did not start in a great place and has aged badly. More importantly, the style of graphics that Hero provides is not suited to an elder scrolls game i.e renowed for being atmospheric and aiming for the realistic end of the market.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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5/05/12 5:49:47 AM#71
Originally posted by Bladestrom Check repopulation, Hero Engine is capable of providing atmospheric environments. However. The Elder Scroll games have never been about graphics. |
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5/05/12 6:19:55 AM#72
While there are certain graphics characteristics about an engine used, they do not dictate the art style. Look at Warhammer and TES series. They both use same engine. |
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5/05/12 6:23:21 AM#73
Originally posted by jiveturkey12 Yup, I agree. Was excited until I saw "Hero Engine". Keep moving...nothing to see here. |
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5/05/12 6:40:26 AM#74
Originally posted by Gdemami
I'm no expert on this, but I think one of the major issues with the Hero Engine's graphical capabilities is that it's really made for smaller enclosed areas, linear paths, and that sort of zone design. From what I understand, it doesn't render wide open landscapes very well. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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5/05/12 6:48:13 AM#75
If only people took some time instead of creating a topic as soon as they have something on there mind this forum would be alot better.
Dont just look at SWTOR ur like swtor failed and that was on the hero engine so everything else will also fail on it. Just look what the hero engine can do, to make it easy for you there are even OLD videos on youtube when you type hero engine landscapes made by people using the engine not by sales people. and it looks 100 times better then what SWTOR ever looked like and these are old videos. |
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5/05/12 6:49:32 AM#76
Originally posted by Gdemami and rift
does rift play like fall out 3???? |
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5/05/12 7:06:31 AM#77
Open landscapes like SWTOR Tatooine?
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5/05/12 7:31:17 AM#78
I like to base my opinion on fact rather than PR bullcrap and fantasizing about what a certain product could maybe deliver when the stars align and pigs start to fly. The facts we have are that the Hero engine in the only major title using it so far:
1. works well enough in PvE 2. performs poorly in small scale PvP 3. large scale PvP is absolutely unplayable for almost everyone
Until I see some solid evidence to the contrary that's exactly what I'll expect in TES Online. |
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5/05/12 7:49:29 AM#79
In the same spirit, can your provide an evidence that those two listed issues are related to engine and not development team? |
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5/05/12 7:56:11 AM#80
Originally posted by cloud8521 The bottom Picture in that set reminds me of SWTOR marketing Blitz. With their graphics. |
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