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5/04/12 1:46:54 PM#81
Originally posted by Volkon Cmon! It is not Oprah show and i really don't want to cry on your shoulder, it is more american way of showing emotions. In few years we will have mmo's without killing if we continue this way |
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5/04/12 1:47:30 PM#82
Originally posted by Meleagar Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows. Social-skills dont bring you money. Compasion in our economy? Yeah.. Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest. We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.
But what has this to do with MMOs or games in general? Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.
I wonder how we speak about this issue in 10years. Will we still have games which main-focus is TO KILL ? I hope not.
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5/04/12 1:47:31 PM#83
Originally posted by Meleagar Right up until the dynamic event where you got points for gathering apples you knocked out of a tree (or a spider mob) and people would line up to grab the apples your just knocked down off the ground up while you where busy fighting the add. I honestly don't remeber getting any contribution points for killing the spiders only turning in apples but maybe you got a little for that. Not everyone but more than enough people did that to realize that there are still flaws in this utopia system. The main flaw being people are involved and the system really removes all social restraints though anoymous identities. |
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5/04/12 1:51:33 PM#84
Originally posted by Meleagar what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now? The kind that makes money every month from your failures and your need to have to go back to that same area time and time again and try every single thing multiple times to get it. But I completely agree... I absolutely love that aspect about GW2!
Originally posted by udon Actually, that wasn't a dynamic event but a hearts quest. And yes, you did get points for those spiders as well... there are always multiple ways to gain the points needed for your hearts quests. |
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5/04/12 1:52:26 PM#85
Originally posted by 4bsolute Well, better to kill in games then in real life |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/04/12 1:52:33 PM#86
Originally posted by palulalula As a fellow EvE player I don't understand the point in criticizing a themepark for being a themepark other than to troll. |
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5/04/12 1:55:02 PM#87
Originally posted by Meleagar so if I roll evil orc thief on this product ,no matter what i do ,what buttons i smash,when i see someone named Superkiller ,all i can do is help him and all he can do is help me,theres no other way. sound terrible and makes me wonder what happened to role playing games.
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5/04/12 1:56:24 PM#88
Originally posted by aesperus Wierd, being an engineer by trade that just goes to show much of piss poor communicator I am. As I agree with everything you said but am a little baffeled how it differs from what I said. This miscomunication is why sometimes I will post a wall of technical text that no one reads with discalmers every other line. Translating intent into useable systems yeilds a complex system and these complex systems are not always completely accurate in modeling the "intent" was all I was trying to communicate. Shrug, I guess I will just agree to agree with you while you can agree to disagree with me :). (don't think I have ever said that before) |
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5/04/12 1:56:44 PM#89
Originally posted by ForumPvP Well, you can always go to the pvp zone and kick everyone's ass as evil orc thief... but in the pve zone, all players are on the same side. Remember those single player role playing games where you used to create a party of 4 to battle against evil together? It's just like that... you're in this together! |
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5/04/12 1:57:12 PM#90
Originally posted by ForumPvP You are gravely mistaken if you believe killing others is an RPG. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/04/12 1:58:04 PM#91
Originally posted by palulalula Yes you do. You need to admit it. You want my shoulder to cry on. Why else would you be trolling the forums of games you're not going to play if not to chase my shoulder to cry on?
And, to be honest, I doubt we'll ever see a Guild Wars game without some highly competitive and fun PvP. |
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5/04/12 2:00:39 PM#92
Originally posted by Mithrandolir
I'd like to join in this bit of the debate to caveat' your words on fear. I think it goes deeper than that, more so its about ego. Let's take Tera for example. I made a mystic and rolled on Valley of Titans which is a pvp server. While I do agree there needs to be balance in that there needs to be a choice to be good or bad. I just really hate pvp in the current state it seems to be in in MMOs. FFA pvp just seems like in every instance that I've come across a reason for people to grief others. Case in point..I'm milling about my business completing quests and this bezerker or what class that is with the huge 2h weapon comes up and starts killing me. Now in any game in which I am being killed by another player and I did not openly look for a fight I will not fight back. I just hate the whole kill me while I'm dealing with mobs scenario. To even further irritate me I'm level 14 and the other person is level 24. Of course the peanut gallery chimes in...roll on a PVE server if you don't want that to happen. What ever happened to rules, or fair play? Oh and btw I was on that server to level up with a friend. I have since uninstalled Tera due to various reasons. Even so Ego is what is going on here and even more so a projection of what we think is right onto others beliefs. The griefer of course did not engage me first, did not wait, just up and killed me. That to me is how I veiw real life as this is what we are basing these things off of. How would I treat a fellow person in real life. Or rather my conduct reflects