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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Has Revealed Something To Me

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167 posts found
  timeraider

Apprentice Member

Joined: 3/20/11
Posts: 554

5/06/12 9:11:03 AM#121

i actually has an boss event with like 30 people and people who got down, got shielded and ressed...not because people would get better rewards, but because they know it goes faster and more efficient with people who live, because you dont get more loot if you let people die..and thats yust freaking awesome :D

  SoulOfRaziel

Novice Member

Joined: 8/23/06
Posts: 411

5/06/12 9:16:28 AM#122
Originally posted by oubers

I didnt need GW2 to come out to help people around me......if i wanted to help i did....no matter the game......i helped people in UO, AC2, WOW, EQ2 and plenty more.

IF people realy need the mecanics of the game to actually ( almost) "force" you into helping people in your realm then that says alot about you as a person imho

 

My 2 copperz.

 

Thats the point gw2 stimulate u to be friendly and i think its really nice but if u dont want to u dont need...

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

5/06/12 9:21:18 AM#123
Originally posted by Meleagar

In the GW2 Beta, you had to actually force yourself to realize you can like being around other people now. You can be generous, patient, and enjoy the company of fellow adventurers.  They cannot kill steal, ninja-loot, or bogart your nodes. All they can really do is help you. and increase your enjoyment of the game.

This made me wonder: what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now? Why make it so that other players could steal your kill in the first place? Why make it so that resource nodes and loot was open to ninja stealing? Why program the game to force formal grouping and ultimately reward only those wiling to sacrifice their real lives for the game? Why set up a system that formally kept most of the players out of the top content and rewards?

The GW2 beta event was a real eye-opener. It's almost like Arenanet has broken some conspiratorial, secret set of MMOG development rules that, before now, we all just accepted as a necessary part of the genre. A lot of us were experiencing a kind of abused spouse syndrome, where we were expecting to get sucker-punched or slapped every time we turned around, and were instead shocked at the generosity and kindness displayed by our fellow adventurers, and the welcoming empowerment of the game-mechanics.  Many of us had to work to discard bad habits that were necessary to cultivate in other MMOGs.

Once we realized the game really did embrace us, and that there was no game value in being an asshole (and lots of reason to not be), and that the game wasn't going to exclude us or force us to play some way we didn't want to play, there was this huge sense of relief and euphoria, like being set free from the harsh, unnecessary and unjust shackles of prior MMOGs.

Now there's a realization, much like when I read an interview with some Verant (EQ) developer who said that the player base enjoyed being the victims of GM vs Uberguild events: we casual players been lied to and used, suckered into playing games that had no intention of treating us with respect or consideration for the express purpose of populating those games as  victims, 2nd-class citizens, and scrubs for the ego-amusement of others - including the developers themselves.

 

 

 

 


Yep. That is why I am tired of hearing "why is GW2 so revolutionary? Everything it has comes from other mmorpgs blah blah".  What OP has so fluently talked about, is what really makes the game revolutionary in full sense of the word.

All mechanics in GW2 are evolutionary in one way or another. However, the way the game actually change's people's mindset in interacting with others in order to achieve common goals throughout the whole content of open pve, is really what makes the game revolutionary. Not a single mmo in the past attempted to completely eliminate the idea of kill stealing/loot stealing/exp stealing in the past where everyone actually works together for common goals throughout the entire gaming experience.

 

Looking forward to EQL and EQN.

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

5/06/12 9:22:54 AM#124
Originally posted by ForumPvP
Originally posted by Silverbranch
Originally posted by ForumPvP
Originally posted by Meleagar

 

This made me wonder: what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now? Why make it so that other players could steal your kill in the first place? Why make it so that resource nodes and loot was open to ninja stealing? Why program the game to force formal grouping and ultimately reward only those wiling to sacrifice their real lives for the game? Why set up a system that formally kept most of the players out of the top content and rewards?

This made me wonder:what kind of product is GW2 ?makes me think  all those C64,Amiga,whatever console 2 player,4 player ,multiplayer games which were fun because you were able to steal ,kill ,attack other players or help them,if you wanted to.

those games were for sadists ,anti-social misfits ?

i dont think so.

in GW2 peeps cant do what they want,they are not allowed to do what they want and when they want.

thats pretty much malicious, sadistic, anti-social misfits programming than anything else.

 

Not really.

I knew someone once who was given anything he wanted, whenever he asked or screamed for it, just as fast as he could demand it because he wanted it . . . right now!

He grew up into a fat, sloppy slob with no social skills, was perpetually unhappy with life, didn't know how to deal with adversity or challenges, reverted to complaining and whining over everything, didn't attract any girls for sure, and basically missed out on all the things that make life great.

Because of such a "simple" thing:  He was handed everything he demanded be given to him.

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 

 What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

BOOYAKA!

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

5/06/12 9:26:58 AM#125

I agree with the TC completely. For those who want serious competition there's always PvP. And the fact that people get rewarded for acting like jerks in PvE just feels wrong. PvE should encourage co-op and not simply by giving you unsoloable objectives.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

5/06/12 9:35:03 AM#126


Originally posted by Istavaan
But it just highlights how greedy and self absorbed we humans are.

Now let's don't blame players for the mistakes repeatedly made by developers. You can't encourage meaningless "competition" and hope people will be nice to each other. A typical MMO is a huge time investment even under the best circumstances. And dealing with KS or racing towards a resource node doesn't make things better.
 
Poor design is poor.
 

Originally posted by Borluc
So to be blunt, you're still "an asshole", you just don't have the motivation to be one in this game.

Human behavior is all about motivation, my friend. Nobody is a natural born "asshole" and there's wisdom in avoiding situations that require you to be one.
 


Originally posted by BigHatLogan
The thing is, elements that many people consider greifing make games more challenging.

Annoying != challenging.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

5/06/12 9:35:15 AM#127
Originally posted by Silverbranch

Not really.

I knew someone once who was given anything he wanted, whenever he asked or screamed for it, just as fast as he could demand it because he wanted it . . . right now!

He grew up into a fat, sloppy slob with no social skills, was perpetually unhappy with life, didn't know how to deal with adversity or challenges, reverted to complaining and whining over everything, didn't attract any girls for sure, and basically missed out on all the things that make life great.

Because of such a "simple" thing:  He was handed everything he demanded be given to him.

I don't think GW2 fosters you to always be expecting someone to help you out with everything, in tht case you would spend 99% of the time lying dead an waiting for someone to rezz you.

My experience was that sometimes someone popped in and gave a helping hand, not that they always were doing my work for me.

Working together and always doing all the work are 2 different things. Your buddy would not only die a lot he would always get bronze medals which are close to no karma and XP.

If that have any problems it might be that the game itself doesn't actually tells you why you got bronze, so you will have to use advice of other players and webbpages to better yourself. That works fine with me, I think MMOs have way too much handholding but some players might have an issue with it.

  SoulOfRaziel

Novice Member

Joined: 8/23/06
Posts: 411

5/06/12 9:38:16 AM#128
Originally posted by Loke666
Originally posted by Silverbranch

.

. I think MMOs have way too much handholding but some players might have an issue with it.

That is true and i am really thankful for GW2 because its not a handholding game !

  vesuvias

Apprentice Member

Joined: 10/13/04
Posts: 126

5/06/12 9:43:07 AM#129
Originally posted by ForumPvP
Originally posted by Amjoco

Your english is broken up so it may be hard for me to understand, but from what I gathered you don't think there is enough killing one another or pvp?

GW2 you have many, many options to choose from whatever you might want to do in pvp. I'm sure if you did some research you would know this. There is a huge playing field called WvWvW that allows you to do as much killing as you want. Perhaps you have read about it.  Blah, just read this.  

I think you are just upset you can't gank people in PvE perhaps. Just level 1 to 80 in WvWvW!

Hehe i can tell you a secret ,this planet is called Earth not Great Britain.

huge playfield called WvWvW ?

why should i join that and kill peeps without a reason ? kill peeps who i dont even know and never see again,i dont  even know what they do ,i dont have any reason to kill them,and theres a safezone where i can kill them ? and thats WvWvW ?

 

 

Ahh yes the real life analogy always a classic with you gankers. The difference that you will never seem to understand is the reason RL never devolves into the chaos that is present in FFA PvP with real loot MMOs is simply because of real death. We have figured out that banding togeather and approaching life cooperatively while killing off or jailing the sciopathic FFA PVPers is the most beneficial path in the real world. In real life your kind isn't allowed to play for very long before being completely removed from the system. Not no-death penalty "killed" where they can respawn 20 seconds later to simply murder someone else and take other peoples stuff. Permenantly gone so no coming back with this character, this account or even a second account.