how I would approach another person if I just met them off the street. Guild wars is the closest I've seen to an MMO being about "being in the moment". No race to level, no kill stealing, no ganking, no name calling that I have seen...none of this. First day I log unto Tera...guess what, racist, anti-gay, sexist comments up and down the wall...we forget that we come into fantasy to leave the outside world behind. Why do we bring that crap into the game....Games are ultimately about escaping the crap world we live in today. To possibly go on a grand adventure and view interesting places. Not hear your mom jokes, racial slurs, sexist comments, gay jokes, etc...why..just why. Even when I was younger I didn't act like that and I"m only 31 atm. What is wrong with people hell I'm not even overly nice I just "am" I don't go out of my way to help people nor do I go in my way to hurt them. I just...am. I come and go as I please and I don't disturb the water as I go. I don't expect any treatment other than to be. Tell me why is that so hard for people? I do agree however in some form you need 'fear" or rather a penalty for operating against the norms of society. Perhaps there should be an MMo where you elect officials that actually make laws that are passed that the whole server abides by. Or there is a way you can change the laws so that you might have an all good society or all bad or a mixed bit of both. You do need however a deterrance its just in GW2 the deterrant has allready been implemented on the course to create a utopian society within game. |
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5/04/12 2:01:24 PM#93
Originally posted by ForumPvP Well you must be nice orc thief . Cant you see dude that this people are nice and they just want to play friendly game after they come home from hunting deers and some other friendly animals. Blah ha hah. +10 to your post duder :) |
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5/04/12 2:01:43 PM#94
Originally posted by ForumPvP lol, orcs. :D
In GW2, as I assume you're aware, there are no factions. You're not competing against each other in PvE, which is a good thing. The environment will kick your ass as it is... if you tried to attack someone else you'd find both of you on the ground while the local mobs tea-bag you. There's plenty of PvP to be had if you wish. You can fully level up, one to eighty, in the WvW PvP. |
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5/04/12 2:09:11 PM#95
Originally posted by Volkon Ah you have some highly competitive pvp in gw??? I never heard for some competition in first gw like they have in wow where you can earn really good money if you are in top arena team. So who is the best playera or best team in old gw?? |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
5/04/12 2:15:12 PM#96
Originally posted by RainBringer For PVP sure. Keep that shit out of my PVE though. I did the on call 24/7, world spawns up at 4am, cockblock every other guild on the server, steal every camp possible, and monopolize drops thing 8 years ago. PVE and competition is a fallacy. There's nothing competitive about having the most free time possible to facilitate this so called competition. I'm a super nice guy but if the devs allow people to be dicks for even a tiny advantage, then they'll be dicks. It's just how it is. I'm personally done with that mindset and would like to enjoy an online game world with as many people as possible working together. I'll handle my super competitive side in PVP.
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5/04/12 2:41:17 PM#97
Originally posted by Meleagar The Answer to OP's question has to do with the differense between having a subscribtion model or not ! The problem with a subscribtion model is you mesure your success in what actual can keep players playing , not what actual is a good experience. Basicly it means all experiences there is bad, feel evil or annoying, does not by them self count as bad for the develpoers. Because if they create a feeling of needing to get back to get even, a need to take revenge, a need to be better than the others around you so the bad thing doesn't happend again, they are good for the revenue. If you can get players addicted even better. And alot of the addiction comes from getting back, getting even or feeling cheated somehow and trying to make up for it. Every thing that makes people involved and dedicated to invest in a subscribtion counts as good for the developers. Alot of the things GW2 does different is all about being able to skip all thinking in that direction totally. No subscribtion and its all about the quality of the time you have, and not about creating a need to spend more time, no matter what kind of experience it is. And remember most of what you appriciate here is actual not new, as GW1 was created with the same philosofi, though ArenaNet was not able to take it that far , because of the limits of the design. read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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5/04/12 2:56:17 PM#98
A lot of awesomely terrible ideas have roots in EQ and its paradigm. Slowly but surely 1 by 1 are corrected and MMOs evolve, and those that stick to those ideas fail. |
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5/04/12 3:02:31 PM#99
R OFL
Game systems that reinforce antisocial behavior fit in well with games that have open PvP worlds but really have no place in these kinder, gentler MMOs with separate PvE areas. It's amazing that it took this long for a developer to find ways to make a game where it is so easy to get along with your fellow gamers.
-{ Getting along in PvE doesn't negatively impact GW2's awesome structured PvP and WvW }-
Note that you can still be fairly antisocial toward the enemy in PvP and WvW... like killing them or destroying and conquering their buildings... but that's because this kind of antisocial behavior fits in with this part of the game.
GW2 has convinced me to file a restraining order against poorly designed MMOs. |
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5/04/12 4:10:24 PM#100
Originally posted by OldManFunk EvE has somewhat done it with high-sec/low-sec/0,0. I aways wondered why nobody looked at that particular setup and tried to evolve it. |
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