 

The point I am making here is that its a game and there is not equating it to RL. The GAME you want to play is always versus other players thats understandable. The GAME PvEs want to play is always with other players, you need to understand that perspective as well. You can't mix these two styles of play simultaneously, its either one or the other. The PvE in this game is the later, its never going to be the former for you so play a game that has that. FPSs are great BTW.

  User Deleted
5/06/12 9:53:44 AM#130
Originally posted by cyress8
Originally posted by ForumPvP

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

Lesson simulator v1.0

GW2

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

- ForumPvP - puts of the fire with water bucket and gains 100 exp

--Nittami -Spoonfed Squad - gains 200 exp ,ding!

 

some other game

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

-ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

- ForumPvP - puts of the fire with water bucket and gains 100 exp.

 

 

  Silverbranch

Advanced Member

Joined: 10/31/10
Posts: 190

Wherever you go, there you are.

5/06/12 10:07:51 AM#131
Originally posted by ForumPvP
Originally posted by Silverbranch
Originally posted by ForumPvP
Originally posted by Meleagar

 

This made me wonder: what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now? Why make it so that other players could steal your kill in the first place? Why make it so that resource nodes and loot was open to ninja stealing? Why program the game to force formal grouping and ultimately reward only those wiling to sacrifice their real lives for the game? Why set up a system that formally kept most of the players out of the top content and rewards?

This made me wonder:what kind of product is GW2 ?makes me think  all those C64,Amiga,whatever console 2 player,4 player ,multiplayer games which were fun because you were able to steal ,kill ,attack other players or help them,if you wanted to.

those games were for sadists ,anti-social misfits ?

i dont think so.

in GW2 peeps cant do what they want,they are not allowed to do what they want and when they want.

thats pretty much malicious, sadistic, anti-social misfits programming than anything else.

 

Not really.

I knew someone once who was given anything he wanted, whenever he asked or screamed for it, just as fast as he could demand it because he wanted it . . . right now!

He grew up into a fat, sloppy slob with no social skills, was perpetually unhappy with life, didn't know how to deal with adversity or challenges, reverted to complaining and whining over everything, didn't attract any girls for sure, and basically missed out on all the things that make life great.

Because of such a "simple" thing:  He was handed everything he demanded be given to him.

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 

Sure you can.  You're just not smart enough to figure it out.

Binary thought processes and all.

Wherever you go, there you are.

  AAnarki

Novice Member

Joined: 12/18/04
Posts: 16

5/06/12 10:13:24 AM#132

The only thing he would have learned from that, is that...

1. Your attitude towards helping a fellow human being sucks (This would be good for him to learn so he can avoid you)

2. Make him less likely to want to be social and thus make yet another anti social player (This would be a bad lesson, as MMO's are indeed designed with co-operaytion with your fellow players in mind)

 

I'm quite saddened that you believe lessons come only from giving someone a kicking, heaven help you if one day you find something you need to be 'taught'. If you believe all lessons should be that way anytime you need a lesson it may be a sad & painful day for you.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

5/06/12 10:13:44 AM#133


Originally posted by ForumPvP
-ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

There are tons of MMOs on the market right now where you can gank people who are questing (at least as long as they belong to the opposite faction). Which leads to a question - what exactly are you doing on GW2 forums while you could play one of those great games?

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

5/06/12 10:20:22 AM#134
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

Lesson simulator v1.0

GW2

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

- ForumPvP - puts of the fire with water bucket and gains 100 exp

--Nittami -Spoonfed Squad - gains 200 exp ,ding!

 

some other game

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

-ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

- ForumPvP - puts of the fire with water bucket and gains 100 exp.

 

 

 So pretty much proving my point, thanks! 

You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

BOOYAKA!

  Silverbranch

Advanced Member

Joined: 10/31/10
Posts: 190

Wherever you go, there you are.

5/06/12 10:32:45 AM#135

As a practical question, as opposed to ForumPvP picking his nose in public on the forums thinking no one has noticed . . .

. . . how is the PvP dynamic setup in GW2 as compared to GW 1.

I'm a new player to GW1 as of a couple of months ago, so I don't have a full grasp of all the dynamics, rep and reward systems yet.  But, generally speaking what I've experienced in PvP in GW 1 so far is:

The most balanced PvP I've experienced in any MMO to date.  Specifically, everyone is dangerous, no on so far as I've seen is overt roadkill with an absolute redirection to "The Grind" as the only correction (e.g. level up / gear up more, more stats).  I like it a lot because the Risk Factor is ever present, no one is able to couch-potato into ez-mode.  Is this (general) impression still true in GW2?

In GW1 there are several outlets for PvP.  Various "battlegrounds", like the Jade Quarry, the stuff over in the Islands, what appears to be Arena / Tournament setups.  For those of you who've played Beta, is it possible to simply LIST the PvP outlets and types without necessarily going into long dialog?

How do you deal with Targetting in GW2 during fast and furious fights?  Stuff in your face, next to you, as well as at a bit of distance both in front, to the sides, and behind you.  I do have some trouble in GW1 with the blind, 360 degree round-robin tab targetting dynamic.  Never understood why this makes sense for any game as the default.  What do you, as a "pro" PvP competitor do to handle FAST target swapping, without many (even if not all) misdirects?

Do you find the PvP dynamics cater to tactical play as much as face-first blitzkreig (when it makes sense to)?

What are the rewards and recognition systems, if any, for PvP victories?  Same kind of stuff as in GW1, or expanded?

Lots of ways to get the PvP bug out of your system in GW1, so I'm assuming the same exists in GW2.  Just looking for input to put shape and color to it.

Thanks.

Wherever you go, there you are.

  User Deleted
5/06/12 10:43:29 AM#136
Originally posted by cyress8
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

Lesson simulator v1.0

GW2

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

- ForumPvP - puts of the fire with water bucket and gains 100 exp

--Nittami -Spoonfed Squad - gains 200 exp ,ding!

 

some other game

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

-ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

- ForumPvP - puts of the fire with water bucket and gains 100 exp.

 

 

 So pretty much proving my point, thanks! 

You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

Well answering to all those above posts on the same run.

i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

in my eys you who are after catapults and buffs are playing that single player game,sorry.

 

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

5/06/12 10:57:44 AM#137
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP

yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

 What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

Lesson simulator v1.0

GW2

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

- ForumPvP - puts of the fire with water bucket and gains 100 exp

--Nittami -Spoonfed Squad - gains 200 exp ,ding!

 

some other game

- Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

- ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

-ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

- ForumPvP - puts of the fire with water bucket and gains 100 exp.

 

 

 So pretty much proving my point, thanks! 

You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

Well answering to all those above posts on the same run.

i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

in my eys you who are after catapults and buffs are playing that single player game,sorry.

 

 So me playing with others, helping others.  I'm playing a single player game?  I feel sorry for the people waiting for Archeage or DAoC fans, trying to help capture keeps with their siege weapons and what not.   Seeing that you are making up imaginary friends to fight.  I'll leave you alone.

BOOYAKA!

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 4120

5/06/12 12:42:49 PM#138
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP

Well answering to all those above posts on the same run.

i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

in my eys you who are after catapults and buffs are playing that single player game,sorry.

 

Three more words for you. "Don't play then."

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  AsalzSy

Advanced Member

Joined: 5/27/09
Posts: 194

5/06/12 12:45:56 PM#139
Originally posted by Amjoco
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP
Originally posted by cyress8
Originally posted by ForumPvP

Well answering to all those above posts on the same run.

i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

in my eys you who are after catapults and buffs are playing that single player game,sorry.

 

Three more words for you. "Don't play then."

I dont think so there is a gamer that will not play/try GW2 even if he/she is a hater..

  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

5/06/12 1:10:21 PM#140

One of the interesting things I see in this discussion are those defending the old model of non-copoperative gaming. I see terms like "Fear" and "Personal Choice"

The only fear is of having your gameplay experience ruined by jerks. Ninja looting is taking something from a character who was CLEARLY entitled and working for something. They were playing the game as intended, and someone just stole what they earned. How is that a valid fear?

And personal choice. Personal choice by basic mechanics (outside of groups) was essentially, Help no-one or greif others. In GW2 its now, Help others or Help no-on. You can still be a jerk and not help anyone. Now you can't ruin it for someone else. If you were a compassionate gamer, one who helped as much as possible, it was hard. If you do too much, you take away from what they were doing. The only ones who miss this option are those who wanted to make other miserable.

 

That doesn't mean that compeditive games suck. You just have to invest in that idea at the get go. Make it about competition and not greifing.

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